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DHB WildCat
Caldari
Caldari Provisions
Posted - 2007.02.16 17:19:00 - [1]
 

Okay guys Im going to make this as unbiased as I can, since we all know what side I am on. The fight to be was full of node crashes and sitting at "entering game" screen for 2-3 hours. This happened to both sides and it sucked equally as much for both sides. After a few hours of it, I had to log off for good and come back in this morning. So from what I am told. The coalition finally put enough people together to hold the gate. We then cynoed in our cap fleet and finished off the LV pos with the Titan in it. LV did in essence lose a titan but it was a bad way to lose it. I believe they could not have stopped us but they didnt even get a chance to try because of the nodes. Now that isnt to say we didnt have some fights. We had a couple decent fights with some module lag, but it wasnt anything that was too much to overcome.
So right now... we are readying to finish off LV, and ISS in c3-. Then head west.

Thanks for the fights guys, and I look foward to the many more that are to follow.

DHB WildCat

BTW This was for the people like me who are too lazy to piece together information from the 24 or so pages of the previous thread.

jbob2000
Gallente
Degenerate...
Posted - 2007.02.16 17:20:00 - [2]
 

yarr?

Emrod
Amarr
Legion Du Lys
Posted - 2007.02.16 17:22:00 - [3]
 

JV1 siege was not a battle, its more like a lag carnage!


Fubear
Gallente
Vogon Heavy Industries
Posted - 2007.02.16 17:27:00 - [4]
 

Post != Reply

Empyre
Minmatar
Chaotic Balance
Posted - 2007.02.16 17:34:00 - [5]
 

so instead of 24 pages we need 24 different threads?

Admiral Feelgood
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2007.02.16 17:37:00 - [6]
 

Originally by: Empyre
so instead of 24 pages we need 24 different threads?



This is the tl;dr thread.

Zigadenus
Minmatar
M. Corp
M. PIRE
Posted - 2007.02.16 17:38:00 - [7]
 

Originally by: DHB WildCat
We had a couple decent fights with some module lag, but it wasnt anything that was too much to overcome.

I don't know when or where that was but it certainly wasn't in JV1V when it mattered.

DiuxDium
Caldari
GoonFleet
GoonSwarm
Posted - 2007.02.16 17:39:00 - [8]
 

Originally by: DHB WildCat
Okay guys Im going to make this as unbiased as I can, since we all know what side I am on. The fight to be was full of node crashes and sitting at "entering game" screen for 2-3 hours. This happened to both sides and it sucked equally as much for both sides. After a few hours of it, I had to log off for good and come back in this morning. So from what I am told. The coalition finally put enough people together to hold the gate. We then cynoed in our cap fleet and finished off the LV pos with the Titan in it. LV did in essence lose a titan but it was a bad way to lose it. I believe they could not have stopped us but they didnt even get a chance to try because of the nodes. Now that isnt to say we didnt have some fights. We had a couple decent fights with some module lag, but it wasnt anything that was too much to overcome.
So right now... we are readying to finish off LV, and ISS in c3-. Then head west.

Thanks for the fights guys, and I look foward to the many more that are to follow.

DHB WildCat

BTW This was for the people like me who are too lazy to piece together information from the 24 or so pages of the previous thread.


If only the rest of your "Coalition of People with Eve Accounts" could post in such a manner. Hopefully you'll get a decent fight, although it was fairly obvious that you weren't looking for a fight in this one. Simply using GS's tactic of node crashing to bleed in their fleet over the course of half a dozen crashes to get past the gate camp.

Ahh well, can't be blamed for using tactics within game mechanics. Lame though. Confused

Luthien Firefoot
Caldari
V I R I I
Merciless.
Posted - 2007.02.16 17:40:00 - [9]
 

Originally by: Empyre
so instead of 24 pages we need 24 different threads?



Just like the murphys ur not bitter are you.

Oh wait

Prydeless
Caldari
Caldari Provisions
Posted - 2007.02.16 17:44:00 - [10]
 

Originally by: DiuxDium
Originally by: DHB WildCat
Okay guys Im going to make this as unbiased as I can, since we all know what side I am on. The fight to be was full of node crashes and sitting at "entering game" screen for 2-3 hours. This happened to both sides and it sucked equally as much for both sides. After a few hours of it, I had to log off for good and come back in this morning. So from what I am told. The coalition finally put enough people together to hold the gate. We then cynoed in our cap fleet and finished off the LV pos with the Titan in it. LV did in essence lose a titan but it was a bad way to lose it. I believe they could not have stopped us but they didnt even get a chance to try because of the nodes. Now that isnt to say we didnt have some fights. We had a couple decent fights with some module lag, but it wasnt anything that was too much to overcome.
So right now... we are readying to finish off LV, and ISS in c3-. Then head west.

Thanks for the fights guys, and I look foward to the many more that are to follow.

DHB WildCat

BTW This was for the people like me who are too lazy to piece together information from the 24 or so pages of the previous thread.


If only the rest of your "Coalition of People with Eve Accounts" could post in such a manner. Hopefully you'll get a decent fight, although it was fairly obvious that you weren't looking for a fight in this one. Simply using GS's tactic of node crashing to bleed in their fleet over the course of half a dozen crashes to get past the gate camp.

Ahh well, can't be blamed for using tactics within game mechanics. Lame though. Confused



I serously dont get people, our forces didnt all get together and say lets crash the node. This is a titan we are talking about and we wanted to make sure it wouldnt be produced. We brought superior numbers to make sure of that, nothing more and nothing less. Stop whining about how our coalition intentionally crashed the node, bc we didnt.

DHB WildCat
Caldari
Caldari Provisions
Posted - 2007.02.16 17:44:00 - [11]
 

Originally by: DiuxDium

If only the rest of your "Coalition of People with Eve Accounts" could post in such a manner. Hopefully you'll get a decent fight, although it was fairly obvious that you weren't looking for a fight in this one. Simply using GS's tactic of node crashing to bleed in their fleet over the course of half a dozen crashes to get past the gate camp.

Ahh well, can't be blamed for using tactics within game mechanics. Lame though. Confused


No you are absolutely right, we thought what the hell lets jump in as many as we can so the node crashes, and if it doesnt come back up the pos'es shield will recharge itself...... stop and think before you smack us.

Or you are right instead of fighting a 400 man fleet with 20 large bubbles, and a crap load of fighters / drones causing lots of lag. We should jump in 10 at a time to be slaughtered and not have a chance...... Stop and think before you smack us

DHB WildCat

(the node crashing could have been disasterous for our chance to kill that pos, dont EVER think we wanted to ever intentionally crash it!)

Empyre
Minmatar
Chaotic Balance
Posted - 2007.02.16 17:47:00 - [12]
 

Originally by: Luthien Firefoot
Originally by: Empyre
so instead of 24 pages we need 24 different threads?



Just like the murphys ur not bitter are you.

Oh wait


umm.. uhh.. what? lay off the drugs, yo. redundant spam is completely avoidable.. if it made me bitter i'd just close the browser window.

annoyed.. now that is a different story. and thats exactly what the post was expressing.

Sardukon
Gallente
University of Caille
Posted - 2007.02.16 17:50:00 - [13]
 

Originally by: Prydeless
Originally by: DiuxDium
Originally by: DHB WildCat
Okay guys Im going to make this as unbiased as I can, since we all know what side I am on. The fight to be was full of node crashes and sitting at "entering game" screen for 2-3 hours. This happened to both sides and it sucked equally as much for both sides. After a few hours of it, I had to log off for good and come back in this morning. So from what I am told. The coalition finally put enough people together to hold the gate. We then cynoed in our cap fleet and finished off the LV pos with the Titan in it. LV did in essence lose a titan but it was a bad way to lose it. I believe they could not have stopped us but they didnt even get a chance to try because of the nodes. Now that isnt to say we didnt have some fights. We had a couple decent fights with some module lag, but it wasnt anything that was too much to overcome.
So right now... we are readying to finish off LV, and ISS in c3-. Then head west.

Thanks for the fights guys, and I look foward to the many more that are to follow.

DHB WildCat

BTW This was for the people like me who are too lazy to piece together information from the 24 or so pages of the previous thread.


If only the rest of your "Coalition of People with Eve Accounts" could post in such a manner. Hopefully you'll get a decent fight, although it was fairly obvious that you weren't looking for a fight in this one. Simply using GS's tactic of node crashing to bleed in their fleet over the course of half a dozen crashes to get past the gate camp.

Ahh well, can't be blamed for using tactics within game mechanics. Lame though. Confused



I serously dont get people, our forces didnt all get together and say lets crash the node. This is a titan we are talking about and we wanted to make sure it wouldnt be produced. We brought superior numbers to make sure of that, nothing more and nothing less. Stop whining about how our coalition intentionally crashed the node, bc we didnt.




I usually don't post, ever, but I can't help but make a comment on this. If it wasn't Goon's intention to lag out/crash/disable a node, then what exactly is the thought behind dozens of goons bringing starter ships ( Ibis, etc ) with civilian modules into such fleet encounters which are knowingly going to be laggy as is?

TheArchJudge
Gallente
FinFleet
IT Alliance
Posted - 2007.02.16 17:55:00 - [14]
 

The battle would have been epic, too bad it wasn't to be. The numbers where expected in my view, those who smack about one side trying to crash the node only do so out of hate or anger.

There isn't really anyone to blame about this, the technology just isn't there yet. But i gladly await its arrival so we can all make these epic battles come true.

Aterna
Minmatar
Talon's Grasp
Posted - 2007.02.16 17:56:00 - [15]
 

The node crash could have taken things either way. The incoming RAGOON forces could have dropped instead, and subsequently logged in to find a huge fleet that picked them off as they logged. it would have been devastating. But it went in the way of the aggressor, and that's the way the cookie crumbles I suppose.

Shadowsword
Gallente
The Rough Riders
Ares Protectiva
Posted - 2007.02.16 17:57:00 - [16]
 

Originally by: DHB WildCat

Or you are right instead of fighting a 400 man fleet with 20 large bubbles, and a crap load of fighters / drones causing lots of lag. We should jump in 10 at a time to be slaughtered and not have a chance...... Stop and think before you smack us



This is so self-evident that I can't understand why some people start rambling about intentionnal node-crashing. I guess not everyone is smart...

LV choosed to defend with everyting they could gather. That doesn't leave much choice to their enemies. When one hammer isn't enough for one task, you just have to resort to a bigger hammer, and that's what the coalition did.

It's LV's fault that they choosed to blockade a gate, knowing that if the node crashed, as it would probably with such numbers on both sides, part of the attackers would trickle past the blockade. Had they concentrated their forces on the POS itself, things could have been very different...

Fabienne Runestar
Gallente
Ars ex Discordia
GoonSwarm
Posted - 2007.02.16 18:00:00 - [17]
 

I wonder if the germans on Normandy beach June 6th 1944 were screaming 'sploit, H4><0RZ, OMG WHERE'S PATTON! when the Allies stormed the beaches of the Atlantic wall. Sorry any one knows to breach heavily defended beachheads you need far more attackers than defenders.

Perhaps LV should have only had 150 logged in, then we'd only bring 600. Wait the node still would have crashed. I know LV should have only had 10 and we could have brought 40... Guess what scaling the numbers down like that still gives the coalition a numerical advantage. No LV wanted to keep their 400 in system and have us only bring in 10 at a time for them to pick off.

Empyre
Minmatar
Chaotic Balance
Posted - 2007.02.16 18:02:00 - [18]
 

Originally by: Shadowsword
It's LV's fault that they choosed to blockade a gate, knowing that if the node crashed, as it would probably with such numbers on both sides, part of the attackers would trickle past the blockade. Had they concentrated their forces on the POS itself, things could have been very different...


you would have done better to leave out this last paragraph. at best, it's no ones fault in the game. choosing to blame LV for defending themselves just shows how you really feel. i seriously doubt if they made a stand at the POS it would have made much difference.. and tactically its just a plain stupid decision to make, when given the option of holding a point further away from it.

if you want to get technical, the ones jumping IN actually CAUSE the lag.. the ones already IN system are already loaded and waiting. so be careful before you start pointing fingers.

Koronos
Minmatar
Interstellar eXodus
BricK sQuAD.
Posted - 2007.02.16 18:05:00 - [19]
 

Originally by: Sardukon
<snip>.



I usually don't post, ever, but I can't help but make a comment on this. If it wasn't Goon's intention to lag out/crash/disable a node, then what exactly is the thought behind dozens of goons bringing starter ships ( Ibis, etc ) with civilian modules into such fleet encounters which are knowingly going to be laggy as is?


At a guess, zerging 20 people through a bubblecamp where 18 of them die, maybe a cyno boat makes it. The rest of the noobships as chaff. Second, once you have a cyno in system and jump carriers in, then the next zerg, maybe 3 pods make it through, they were going to lose their ships whatever they were in so it might as well be noob ships, now they can get their real ships from the carrier?

Doesnt mean intentional node crash. Mad

And as for the guy who said it is LV's fault for camping the gate. Lol. Noone was trying to crash the damn node. Both sides are trying to wage tactical warfare with what they have available against the opponent's advantages. Its the hamsters who are to blame.

Koronos

Shiwan Khan
Caldari
Black Omega Security
Pandemic Legion
Posted - 2007.02.16 18:16:00 - [20]
 

Originally by: TheArchJudge
The battle would have been epic, too bad it wasn't to be. The numbers where expected in my view, those who smack about one side trying to crash the node only do so out of hate or anger.

There isn't really anyone to blame about this, the technology just isn't there yet. But i gladly await its arrival so we can all make these epic battles come true.



It is indeed a pleasent sight to see someone on the other side of this conflict that is able to think rationally. I do appreciate your level-headedness, it is a welcome breath of fresh air. I, too, await the time for the technology to catch up to the numbers that are now possible. These battles will indeed be epic, and i eagerly await the next time we are able to go toe-to-toe.

Grapez
Gallente
The Greater Goon
Clockwork Pineapple
Posted - 2007.02.16 18:17:00 - [21]
 

Originally by: Sardukon
I usually don't post, ever, but I can't help but make a comment on this. If it wasn't Goon's intention to lag out/crash/disable a node, then what exactly is the thought behind dozens of goons bringing starter ships ( Ibis, etc ) with civilian modules into such fleet encounters which are knowingly going to be laggy as is?


Huh? I was in that op, and I didn't see any noob ships. Granted, I had to log after 2 hours of, "Entering Game as grapez," but in the 2 or so hours before everything went to hell it was a pretty rounded fleet (BS's, cruisers, lots of frigs).

Trinity Faetal
Gallente
Little Garden
Posted - 2007.02.16 18:22:00 - [22]
 

Rolling Eyes next time bring more people. 300 isn;t enough.

Aaron Static
Gallente
Ars ex Discordia
Test Alliance Please Ignore
Posted - 2007.02.16 18:22:00 - [23]
 

um... gf.. I think

I managed to log in after about 3 hrs and join the small skirmishes after the cyno went up. Shame it had to be this way, but at least the baby is taken care of.

Zakru Anul
Amarr
Valhalla Mining and Industrial
Spectres of the Deep
Posted - 2007.02.16 18:28:00 - [24]
 

We can point fingers all day. it simply boils down too what had too be done.
LV too guard there titan PoS used large bubbles all the carriers and ships they could muster.
GF,CA,TNT,red,ect,ect,ect. knew what was on that gate. sending in small numbers would of been death and pointless. so they jumped in with a froce that would stand a chance. yes it crashed the node. did we want it. Not at all.

CA TS i will tell you was not talking about crashing the node. we was talking about who was doing what. MY squad was too kill fighters and your support ships. this squad and that wing was too bla bla bla..

I don't see any side wanting the node deaths. but is clear that things like this will happen. have happened. and will most likey happen again.

Adrianus
Caldari
Ars ex Discordia
GoonSwarm
Posted - 2007.02.16 18:34:00 - [25]
 

Edited by: Adrianus on 16/02/2007 18:30:52
Originally by: TheArchJudge
The battle would have been epic, too bad it wasn't to be. The numbers where expected in my view, those who smack about one side trying to crash the node only do so out of hate or anger.

There isn't really anyone to blame about this, the technology just isn't there yet. But i gladly await its arrival so we can all make these epic battles come true.


This is probably the most reasonable post in the history of the CAOD forums.

Of course, I must demand that you be immediately banned. That sort of thing isn't welcome here. Laughing

Hatsim
Gallente
The Collective
B O R G
Posted - 2007.02.16 18:44:00 - [26]
 

Sorry to say:..

Titan will be Reimbursed!

xDDDDDDDDDDD

Tab'Fren
Caldari
TBC
TALIONIS ALLIANCE
Posted - 2007.02.16 18:54:00 - [27]
 

Edited by: Tab''Fren on 16/02/2007 18:51:31
Originally by: Fabienne Runestar
I wonder if the germans on Normandy beach June 6th 1944 were screaming 'sploit, H4><0RZ, OMG WHERE'S PATTON! when the Allies stormed the beaches of the Atlantic wall. Sorry any one knows to breach heavily defended beachheads you need far more attackers than defenders.



Linkage... http://iownallyourbase.com/b/1129698891576.gif

aggro
Minmatar
devil's reborn
Posted - 2007.02.16 18:55:00 - [28]
 

is it me or does bod and allies always get everything reimbursed .

also any ships killed by bod and allies dont get reimbursed.

something does not add up.Rolling EyesRolling EyesRolling EyesRolling Eyes

Touk
Caldari
FinFleet
IT Alliance
Posted - 2007.02.16 18:57:00 - [29]
 

such a shame about eh nodes, maybe things would have played out different maybe they wouldnt had the nodes been stable.

what i do know is that bringing as many people as you can to what was supposed to be one of the biggest fights in eve history isnt an exploit, its common sense.

Every alliance in game would do the same thing, i dont think you crashed the nodes on purpose, hell i dont think you crashed the nodes, both sides did, us and yours, it wasnt done deliberately but it is unfortunately a side effect of that many people all trying to beat the hell out of each other.

We may have been the side that was worse off when the lag cleared, you guys did what you intended and for that i congratulate you. But i think we can all agree that in a way everyone on both sides lost, we lost the chance to have a great and history making fight.

To all you decent RA/CA/TCF and even goon folks, and there are quite a few, good fight.

ok now i feel dirty Shocked

Edde Bebbi
Amarr
The Griffin
Posted - 2007.02.16 19:00:00 - [30]
 

Edited by: Edde Bebbi on 16/02/2007 18:56:12
Originally by: Shadowsword
Originally by: DHB WildCat

Or you are right instead of fighting a 400 man fleet with 20 large bubbles, and a crap load of fighters / drones causing lots of lag. We should jump in 10 at a time to be slaughtered and not have a chance...... Stop and think before you smack us



This is so self-evident that I can't understand why some people start rambling about intentionnal node-crashing. I guess not everyone is smart...

LV choosed to defend with everyting they could gather. That doesn't leave much choice to their enemies. When one hammer isn't enough for one task, you just have to resort to a bigger hammer, and that's what the coalition did.

It's LV's fault that they choosed to blockade a gate, knowing that if the node crashed, as it would probably with such numbers on both sides, part of the attackers would trickle past the blockade. Had they concentrated their forces on the POS itself, things could have been very different...


You miss the point.

LV made a defensive fleet that was IMPOSSIBLE to beat without a nodecrash.

You COULD NOT have enterred JV1V without a nodecrash getting you past the camp. Just try and deny this. NOONE can jump, it doesnt matter the numbers, into 400 ships, 20 bubbles and 20 carriers 3 MS and a titan on the gate and surive. 1000, 2000 you would all die.

Unless the node crashes repeatedly.


Oh wait...


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