open All Channels
seplocked Test Server Feedback
blankseplocked Introduction to Castor
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 [2] 3 4 5 6

Author Topic

Eayon
Gallente
Posted - 2003.12.14 07:52:00 - [31]
 

Quote:
quote:
--------------------------------------------------------------------------------
Ships must surpass one half of their maximum speed before they enter warp
--------------------------------------------------------------------------------



meaning i.e. having top speed 200 m/s, warp will not begin now till ship exceeds 100 m/s (and aligned for warp) ?

--------------------------------------------------------------------------------



I believe you've got it. As soon as you are both aligned and exceeding half of your maximum speed you will enter warp. It is perhaps worth noting that Stasis Webifiers and the like affect your max speed, so if you're reduced to 50m/s by a web, you need only reach 25m/s to enter warp.



Does this also mean I will be penalized if I have high Navigation skill and/or ship skill speed bonus?

D'uu M'ii
Posted - 2003.12.14 07:53:00 - [32]
 

Jeez, people. Try it out live before you start saying you're going to quit. Why do so many talk for others saying such and such amount will quit. I've tested some things on Chaos and liked some didn't like others but the stuff I don't like will mess up everyone equally. I'll learn how to play with the changes. Think about what the programmers are having to do just to write the code for this. It must be massive. I hate coding and am D@mn glad these people are there to do it so I/we can enjoy this game.

Good job CCP!
Good job Eight!

Tirren
Gallente
Ambrai Industries
Posted - 2003.12.14 08:13:00 - [33]
 

Only beef I have with the changes are those regarding the warp in at the previous systems gate. (GREAT for Pirates who want to keep anyone from entering low sec space). It really makes no since, your not using the second gate to jump into, you just "jump" period to the next system. I personally liked jumping into my home system and being at my station instead of having to warp to a station, coming 50-70km away and having my indi take forever on what little power afterburners give to get home, and to top it off my afterburners will probably be basically useless after patch.

The 2.5km to jump seems excessive but is workable except pirates allready have a good advantage over non-pirates who do not like pvp now they will have more. I feel nervous enough jumping into any system with a less than .6 rating and I only do that because most missions require that at the current time, even level 1 and 2 agent missions.

Of course there are the good things, but just because some people love PvP doesn't mean you should make me just a big piece of slow floating meat you can gun down before i can ever get to the gate to warp through. Perhaps if enough people speak out against the "bad" changes they will change them back, but in my gaming experience, even the things that 99% of the player base hates, never get removed because it is too big of a hasstle. I guess we can only hope they aren't too bad, but my one brief experience with Chaos isn't giving me hope there, unless they drastically changed what they allready had.

ShyLion
Repo Industries
R.E.P.O.
Posted - 2003.12.14 08:27:00 - [34]
 

Indies are not supposed as agent mission vessels, i guess.

BOHICA
Posted - 2003.12.14 08:28:00 - [35]
 

What about the trade and broker skills...will they be instituted in the castor patch or will I be waiting another month for them to take affect?

Zyrla Bladestorm
Minmatar
Foundation
R0ADKILL
Posted - 2003.12.14 08:34:00 - [36]
 

the last thing I heard a dev say about trade skills was that they would cause too much lag if they worked on the normal market ..so they would be made to have some use when they get around to the black market eventually (no timeframe on that)

Tumtiddilly
Caldari
Deep Core Mining Inc.
Posted - 2003.12.14 09:05:00 - [37]
 

Yay, thats 2morrow!!

Can't wait, but will the bug where if you enter a station with your cargohold window in the topleft it will not apear in the station untill you move somthing below it be fixed?
Wink

NoS Dingo
Posted - 2003.12.14 09:33:00 - [38]
 

Quote:
Why do so many talk for others saying such and such amount will quit.


Probably the decreasing numbers each month?

Quote:
I'll learn how to play with the changes. Think about what the programmers are having to do just to write the code for this. It must be massive. I hate coding and am D@mn glad these people are there to do it so I/we can enjoy this game.


I code as well, but I code what people want and try to make the experience better. I listen to people and change what I may have thought was a good idea, to what the 'user' actually wants. The greatest code, can still be **** if it is not what the users want.

FileCop AI
Amarr
Finite Horizon
Posted - 2003.12.14 09:50:00 - [39]
 

uhm, are you sure it's even possible to get within 2.5km of a all gates from all directions??


johnathan
Amarr
Posted - 2003.12.14 09:55:00 - [40]
 

no new ships same rat race to get to battle ships, same pirats with advanced gatcamping skills ,no new content, tech lvl 2 not realy in the game just with the soon*tm, mark wish i could put the soon*tm mark on my credit card when it came time to pay my bill.

afterburners with 100 cpu req what where you guys smoking.another patch that should have ben good but realy blows.

people who have ben playing this game since the start have nothing to show but skill isk
an the same ships day after day,

new players are catchin up in this rat race because some of the older players have ben siting ontop geting tired an moveing on.Evil or Very MadRolling EyesMad

Jonaaz Dsz
Gallente
Posted - 2003.12.14 10:17:00 - [41]
 

Quote:

Orders are now First In First Out, as opposed to previously Last In First Out. That is, if two identical orders are placed, the first one placed will be met first.
Quote:


huh .. surprise .. Ive always assumed it was FIFO (First In First Out). Ive never ever even thought it might be different. Hmm I should have known this abit earlier. Could have saved/made a bit extra on the market. Oh well glad its fixed :)

Eight : Nice with a summary - Nice to have all those rumors flying around either confirmed or killed. Good work :)

vixit
Gallente
Wicked Sensitive Crew
Posted - 2003.12.14 10:26:00 - [42]
 

Nice, more like the "real" world

Stop whining everyone, play first and see what this will do. New ships will come just be patient!

This game is getting better and better!

CU in EvE

Nuclear Baggins
Amarr
Awaken the Blood
Posted - 2003.12.14 10:37:00 - [43]
 

Edited by: Nuclear Baggins on 14/12/2003 10:38:19
Quote:
Nice, more like the "real" world




Sorry but im here to play a game which should be fun real world is boring what why people play GAMES just my 2isk worth no offence Vixit

zeligs
Chosen Path
FATAL Alliance
Posted - 2003.12.14 10:56:00 - [44]
 

Quote:
Nice, more like the "real" world

Stop whining everyone, play first and see what this will do. New ships will come just be patient!

This game is getting better and better!

CU in EvE


The changes make travel slow. The MWDS are less powerful. Travel after jumping thru a gate in 0.0 practically means you have to identify where the gate is in relation to yourself, fly 20k away (possibly in the wrong direction to your preferred destination), turn then warp. This has been a manual process in those areas where the autopilot wasnt working. If the gate is camped, possibly by a few frigates, you will be very lucky to survive. I guess that aspect is fair enough.

On the plus side, warping is faster. Just dont expect to be able to autopilot through 0.0 with one eye on local while flipping to and from the map looking for trouble spots.

Whining? This is feedback. Its what a forum is for Neutral If Eve gets tediously boring because of the increased travel times, people will play other games. THIS is the real world.

Z

Helison
Gallente
Times of Ancar
Posted - 2003.12.14 10:59:00 - [45]
 

Standings: *)Gain of faction standing (as opposed to just corp standing) occurs only on "important" missions for lvl2 and lvl3 agents.

Agents:
Quote:
Increasing your standing with an NPC corp (by missions or otherwise) will allow you access to higher agents.

I donīt think there is any "otherwise" at the moment.

Research agents:
Quote:
Research projects accumulate Research Points (RPs) over time based on player skill, the agent's skill, the agent's quality, as well as standings.

Perhaps you have to remove "as well as standings", I have have asked PapaSmurf for it.

DREAMWORKS
Gallente
Gangbang-Gang
GUARDS 0F AVALON
Posted - 2003.12.14 11:01:00 - [46]
 

Great patch, i can't wait...

To have more dollars to spend on another game.

Nicholas Marshal
Caldari
Lisa Needs Braces
Posted - 2003.12.14 11:01:00 - [47]
 

What about deep core mining and elite frigates ?

Nuclear Baggins
Amarr
Awaken the Blood
Posted - 2003.12.14 11:08:00 - [48]
 

Quote:
Great patch, i can't wait...

To have more dollars to spend on another game.


ROFLMAO Wink

DREAMWORKS
Gallente
Gangbang-Gang
GUARDS 0F AVALON
Posted - 2003.12.14 11:09:00 - [49]
 

Quote:
What about deep core mining and elite frigates ?

Tech 3 maybe, maybe tech 4. Considering it takes them well over 4 months in Criellere or whatever that stations name is.

Styx Alundar
Gallente
ICE is Coming to EVE
Tau Ceti Federation
Posted - 2003.12.14 11:13:00 - [50]
 

Pff, it's just a...fixed patch and nothing really new :(

...any other comments...argg

DREAMWORKS
Gallente
Gangbang-Gang
GUARDS 0F AVALON
Posted - 2003.12.14 11:15:00 - [51]
 

Quote:
Pff, it's just a...fixed patch and nothing really new :(

...any other comments...argg


You get to play with Battleships! yay!.. oh wait... its rumoured... Neutral

Snord
Posted - 2003.12.14 11:15:00 - [52]
 

Too many doom merchants here. The changes proposed are quite reasonable and i beleive will make the gameplay better. I think the EVE devs have got it all spot on. I came to this game from Asherons Call 2 now if you want to see a game messed up by continual nerfs lack of content and no depth go take a quick look at that.... then log back into EVE.

Jake Pliskin
Gallente
Posted - 2003.12.14 11:16:00 - [53]
 

Edited by: Jake Pliskin on 14/12/2003 11:35:11
-- moving my post into the thread on this subject --

BigBadToughGuy
Caldari
Caldari Provisions
Posted - 2003.12.14 11:19:00 - [54]
 

I would say a majority of people like the challenge pirates create, both PC and NPC. But when CCP continually makes it easier for player pirates to waste everyone, it tips the balance in their favor.

Look at the effect we are already seeing on the markets, it is hard enough surviving in 0.0 space now to get the mega and zyd producing ores. Less mega and zyd are driving up ship prices to levels I have never seen in 6 months of playing and it is going to get worse when its nearly impossible to get out there.

For new ships, we've gained shuttles and not much else, what could the hold up be?

I love this game and I can only imagine how hard it is to keep this game balanced, but balanced for all players should be a priority.

Hopefully this will generate some good feedback.

Panzer Faust
Caldari
Posted - 2003.12.14 11:25:00 - [55]
 

One speech : wait & see!!

Cekle Skyscales
Gallente
New Eden Logistics
Posted - 2003.12.14 11:31:00 - [56]
 

Quote:
I personally liked jumping into my home system and being at my station instead of having to warp to a station, coming 50-70km away and having my indi take forever on what little power afterburners give to get home


A new feature is the ability to warp exactly 20 KM from your target, or 30, 40, or 50, it's on the test server and comes in MUCHNESS of handy ^_^

OFFT
OFFT FORM LIFE
Posted - 2003.12.14 11:42:00 - [57]
 

I agree wait and see...


Adapt and Overcome.

Pulsar
Gallente
Aliastra
Posted - 2003.12.14 11:44:00 - [58]
 

I am so disappointed it's not even funny. This is not a release, this contains nothing but balancing (which even that CCP got wrong) and frills. Where are the deployables, where is deep space mining (skills, stations, etc)? Where is the promised real trading capability?
Even if trade was given, how is it supposed to be done when one is in an Indie, pops 12km from a gate, can't warp, and would take some 180 seconds to be able to warp to safety. That's one dead Indy. Now we are being coerced into doing missions, and even that CCP has seen in their infinite wisdom to halt repeatedly unless you are one of those priviledged person that can spend 24/7 glued to the game. To top it all, regardless of work put in, we're still going through a 'raffle' where there is no way to ensure honesty. How much are you willing to bet that small time operators will either never see a BP or only the lower ones? Eight, you've done an excellent job reporting on the changes, but anyone saying this is a great release either lacks the experience to understand what this means, or works for CCP. PC pirates were just handed a dream of a lifetime, and I foresee they'll be the only ones playing because no one else can survive. How many players will bother doing missions when they get destroyed every chance those grievers have? I was willing to work a mining sim for a while to give CCP a chance to gear the game up, but it looks like that's not in the plans. Conceptually, Eve has great potential, and given the actual implementation, one cannot question the technical know-how at CCP, so one must fault the lack of vision. There is nothing in that release that cannot wait until CCP gets a real release. I strongly recommend CCP holds on Castor. Regardless, I will try it out, but I know, first time destroyed because of those changes and it will be my automatic cancellation from Eve.

Kendo Nagis
Caldari
Enigma Inc.
Posted - 2003.12.14 11:49:00 - [59]
 

Quote:

Regarding the Afterburner-MWD Changes.

All i know is that on Chaos,my Battleship was fitting with one MWD (standard market item) and one afterburner (NPC Pirate loot version)

After the patch that changed over to the meganewton's, my MWD and afterburner were changed to the standard meganewton MWD + afterburner. (ie - the smallest sized ones)

Fitted on a battleship, there was hardly any extra speed at all when i activated them.

If the patch works in the same way on TQ tomorrow, then people who fly cruisers and battleships especially will be flying a lot more slowly in-space, and i'm sure there will a lot of shouting and yelling "they broke my mwd drive" and so forth

This pretty much sums it up.

Standard Meganewton Drives - fit on frigates / indies

Meganewton 10 - Cruisers

Meganewton 100 - battleships

As for how we'll get these, i could not say.
Will they be available to buy on the NPC market?
Will the blueprints be made available, so manufacturing corps can start making them and selling to pilots?



Jake has prety much summed it up, unless you have some fantastic AB or MWD, they all become Frigate class modules.

So if you're a miner like myself, you'll have to scout the belts in a frig, make your bm's and then change to your BS/Cruiser to mine and once you're ready jump in your incredably slow bus,(especially if you have expanders fitted, like most miners), and pray your bm's work perfectly. Other wise, npc rat's will be a major problem in the lower sec areas, forget about the PC pirates.

It is also going to effect travel between systems, as your bus, filled with minerals/goods, might as well have a sign saying "sitting Duck, valuable cargo, come kill me", so for the solo miner/cargo runner, life will become almost impossible.

How long will it take to do the 20k to the gate at 53m/s... longer than you'll live, even if it is only npc's!

This is the only part about this patch I find appauling, the rest should make play a lot better, but the dev's do seem to forget that not everyone want's to go pvp all the time :(

Blueblooded
Amarr
Viziam
Posted - 2003.12.14 11:55:00 - [60]
 


This are great changes!

I guess it take some time to adapt to the changes but that's what makes a game that envolves even more fun to playLaughingLaughingLaughing...




Pages: 1 [2] 3 4 5 6

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only