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Bienurdau Hywoaf
Minmatar
Matari Holo News Network
Posted - 2007.02.22 10:00:00 - [211]
 

I've given this some more thought.

I just don't see how the system can work to ensure a supply of t2 items for a growing player base. In time the existing T2 BPOs will be destroyed, or leave play as their players quit, it will happen. As that happens the supply of t2 goods will dwindle.

What I believe you should do is perhaps state that t2 is now the standard of the galaxy. Seed most if not all t2 items onto the market. Those with existing BPOs will still have a leg up...their's are researched, they have production facilities in place.

Use invention to produce t3 and future tx items.

Winters Chill
Amarr
Ministry of War
Posted - 2007.02.22 10:13:00 - [212]
 

Praise the Lords Of Kobol!

If you are going to do this I say, remove the tech 2 BPOs from the system, cartelling has went on too long, tech 2 fleets and production lines has went on too long.

Please, please I implore you! Turn all, I mean ALL tech 2 BPOs in 100 run BPCs. That gives the cartels times to get organised.

Thanks for listening.

Alya Sunrise
P.B.C.H.
Posted - 2007.02.22 10:23:00 - [213]
 

As tech2 manufacturer, I should tell the following - you are simply obliged to give us something instead of ours tech2 bpo. For example, a full set of items (decryptors, datacores, skills, etc.), necessary for manufacture. It will allow us to keep all contacts and suppliers of moon-minerals and tech2 components. I hope, that in this case we will manage to keep volumes of manufacture and the price on t2 ships and t2 equipment will not fly up upwards as a rocket.

All tech2 BPO should be removed from game. I emphasize - ALL!

Gnulpie
Minmatar
Miner Tech
Posted - 2007.02.22 10:25:00 - [214]
 

Originally by: hotgirl933
Sounds like a good idea but the supply side is lacking at this point - CCP need to seed more sites per system ( exploration sites) lower the cost of datacores for RP by a factor of 5 or 10 ( say 600 now lower it to 50-100 RP) per datacore

DOnt oversupply the market but dont undersupply things either.

Have rats very rarley drop tech 2 BPC in line with their faction type and loot type

empire hauler spawns outside stations, agent soruces , other ways

otherwise a good idea but to little supply will just lead to the same old issue


Exactly my ideas also!

The upcomming changes are good. Why are datacores so expensive, why is no one selling them? Because they hope for a t2 bpo: the more RP the higher the chance of a win. So why should they sell now? But once the lottery is gone, they the datacore price will drop.

Interfaces: They already changed exploration a bit it is said so that the chances to get an interface is higher in the end. Maybe they need to look at their numbers a bit more.

All in all. Good ideas.

And the people shouting everything down. Why? Do you want the t2 stuff to make huge profits? Then think about it, if t2 blueprints are easy to get everyone will build it => prices drop a lot => no profit.

I think t2 stuff should be rare and expensive. We don't need a quality inflation so that everything less than t2 is crap. Becausen the we need somewhen t3, t4, t20 etc. Such things ruin only the game.

Nuk Heimdall
Heimdall Space Transportation Systems Holding
Posted - 2007.02.22 10:25:00 - [215]
 

O.M.G.

All this talk of removing the T2 BPOs is just... wrong. You'll deplete the supply on the not-so-profitable T2 items in short time and just lead to an overall increase in prices and decrease in availability. Do you really want to pay 10m-15m each for Tracking Enhancers, just because in terms of invention they cost the same as <insert high price module of your choice>?

Keep the BPOs as a baseline supply. You have all the tools that you need to fix whatever you believe needs to be fixed in the T2 system by tuning invention. I think people have already posted the main issues with invention, so I won't repeat them here - except for one: seed the still missing T1 BPOs - Auto Targeting Modules, Strip Miners etc.

Zaphroid Eulthran
Minmatar
Imperial Visions
Posted - 2007.02.22 10:28:00 - [216]
 

I dont normally reply to these as they're usually a flamefest, but here goes nothing

I can see the problems with retaining the T2 BPO's in circulation, namely the ISK printing machine they are makes competing with them through Invention difficult to say the least.

However I can also see that if the BPO's were removed somehow and Invention became the only source of T2 there may not be enough production to satisfy the demand.

So, hows about this, for T2 prints only dont affect the T1 stuff with this. Invention should deal out high run (200-300) very low efficiancy BPC's, BUT heres the thing you can research these to improve the PE and ME (and possibly the runs by a fixed percentage as well? im not sure)

This would mean that, if you just straight Invent and build you can, but for the serious builders they can take the BPC make it efficiant, possibly make it produce more and therefore more profitable.

Easy access to T2 production, but if you want it efficiant you gotta work for it.

Gigi Barbagrigia
Malevolent Intentions
Posted - 2007.02.22 10:52:00 - [217]
 

So you are taking a chance based system and replacing it with ... inferior chance based system plus throwing in some grind? Wow, just wow.

Leave lottery as it is, make Invention less chance based and more affordable. Let people decide which path to take, wait for Miss Luck or go to "work". This creates diversity and with some time and balancing you can have what, I hope, everybody wants. Fair prices on T2 stuff so we can keep having it blown up. I don't care if that means somebody out there will be sitting on 7832734 billion ISK.

And no, I don't own T2 BPO.

P.S. Tieing this issues to alleged attempt at getting our trust back is just pathetic. I thought you just have had IA set up.

Ramblin Man
Empyreum
Posted - 2007.02.22 10:54:00 - [218]
 

Edited by: Ramblin Man on 22/02/2007 10:57:47

Edit: *laughs* See post above for same sentiments.

-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --

Hmmm...

So you're replacing a proven and stable method for efficiently allocating the means to produce T2 goods with...

An unproven and unstable method for that is largely contingent on grinding...

.. all because your newly-minted IA department can't do its job because either a) it doesn't exist in the first place, or b) you've hamstrung it from ever proving its efficacy to the playerbase (the truth being, of course, that currently players will never know whether it's "a" or "b").

Congratulations!
You've managed to thoroughly entangle three completely unrelated issues,
- player dissatisfaction with your lack of published lottery statistics
- player dissatisfaction with your lack of published, anonymous IA statistics
- player dissatisfaction with the lottery as a philosophical choice

-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --

Edit2: PS: Whatever happened to Hammer's promised dev blog discussing the T2 reseed? Here you are posting about the end of the reseed, and we still haven't gotten the info that it was mentioned we'd be getting shortly -- about a month or two ago.

Denaja
Posted - 2007.02.22 10:55:00 - [219]
 

Do not remove BPO's, too many people made long plans based on infinite use of BPO's. Otherwise, whichever method is used, someone would be hurt in a process. Instead, make BPO's widely available. Agent shops, weekly lottery, open market, whatever... Just dont make:
-availability exclusive to 0.0
-exploration a gold rush after every downtime

D.

Toqua
Caldari
Fusion Enterprises Ltd
Morsus Mihi
Posted - 2007.02.22 11:02:00 - [220]
 

Edited by: Toqua on 22/02/2007 11:02:44
Let's look at the T2 Cap Rechargers...

The Prices went down back to 8 mil, since Invention came up. It's a 'standard' price. Both BPO-Holders and Inventionists can live with this.

So, I would say: leave the lottery (maybe reduced output of new prints) in place. leave invention also in place (maybe up the chances and down the requirements a bit), and Inventionists will have the possibility to make _good_ Money, BPO-Holders will have the possibility to make _good_ (NOT _INSANE_) Money, the requirements of the Market can be filled... All is good. Why blatantly remove/change things which will make not only a few people unhappy and it is not necessery to change...

I fear, if CCP is doing something too drastic (like change BPO to BPC), it will leave to a lowering of the prices AT FIRST, BUT also make Market Prices skyrocking, because everyone will first produce the scarce runs for his Corp and Ally, and not for the market. Everyone else (young ones especially) would have to pay an INSANE amount on Market (if they even FIND it on market)....

So: I think, having both systems in parallel is currently EXACTLY what EVE needs. Invention is in too short to see the final influences. And making 'incident' Policy's (like 'Because there was _one_ incident with BPO's, we kill the BPO's') never does a good job.






FalconHawk
Amarr
Shadow Rebellion
Posted - 2007.02.22 11:14:00 - [221]
 

terminating all t2 bpos sounds nice but :

1) datacores are expensive and even when u cannot win a T2 bpo anymore most of the ppl wonīt even bother to travel 25+ jumps per day just to cash in datacores, especialy when the price drops

2) with invention you only get bpcs with worse ME/PE -> higher production costs and especialy longer build time, donīt think the supply can keep up with the demand

3) t2 production will move more and more into the hand of alliances, they have the plexes for datacores, interfaces and decrypters in their space

4) cosmos modules wonīt be build anymore cause you need the components mostly for t2 production

5) POS owners wonīt have much customers anymore for their advanced materials, alliances will supply themself and the small guys are out of business

6) low runs of bpcs will need much more attention, cause when u want to build 24/7 you always need to calculate the build time, most jobs will end when noone has time to kick in a new one -> less supply for the market

7) you need the t1 version for invention -> prices for best t1 stuff will skyrocket

8) invention needs max runs t1 bpcs -> most copy slots are full anyway in empire and not everyone has a pos ... or 5

9)invention takes time, you need invention slots, need someone to get decrypters, materials, minerals, the T1 version, max run bpc ... in my eyes this will all take too long to secure a steady supply of t2 stuff

10) and when u combine all this points u see that itīs a hell lot of work and everyone will try to get as much money out of it as they can, so where u see the chance for t2 stuff comming down in price?


shooting dutchman
Destructive Influence
IT Alliance
Posted - 2007.02.22 11:17:00 - [222]
 

This is what gonna happen when you remove all bpo's from market.

prices of ships are gonna rise,
why? simple invention is more expensive, invention has to meet demand so more people need to do invention to keep the demand up.
result: datacore prices going even higher result even more expensive ships.

anyone feeling like paying 60 mil for a inty?
why do you fools think inty's cost 7 mil?(yeah I know not the crow)
exactly because bpo's are effecient.

The system atm is perfect,
why? because inventions keeps the balance within the tech2,
a cartel is useless because invention makes it's cheaper to build them,
so a group of people with the same bpo can make price deal, but someone with invention can make the same mod/ship for cheaper so it doesn't matter anymore.

the bpo's need to stay and the lottery needs to stay aswell.

To the devs:
Isn't it a bit to early to come with such drastic changes?
invention is just starting let it leave it this way for some time to see how it effects market,
maybe some more hidden RADAR complexes so more datacores hit the market, but the ideas in the blog are way to early to consider and don't let something that happed with a dev make such a hasty mistake,
why? BECAUSE IT HAS NOTHING TO DO WITH THE TECH2 MARKET.

Linerra Tedora
Amarr
Faulcon de Lazy
Posted - 2007.02.22 11:19:00 - [223]
 

well i agree with many of these posts...

some of the best ideas i have seen.

Make the t2 bpo's ingame, to either a limited run bpc, or how about making the bpo's into a time limited bpo. Like 1 year. Gives you time to research it and run off copies and produce...

How about also setting a timer on copies.. for 1 year too.

This would allow the t2 bpo lottery would continue on and on, and people would still love to have their agents.

also liked the idea that invention had a 0.00001% chance of giving you a bpo... just the chance would rock...

JForce
Minmatar
Posted - 2007.02.22 11:22:00 - [224]
 

The more I think about it, the more ******ed this idea seems.

You want to base what is effectively one of the most important economic foundations of the entire game on something that is harder to do, and results in something ****ter than before.

Let me say that again.

T2 becomes harder to do, with a worse result.

So why would someone do it?

In a way it seems that you're doing this to force people into invention, because not enough people are doing it and you put so much effort into it?

Wizzkidy
Posted - 2007.02.22 11:28:00 - [225]
 

Originally by: JForce
The more I think about it, the more ******ed this idea seems.

You want to base what is effectively one of the most important economic foundations of the entire game on something that is harder to do, and results in something ****ter than before.

Let me say that again.

T2 becomes harder to do, with a worse result.

So why would someone do it?

In a way it seems that you're doing this to force people into invention, because not enough people are doing it and you put so much effort into it?



You seem to be missing the point, Tech 2 should be harder to do through invention - and this can be tweaked to whatever CCP want.

T2 BPO's at the moment are just to damn easy to print ISK off. thats all there used for is to make tons of cash to either buy out the rest of the range or to provide alliances with HUGE cap fleets.

This needs to change to allow alliances to build an invention "team" which would make sence a whole lot more.

Cap fleets could still be made through the likes of invention when its tweaked to a point that it comes more VIABLE to do so.

The only people who will say T2 BPO's should stay are people that are making a huge mint of them at the moment.

Rhayvin
Caldari
Pegasus Mining and Securities
R0ADKILL
Posted - 2007.02.22 11:30:00 - [226]
 

First off I disagree with the lets eliminate T2 BPO's from existing players... they paid their dues and deserve what they got so let them be It would be like CCP suddenly saying that T2 was a mistake to inroduce let's plunge everyone into the dark age.

Secondly I've done some invention jobs and I think it's the coolest thing it actually lets me choose what Item I wanted to build rather than winning a lottery and getting some blueprint that isn't even worth the virtual paper it's printed on.

As far as fixing the current system I don't know how the way it works currently is but do something about the appearance of exploration sites. A set number in any given system per day is kinda weak should be a random chance that when ya scan a system it may cause one to appear... their will be semi-static ones that give the good stuff... but maybe smaller ones that aren't as big or difficult but still can provide a resource.

Also adding more means to acquire datacores would be nice I have 4 R&D agents, in which I am doing research for some of the fields I am inventing in I can't even imagin what it's like for that guy who has 6 R&D agents with 50k plus RP's all in the wrong fields. Maybe an adv. research project management skill should be in order. Possibly double the number of datacores per day and reduce their cost to buy. Increase R&D agent RP/day output and let you buy datacores for any field that agent does at an increased cost for the fields you aren't assisting in researching.

Also a Boost to success rates on the invention tasks would be appreciated. Spending close to 18-54m isk on datacores 2-8m on a decrypter getting a copy of the item as well as a BPC just to have it fail and get nothing is ******ed.

Also maybe an alternative to a BPO lottery is that if ya add some ultra-rare yet attainable components to an invention job their is a chance you get a say ME:-100 PE:-100 O run BPO that needs research done on it to increase each attribute and make it require odd components to improve... doesn't eliminate T2 BPO's but makes them more attainable for those who wish to spend the time. And on this branch making copies is limited to the numbers of runs that are researched on it. Eventually you could have a normal T2 BPO but you actually worked for it.

Jastra
Gallente
Black Thorne Corporation
Black Thorne Alliance
Posted - 2007.02.22 11:31:00 - [227]
 

Originally by: Bienurdau Hywoaf
I've given this some more thought.

I just don't see how the system can work to ensure a supply of t2 items for a growing player base. In time the existing T2 BPOs will be destroyed, or leave play as their players quit, it will happen. As that happens the supply of t2 goods will dwindle.

What I believe you should do is perhaps state that t2 is now the standard of the galaxy. Seed most if not all t2 items onto the market. Those with existing BPOs will still have a leg up...their's are researched, they have production facilities in place.

Use invention to produce t3 and future tx items.


Bingo.

Either that or go more towards having invention on T2 items invest the items produced with slight improvements on the base t2 items seeded freely to the market(kind of like rigs)

No system is going to be fair (and I admit that it doesn't have to be fair, capitalism isn't) but if the fundamental question is what would it take to make me start looking at inventing, then the answer is not having to compete with people who have an ordinary original unlimited BPO and need do no/little work.



Merdaneth
Amarr
Defensores Fidei
Curatores Veritatis Alliance
Posted - 2007.02.22 11:35:00 - [228]
 

As long is there are T2 BPO's in the game, I'm not going to invest hugely in Invention.

To actually sell an T2 item using Invention requires a lot of time, skills, logistics, components and isk. T2 BPO holders only have to make a fraction of this investment.

If you want me to compete on the T2 market, I would like to have a level playing field. I'm not really interested in playing economic PvP with adversaries that have an advantage I could never hope to beat.

It is like you are asking me to defeat T2 fitted Zealots in my T1 fitted Omen. I might succeed occasionally, but in the long run I'm fighting a losing battle. No amount of clever tactics or skill or time will allow me to beat the Zealot consistently.

Bottom Line: current T2 BPO's gotta go.

Then you can tweak invention all you like, make it harder or easier as you see fit.

Wizzkidy
Posted - 2007.02.22 11:37:00 - [229]
 

Originally by: Merdaneth
As long is there are T2 BPO's in the game, I'm not going to invest hugely in Invention.

To actually sell an T2 item using Invention requires a lot of time, skills, logistics, components and isk. T2 BPO holders only have to make a fraction of this investment.

If you want me to compete on the T2 market, I would like to have a level playing field. I'm not really interested in playing economic PvP with adversaries that have an advantage I could never hope to beat.

It is like you are asking me to defeat T2 fitted Zealots in my T1 fitted Omen. I might succeed occasionally, but in the long run I'm fighting a losing battle. No amount of clever tactics or skill or time will allow me to beat the Zealot consistently.

Bottom Line: current T2 BPO's gotta go.

Then you can tweak invention all you like, make it harder or easier as you see fit.


This is a very good point, why should people even bother wih invention while T2 BPO's exist? It's just well out of scope for people and is not viable.

Your right they have to go to give it a level playing field. its that simple.

Hymerta Barowan
Posted - 2007.02.22 11:39:00 - [230]
 

Dunno if this was written before...

Remove/Replace all T2-Bpos and make Invention self-regulated

If a Module/Ship is overall too expensive(build-cost/price) increase the chance or the runs of the Invention-Jobs of this ship/module

If there are too few Ships/Modules on market because too few invent them, give out some BPC's as agent-Offer(all agent-Types) or from Loot.

This should be a solution everyone can get hands on T2 with work and some luck, and noone can dictate prices anymore.







Quilan Ziller
Gallente
Aliastra
Posted - 2007.02.22 11:43:00 - [231]
 

As it is now, most T2 BPOs are entirely unbalanced.
BPOs such as Hammerhead II, Vagabond, or Crow are essentially ISK printers. They require very little work and risk, and profits they bring in are nothing short of astronomical. And, unfortunately, a non-T2 BPO owner cannot even dream about buying one fo these. Because no activity other than T2 building brings in sufficient profit that will allow one to afford a 50 billion Vagabond BPO (not that the current monopolists will ever sell out).
If the T2 BPO lottery were to be eliminated, the current BPOs will become even more unattainable to ordinary players than they are now. The owners will hold on to their BPOs, and the price of the few available ones will hit the stratosphere.
ANY solution to the T2 market problems should involve the elimination of EACH and EVERY T2 item and ship BPO.
Give the current BPO owners some high-run BPCs instead to help them through the transition. Even give them the corresponding Invention items (Data Interfaces, maybe some Decryptors) for free.
Tweak Invention so that the chances of success are higher than they are now.
And make T2 ammo, missile, and drone BPOs available on the market from NPCs. These items, being consumable and very high volume, are quite bad targets for Invention.
That ought to do it.
I disagree with those who say that minor T2 items will no longer be supplied to the market. If there will be demand, someone will always be supply. If something like a T2 EM smartbomb will be in demand, someone will use this as an opportunity for profit - that simple.

Merdaneth
Amarr
Defensores Fidei
Curatores Veritatis Alliance
Posted - 2007.02.22 11:46:00 - [232]
 

To all those people who are afraid prices will skyrocket if BPO's are removed and T2 can only be produced through invention:

CCP can always adjust drop rates for components, or RP need to buy datacores to a level they are comfortable with. It's really not that hard.

But CCP will never know how much people will actually bother with Invention until they remove the T2 BPO's, since a lot of people currently rather spend their time, RP and isk on getting into T2 production from BPO's than T2 production from Invention, or just keeping with T1 production.

Competition between T2 BPO holders and T2 Invention producers is simply unfair at the moment. This will keep a lot of potential Invention producers from actually looking into it.


Rin Darkstar
Caldari Provisions
Posted - 2007.02.22 11:51:00 - [233]
 

Edited by: Rin Darkstar on 22/02/2007 11:51:33
In my oppinion the following MUST be done before doing the swich:

-Make it possible to buy datacores from ANY R&D agents in the same corperation as the agents working for you
(using the points they have generated). This would reduce the need for traveling all ower the galaxy EVERY day.

-Datacore buying from agents NEED to be tweeked. "max 4 per day" should be changed to "buy as many as you
want, once per day, but price increases with every core above 4" or something.

-BPO's already exsisting should be made into BPC's to help the transision.
Do not just remove them, as changing them to bpc's would help stabilazing things during
the transision. Also, give the T2 BPO owners a interface and some decryptors, that
corresponds to the bpo, free of charge.

-Go through the datacores needed for each invention job pls. Should realy some modules need the same datacores
as ships (Mechanical engineering)?

-ME and PE of the T1 bpc used must become part of the equation to succeed and influence the resulting T2 BPC
values. This so rearch can have an impact on invention other then just the time to make another max run bpc.

-Make the skill of the researcher impact the ME, PE and number of runs of the produced T2 bpc. Make specializing
in invention pay of (if i get 10-15m skill point in research, i should get more of an edge from it). Couple this with
a increased success rate throughouth all invention, with a reduction of ME and PE (only the less skilled people will
then succeed at few jobs and only get a smal number of runs at low/negatice ME/PE).

-CCP MUST MAKE TOOLS FOR IN-HOUSE TRACKING OF AND ADJUSTMENT OF DATACORE AVAILABILLITY READY AND TESTED, and have the will to use them.

JellyBoX
Posted - 2007.02.22 11:53:00 - [234]
 

Edited by: JellyBoX on 22/02/2007 11:49:43
just looking at the exploration side of things as a vehicle for delivery of invention. I think its one of the shortest lived goldrush EVEr.

there is much little in isk terms of what hacking and arch salv can offer atm. (forgot to mention how useless combat sites are, and the off chance u get escalated)

specifically for hacking, interfaces would probably need to become a consumable or something with limited uses, as it stands now... the people that are doing hacking still are probably the late comers. whatever happened to the interfaces that sells for 1b and power couplings 150m?

arch salv? salvaging outside jita beats it for sure. ohh except for encryption books and t2 bpcs

Jin Entres
Malevolent Intervention
Posted - 2007.02.22 11:55:00 - [235]
 

Nice! Finally the imbalance that is BPO lottery will be removed. So, what about existing BPO's? How about making all module prints into 2000 runs and ship prints into 500 runs? After a while all T2 production will be based on invention, but current print owners would still have something of substantial value instead of getting shafted or having an unfair system prevail.

Bleys Vontagen
Gallente
Phoenix Logistics Industries
Posted - 2007.02.22 11:58:00 - [236]
 

Do it! Do it now! Reward the work with results.

Fulber
Posted - 2007.02.22 11:58:00 - [237]
 

I get it finally.

Now that the alliances favoured by devs have reasonable libraries of T2 BPOs, the whole T2 BPO situation needs to be frozen, so that the devs' favourite alliances can keep their advantage.

Yeah, way to earn trust.

Kerosene
Caldari
V I R I I
Merciless.
Posted - 2007.02.22 11:59:00 - [238]
 

Short answer:

3 years of grinding NPC's/Missions etc to afford all the ships to pvp in and finally, after 5 agents and 2 years of R&D I get a bpo. Now everyone is saying 'TURN IT INTO A BPC!'. All this because of a naughty CCP employee...

Long answer:

I have no idea why the devs suddenly decided a large foundation of the eve economy needs so overhauling. Invention was working. CCP said they'll modify numbers, give it a chance for people to get involved and balance it. More importantly they said existing BPO holders will still have an advantage due to lower material costs and greater productivity.

At least wait and see what happens with invention first! Stop kneejerking to every little vocal minority whine. Take a look at the numbers in the game. See that prices are balancing out. See that a lot more people are happy with invention. If after a period of consultation it becomes apparent that BPO's are game breaking then I'll be the first to throw mine in. But I'll be pretty upset if I lose the entire foundation of the way I run my corp because of this.

To the people who say 'Nobody will invent while BPO's are around'. Come on.. people ARE inventing and making a lot of isk from it. Sure it's not as much as the BPO but the majority of BPO's have gone to people who've invested a lot of time in research, people who in my opinion have paid their eve dues and deserve a break from all the grinding so they can have fun. Invention is working. I know it's cut the hell into my profits and I'm happy about it because it means a lot more people are having fun.

Again, I've no idea why such a dramatic post was made so close the last invention blog essentially completely contradicting it. All CCP have to do now is leave what's not broken and keep employee's fingers out of the cookie jar. That's it.

Dread Doomfist
Minmatar
nemo nobis impune lacessit
Posted - 2007.02.22 12:05:00 - [239]
 

Thats such a bad idea to remove all bpo's from eve....and i try to explain why i think so. I play Eve now for over 1,5 years, for some players thats a long time, for others not, and i can see that some changes will destroy the game maybe only for me, maybe for players that think like me. Let's start with the R&D agents. The bonus missions sucks now, since the R&D agents only want to deliver a little package or want some tritanium (the amount changes wich lvl the agent has - lvl 2 900 trit, lvl 3 2700 trit and so on) thats mooooooore then boring. Earlier in the game they want to aquire some goods, that was more funny and interesting. Now to the idea to remove the bpo's. I see the problem of cartels that have a lot of T2 bpo's. But the problem is to allow a owner of a T2 bpo to sell the bpo. Bind it to the person that win the bpo and maybe bind it to that person for a specific time. after that the bpo will automaticly destroyed or removed from that player and go back to the lottery so that every player have a chance to win one. If no player can sell his T2 bpo no alliance or cartel will be able to collect to much T2 bpo's to rule the market. You can also make it a little bit harder to use a R&D agent especially for the T2 lottery to avoid multi-account farming from players to increase their chances to win a T2 bpo. Not all players have such a lot of money for multi-accounts. That would make things more fair then such a hard move to remove completely all BPO's.
And whats with invention? ok, i read many opinions that say "yeah remove all bpo's to prevent cartelling or so, but that are short thoughts. There will be ever cartells also with invention. Why? Simple. You're a little corp or alliance and cry, that you will never be able to own a T2 bpo? then think about that. Is you're little corp or alliance able to access the deep 0.0 regions to aquire goods for invention?? Really? Big alliances have only to do one thing. Prevent other corps or not-alliance-members to access a specific 0.0 region. Now you don't have T2 cartels, now you have more then yet space-cartels. You think you can buy the invention stuff on market? Dream on. Now the prices for that stuff is cheap - ok cheaper then in the future, if no BPO's are in Game and the only way to produce T2 stuff is invention.

Liu
Posted - 2007.02.22 12:10:00 - [240]
 

why is everybody arguing about turning BPOs into BPCs or even taking them out of game? turn them into low-efficiency, unresearcheable BPOs, that is all that is needed. this way, inventors can compete, and BPO holders still have their infinite runs.


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