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Astorothe
Aperture Science Industries
Posted - 2007.02.12 22:43:00 - [1]
 

Hi dev team,

Any chance of a some dual monitor support in an upcoming patch?

Ast

ISD Victor Spade


ISD Interstellar Correspondents
Posted - 2007.02.13 00:08:00 - [2]
 

Hi

Could you please be more specific about your question? Eve already supports dual monitors to an extent. Do you mean with increased functionality? Do you have any ideas of what some of these functions might be?

If you are simply asking a question, it probably belongs in General Discussion or possibly EVE New Citizens Q&A
-ReverendM

Astorothe
Aperture Science Industries
Posted - 2007.02.13 00:14:00 - [3]
 

Specifically I mean features such as:

- being able to display in game UI windows on a second monitor (such as eve markets, map, etc

Have you seen what they have done with Supreme Commander?

Having dual monitors is becoming more common as they become cheaper and so I wondered if yiou guys had plans for anything - hence asking in here not Gen Chat.

Astorothe
Aperture Science Industries
Posted - 2007.02.13 00:14:00 - [4]
 

Edited by: Astorothe on 13/02/2007 00:16:57
.

Qsek
Posted - 2007.02.13 02:38:00 - [5]
 

Im interested in DualMonitor Things too :D
like Overview, System/Starmap or close Up views of the Target when your missle hit while seeing the next launch on your primary monitor.. would be awesome!

Astorothe
Aperture Science Industries
Posted - 2007.02.13 09:22:00 - [6]
 

Devs - anything like this planned in the pipeline?

Captain TrootSky
Gallente
Silver Snake Enterprise
Against ALL Authorities
Posted - 2007.02.13 09:50:00 - [7]
 

Aditionally what I'd like to see is:

Arrow A single eve main client, which first runs, connect and loads in mem. Then a small UI loads and appear let's say like a mini task bar on ur monitor on top, where you can [a] via a menu where you can input several Accounts + Pass or [b] has a Username/Pass box in the bar.

Arrow This EvE main client will then authenticate and load the desired account/char upon clicky to the preset monitor in full screen and will load the 2nd account/char to the next monitor in full screen as well.

Arrow Also if ever you get disconnected or dropped, you just return to the main client and just re authenticate your account rather than need to go click close on 2-3x eve clients and reload 2-3 eve clients again a real pain.

Arrow Also as being asked, the eve main client can allow for an account/char to be in one monitor and send maps and stuffs to second one.

Arrow Mostly like a fully customizable EvE main client and allows you to run multiples eve accounts without the hassle of loading loads of current eve clients as we do atm.

Hell's Fury
Gallente
Aliastra
Posted - 2007.02.13 16:02:00 - [8]
 

Eve dual monitor setups would be sweet. I'd love to be able to put functionality on one monitor and fly on the other. I have a 42inch monitor with 1360x768 that would be perfect for flying while I had all my widgets and module interface on my 22 inch 1680x1050 screen. Very Happy

/signed

Astorothe
Aperture Science Industries
Posted - 2007.02.14 12:32:00 - [9]
 

Any chance for a Devs comment? Have you guys considered this?

Katana Seiko
Gallente
Posted - 2007.02.14 14:09:00 - [10]
 

Well, all you Devs need to do is implement the possibility to shut off that stupid "feature" of the game to minimize itself when the game looses it's focus.
Very simple: There's a little routine in the base code that checks if the game has the focus. If it has, the game continues as normal. If it doesn't, the game minimizes itself and maybe adds a little delay before it checks again.
Now, add a little checkbox in the escape window, under adapter and device. Let it say i.e. "Dual Monitor Support". Now, if that one is checked, that little routine that I explained above, won't be executed anymore.

Now, on later updates you may add more options to a second screen, but this would be the best you could do for now...

Astorothe
Aperture Science Industries
Posted - 2007.02.14 14:46:00 - [11]
 

Originally by: Katana Seiko
Well, all you Devs need to do is implement the possibility to shut off that stupid "feature" of the game to minimize itself when the game looses it's focus.


Word.

I have to play in windowed mode to get around this and lose my lovely depth.

Tolomea
Gallente
5th Front enterprises
New Eve Order
Posted - 2007.02.14 22:21:00 - [12]
 

Edited by: Tolomea on 14/02/2007 22:20:40
one word, black

I want the second monitor to be a big black space where I can dump all of the lil windows, so the IGB, the chats, the market, info boxes, mission briefings, cargo, can's etc etc, anything that shows up in a "normal" window.

The other monitor can keep the 3d view, the overview, the targets, the control panel and the quick launch bar.

Like that silly wide screen option, except instead of black bars top and bottom make the entire right hand half go black, reposition the overview, control panel and targets appropriately and we're done.

Aksen
Amarr
Gun Metal Priests
The Makhai
Posted - 2007.02.15 00:47:00 - [13]
 

There have been several posts on this, but I never see a developer response.

I've been running a horizontal span, thus can't really see my ship (UI is split down the middle between the two monitors). I imagine it would be straightforward to implement some flexibility, so it would be nice to hear CCP is at least considering it.

I find it completely necessary to use both monitors for my Eve UI. There's no way I could possibly go back to stacking all my windows in one monitor. CCP, please respond!

small chimp
Posted - 2007.02.15 04:17:00 - [14]
 

Yes i really want dual monitor support! I want all market windows and chat windows to the another window! and things like that! it would hugely benefit this game and i would like to pay even much more for dual monitor client!

Stitcher
Caldari
Posted - 2007.02.15 04:34:00 - [15]
 

I'd actually really like to see CCP just rip an idea right out of Supreme Commander's book and keep the system map permanently active on one screen, as well as being able to move things like the market, chat channels and so on over there.

At the moment, I run EVE windowed on my main monitor, and keep TS, WinAmp and all the other programs I tend to run while playing open on the other.

Sokratesz
Rionnag Alba
Northern Coalition.
Posted - 2007.02.15 08:22:00 - [16]
 

/signed

Market, ship info, scanner, would be so very sweet on my second monitor

Xiza Larynx
Princeps Corp
BricK sQuAD.
Posted - 2007.02.15 12:03:00 - [17]
 

I totally agree & this would be a fantastic addition, beeing able to have map, chat or whatever windows you see deemed in another monitor.

Sollunux
Gallente
Dawn's Requiem
Posted - 2007.02.17 06:28:00 - [18]
 

I guess I have an interesting question. I've been hunting around for a way to get EvE to run at 4800x1200. Before I finished getting the rest of my system I easily ran at 3200x1200, however this was through the use of nVidia's horizontal span which unifided the 2 outputs on my 7900 to act as 1 desktop. now that i have a 7950 and a 7900 and 3 monitors, horizontal span is no longer an option. When I loaded Eve for the first time after fiddling with drivers for 2 hours (Since I run 2003 drivers are quite a fun issue). When eve came up, it came up in 3200x900, the last resolution I was using, but I have 3 monitors each running at 1600x1200 and no unification on the desktops. So I cleverly put eve in the dead center. Eve drew across all the monitors very well. Not perfectly, but I had at least 20 frames and decided to see if I could set the resolution to 4800x1200 in the graphics options. That was a no go and ended up at 1600x1200 on accident looking for my pretty extremely wide resolution.

So I decided, I know I CAN draw across all three, no to set the resolution. Most games have a cleverly placed ini or config file somewhere with resolutions. A little forum hunting and bam, prefs.ini was found along with a whole list on setting it up. But despite several attempts (another hour) the game seemed to ignore everything I tried with prefs.ini whether I was trying to set it for the basic defaults from an odd setting (which I had to set in game). The game always retained the settings from the last time the game was played. (though maybe if I reboot and clear the RAM and OS cache?).

Any info on setting the resolutions up would be nice.

Some other thoughts for people looking into it right now would be nVidia's Horizontal spanning or matrox's DualHead2Go and TripleHead2Go

Elenit
Posted - 2007.02.18 12:45:00 - [19]
 

I've been considering getting another monitor but have been waiting to see if CCP implements proper support for it.

I'd like to be able to use both monitors with a single account and use one for the normal view - and the 2nd for chat windows, scanner, cargo, etc.

I'd also like to be able to properly run (ie: NOT windowed mode) 2 accounts side by side. Something like assign the active window (the one that has focus of the keyboard and mouse) to one monitor and to keep an eye on the other account. Then with a keyboard combo - switch - so that the 2nd account is now on the primary monitor - and the 2nd account is on the 2ndary monitor.

Dora The'Explorer
Posted - 2007.02.19 06:50:00 - [20]
 

/signed We need full Dual Screen+ support

I would buy a 3rd monitor if I could set Eve up like FlightSim X and have chat windows and inventories and such on my outer displays and the ship GUI on the center main display. Would almost be like being in a starship =P

Geisha Girl
Posted - 2007.02.19 06:55:00 - [21]
 

Yeah, something like this...

http://www.realtimesoft.com/upload/gallery/803.jpg
I'm sorry, but you can't link directly to pictures on the forum. Use the URL tags - Taiatia

/drool

Cas Furgazon
Posted - 2007.02.19 13:04:00 - [22]
 

I agree, multiple monitor support would be excellent.

> I think a main space view window on one screen and a black area which can be used to display any other windows you like to keep open:
Starmap, Solar System Map, Market Data, Missions, Cargo hold, chat windows, jukebox etc.
You might also be able to include a main radar screen (the bit that normally sits on the right and shows the the stations and stuff in the current solar system, this would free up more room to view the lovely in game gfx! (especially with gfx updates coming our way in the not too distant future!).

> In the last post the pic of the 5 screen flight sim is a little OTT!
And of course EVE has no first person/podpit view at present.
That is probably covered in a nother thread I guess.

Solomon XI
Hidden Souls
Posted - 2007.02.20 09:51:00 - [23]
 

I have a tri-monitor setup and would also like to see functionality for all three monitors.

stoneyharrie2
Full Contact
Posted - 2007.02.20 11:28:00 - [24]
 

i have eve on 2 screens, and it sucks
the ship/cap and mods is split in 2 screens :(

but eve supports it, as long you know how to do it in nvidia or ati driver
(2 screen horizontal display) clone doenst work, dual monitor does work, but not tested by me..

Clansworth
Good Rock Materials
Posted - 2007.02.21 10:19:00 - [25]
 

Not cheap, but the Matrox TripleHead2Go is probably what some of you are looking for. It will allow 3 monitors to be driven off of a single output. Some limitations involved, i.e., analog only, and it's restricted to standard resolutions. BUT, it is pretty transparent to EVE. Even some good screenshots of Eve playing on it on the web page.

Linkage
Screenshots

3840x1024 FTW!

DOGNOSH
Minmatar
Brutor Tribe
Posted - 2007.02.22 11:12:00 - [26]
 

My TripleHead2Go setup works excellently, and has done for over 6 months as EVE supports 3840X1024 rather than just stretch the display(aspect ratio is changed for 3840X1024 which is correctCool)

The FOV(Field Of View) of "in space"/"in station" display has increased by about 40% at a guess and the rest is stretched, but importantly the info boxes are NOT ! so text size is normalVery Happy

Also one thing that worried me when I ordered my setup was the bezel between monitors, well there was no need as I don't even notice themWink

SCREENSHOT

Iktoe
Amarr
Cabal kaBob
EVE Animal Control
Posted - 2007.02.22 20:37:00 - [27]
 

I dont want that fancy a setup. I just want to be able to open chat, market, overview wtc and still have proper viewing space for, um... space.

Xtro 2
Caldari
El Bastardos
EVESpace
Posted - 2007.02.22 23:08:00 - [28]
 

some good suggestions, dual monitor would be nice for the basic ideas mentioned.

Map, Market/Basic UI Windows moved to 2nd display, maybe other things like using the 2nd display when you "Look At Target" so you can see yourself and the person/NPC you attack.

The UI windows already have a button for minimising/closing and making sticky, maybe add another that jumps that window/group to the other display, same for the map etc, just add a button.

Dekklin
Caldari
Posted - 2007.02.23 15:07:00 - [29]
 

Edited by: Dekklin on 23/02/2007 15:04:20
Dual-monitor support would be phenomenal.

/signed


Iasius
Short Bus Pole Dancers
Posted - 2007.02.26 21:06:00 - [30]
 

Since i have started using vista i can run two eve clients in a window in seperate monitors 'ok'. So to keep it simple. You fire up two eve clients. First one goes in as normal. If you login to a 2nd eve client with the same account you get an option for a map,market, non flight screen :)


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