open All Channels
seplocked EVE Information Portal
blankseplocked Words from the GM Team, a new Dev Blog
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 [2] 3 4

Author Topic

Don Temujin
Mothers of EVE
Posted - 2007.02.20 21:56:00 - [31]
 

Quote:
EVE Online subscribers are responsible for protecting the confidentiality of their account information. Any authorized use of a subscriber’s account by another individual is the responsibility of the account holder. The subscriber is responsible for the behavior of others who are permitted to use his or her account. Therefore, account holders are strongly urged not to share accounts or account information with others.


From what I understand, this clause is there to cover two separate issues:
  • Accounts registered by an adult and played by a kid under their responsibility/supervision ;

  • investigations of petitionned account abuse/hacking, which is the usual reason for CCP CS to look into the 'sharing' of an account.

In the first case, it makes clear that even though registering an account for the benefit of a minor, the responsability for the way the account is used ultimately rests on the registrant.
In the second case, it gives CCP CS something to point to for the education of someone whose account gets abused as a result of the account holder sharing his/her accounts details.
I don't see a contradiction between those terms.

While I don't think prohibiting account sharing as a matter of principle is a good idea, the EULA as it is pretty much reads like this:

  • You are not supposed to share your account details.

  • If your account gets abused by someone, you can call on CS to assist you.

  • If CS comes to the conclusion you created the circumstances for the abuse to take place, by sharing your account details, CS has grounds to decide you basically voided your claim to this account and they don't have to help your further, just as you forgo your right to complain if the account is deleted.


  • Simple enough ?

    Now, that sounds fairly practical to me, and is my understanding of how it routinely works, but I'd like to see it laid out clearly.

  • People should be allowed to share their account(s) under the provision of an additional EULA clause where they declare which accounts are shared and with whom, and acknowledge their extended responsibility for the account(s) they share (much like is the case already for accounts used by underage players).

  • Corporate Accounts should be acknowledged and accepted as such, using the corporation name as account holder in the "My account" "Account Details" on secure.eve-online.com, and holding the corporation's current CEO acountable for the in-game behaviour of those accounts. (more on this below)

  • Some game features that currently 'force' people into account sharing should be looked into (more below).


  • [Continued below...]

    Don Temujin
    Mothers of EVE
    Posted - 2007.02.20 21:57:00 - [32]
     

    [Continued from above]

    Corporate Accounts:
    Corporate Accounts should be implemented in game as corporation assets, based on a specific role per Corp Account to be granted (only by the CEO) to one or several members.
    A random password for each such corporate account could be generated daily by the server during maintenance and evemailed to the relevant corp members after d/t, tying the account access to in-game roles with a 24h latency.
    CEO would obviously receive the password evemails for all Corporate Accounts of his corp to avoid 'stranded accounts'.

    Ideally, Corporate Accounts could be implemented at a lower level and reflect on the client login window, with an additional button loading a Corporate Accounts character selection screen (lots of security issues here, may be tricky).
    The corp ticker could be automatically added to Corporate Accounts characters's name, to avoid confusion.

    Features that 'force' account sharing:

  • Capital ships (with jump drive):
    Those currently require more than one account online to move around, and many characters available for any extended route. Anchorable, hardly-scannable cyno 'buoys' could allow someone to prep for a capital move ahead of time without a cyno-ship.
    Cyno buoys would hold enough LO for one cyno to run for 3-5 minutes, be triggered remotely by their owner, and be destroyed after they end their cycle.
    Coming with a shorter run time, they are one-shot only, and to be run 'blind' in most cases (without a friendly pilot to check the surroundings for hostiles) balancing risk/benefits compared to ship-generated cynos.
    Possibly could be deployable 'for corp' or only 'for self'.


  • Freighters:
    Those aren't jump-drive capable, but in the eyes of most players are a corp-level tool rather than a personal ship, and the pilots trained for freighters in most small corps tend to be few, for obvious reasons.
    Reducing the skill requirements for those ships should go a long way, maybe by reducing the secondary skill requirement from Racial Industrial 5 down to 4.


  • POS management:
    This is more of an indirect effect of POSes being spread accross various systems, being high maintenance (and whimsical) assets, and because of the lack of remote monitoring capacities, that some corps use shared alts to keep tabs on POS status.
    Adding remote monitoring to POSes should go a long way.


  • Skill switching:
    Fairly obvious. Not everybody has a lot of lvl5 rank 14 skills waiting to be training when they go on holidays, and not everybody is always able to foretell a short (read couple days) leave from EVE. That fosters account sharing to simply play on par with the no-lifers in EVE, skills-wise.
    Adding a training queue should cover most situations: either automatic (will auto swicth to the next level in same skill, then shortest training skill in same field, then next field etc.) or based on a dual training system (dispatch SP/H among two simultaneously training skills).


  • I think the above should pretty much cover the issue, and would in fact make easier for CCP CSR to investigate claims of account abuse by not encouraging users to feed them half-truths as I suspect is the case under the current rule.

    Dronte
    Minmatar
    Quam Singulari
    Posted - 2007.02.20 22:10:00 - [33]
     

    Originally by: Don Temujin
    From what I understand, this clause is there to cover two separate issues:

    Personally i fully understand that account sharing is prohibited, even though i disagree with the reasons for that. My "problem" is that for regular Joe Blow, the rules are imo, ambigous at best. CCP needs to make it very clear, what is and isnt allowed. CCP need to amend the Naming Policy to disambiguate the disputed paragraph to include some kind of information that the only allowed type of "sharing" is when an adult purchases the account for their child. Its simply not enough to have it written on some other part of the site, cause if people just google's to find out if its allowed, and comes upon that page as the first hit, they might understand that as it is allowed but at your own risk.

    When the possible outcome is a permanent ban there must be NO ambiguity at all in any part of the rules

    Originally by: Don Temujin
    • Freighters:
      Those aren't jump-drive capable, but in the eyes of most players are a corp-level tool rather than a personal ship, and the pilots trained for freighters in most small corps tend to be few, for obvious reasons.
      Reducing the skill requirements for those ships should go a long way, maybe by reducing the secondary skill requirement from Racial Industrial 5 down to 4.


    SIGNED!. I know the freighter is a capital ship, but it is the logical extension to the industrial ship class. Just as Cruiser skills only require level 4 frigate, and Battleships require level 4 cruiser, the freighter need to "only" need Industrial 4 (even if that means to bump the rank from 1 to 2 on the skill). It makes no sense to me that both Transports and Freighters needs level 5 industrial. Transport ships are the Tech 2 equivelant of Industrials, Freighters are "merely" a new class of ships.

    Third Down
    Hard Rock Cafe
    Posted - 2007.02.20 22:27:00 - [34]
     

    Put your money where your mouth is and ban the BoB cynonets, then.

    Dronte
    Minmatar
    Quam Singulari
    Posted - 2007.02.20 22:35:00 - [35]
     

    Originally by: Third Down
    Put your money where your mouth is and ban the BoB cynonets, then.

    Im pretty sure the CCP stance on this, as Nova also commented on earlier, is that the do not intend to hunt down account sharers, but only act on petitions. So if you have some evidence for CCP that members of BoB have been account sharing, file a petition, otherwise, please stop trolling/derailing this thread.

    And no, im not a BoB sympathizer, i'd love to see them crash and burn, but the witch hunt mentality isnt the way to go, even though we may not agree with CCP's outcome on the matter.

    DHU InMe
    Gallente
    Corsairs Inc.
    The Spire Collective
    Posted - 2007.02.20 22:41:00 - [36]
     

    Originally by: GM Nova
    Originally by: Dronte

    It is understandable that players will get confused about what is and what isnt allowed (remember, not everyone reads the dev blogs). And while Im on the subject, please, please, please make it a bit more transparant what is and isnt allowed. Make a short list of the regular "Do's and Dont's" you as a GM encounter on a daily basis. Asking your users to read not just the EULA, but the Terms of Service, the Terms of Use, the Naming Policy, the Forum Rules, the Chat Rules and possibly the Ban Policy, just isnt the right thing to do, in my opinion.


    I really like this idea. How about creating a sort of ten commandments which is neatly displayed every time you log in?



    The kind of warning like:
    Are you sure you want to put ammo in the gun ?
    Are you sure you want to jump in low security ?
    Are you sure you want to jump in 0 security ?
    Are you sure you want to jettison those item ?
    Are you sure you want to accept this mission ?
    Are you sure you want to quit the game ?

    Are you sure you want to...


    Are you sure ?

    Dronte
    Minmatar
    Quam Singulari
    Posted - 2007.02.20 22:45:00 - [37]
     

    DHU InMe: No, Im not talking about Windows(TM) kinda interface, but simply a one time introduction ingame of the "ten commandments" as Nova put it, simply to make sure EVERYONE has been told the most important ones, at least once. Then no-one would have an excuse for not knowing that account sharing is prohibited

    0raven0
    Burning Sky Labs
    MARS WARFARE CENTRE
    Posted - 2007.02.20 23:18:00 - [38]
     

    Two questions

    1. What are the rules on if a real life friend, like someone you knew well before you started playing the game, got bored of the game and wanted to give you his account no strings attached. You "say" that the reason that account sharing is wrong because of accounts getting taken back and stuff. In this situation that wouldn't happen so would that be allowed? This isn't account sharing so not sure if this is the right place to ask, but I do have a friend that plans on stopping playing and says he will give me his account as long as its legal.


    2. What are Cynonets?(think thats how ya spell them) and are they legal/illegal?
    When I first heard the term I thought it had something to do with a network of alts place in systems to set up cyno fields so capital ships could go though space quickly and easily, but now that it has been brought up when talking about account sharing I am utterly confused.

    Dronte
    Minmatar
    Quam Singulari
    Posted - 2007.02.20 23:34:00 - [39]
     

    Originally by: 0raven0
    Two questions

    1. What are the rules on if a real life friend, like someone you knew well before you started playing the game, got bored of the game and wanted to give you his account no strings attached. You "say" that the reason that account sharing is wrong because of accounts getting taken back and stuff. In this situation that wouldn't happen so would that be allowed? This isn't account sharing so not sure if this is the right place to ask, but I do have a friend that plans on stopping playing and says he will give me his account as long as its legal.

    According to the rules, it would still be account sharing. As soon as you give your login information to another person, provided it isnt your (minor) child, it is account sharing in the eyes of CCP. Well at least thats the way ive interpreted the EULA, rules and CCP employee responses :)

    Originally by: 0raven0

    2. What are Cynonets?(think thats how ya spell them) and are they legal/illegal?
    When I first heard the term I thought it had something to do with a network of alts place in systems to set up cyno fields so capital ships could go though space quickly and easily, but now that it has been brought up when talking about account sharing I am utterly confused.

    A CynoNet is a network of alts (secondary characters / accounts), which are shared amongst a corp, alliance etc. These characters would be placed at strategical positions throughout the universe, allowing your capital fleet to "instantly" move from one end of the region / universe to the other. The name CynoNet comes from the name of the Cynosural Field module, which generates a, you've guessed it, cynosural field. As you could find out by looking up the ingame description of the module its thing you use for capital pilots to jump drive to you.

    The advantage of having this CynoNet is that you do not have to worry about the logistics involved in moving your capital ship fleet to the system of the battle, you can just log into your cyno characters one by one, and generate the cyno field. And you can place these characters weeks or even months in advanced, even before anyone suspects an upcoming war, which greatly minimizes the risks of getting spotted and loosing capital ships

    0raven0
    Burning Sky Labs
    MARS WARFARE CENTRE
    Posted - 2007.02.20 23:44:00 - [40]
     

    Originally by: Dronte
    Originally by: 0raven0
    Two questions

    1. What are the rules on if a real life friend, like someone you knew well before you started playing the game, got bored of the game and wanted to give you his account no strings attached. You "say" that the reason that account sharing is wrong because of accounts getting taken back and stuff. In this situation that wouldn't happen so would that be allowed? This isn't account sharing so not sure if this is the right place to ask, but I do have a friend that plans on stopping playing and says he will give me his account as long as its legal.

    According to the rules, it would still be account sharing. As soon as you give your login information to another person, provided it isnt your (minor) child, it is account sharing in the eyes of CCP. Well at least thats the way ive interpreted the EULA, rules and CCP employee responses :)
    I would like to hear CCP tell me its wrong AND explain why.

    Originally by: Dronte
    Originally by: 0raven0

    2. What are Cynonets?(think thats how ya spell them) and are they legal/illegal?
    When I first heard the term I thought it had something to do with a network of alts place in systems to set up cyno fields so capital ships could go though space quickly and easily, but now that it has been brought up when talking about account sharing I am utterly confused.

    A CynoNet is a network of alts (secondary characters / accounts), which are shared amongst a corp, alliance etc. These characters would be placed at strategical positions throughout the universe, allowing your capital fleet to "instantly" move from one end of the region / universe to the other.
    So I was right.

    Chronus26
    Team Laser Explosion
    Molotov Coalition
    Posted - 2007.02.20 23:54:00 - [41]
     

    Interesting read.

    Sadly, I think the mindset of the community today means that instead of:

    "Oh noes, BillyCorpmate totally cleaned out my account when I let him have the login because he said he needed a hauler. Ohsnap, I guess I shouldn't have violated the EULA - my loss."

    Your gonna end up with a whole heap of:

    "OMG! I let BillyCorpmate have my login details and he totally cleaned me out!! What am I gonna do? I know!! I'll petition, if I say he 'hacked' my details I might get my stuff back!! I'm a clever monkey I am!"

    The way I see it, people have a 'Petition first, ask questions later' attitude, which doesn't seem to help anybody.

    I look forward to reading more from you and the GM team, hopefuly you can go some way to change peoples attitudes and make life easier for everybody.

    Weirda
    Minmatar
    Queens of the Stone Age
    Rote Kapelle
    Posted - 2007.02.21 00:05:00 - [42]
     

    interesting blog. give us the 10 commandments!

    Originally by: 0raven0
    Originally by: Dronte
    Originally by: 0raven0
    Two questions

    1. What are the rules on if a real life friend, like someone you knew well before you started playing the game, got bored of the game and wanted to give you his account no strings attached. You "say" that the reason that account sharing is wrong because of accounts getting taken back and stuff. In this situation that wouldn't happen so would that be allowed? This isn't account sharing so not sure if this is the right place to ask, but I do have a friend that plans on stopping playing and says he will give me his account as long as its legal.

    According to the rules, it would still be account sharing. As soon as you give your login information to another person, provided it isnt your (minor) child, it is account sharing in the eyes of CCP. Well at least thats the way ive interpreted the EULA, rules and CCP employee responses :)
    I would like to hear CCP tell me its wrong AND explain why.



    they explained in blog. you friend come back, say he want his account. you don't give it to him, he petition as stolen account and the account is permabanned.

    it is wrong because you put CCP in position of dealing with you and you friend's personal crap.

    Quote:

    Originally by: Dronte
    Originally by: 0raven0

    2. What are Cynonets?(think thats how ya spell them) and are they legal/illegal?
    When I first heard the term I thought it had something to do with a network of alts place in systems to set up cyno fields so capital ships could go though space quickly and easily, but now that it has been brought up when talking about account sharing I am utterly confused.

    A CynoNet is a network of alts (secondary characters / accounts), which are shared amongst a corp, alliance etc. These characters would be placed at strategical positions throughout the universe, allowing your capital fleet to "instantly" move from one end of the region / universe to the other.
    So I was right.

    yes you were. the account sharing part is the fact that the logins for all these alts are available to 'everyone' (not really, but enough people in each timezone)... and thus, account sharing.

    0raven0
    Burning Sky Labs
    MARS WARFARE CENTRE
    Posted - 2007.02.21 00:38:00 - [43]
     

    Originally by: Weirda
    interesting blog. give us the 10 commandments!

    Originally by: 0raven0
    Originally by: Dronte
    Originally by: 0raven0
    Two questions

    1. What are the rules on if a real life friend, like someone you knew well before you started playing the game, got bored of the game and wanted to give you his account no strings attached. You "say" that the reason that account sharing is wrong because of accounts getting taken back and stuff. In this situation that wouldn't happen so would that be allowed? This isn't account sharing so not sure if this is the right place to ask, but I do have a friend that plans on stopping playing and says he will give me his account as long as its legal.

    According to the rules, it would still be account sharing. As soon as you give your login information to another person, provided it isnt your (minor) child, it is account sharing in the eyes of CCP. Well at least thats the way ive interpreted the EULA, rules and CCP employee responses :)
    I would like to hear CCP tell me its wrong AND explain why.



    they explained in blog. you friend come back, say he want his account. you don't give it to him, he petition as stolen account and the account is permabanned.

    it is wrong because you put CCP in position of dealing with you and you friend's personal crap.
    My friend played for 3 weeks and decided he hated the game. He paid for 6 months worth of subscription which is what he really would be giving me. I really would like to hear CCP directly on this because it would be a shame to waist that 6 months of subscription.

    WredStorm
    Posted - 2007.02.21 00:41:00 - [44]
     

    Edited by: WredStorm on 21/02/2007 00:41:02
    Erased original post, I'm in a bad mood.

    Azerrad InExile
    Posted - 2007.02.21 01:04:00 - [45]
     

    Originally by: 0raven0
    My friend played for 3 weeks and decided he hated the game. He paid for 6 months worth of subscription which is what he really would be giving me. I really would like to hear CCP directly on this because it would be a shame to waist that 6 months of subscription.


    It is quite clearly against the EULA, not sure what more you want there. Read the EULA.

    As far as wasting time, sure it is a shame, but thats your friends fault for paying for 6 months worth of service when he wasn't sure that he would actually use it.

    Satal Sonshi
    Minmatar
    Purgatorial Janitors Inc.
    Freelancer Alliance
    Posted - 2007.02.21 02:01:00 - [46]
     

    I want to take this opportunity to make a point to the CCP Game Devs: If people gain any sort of in-game advantage from account sharing, they are going to do it. Period.

    This will always be the case. Doesn't matter if it's against EULA and it makes GM life challenging... This is not a question of the community sharing 'responsibility'. The reward of main sharing, in most instances, seems worth the risk. Alt account sharing would be even easier to secure! Create a bunch of alts, give them minimal assets and zero access, and then share the details among your allies. (A cynonet...)

    If CCP wishes to minimize the amount of people doing account sharing, you have to entice those people away from it. Attacking sharers will only harm your goodwill, because it goes after people instead of problems. Give us in-game functionality that removes many of the reasons that people account share, and your petitions will decrease.

    One of the main reasons that people share main accounts are for skilltrains, right? So let's give the gamers functionality that makes sharing unnecessary in this situation!

    I feel so odd quoting a whole post like this, but I feel it is a poignant response and deserves a second look. These are the reasons people account share; It's up to you - the developers - to help solve them. If you guys can't come up with solutions on your end, then sharing will never slow...

    -= Satal =-

    Originally by: IHaul4U
    If this is CCPs stance on things then I suggest you look at some of the common reasons for account sharing and figure out a way to solve them.

    1) Scheduling of Skills. As long as the account is active let the user select what skills they want to train. This way when people go on vacation etc and don't really have a long skill to train they can just set several smaller skills to be ready when they get back. This needs to be tied to the account being paid. Training while the account is inactive is just lame.

    2) Cyno Chars - ... How do you move a capital ship and have no friends online at the current moment. (And without buying another account)

    3) Corporate Capital Pilots - I can understand the issue with this in some regard.... Though on the other side of things if the issue is for the small corps that might only have one carrier. If you can't share your account you delegate that one person to the fun detail of jumping the carrier all over the place. Plus other things as well. Maybe we can have a lock down option on capital ships. Meaning that unless voted on by the shareholders only the person who it was locked down to is allowed to use it and cannot sell or trade it.... Only issue might be to self destruct it for insurance money or something.... But maybe if it's locked down then the money goes to the corp and self destruct won't work.

    4) Freighter Pilots - See #3

    5) Pos Manager Chars - Same as #3 but I could see some corporations using this as well to fill up their pos. Not sure how to solve this issue tbh

    6) Hauler characters. Some people have only one account and use a friends account to haul when they are not online. Only way around this is for that person to get another account which means more money for CCP which I guess is what you want but it's not really fair.

    7-100 - Too lazy to keep up with more examples tbh.

    My suggestion to CCP would be to change the policy to allow account sharing but at your own risk... Meaning if you allow someone to use your account then that person steels your stuff then guess what... Your SOL... Sorry but it's just like if someone left their keys in the ignition and went to bed or something. The only issue would be hacking which will take up your time even with the current policy so imo that doesn't change anything.

    An other option would be to allow corporations to purchase accounts that can be shared. While this doesn't solve all the problems it does help somewhat.

    CCP I encourage you to change your mind on this issue...

    Annatar
    The Galactic Empire
    Executive Outcomes
    Posted - 2007.02.21 02:04:00 - [47]
     

    I really think a list of the "Top-10" DO or NOT DO

    One at a Time schould be easy to display inside the Character Selection screen, below the Chars.

    Like Hints or Tipps in Other games appeards while there are Loading screens.
    Just give each a number and an arrow to scroll them if you want to.

    The need for an Skill Queue and the Posts urging to patch that to te Cleint is as old as the Beta, or at least the Release.

    Additionally a nice reworked Eula in a Easy to read English and maybe also translated into the major Languages would help to reduce the CS Petition Queue. Maybe with some Additional "hint" text to click on like the Dev Blogs sometimes have.

    ahh when i just read all this possebilitys i know eve only can get better.

    Audri Fisher
    Caldari
    Burning Bush Enterprises
    Posted - 2007.02.21 02:57:00 - [48]
     

    Originally by: Riothamus
    Being a serviceman (one among many that play Eve), it is not uncommon for me/us to be sent on fairly long term out-of-area commitments. Since many of us live alone, what are the chances that the facility to queue skill training could be introduced?

    Doing our job can entail that you be disadvantaged enough, without it happening in Eve, a pastime that we all (I am sure) very much enjoy.

    If it is for a long deployment, I would transfer the character. Do you have other members in your unit that play eve? put 2-3 chars on an acount, and have one person train up your skills.
    Remember, make sure that person is non-deployable!
    Have the login name/password saved in a safe place. I can't speak for CCP, but I am sure if you ask them very nicely, the might make an exception, since there is a very valid risk of 3 persons accounts being lost due to somebody forgeting to duck.ugh

    Completely OOC:
    Fight the good fight,and remeber to keep your chin up, and your head down!
    IC:
    DIE

    Vidar Kentoran
    Minmatar
    Eighty Joule Brewery
    Posted - 2007.02.21 03:15:00 - [49]
     

    Quote:
    The good thing is that now you know clearly the reasoning behind the policy and that your sharing your account details can have bad consequenses. Don't think we have not seen players shaft their best friend, co-worker, boss at work, brother, sister and yes even their father. YARRRR!!


    This is EVE, not World of Warcraft. Things like massive scams and truly difficult to detect espionage is perpetrated every day, and you guys are worried about protecting people from who they choose to trust with their account info? Seriously: It's not CCP's or the GM staff's business to tell people who they should be able to trust. If you trust the wrong person, and lose your assets, the answer should be too bad, just like it is for every other breach of trust in the game.

    As long as the game has numerous mechanics that make account sharing a requirement to operate in the most efficient manner, then it's going to continue whether it's against the fairytale unrealistic rules or not.

    You cannot stop players from doing something by telling them they're not allowed to, you can only stop them by eliminating the reason they do it.

    Azerrad InExile
    Posted - 2007.02.21 03:54:00 - [50]
     

    Originally by: Vidar Kentoran
    You cannot stop players from doing something by telling them they're not allowed to, you can only stop them by eliminating the reason they do it.


    Or by punishing them when they don't follow the rules...

    Altaree
    The Graduates
    Morsus Mihi
    Posted - 2007.02.21 04:32:00 - [51]
     

    GM's, Please just take a hard line on account sharing. Completely ignore its existence. If an account is stripped through account sharing it is the user's fault. They should have known better. Lesson learned. Why should you guys have to waste your time fixing the account of someone that broke the rules?

    Jas Dor
    Minmatar
    Posted - 2007.02.21 04:32:00 - [52]
     

    Originally by: kieron
    Originally by: Dunedon
    Does this policy also mean that using tools that store your username and password to retrieve information about your character from the myeve website are also illegal?

    This pertains to account information sharing among users, not tools themselves. Some tools such as EVEMon have been given a stamp of approval by CCP. Walking through the office, you would probably be amazed at the number of workstations that have a familiar blue icon residing in their trays. Smile



    Once the "entity" starts to pay for something then likely their is an "entity" that can be sued. Under the legal systems of most countries becoming an "entity" without planning can be a "bad thing".


    Cyan Nuevo
    Dudes In Crazy Killing Ships
    Posted - 2007.02.21 05:35:00 - [53]
     

    Originally by: GM Nova
    I really like this idea. How about creating a sort of ten commandments which is neatly displayed every time you log in?

    I like it too. How about display this in the background while undocking/logging in instead of just the black screen?

    Tonto Auri
    Vhero' Multipurpose Corp
    Posted - 2007.02.21 06:20:00 - [54]
     

    Account sharing? Ban both/all, no reimbursement, no problem.
    In 99.(9)% reporter is guilty to his/her loss.
    That's my own statistic. I was a Senior Master Keeper of one small MMO project 1.5 year (just about 3-5k top online).

    Silvion
    Kodan Industries
    Posted - 2007.02.21 06:26:00 - [55]
     

    A couple of things I noticed:

    1) The suggestion to restrict accounts to 1 IP address is unreasonable. Not only do many players log in to change skills from multiple computers at different locations, but no computer has a permanent IP address. For example, I just moved across country, and when I setup my new Internet access I got a new IP. A restricted IP/account system would've forced me to petition to allow me to log into my account.

    2) Account Sharing is clearly prohibited by the EULA. Does that stop people from doing it? No. I agree that some of the causes of account sharing (i.e. skill changing during a vacation or other absence) could be resolved by other additions to the game (most of which are already being planned). Removing some of the causes for account sharing will reduce the amount that it happens, but will not eliminate it entirely. However, I believe CCP should take a more hard line with players who falsely petition that their account has been hacked after the person they gave the account information to robs them blind. Our CS staff in EVE is very busy all the time, and falsifying a petition should have the most severe punishments. After all, isn't a false petition a form of exploit? My personal opinion is that you should get 1 warning for a false petition, the 2nd offense your account is banned, permanently.

    3) As a side note, since this thread is about the rules in general, I would like to voice my opinion that overall the GMs have been fairly easy on large scale exploiters. EVE has rules of conduct in place that define what is permitted and prohibited, and when a violation occurs by an individual the punishment is on par with the offense. However, there are situations where large organizations, both corporations and alliances, have benefited from 1 or more members' violations. I suggest a system where CCP CS has the legal authority to fine (in ISK and/or assets purchased with ISK gained from the violation) both corporations and alliances for misconduct of members according to the EULA and other guidelines for players. This will discourage mass exploits like the one involving Tech 2 Blueprints several weeks ago by forcing Corporations and Alliances to ensure that their members obey the regulations laid out by CCP in the EULA.

    I realize that many players will disagree with this suggestion, however CCP is limited in its manpower and I believe this will lighten their load.

    JForce
    Minmatar
    Posted - 2007.02.21 06:48:00 - [56]
     

    Why on EARTH are you pandering to these people?

    It's a simple question to potentially eliminate a ****load of those petitions.

    Q) Did you at any time give this person your username/password?
    A) Umm, well, yeah we were best mates and...

    BZZZZZT.

    Thanks for playing. You win the solid gold **** out of luck, and a round the world trip flying it's your own fault for being a punk-ass ***** airlines.

    It's real simple.

    You give it away, you take the risk. Game over. Nothing else needs to be said. IF they claim they NEVER gave details, then sure investigate a hacking etc.

    Otherwise sharing is fine BUT the person takes the damn risk. Jeez, I can't understand the hand-holding required over this...

    Azerrad InExile
    Posted - 2007.02.21 07:31:00 - [57]
     

    Originally by: Silvion
    1) The suggestion to restrict accounts to 1 IP address is unreasonable. Not only do many players log in to change skills from multiple computers at different locations, but no computer has a permanent IP address. For example, I just moved across country, and when I setup my new Internet access I got a new IP. A restricted IP/account system would've forced me to petition to allow me to log into my account.


    You could look for constantly changing localities based on IP though. For example, you login with an IP address registered to an ISP in Florida. Two hours later the same account logs in with an IP address registered in Germany... then California, then Japan, etc. It wouldn't be too hard to establish a pattern that way.

    Hon Kovell
    Gallente
    Neh'bu Kau Beh'Hude
    Ushra'Khan
    Posted - 2007.02.21 07:58:00 - [58]
     

    Originally by: GM Nova
    I really like this idea. How about creating a sort of ten commandments which is neatly displayed every time you log in?

    If it was displayed while the client loads it could be something to read on those days when it takes ages to log in. Smile

    maarud
    The Scope
    Posted - 2007.02.21 10:36:00 - [59]
     


    The majority of "account sharing" happens when ppl need a skill changed. If people are stupid enough to not change thier password before and after doing something like that, they deserve what they get.

    This could however, all be fixed if we were just given some way to change skills out of game, like via the web or a eve lite tool, that logs you into the game, but the only thing you see is your char sheet.

    Eta Carinea
    Caldari
    Caldari Provisions
    Posted - 2007.02.21 10:42:00 - [60]
     

    How about different levels of access, Not sure if this is achievable. It would make sense however to have an account that links to your main or you can select another player to allow for skill changes something like a proxy access. But is not allowed access to wallet or items or corp resources. And most importantly account information.

    Eta


    Pages: 1 [2] 3 4

    This thread is older than 90 days and has been locked due to inactivity.


     


    The new forums are live

    Please adjust your bookmarks to https://forums.eveonline.com

    These forums are archived and read-only