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blankseplocked Dual Monitor Support
 
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Selquita
Imperium Technologies
Posted - 2007.08.08 10:20:00 - [91]
 

Info: I play EVE spanned across two 15" crt monitors. It's not bad, took some getting used to, but overall it makes EVE playable.

Idea: It was broached a couple times by people about adjusting the UI itself. That would be the first and easiest step in terms of implementing Dual Monitor Support.

WoW (I hate to use it as a reference) had great support for customized UI's, but more importantly, many of the UI packs allowed for movable UI objects. Shortcut bars, bags, unit frames.

Such would be excellent for EVE. We already have something similar for the chat windows, ie: pinning. Something similar could be setup for other ui elements such as targeting, ship ui, market info, ect.

Though, Market, Fitting, and other such windows are already floating and fully movable. But when playing spanned, the ship ui gets cut in half and on a crt monitor, the bezels between each can make it difficult to see the important information.

I think a more robust UI, with limited customization options such as position, element size, and visibility, would be a major bonus to many of us who are playing across multiple monitors. A future enhancement would definitely need to include the usage of a second 'child' window where we could pull up or move pertinent information to it. And given the flexibility of DirectX, that shouldn't be too hard.... maybe?

Biometrics
Posted - 2007.08.08 11:05:00 - [92]
 

/signed

agree, duel monitor support might bring us into the digital age, since it looks like most of us that play EVE have 2 or 3 monitors at our disposal :D It would be awesome

orex repus
Posted - 2007.08.13 19:07:00 - [93]
 

/signed

i agree as well... dual monitor support is really needed..
with all the little chat windows inside eve cluttering up the view.. and more and more people having more than 1 monitor connected to their pc would seem like the most obvious thing to do...

just have to see what ccp does with the suggestions..
just hope it doesn't all just get ignored by the devs-team and is really something they pickup on

Kiffo
Posted - 2007.08.13 19:12:00 - [94]
 

Originally by: Astorothe
Specifically I mean features such as:

- being able to display in game UI windows on a second monitor (such as eve markets, map, etc

Have you seen what they have done with Supreme Commander?

Having dual monitors is becoming more common as they become cheaper and so I wondered if yiou guys had plans for anything - hence asking in here not Gen Chat.


/signed!

Blackback Starkiel
EveArt Studios
Posted - 2007.10.02 09:41:00 - [95]
 

I would think the simplest way to implement this in windowed mode would just be to allow the client to spawn extra windows (map, market and communications comes to mind). That way one can use the Windows desktop directly and arrange your windows however you like.

In full-screen mode I guess the best solution for two-monitor setups is to keep the 3D stuff on one monitor and have an empty area on the other monitor to where you can drag the windows you like.
.
Griatch

Padreic
ICE is Coming to EVE
Tau Ceti Federation
Posted - 2007.10.02 10:41:00 - [96]
 

As said previously in this topic, DoubleHead2Go or TripleHead2Go from Matrox is the solution to play fullscreen over 2 or 3 screens. You will get enough space to keep opened all the windows that you need.

Blackback Starkiel
EveArt Studios
Posted - 2007.10.03 21:46:00 - [97]
 

Originally by: Padreic
As said previously in this topic, DoubleHead2Go or TripleHead2Go from Matrox is the solution to play fullscreen over 2 or 3 screens. You will get enough space to keep opened all the windows that you need.


Isn't the problem with this that the two-screen version will place your ship right in the center "between" the two screens so to speak?
.
Griatch

Braeriach
Posted - 2007.10.04 20:14:00 - [98]
 

Edited by: Braeriach on 04/10/2007 20:15:08
/signed in blood

This would really set the game apart. I'd like to have one screen for the 3D lovliness and ship control; anything that is related to moving or activating ship modules on one side.

On the other side I would like a tactical overview. Have some room to spread the overview out and get all the useful data on there, room for a less cramped chat window, and maybe even other stuff such as drone control.

At the moment I have maybe a third of my screen for looking at the good graphics, and as much as I'm looking fwd to Trinity 2, I'm also wondering how much of it I will get to gawp at.

Melodrama over. Seriously, it'd be like having nuts of gold.

sg3s
Caldari
Deep Core Mining Inc.
Posted - 2007.10.04 20:28:00 - [99]
 

I have had dual monitors for a long time and I would cry whenever I concluded another game didn't support them, however nof i just bought a 26" screen supporting 1920x1200px, does the trick for me.... I't rather go a step further here and ask for tripple monitor support, for the balance in my case...

Anyways I'm in for the idea!

Red Harvest
Posted - 2007.10.05 07:02:00 - [100]
 

Im fine if the graphics only show on one screen and all the chat/market/2nd overview/scanner/map windows get displayed on the 2nd monitor.
Like someone else said take a look at how "Supreme Commander" makes use of dual-monitors, its really nice once you get accustomed to it.

Main Screen:
Ship GUI, drone control, 1st overview

Sec. Screen:
Chat Channels, Maps, 2nd overview (different settings and with multiple rows), market/contract window


Kolloth
Merch Industrial
SOLODRAKBANSOLODRAKBANSO
Posted - 2007.10.05 09:25:00 - [101]
 

I've been working on my own 3d engine off and on (mostly off to be honest, coding A.D.D. itt) and the last feature i added was support for dual monitors. I haven't quite finished it as yet, i've had some problems with window positions if the primary monitor is the right hand screen, rather than the left, but i can tell you it's more complicated than simply creating another window. There are all sorts of problems you need to consider. It's probably not feasable to try to implement it in the current engine, however i would be disapointed if they haven't at least tried to work it into the new engine they have planned.
It is the kind of thing you need to design in early on.

ps. Dear CCP. Start a small offshoot development site in northern ireland. I'll work for you.

Snowcrash Winterheart2
Gallente
Concordia Discors
Posted - 2007.11.14 13:11:00 - [102]
 

/signed.

Dual monitors, even only on the full Windows client, would be a major bonus for managing convo's, overview and the map.

nyogen
Gallente
Ninmu Seijaku
Big Bang Quantum
Posted - 2007.11.14 13:53:00 - [103]
 

/signed

Sarah Aubry
Caldari
School of Applied Knowledge
Posted - 2007.11.20 04:06:00 - [104]
 

I would like:
centre monitor: main UI controls, ship
left monitor: map, chat windows
right monitor: overview (on far left side), more chat windows etc.

Laice
Caldari
Archron Dusyfe Industries
Posted - 2007.11.27 16:16:00 - [105]
 

/signed

maybe gravedigging with this thread but i think it still applies especially with trinity in the works. Whats better than a gorgeos game? A gorgeous game on 2/3 screens :)

Self Medicated
Posted - 2007.11.30 01:30:00 - [106]
 

/sign

BtHatch
Caldari
Posted - 2007.12.09 09:29:00 - [107]
 

We got nothing new in trinity...

And why do we have to use external application (eve launcher) to be able to use fullscreen windowed mode? (actually it just strips borders from eve window).

Dual monitor support, improving user interface and of course fixing existing bugs without adding new content should be priority.

Archivian Specialatus
Amarr
Fairlight Corp
Rooks and Kings
Posted - 2007.12.09 14:37:00 - [108]
 

/signed

Towneh
Wildly Inappropriate
Wildly Inappropriate.
Posted - 2007.12.13 02:19:00 - [109]
 

Edited by: Towneh on 13/12/2007 02:37:27
Edited by: Towneh on 13/12/2007 02:34:34
Personally, I've felt that currently the most practical application of dual monitor support in EVE goes pretty much like: Link

Or, if you're feeling particularly sadistic and want to make your graphics card cry, you can also do this: Link

However, having the ability to separate a star map (or various components of the UI) from the in-game view without having to render your ship across both monitors (and destroying performance in the process) would be quite a handsome feature that I wholeheartedly support!

Mr John22ta
Supercarrier Aggression
Test Alliance Please Ignore
Posted - 2007.12.13 02:56:00 - [110]
 

/signed

I now care because I'm running dual 22 inch LCD's

Aurael Drakewing
Legio Immortalis
Abyssus Incendia
Posted - 2007.12.13 03:34:00 - [111]
 

Edited by: Aurael Drakewing on 13/12/2007 03:34:39
Originally by: Vorketh Mordanil
Originally by: Jawas
I'm waaaaaay ahead of you there, I got a projector and watch Eve on the wall at a massive 125 inches. Talk about FULL immersion, any bigger and I could actually sit in the pilots seat of my ship. Laughing




I really don't know how comfortable you would be in a pod :P Just stick with your uber projector.


As far as dual monitor support, I just bought another monitor so that I can run two accounts, one in each. I knew in advance it would be in windowed mode, but having them not overlap is better than overlapping on one monitor, so I'm one step ahead, but I do wish that maximized or full-screen support for dual accounts existed, along with an off-set car driver view that has been mentioned already for running one account along both screens beautifully!

You've got my support, and I'd really like to see this by Rev 3.

Thanks
V


I just had a really sick idea if CCP ever gets around to full multi-monitor support:
1 projector, 2 19-21" touch-sensitive screens.
Main flight UI on the projector, with only 3-d content (space view), split the ship interface (modules, cap, etc), overview, and other combat controls to one of the screens, with full ability to use the touch screen to activate/deactivate modules, target other ships, etc. The other screen would have all of your modal dialogs, chat boxes, etc.

Maybe something like this? Fear my leet MS Paint skills!

Kyra Felann
Gallente
The Scope
Posted - 2007.12.13 07:25:00 - [112]
 

Originally by: BtHatch
We got nothing new in trinity...

And why do we have to use external application (eve launcher) to be able to use fullscreen windowed mode? (actually it just strips borders from eve window).


It doesn't strip anything--it moves the window so it exactly takes up the full screen. I still see the borders on the edge of my other monitor.

Vinnessa Andrusia
Faulty Solutions
Posted - 2007.12.16 18:13:00 - [113]
 

For those of us that use Vista there is no way to do it at all. There is no longer the span option for multiple monitors, and an external device is not an option because my monitors are two different sizes(1920x1200 and 1600x1200) I would love to just be able to set the screen to 3520x1200 and run in full mode. My ship would still be on one monitor because of the size difference.

Arcayan
Posted - 2007.12.17 07:04:00 - [114]
 

/signed

I'd be happy with 3D on center screen and 2D windows and other stuff on left and right displays.

Ideally being able to script what goes where would be, well, ideal.

I run a 27" center and two 19" side displays rotated into portrait mode.

Anyone interested in some serious multi monitor setups should checkout Digital Tigers

Ikonz
Caldari
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2008.01.04 11:42:00 - [115]
 

It would be awesome if we'd be able to run a client on each monitor, with windows however, this isn't possible...

A client that can run multiple accounts could be a solution, it'd probably save a lot of workload for the computer and also make it more likely that people buy another account, win-win

Krollin
Minmatar
Bi'Atch Inc
Dark Solar Empire
Posted - 2008.01.04 12:03:00 - [116]
 

/signed.

Though this thread has been going for some time without any response from CCP!

I am sure its not that difficult to do, plus your cashcow (macro miners and farmers) would love it, only joking Wink

Kro

Havreth Ordnox
Posted - 2008.01.17 04:16:00 - [117]
 

any updates? anyone having success getting eve on dual screen with vista?

Elenath
Gallente
Bluebird Capital Management
Posted - 2008.01.17 04:55:00 - [118]
 

/signed

OzDeaDMeaT
Gallente
StarForged Universal Assembly
Posted - 2008.01.17 23:05:00 - [119]
 

I can span Eve across my 2 24" monitors no problem. The only problem is that the ship is in the middle of the screen and thus half on one screen and half on the other. What would be handy is if you could shift the ship so it was in the center of the left screen or the center of the right screen. It would warp one side of the screen so it looks abit like a big fish eye lens but lets face it, If u got all ur market and evemail and other windows opened who cares.


Clansworth
Good Rock Materials
Posted - 2008.01.18 06:12:00 - [120]
 

Originally by: Vinnessa Andrusia
For those of us that use Vista there is no way to do it at all. There is no longer the span option for multiple monitors, and an external device is not an option because my monitors are two different sizes(1920x1200 and 1600x1200) I would love to just be able to set the screen to 3520x1200 and run in full mode. My ship would still be on one monitor because of the size difference.


Vista seems to work fine with spanning the window across monitors for me, they got rid of span mode in vista, because it was not needed. A window can span multiple displays on the same GPU without the performance hit of previous windows versions. In Your case, what you need to do is create a custom resolution at 3520x1200. Don't actually use this resolution, but just having it in the list should make it available for choosing windowed mode size. Then just position the window to the borders, and you should have your dual monitor gaming.


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