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siliconix
x13
KrautbreaK
Posted - 2007.01.27 17:37:00 - [91]
 

How about fixing the camera zoom resetting after jump, its SO annoying, been pointed out multiple times since first revelations release.


TZeer
BURN EDEN
Posted - 2007.01.27 18:26:00 - [92]
 

Edited by: TZeer on 27/01/2007 18:23:06
Edited by: TZeer on 27/01/2007 18:22:56
What about some of the missile rigs??

I see they are working on the testserver but do diddely squat on tranquility...



Marlenus
Ironfleet Towing And Salvage
Posted - 2007.01.27 18:27:00 - [93]
 

No fix to allow probing for wrecks? (Presumably making the "scrap" category do something when probing).

Salvage community needs that.

keepiru
Omega Fleet Enterprises
Executive Outcomes
Posted - 2007.01.27 18:31:00 - [94]
 

Originally by: Roemy Schneider
question: salvage parts size decreased - is the minimum free cargo requirement lowered aswell? (like, you need 40m to salvage this battleship"-kinda blahblah

I'd like this clarified, its gonna be might ****in' off if it hasn't Question

Stacy Surplus
Posted - 2007.01.27 20:51:00 - [95]
 

Edited by: Stacy Surplus on 27/01/2007 20:50:21
Why nerf Rens? It was well-balanced IMHO, no overloads, node crashes etc.

Removing the links Rens - Hulm and Ryddinjorn - Rens was totally uncalled for.

I guess its the Minmatar way. Caldari lose one jump, Matar lose two. Thanks for the grief CCP.

AKULA UrQuan
Caldari
Druuge Crimson Corporation
Posted - 2007.01.28 01:24:00 - [96]
 

*First thoughts to my corp with I saw gang WTZ on probe results*

Hi I'm your new god. You'll never see me but you'll hear my voice.....And wonder just why the entire gang warped 200AUs into what seems to be nowhere.

CCP Jiekon

Posted - 2007.01.28 01:35:00 - [97]
 

Hi folks. I was reading over this thread before heafing to bed and just wanted to reply to a few posts:

Regarding the Freighter and target jamming modules - I think someone (me) got a little confused here when they were compiling the list of fixes for the patch notes. The only reason freighters were given sensor scan strengths was for probing. (unless something changes way in the future)

Regarding fighters returning to ships after a crash - This makes sense from an in game "roleplay" point of view as fighters actually have a pilot inside them (zoom into the cockpit of the little things) so when they detect the loss of signal from the mothership / carrier they plot a course back to their drone bay instead of being left to drift through space forever.

Im gonna catch some Z's now, i'll be back later o/

Ruby Taz
Posted - 2007.01.28 01:42:00 - [98]
 

Originally by: Dark Shikari
The worst part of it is the node crashes.

50 carriers in system. Node crashes. All lose 5-10 fighters each...


Umm IMHO, 50 carriers in one system is the reason the node crashed...didn't I read somewhere that CCP was trying to stop blobbing?!?

Moostang
GoonWaffe
Goonswarm Federation
Posted - 2007.01.28 07:38:00 - [99]
 

Quote:
Overseers in the 5/10 Outgrowth Drone Hive now respawn at the proper rate. Some Overseer spawns have been removed.


I would really like to know what overseer is being removed. All overseer bosses drop keeps to get to the next levels.

And as far as structures, only 3 structures drop overseer effects, the lvl 1 storage building, the lvl 5 turret, and the lvl 7 hive mother. CCP has already nerfed the hell out of drone plexes with the alloy drops, why does it need more nerfing?

How about fix the respawn rates and leave the spawns alone. Then fix the lvl 3 overseer Derelict. It should drop a 11th tier effect.

5/10 Drone plex has the following:
lvl 1 = 9th tier overseers effects
lvl 2 = 10th tier overseers effects
lvl 3 = nothing (should be 11th tier)
lvl 4 = 12th tier overseers effects
lvl 5 = 13th tier overseers effects
lvl 6 = 14th tier overseers effects
lvl 7 = 15th tier overseers effects

5/10 drone plexes have NO bounties besides the silly turrets. For those of us that cannot bring a transport, the effects and what few alloys a bs can hold are all that you get out of it.

Ombey
Black Aces
Against ALL Authorities
Posted - 2007.01.28 08:16:00 - [100]
 

@CCP- the patchnotes have a typo. One of the systems down to have the 'roid belts removed is listed as Aranachi- it should be Aramachi.

Not a big deal, but I am sure you'd like to know Wink

Nevvyn
Infinite Improbability Inc
-Mostly Harmless-
Posted - 2007.01.28 10:14:00 - [101]
 

I have to say, this is by far the most significant patch from my personal gameplay point of view.

Well done guys, and thankyou for all your hard work so far.

Nev.

Boogie Builder
Posted - 2007.01.28 10:48:00 - [102]
 

Any plans to fix the Abaddon CCP ?
Without the usual amarr bs ability of "10% bonus to Large Energy Turret capacitor use per level", the Abaddon just cant sustain firing it's own guns !!

Tergiminius
Binary Star
Posted - 2007.01.28 11:53:00 - [103]
 

Thats the point of the Abaddon, its a bigger gunboat than the Apoc but can't manage cap as well. Try fitting cap recharging rigs to it Wink

Tony Peddler
Posted - 2007.01.28 17:19:00 - [104]
 

Originally by: kieron
Originally by: Ava Merckt
What was the reasoning to remove the asteroid belts from some of those systems completely? It basically ruined a personal home base hub that my friends and I shared as a few of us are learning the different aspects of the game.

I know my post means nothing to the devs or 99% of the other players, and that posting won't even get a reply or a second thought, but I personally don't see any point for a change like that when there was nothing wrong to begin with. Its frustrating that now we have to go find a new area to learn in that can be central for all of us.

Ava,

Implimenting changes to the game are never easy to make, especially when they have an impact on players such as this one will. However, there are some systems that create larger issues for the rest of the EVE community. Jita itself has become synonymous with lag, especially on a Sunday during our peak hours.

Removing agents and belts from these hub systems is one step among many designed to improve the playability of EVE for the entire community. Unfortunately, there are small groups like yours that will be affected by changes like this, but as Oveur once stated in a forum post in response to a nastier version of a post like yours, "There are 4,999 systems out there to mine in. Not everyone needs to mine in Jita."

Remember, part of EVE is exploration, take a look around. You might find one that suits your tastes better.



Well, that's nice to tell us to find one that suits our tastes better.

Why do you think that we went there in the first place.

We made our decision after careful study and decided to make one of those system our industrial base.

If CCP is to remove belts from systems that become congested, there will be a time when there will be no more belts anywhere.

The lag in those system doesn't seem to bother the people in there. They choose to play one facet of the game that way. They are carebears and they like it that way.

I appreciate that CCP wants to improve the game, but let us play the game as we choose to play it.

ScythedMiner
Posted - 2007.01.28 19:10:00 - [105]
 

Edited by: ScythedMiner on 28/01/2007 19:13:16
I'm dreading the Tuesday patch.
Until now Eve has ran without problems on Windows Vista - the current patched client on the SiSi causes eve to crash to desktop.

I've posted a bug report. Tried running as Administrator, Windows XP Compatability and disabling DEP - all without luck.

*fingers crossed that there's another client patch on the test server before Tuesday*

Sad

Kala Veijo
Veto Corp
Posted - 2007.01.28 19:54:00 - [106]
 

Beer for devs!

Quote:
It is now possible to fit a Cynosural Field, Clone Vat Bay and Cloaking Device on the same ship with those modules working properly.


haxtbh! /me kicks the dust out of his Falcon.

skepsiss
Posted - 2007.01.28 20:32:00 - [107]
 

so nothing about battleships zoooming at 4-6kms/s in this patch ?

Gloria Stitz
Posted - 2007.01.29 00:06:00 - [108]
 



'The Corporate Hanger Arrays of ships now display the volume of items in all sections.'

'A number of typographical errors and descriptions throughout EVE have been fixed.'

Sorry, couldn't resist it. You'll be talking about 'turrents' next Very Happy


Ping Me
Leela's Lamas
Posted - 2007.01.29 11:22:00 - [109]
 

I must say this patch looks promising, but how about adding some more item types to contracts for this new patch. Some faction ship types aren't recognized (such as machariel, nightmare etc) and it really annoys me having to search page after page for the contract.

Thrash Ergent
Minmatar
Tetranex Consolidated
Posted - 2007.01.29 13:40:00 - [110]
 

Edited by: Thrash Ergent on 29/01/2007 13:39:42
While the OP intended this thread to be a statement, not a Request for Comment... I feel compelled.
Jita gets a nerf, Rens gets reamed. Mins take one for the team, again. Film at 11.
Minmatar are the stones beneath the feet of Eve, the 'booby prize' of the character selection process for newbies.

Seriously, why has Rens had a more acute region severance than the Jita system? Could you not pull some of the agents from Rens in addition to to the belt removal? If the main thrust was to nerf it as a trade hub (for performance reasons), things will right themselves and people will make another. And the locals there will suffer when you nerf THAT one.

I take it there is no reconsideration or room for adjustments to the route changes?

But let it be said that on the whole.. This Patch Rocks!

Crime Zero
Mega Builders
Posted - 2007.01.29 17:49:00 - [111]
 

According to the Patch notes for Revelations 1.3 ....

Quote:
The volume of salvageable materials has been reduced from 1m^3 to 0.01m^3.


Could someone please explain this in a little more detail? Why is this change being made? Why such a big drop? Will wrecks give salvage 100 times less after the patch?

Apart from this, looks like an excellent patch!

Dragon Lord
Caldari
Caldari Provisions
Posted - 2007.01.29 18:19:00 - [112]
 

if the corvus is now renamed the state issue raven does this mean its possible to get one through mission lps? and also are the roomers of +6s and +7s returning true? as i heard they used to be in game and may be returning to the game.

CCP kieron

Posted - 2007.01.29 18:42:00 - [113]
 

The notes have been updated with the removal of reference to freighters and scan strength, removal of the EVE Voice entry, temporary disabling of German localization, addition of some items to the New Player Experience and the Aramachi typo.

Raquel Smith
Caldari
Freedom-Technologies
Sev3rance
Posted - 2007.01.29 19:50:00 - [114]
 

Originally by: kieron
The notes have been updated with the removal of reference to freighters and scan strength, removal of the EVE Voice entry, temporary disabling of German localization, addition of some items to the New Player Experience and the Aramachi typo.



I'm curious about:
'Crop' and 'Plow' Gas Cloud Harvester now correctly show Mining level 4 as a prerequisite for Gas Cloud Harvesting in the Skill Req. tab.

Currently they require Gas Cloud Harvesting 1. Does this mean that Gas Cloud Harvesting itself will have a pre-requisite of Mining 4? Or does it mean these two cloud harvesters will have a secondary skill pre-requirement of mining 4?

CCP Jiekon

Posted - 2007.01.29 22:38:00 - [115]
 

Originally by: Raquel Smith
Originally by: kieron
The notes have been updated with the removal of reference to freighters and scan strength, removal of the EVE Voice entry, temporary disabling of German localization, addition of some items to the New Player Experience and the Aramachi typo.



I'm curious about:
'Crop' and 'Plow' Gas Cloud Harvester now correctly show Mining level 4 as a prerequisite for Gas Cloud Harvesting in the Skill Req. tab.

Currently they require Gas Cloud Harvesting 1. Does this mean that Gas Cloud Harvesting itself will have a pre-requisite of Mining 4? Or does it mean these two cloud harvesters will have a secondary skill pre-requirement of mining 4?


The named gas cloud harvesters incorrectly display "gas harvesting" as their skill requirements, the skill is called "gas cloud harvesting".
I think, but am not sure, that the Gas Cloud Harvesting skill will have mining 4 as a pre-requisite, i will check on SISI tomorrow.

Verite Rendition
Caldari
F.R.E.E. Explorer
EVE Animal Control
Posted - 2007.01.29 23:50:00 - [116]
 

Originally by: kieron
The notes have been updated with the removal of reference to freighters and scan strength, removal of the EVE Voice entry, temporary disabling of German localization, addition of some items to the New Player Experience and the Aramachi typo.

I know CCP mentioned previously that they outsourced the German translation and it perfect(i.e. the Shadow Serp bug). But to disable it? Does anyone here speak German + English? I'm curious to hear how bad it actually is.

Kotesu
BigSushi
Posted - 2007.01.30 00:21:00 - [117]
 

As I will be it's only inhabitant, I hereby declare myself the new mayor of Rens.

Malon Flamebeak
Caldari
Deep Core Mining Inc.
Posted - 2007.01.30 02:31:00 - [118]
 

Edited by: Malon Flamebeak on 30/01/2007 02:59:24
Originally by: Jiekon
Originally by: Raquel Smith
Originally by: kieron
The notes have been updated with the removal of reference to freighters and scan strength, removal of the EVE Voice entry, temporary disabling of German localization, addition of some items to the New Player Experience and the Aramachi typo.



I'm curious about:
'Crop' and 'Plow' Gas Cloud Harvester now correctly show Mining level 4 as a prerequisite for Gas Cloud Harvesting in the Skill Req. tab.

Currently they require Gas Cloud Harvesting 1. Does this mean that Gas Cloud Harvesting itself will have a pre-requisite of Mining 4? Or does it mean these two cloud harvesters will have a secondary skill pre-requirement of mining 4?


The named gas cloud harvesters incorrectly display "gas harvesting" as their skill requirements, the skill is called "gas cloud harvesting".
I think, but am not sure, that the Gas Cloud Harvesting skill will have mining 4 as a pre-requisite, i will check on SISI tomorrow.


I think it does...as I believe there are changes to the "Gas Cloud Harvesting" skill's requirements so that it would be like the requirements for the "Ice Harvesting" skill, which has a requirement of mining 4.

Vistoxia Marigos
Posted - 2007.01.30 05:41:00 - [119]
 

\o/ for the patch,

but I have to object to allowing the slaver scum to name the market categories:

Quote:
Moved all of the humans and animals located in the normal 'commodity' groups into the 'livestock' group

Vladimir Ilych
Gradient
Electus Matari
Posted - 2007.01.30 08:11:00 - [120]
 

Good luck. Hope it all goes according to plan. Very Happy


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