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Stork DK
Minmatar
Risky eXplosion
Death or Glory
Posted - 2007.02.01 18:48:00 - [1]
 

Edited by: Stork DK on 01/02/2007 18:55:18
Now that we got Tech II Warp jammers with longer range in game, then why is the Stasis Webifier II still ah piece of expensive crap. I really doubt that anyone will bother to invent to get them as they are easily outmatched by the Fleeting Propulsion Inhibitor I
Unless they are "nerfed" to either give better range or higher effectiveness then i dont think we will ever see them ingame.
The same deal goes for Target painters The Tech II version is actually a silly thing with a huge skill requirement. The Phased Weapon Navigation Array Generation Extron takes far less skills and uses less cpu and less cap per cycle.
So i'd say that CCP should take a look and beef these mods up a bit.

Just my thoughts anyhow.



LUGAL MOP'N'GLO
Posted - 2007.02.01 22:06:00 - [2]
 

True. You know the T2 versions are crap when you still use the T1 variants even after you have trained to use the T2. My huginn setup still includes 2 fleeting (or 1 fleeting and Dread web) and the best T1 painter. I'm used to getting bent over though. Minmatar FTW. Rolling Eyes

Gallente, the most favored pvp race atm gets a 24km (T2) disruptor for its already insanely dangerous Lachesis. Minmatar gets nerfed. Go figure.

hotgirl933
Posted - 2007.02.02 04:37:00 - [3]
 

yes needs some small tweaking perhaps making the TP Droens a bit stronger and leaving the t1 TP as is

JanSVK
Posted - 2007.02.03 08:33:00 - [4]
 

well we definetly dont want the T1 versions become more crap just to make T2 look better. Wink


 

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