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blankseplocked Dual Monitor Support
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Posted - 2009.08.01 13:26:00 - [361]

/signed and signed again
I use a 24" Dell - fab screen, but ALT-TABbing is a PITA.

I've recently added a 19", and while I can use both screen windowed for my dual accounts, it's just a shame that when I'm running one account I can't move the chat/people & places/other clutter out & away from the main action..
Eve is a windows-based UI, so it can't be too much hassle to start implementing these features surely? Come on Devs - get with the program!

Nathan WAKE
Osiris Entreprises
Posted - 2009.08.09 03:36:00 - [362]

Edited by: Nathan WAKE on 09/08/2009 03:39:00
Signed of course.

Two things I'd like to had :

First of all
We can choose between multiple overview settings by clicking a tab. Why not associate this feature with different screen configs.

Example : I choose the PVP overview tab, my chat windows, local chan and cargos or whatever, switch to one screen, letting only my scanner and what I really need on the screen I have chosen as "primary".

Switching to another overview-tab-settings would move my windows to the places I have previously setup.

In other words, make the client remember my windows default positions. (single or multiple screens)

Second :

Maybe we missed something, and maybe what we are asking for is not technicaly possible (due to some reason in the 3D engine or whatever). But at least CCP, tell us why this silence.

If it's not possible at the moment, we are able to hear it and understand... with a little explaination.Very Happy

To all of you following this thread : look at the top of the forum ! It's written "the world's LARGEST game univers" right ?
That's already true in terms of game contents. Let's extend that one step further shall we ?Smile

Norah Sin
Posted - 2009.08.09 15:48:00 - [363]

/signed... as a trader I need this bad. I can't see my ship!!!!

Telsa inc
Posted - 2009.08.09 18:53:00 - [364]

This should have been in the game from the beginning.

Just add an option to eiherway set it to not minimize when not in focus, or give me a black screen where I can drag all m stuff like chatwindows, Markets and stuff.
Could even make it so I keep the mapbrowser upon the second window, might be pointless but could be useful...

Posted - 2009.08.14 17:30:00 - [365]

Yes, I would love CCP longtime if we could get multi-monitor support. It doesn't have to have the graphical game on multiple monitors, just be able to drag windows and interface features onto other monitors.....spread out the goodness for the ultimate sci-fi simulator :D

Wildly Inappropriate.
Posted - 2009.08.14 19:33:00 - [366]

Signed...... Totaly agree

It would be nice to have dual client support, but I agree I would settle with a place to drag OV and chat boxes....

Paragon Fury
Cascade Imminent
Posted - 2009.08.19 19:50:00 - [367]

/signed. Yes please. Dual monitor madness would be my favorite food group. :)

Van Diemen's Demise
Posted - 2009.08.23 22:56:00 - [368]

GUI screenshot

Check out the screen shot. Yes its a titan kill... but I don't care about that. How does this guy move his ship control panel to the left of his GUI? I've split Eve across two monitors previously and it work fine, except that the ship control panel is right in the middle of the display so is split between the two monitors. Seems this bloke was able to move the ship control panel to the left somehow.

Any help appreciated.

Dominik Miethling
Posted - 2009.08.24 14:47:00 - [369]

Click on the Ship Control Panel and move it left. Welcome to 2009.
I would like to have fullscreen-mode on both monitors :X

Prime Switch
Posted - 2009.08.27 10:05:00 - [370]

Bumped for great justice.

I just got a new second screen, and reeeeeaaaallly wanna put it to proper use.

C'mon CCP, where's the love?

Posted - 2009.08.31 14:04:00 - [371]

I have a MAC, and a PC both that i play this on, and both are setup for 2 screens. Is this an option that can be enabled? or are you work on developing this?

because what i could see would be to have the main game on the one, and the other would be all these windows, like -market - journal - character sheet - ect. basically allowing us to drag it to the other screen. This would clear up our gameplay screen and make it more enjoyable.

let me know. Thanks.

- also i see that you are semi close on the MAC because when i take the screen shots i get 2 pics, one of the game, and the other a BLANK black screenshot - and that is what shows on the secondary screen. lol

thanks again and hope to one day get this dual screen useable.

Inanna NiKunni
Posted - 2009.08.31 15:38:00 - [372]

agree - dual monitor support would be great

Te Hari
Posted - 2009.08.31 16:21:00 - [373]

bring us duel monitor ability this would be fantastic. /sign

Posted - 2009.08.31 18:44:00 - [374]

Even being able to move only gui elements onto the second monitor (As opposed to in-game graphics rendered across both) would be a fantastic addition


Posted - 2009.09.01 01:24:00 - [375]


Three screens here.

I find running synergy from source forge, across three systems, with eve running windowed at screen res works well for multiple accounts, but I'd rather have multiple monitor options that allowed me to relocate the market, chat, maps, scanning...all off to a second utility monitor. After all, EVE is pretty, I like to watch.

Krystal Flores
Missions Mining and Mayhem
Northern Coalition.
Posted - 2009.09.01 05:28:00 - [376]

i agree as i run dualies

Ivanna Nuke
Holders Of The Cowbell
Posted - 2009.09.01 10:55:00 - [377]

signed this NEEDS to be sorted CCP, not more options for EVE which we don't use.


Harleen QuinzeI
Posted - 2009.09.01 20:04:00 - [378]

It's a mystery how this can't be supported yet, there can't be one game that would benefit more from dual monitor support.

Posted - 2009.09.02 11:43:00 - [379]

/ Signed

Whould be perfect if I could clean up my main monitor, and put things like chat/fleet windows/scanner/drones/fleet broadcasts etc... on my secondary screen.
So I can keep a good overview on my main screen.

Posted - 2009.09.06 16:13:00 - [380]


PaF Daddy
Posted - 2009.09.07 08:24:00 - [381]


Dualscreen support would be the top of the mountainVery Happy

Posted - 2009.09.10 11:43:00 - [382]


I just started playing this game. And with all that information that you get and need to have control of in this game, it is quite weird that dual og tripple monitoring isn't supported. And i don't understand that CCP haven't heard on you guys on this and made this a "must do" on their next patch or something like that.

illford baker
STK Scientific
IT Alliance
Posted - 2009.09.10 11:57:00 - [383]

idk about having the whole background and ship run across the gap between the monitors, but having some of my windows like market,chats and such on another screen would be great!

Lee Talray
Posted - 2009.09.10 15:21:00 - [384]


Brutalis Furia
Posted - 2009.09.10 17:23:00 - [385]

Edited by: Brutalis Furia on 10/09/2009 17:23:51

I'd also like to see support for non-equal dual screen setups.

Malakai Asamov
Van Diemen's Demise
Posted - 2009.09.11 02:04:00 - [386]

FFS /signed

Altus Morningstar
Posted - 2009.09.11 16:00:00 - [387]


I've been wanting to offload chat, market and especially the map to a 2nd or 3rd screen forever now. While not difficult to flip between the map and normal screens it would be a lot easier to plan and execute flight plans on the fly for a roaming gang if I could have it up on a 2nd screen constantly.

Posted - 2009.09.11 18:43:00 - [388]

Edited by: slimewarden on 11/09/2009 18:54:36
Edited by: slimewarden on 11/09/2009 18:48:10
/signed AND solved


I've managed to shift the viewpoint on two other DX9 games to test a theory, just took a quick look at EVE using a dependency checker and she's DX9 so there the same technique applies. I can write a small loader which essentially centres the worldview on ONE monitor.


Use IAT (Import Address Table) patching to trampoline several DX calls, in particular the calls to set up the viewing frustrum. In trampoline, ignore any cameras being used for prerendering to texture (by profiling the render loop by it's rendering params) and then recalculate the frustrum to shift it to the left or right to centre it in a nominated side of a dual-monitor setup.

Some artifacts are expected. Depending on how CCP do their culling, some objects (but NOT the skybox) might cease to exist somewhere past the midpoint of the 'peripheral' monitor... not a biggie since all your windows will prolly end up filling this monitor anyway.

Not being a DX expert, I'd need to check :

1. Whether the lookat vector was a unit vector as in my current tests or just the coordinates of the ship... this is important to keep the ship centred in the primary monitor, but not essential as there is a workaround.

2. I assume that the UI is drawn in screen coordinates (ie, transformed) ... this is just common sense, bt it is an important assumption because we don't want them moving when we shift the viewing frustrum.

3. If the lookat vector of the viewing frustrum is a unit vector, then the new lookat vector for the modified frustrum is harder to calculate... however, I have a cunning plan for establishing a reliable lookat vector for the transformed frustrum where the distance to the object of focus along the lookat vector is unknown.


So guys, if the folks at CCP don't mind me trapping a few DX9 calls I can get you people what you want.

Moving the ship controls is less important... but it is actually a much simpler proposition since they are identifiable by their rigid geometry, their screenspace nature, and the ease at which we can transform such geometry on the fly.

DISCLAIMER (For the CCP peeps)

This is all ***theoretical*** but with very strong indicators of success. I have NOT tweaked EVE yet as a matter of courtesy only... I will ***NOT*** tweak EVE unless a DEV okays it first. So, please be assured I'm NOT tampering with your proprietary code or your game protocol stream nor have I attempted to debug it beyond mere dependency checking whilst the client was NOT running.

The code I would write is standalone and would NOT modify ANY of the client code, nor would it modify the DirectX installation... it will merely act as middleware... it's only changes being restricted to the IAT, although if the IAT is to be untouched also then I can reorganise it as a DXWrapper which is completely non-invasive.

However, if you insist that I stop and abandon the idea completely then I will. However, It would be nice if such an instructon was balanced with a statement on if/when the feature will be implemented by your own team.

k, last hurdle... get CCP to actually READ THIS THREAD.


edit : BTW CCP, I *love* your pixel shaders so much it is unhealthy... are they your own or did you license them? I'd be interested in licensing them myself. Feel free to contact me with your ransom demands.

The Forsaken.
Posted - 2009.09.15 23:42:00 - [389]

Bumped, because a 13-page thread with no CCP response seems silly.

Argias Nulliant
Test Alliance Please Ignore
Posted - 2009.09.16 04:53:00 - [390]


definitely the dual box full screen idea..

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