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Raoden Tanstaafl
Gallente
Posted - 2007.02.21 21:21:00 - [1]
 

I have two questions I'd like to ask...

1) Is it better to re-process items before selling them, or just re-selling them as is?

2) Which skills and/or items can I look at to enhance my powergrid?

Thanx!!

Sandeep
Posted - 2007.02.21 21:42:00 - [2]
 

Originally by: Raoden Tanstaafl
I have two questions I'd like to ask...

1) Is it better to re-process items before selling them, or just re-selling them as is?

2) Which skills and/or items can I look at to enhance my powergrid?

Thanx!!


1) Depends on item. Do the math yourself because you have all the tools, even an in-game calculator and a notepad.
Note if the item is named, and how good.
Check the prices before reprocessing. Note this number down.
Open Reprocessing and sum up the prices of minerals you get.
Compare!

2)
Engineering skill
Reactor control
Power diagnostic
Micro auxillary power core
Advanced weapon upgrades

Easy Target
Minmatar
Brutor Tribe.
Posted - 2007.02.21 21:46:00 - [3]
 

1st question is depends...
Got to love that answer havent you. :)

If it is "named", then keep it.
Like a regular 150mm Railgun I is called just that
you can get prototype ones, compressed coil etc etc, these are named items so keep them

It is a learn as you go really, if in dount just right click it and show market info, see what it is worth

You can right click and refine it, see what minerals you get, if it is more minerals than value refine it and sell them, if not, just sell the item


2nd question
Engineering skill gives a 5% increase per level, so at level 5 you have 25% extra power grid.
Very handy skill to have at 5.
Electronics does the same but with CPU

items
Power Diagnostic System
Reactor Controls
Both these offer a % increase

Micro Auxillary power core (MAPC), this adds a flat 10 to your power grid, !!!before!!! skills are applied

So say you have 40 power, and engineering 5
you have 50 power

add a MAPC you have
(40+10) + 25% = 62.50


Easy Target

Guaradar
Posted - 2007.02.22 17:06:00 - [4]
 

As others have said, engineering gives you a +5% bonus to your total power grid per level. You should probably train that (along with electronics) up to level 4 pretty early in your career, as more CPU and PG are always important. If you still need more power grid, you have a few options:

Skills:
1) Engineering - 5% bonus per level.
2) Advanced weapon upgrades. It requires weapon upgrades V, so it's fairly skill-intensive, but each level reduces the PG requirements of weapons by 2%. Since weapons take up a large chunk of your PG needs, this can make a significant difference.

Low-slot modules:
1) Auxiliary Power Controls (e.g. Micro Auxiliary Power Core I) - Adds a fixed amount of PG to your ship (10 for the base one, as much as 12 for the named modules)
2) Power Diagnostic Systems (PDUs) - Adds 5% to your PG. Also increases your shield and capacitor amounts and recharge rates. Better to use than an RCU unless you really need the PG due to the other benefits it affords.
3) Reactor Control Units (RCUs) - Adds 10% to your PG, but no other bonuses.

Rigs:
1) Ancillary Current Router - 10% bonus to PG for T1, 15% for T2.

I think that covers everything that can increase your PG directly or indirectly.


 

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