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CCP kieron

Posted - 2007.02.15 19:27:00 - [1]
 

Tranquility will undergo an extended downtime on Tuesday, 20 February from 1100 to 1400 GMT. During this time, a patch will be applied to Revelations including a number of fixes and improvements.

Patch Notes are now available.

Fredou
Gallente
Hidden Agenda
Deep Space Engineering
Posted - 2007.02.15 20:04:00 - [2]
 

Edited by: Fredou on 15/02/2007 20:02:44
5 days to go then

btw I can't test it right now but I had a bug in December when I had a jump queue of over 160-200 systems I had a screen glitch, anyone could test it for me? Wink

thanks

Thrawnfl
Posted - 2007.02.15 20:07:00 - [3]
 

I take it this is the 1.4 patch right?

Ruffio Sepico
Minmatar
Hidden Agenda
Deep Space Engineering
Posted - 2007.02.16 00:51:00 - [4]
 

can missplaced "assembly instructions" be tossed back in again please? ugh

Kirsty Bop
Posted - 2007.02.16 01:23:00 - [5]
 

Originally by: Ruffio Sepico
can missplaced "assembly instructions" be tossed back in again please? ugh


That would be most welcome.

Maybe some "fixes and improvements" to the nerfed Invention runs that were cut from 40 to 14 unannounced? Razz

-Kirsty

Aayan
Interstellar eXodus
R0ADKILL
Posted - 2007.02.16 03:18:00 - [6]
 

Hum... I smell nano's burning. -Steve

Baleorg
Gallente
Guys of Sarcasm
Posted - 2007.02.16 04:37:00 - [7]
 

WEEEEEEEE new bugs \o/ :-

Darkmist Starpain
Divine Power.
Wildly Inappropriate.
Posted - 2007.02.16 07:17:00 - [8]
 

Originally by: kieron
Tranquility will undergo an extended downtime on Tuesday, 20 February from 1100 to 1400 GMT. During this time, a patch will be applied to Revelations including a number of fixes and improvements.

Patch Notes will be available before the weekend.



Oh yaaayyy! \Rolling Eyes/

More fixes and improvements! I bet this helps a lot when you can't even login and instead get stuck in the login screen for 30 minutes.

It's so nice to know that we are eventually getting a lag free cluster... When there is under 20 people on the same node. Rolling Eyes

Big up for CCP for improving an already very good game... I mean when you actually manage to login and play that is.

hotgirl933
Posted - 2007.02.16 08:55:00 - [9]
 

Originally by: Thrawnfl
I take it this is the 1.4 patch right?


nope another dev blog said there is an unknown timeframe on revelations 1.4 ( Soon TM) was mentioned

consider this a mini 1.3.5 or something

Harisdrop
Gallente
Vindicate and Deliverance
Posted - 2007.02.16 17:04:00 - [10]
 

Chimera Graphic has been corrected and is now the largest looking carrier of all races.


Hmmmm
.

Paddlefoot Aeon
SiN. Corp
Daisho Syndicate
Posted - 2007.02.16 17:14:00 - [11]
 

Edited by: Paddlefoot Aeon on 16/02/2007 17:13:09
I've just seen the patch nots posted at 17:11 EVE time, and I must say I'm quite disappointed. Everyone agrees that NANO ships are a major problem, bordering on exploit, and even after that dev blog yesterday, nothing is being done to correct this issue.

Normally I'm all for small patches fixing things along the way, but the NANO-SHIP issue must be addressed sooner, rather than later. I'm quite disappointed! Fixing overview bugs is like rearranging the deck chairs on the Titanic! Come on CCP... if there were a T2 BPO duplication exploit, you can be damn sure there would be a patch within a day or so!

CCP kieron

Posted - 2007.02.16 17:28:00 - [12]
 

Originally by: Thrawnfl
I take it this is the 1.4 patch right?

No, we are calling this 1.3.3. 1.4 will be later.

Patch Notes are now available, this patch consists of fixes and improvements. No changes to the stats of ships or modules are slated for this patch, so no Nanos or MWDs are burning, yet.

Vendorella
Montreal Irishmen
Posted - 2007.02.16 17:48:00 - [13]
 

Originally by: kieron
Originally by: Thrawnfl
I take it this is the 1.4 patch right?

No, we are calling this 1.3.3. 1.4 will be later.

Patch Notes are now available, this patch consists of fixes and improvements. No changes to the stats of ships or modules are slated for this patch, so no Nanos or MWDs are burning, yet.



Kieron, I know that balancing modules is walking a tightrope, and no one is ever 100% with the result. However, when a battleship is being used as to tackle a target for the smaller (supposedly) faster ships to approach and engage, an aspect of gameplay is fundementally broken. Even the Nano pilots agree that their speed is an exploit (one has even named his ship "this is an exploit!")... and since an aspect of gameplay is broken, I would put this in a higher category and requiring a more critical fix than additional german translations and fixing some (annoying, yes) overview bugs.

No battleship should be able to outrun an interceptor... plain and simple. The game was never designed with this in mind, and since this is happening, something somewhere must be broken. Fixing this is a "must have", fixing german translations and spelling errors is a "nice to have".

Paddlefoot Aeon
SiN. Corp
Daisho Syndicate
Posted - 2007.02.16 17:49:00 - [14]
 

Edited by: Paddlefoot Aeon on 16/02/2007 17:45:38
Originally by: Vendorella
Originally by: kieron
Originally by: Thrawnfl
I take it this is the 1.4 patch right?

No, we are calling this 1.3.3. 1.4 will be later.

Patch Notes are now available, this patch consists of fixes and improvements. No changes to the stats of ships or modules are slated for this patch, so no Nanos or MWDs are burning, yet.




Kieron, I know that balancing modules is walking a tightrope, and no one is ever 100% with the result. However, when a battleship is being used as to tackle a target for the smaller (supposedly) faster ships to approach and engage, an aspect of gameplay is fundementally broken. Even the Nano pilots agree that their speed is an exploit (one has even named his ship "this is an exploit!")... and since an aspect of gameplay is broken, I would put this in a higher category and requiring a more critical fix than additional german translations and fixing some (annoying, yes) overview bugs.

No battleship should be able to outrun an interceptor... plain and simple. The game was never designed with this in mind, and since this is happening, something somewhere must be broken. Fixing this is a "must have", fixing german translations and spelling errors is a "nice to have".


Sorry, this was my alt.... stupid Firefox never remembers my posting preferences

Jalei Shelden
Posted - 2007.02.16 18:15:00 - [15]
 

Edited by: Jalei Shelden on 16/02/2007 18:26:53
Originally by: Paddlefoot Aeon
Fixing overview bugs is like rearranging the deck chairs on the Titanic!


I'm willing to bet that the overview bugs affect a much greater percentage of the player base. Thus, this becomes a higher priority because they have a greater impact on revenue. If they didn't keep revenue in mind, we ultimately wouldn't have a game to play.

I'm also willing to bet that CCP is looking into the nano ship issue and how it can be resolved; just doesn't have enough info yet to make any sort of announcement. Not that they often do anyway.

Cyan Nuevo
Dudes In Crazy Killing Ships
Posted - 2007.02.16 18:33:00 - [16]
 

Quote:
I would put this in a higher category and requiring a more critical fix than additional german translations and fixing some (annoying, yes) overview bugs.

Jalei already sorta said this, but it's the same concept that you see the devs posting all the time. Even though one issue can be more important and actually higher on their priority list, other issues are much easier and quicker to fix. Or would you rather they wait and not fix the overview before they figure out a solution to the nano problem?

Jalei Shelden
Posted - 2007.02.16 18:44:00 - [17]
 

Edited by: Jalei Shelden on 16/02/2007 18:47:40
Furthermore, it's not like their entire development team is working on one problem at a time. It is likely siloed. e.g. one team focuses on user interface issues and another team focuses on ships and game mechanic items that the nano ship issue pertains to.

So in fixing the overview bugs, they are not actually taking resources away from the nano ship issue. But rather they are working in parallel. It just takes a much shorter time to fix the overview than the nano ship issue. Thus it gets released in a patch sooner.

Goumindong
SniggWaffe
Posted - 2007.02.16 18:46:00 - [18]
 

Edited by: Goumindong on 16/02/2007 19:53:36
Edited by: Goumindong on 16/02/2007 18:44:20
Originally by: kieron
Originally by: Thrawnfl
I take it this is the 1.4 patch right?

No, we are calling this 1.3.3. 1.4 will be later.

Patch Notes are now available, this patch consists of fixes and improvements. No changes to the stats of ships or modules are slated for this patch, so no Nanos or MWDs are burning, yet.



Kieron,

The patch notes note "Overview: The Angular Velocity column displays the proper value and not Rotational Velocity."

However, these values should be the same for any two given points since they are points and not objects that record rotataional values. As well, the overview output of the angular velocity column is consistant[or as consistant as i can check] with angular velocites between two points. [That is to say is is dependant on the two relative velocities of the ships, not to say it is displaying it flawlessly. But rotational velocity would be independant of the relative ship velocities, which it clearly isnt]

So what exactly got changed?

Originally by: Paddlefoot Aeon

Kieron, I know that balancing modules is walking a tightrope, and no one is ever 100% with the result. However, when a battleship is being used as to tackle a target for the smaller (supposedly) faster ships to approach and engage, an aspect of gameplay is fundementally broken. Even the Nano pilots agree that their speed is an exploit (one has even named his ship "this is an exploit!")... and since an aspect of gameplay is broken, I would put this in a higher category and requiring a more critical fix than additional german translations and fixing some (annoying, yes) overview bugs.

No battleship should be able to outrun an interceptor... plain and simple. The game was never designed with this in mind, and since this is happening, something somewhere must be broken. Fixing this is a "must have", fixing german translations and spelling errors is a "nice to have".


Its most likly they dont know exacty what they are going to do yet. Balance changes take time, give it time. Its better that they get it right than get it wrong and have to do it over.

Ilya Murametz
Caldari
Oberon Incorporated
Morsus Mihi
Posted - 2007.02.16 18:50:00 - [19]
 

Originally by: Harisdrop
Chimera Graphic has been corrected and is now the largest looking carrier of all races.


Hmmmm
.


Playing with my emotions is just plain wude Crying or Very sad ....actually got happy for a second there Crying or Very sadCrying or Very sad

Baleorg
Gallente
Guys of Sarcasm
Posted - 2007.02.16 21:36:00 - [20]
 

i bet the "zoom back" still will be bugged
(annoying when you plant probes for exploration and after each warp it zooms straight in, yep bugreportred many times)

annoying when you do showinfo on the starmap and it dioesnt shwo icefiled :-<

*sigh*

get the snowballs back ffs, or else ^^

DAxsteel
Multiversal Enterprise Inc.
Posted - 2007.02.16 23:10:00 - [21]
 

Edited by: DAxsteel on 17/02/2007 00:13:08
Originally by: Vendorella
Originally by: kieron
Originally by: Thrawnfl
I take it this is the 1.4 patch right?

No, we are calling this 1.3.3. 1.4 will be later.

Patch Notes are now available, this patch consists of fixes and improvements. No changes to the stats of ships or modules are slated for this patch, so no Nanos or MWDs are burning, yet.



Kieron, I know that balancing modules is walking a tightrope, and no one is ever 100% with the result. However, when a battleship is being used as to tackle a target for the smaller (supposedly) faster ships to approach and engage, an aspect of gameplay is fundementally broken. Even the Nano pilots agree that their speed is an exploit (one has even named his ship "this is an exploit!")... and since an aspect of gameplay is broken, I would put this in a higher category and requiring a more critical fix than additional german translations and fixing some (annoying, yes) overview bugs.

No battleship should be able to outrun an interceptor... plain and simple. The game was never designed with this in mind, and since this is happening, something somewhere must be broken. Fixing this is a "must have", fixing german translations and spelling errors is a "nice to have".

__________________________________________________________________________________________________

Kiernon----

I agree more with this assessment of Nano-Ships and the high priority needed to fix this game exploit. When an interceptor with sensor boosters and 3100 scan resolution can not even lock a an enemy nano-battleship jumping into system before it warps away, something is wrong with the gameplay. throw in all the stabs you want to get your battleship from point A to point B, since you are not looking for a fight- no problem with that. the nerf on warp stab encourages ships of war to stay ships of war.

Now it is time to nerf the game exploit of nano fibers/inertia stabilizers. A middle ground solution is to make it so a battleship, for example, loaded with nano's, can initiate warps only twice as quick as without any nano's. This is a reasonable stacking limit. Same with every other ship. perhaps a battleship that takes 20 seconds to initiate warp from a dead stop and is not aligned, could reduce that time to around 10 seconds. However an even better solution is to have no penalty for Nano fiber and inertia stabilizers for support ships since all they are trying to do is go from point a to point b. they have fewer low slots and can't really exploit this area anyway.

If you do nothing, Eve will have even more nano-battleships/nano-command ships taking on the role of interceptors and looking to gank slightly smaller targets like cruisers, hacs, recon ships etc.... what ever they can lock onto smaller than themselves. When a battleship travels at 4000K a second, the range of a standard 10k webber is useless. even a domination warp disruptor with a 30k range is useless as they just coast out of range even while webbed. The price of nanofibers is peanuts compared to a domination warp disruptor.

Seems to me the general purpose of revelations was to make battles last longer, faster gameplay by eliminating the need for bookmarks of gates and stations, and to add a few more fun ships to fly around in. The nano craze works against making battles last longer as they no longer happen at all. everybody just warps away in a nanosecond.

the nerf required here is not to make nanos and inertia stabilizers entirely go away. they serve a useful purpose for non-ships of war. Serious thought should be given to perhaps just restricting nano and inertial stabilizers to the following ship types- transport, logistic, exhumers, industrial & mining barges. now battleships will behave like battleships and not fast attack interceptors with 10,000 armor, more speed and slower lock time.

Daxsteel

Aelena Thraant
The Executives
IT Alliance
Posted - 2007.02.16 23:34:00 - [22]
 

What no patch for the fact that directors of corporations don't receive mails when poses run low on fuel. Come on CCP please fix it... Just revert the code if you have to... I don't care... But this has cost us lots of extra work since only the CEO receives the mail now and he isn't online 23/7.

And yes i bug reported it a while back.

Jade Grimpkin
The Sunshine Touring Company
Posted - 2007.02.17 02:21:00 - [23]
 

Dearest CCP,

Would it tbe possible to nudge this patch back by 24 hours? It's the Lunar New Year and is a public holiday for like half the worlds population (and at least one of them plays Eve). Go on, don't make me have to go outside and meet people.

Jade

Cyan Nuevo
Dudes In Crazy Killing Ships
Posted - 2007.02.17 03:00:00 - [24]
 

Originally by: Jay
What no patch for the fact that directors of corporations don't receive mails when poses run low on fuel. Come on CCP please fix it... Just revert the code if you have to... I don't care... But this has cost us lots of extra work since only the CEO receives the mail now and he isn't online 23/7.

People with the roles should receive the mails (I do). Does it not work if you're a director too??

Garett McAndrew
Madhatters Inc.
Enuma Elish.
Posted - 2007.02.17 08:53:00 - [25]
 

Ingame patchnotes point to the wrong location, is that possible to fix? Just read through a lot patchnotes without realizing that these are from a different build and wondering why CCP wants to change the Tractor Beam BPO once again with notifying everyone in advance. ;-)

Also an update of the known issues would be nice, people are still creating bug reports for the POS fuel mail issue and I'm pretty sure you are aware of it. If you can't update it for some technical reason, why not use the forums instead? A thread with at least some new issues will probably save the devs a lot of work on unnecessary bug reports.

Garett McAndrew
Madhatters Inc.
Enuma Elish.
Posted - 2007.02.17 08:57:00 - [26]
 

Edited by: Garett McAndrew on 17/02/2007 08:54:45
Originally by: Cyan Nuevo

People with the roles should receive the mails (I do). Does it not work if you're a director too??


Has been discussed in the starbase forum:

Linkage

Bottom line: Only CEOs and dedicated POS-managers get the mails. Directors not and if you use titles you won't get them either.

hotgirl933
Posted - 2007.02.17 10:59:00 - [27]
 

guys CCPs development cycle is slowing all the time - next stop will be 3 months between minor fixes i can understand things from their end tho as the game gets more complex each leap in programming requires much more attention to detail etc

Fergus Runkle
Minmatar
Truth and Reconciliation Council
Posted - 2007.02.17 13:00:00 - [28]
 

Originally by: Kirsty Bop
Originally by: Ruffio Sepico
can missplaced "assembly instructions" be tossed back in again please? ugh


That would be most welcome.

Maybe some "fixes and improvements" to the nerfed Invention runs that were cut from 40 to 14 unannounced? Razz

-Kirsty


Quoted and highlighted for truth. Please fix this, or at least acknowledge that it is either A) a known issue or B) intended.

thx

Matthew
Caldari
BloodStar Technologies
Posted - 2007.02.17 19:23:00 - [29]
 

Edited by: Matthew on 17/02/2007 19:20:33
Originally by: Goumindong
Kieron,

The patch notes note "Overview: The Angular Velocity column displays the proper value and not Rotational Velocity."

However, these values should be the same for any two given points since they are points and not objects that record rotataional values. As well, the overview output of the angular velocity column is consistant[or as consistant as i can check] with angular velocites between two points. [That is to say is is dependant on the two relative velocities of the ships, not to say it is displaying it flawlessly. But rotational velocity would be independant of the relative ship velocities, which it clearly isnt]

So what exactly got changed?


I suspect that the patch notes have used slightly incorrect terminology. From my own tests on this, I suspect that they mean Rotational Frequency (i.e. how many times per second you do a complete revolution), not Rotational Velocity. If you calculate the angular velocity by hand (V_ang = V_trans/Range) currently, and compare it to the numbers in the overview, the number in the overview will always be 2*Pi smaller than the true value. Given that angular velocity is in radians/sec, and 2*Pi radians is one full revolution, this makes sense.

ZaKma
Body Count Inc.
Against ALL Authorities
Posted - 2007.02.18 10:22:00 - [30]
 

How about fixing POSes not sending mails instead of overview bugs? I'd say that's a damn lot more important than a few small bugs.


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