open All Channels
seplocked Science and Industry
blankseplocked EVE-MEEP[2.2.1.0] MODS: Please lock this thread and change the sticky!
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2 3 4 5 6 7 8 9 ... : last (11)

Author Topic

Salvis Tallan
Gallente
Sparse Enterprises
Posted - 2007.01.20 22:17:00 - [1]
 

Edited by: Salvis Tallan on 29/05/2008 13:57:19

EVE-MEEP Version 2


The Eve-Online Multiuse Economic Efficiency Planner


Visit the Website at www.eve-meep.com!
Eve-meep 1 thread can be found Here.

NEW THREAD WITH UPDATED INFO CAN BE FOUNDHERE



I like how I keep asking for this thread to be locked, and instead the mods removed several stickied posts for no reason, and still this thread is not locked.

Salvis Tallan
Gallente
Sparse Enterprises
Posted - 2007.01.20 22:17:00 - [2]
 

Edited by: Salvis Tallan on 20/03/2007 21:41:14

EVE-MEEP Plugins



The plug-ins on this list are availible for individual download at This Page of the Eve-meep website. Only trust the plug-ins you get from this page, since I nor CCP will be held responsible if you get a plug-in somewhere else and something bad happens.

This list of plugins will be updated with all the approved plugins available at the website.

Tech 1 Production Calculator
Version 1.0.0
Computes the cost, profit margins, runs till profit of tech 1 blueprints. Computes with skills and Research levels, and also lets you compare your cost to build versus the perfect cost.
Uses station standing to accuratly predict production costs at NPC stations.

Multicomponent Calculator
Version 1.0.0
Formerly the Tech 2 calculator. Does everything the tech 1 calculator does, but for any blueprint in the game (including tech 1 items).
Right click items to look up details.

Inverse Calculator
Version 1.0.0
Find what blueprints you can produce from the items you have on hand. Loads item and blueprint inventory files to compare, or can be set to search through all blueprints in memory.

Mining Calculator
Version 1.0.0
Computes Mining numbers, both amount of materials mined and the profit made from selling the raw or refined product. Now is more accurate in letting you pick your ship,
and also pick the lasers you use, rather than having to calculate that on your own. Also lets you upload Quickfit Xml ship setups. Works for NPC stations and POS structures.

POS Fuel Calculator
Version 1.0.0
Computes fuel requirements for Player Owned Stations, taking into account the size, race, and online moduals. Calculates cost by Hour, Day, Week, Month. Allows you to also fit a POS, and calculats the total price of modules, ect.

Reprocessing Calculator
Version 1.0.0
Computes the amount of base materials you get from reprocessing items.

Invention Calculator
Version 1.0.0
Predicts the percentage of success for invention jobs.

Salvis Tallan
Gallente
Sparse Enterprises
Posted - 2007.01.20 22:18:00 - [3]
 

Edited by: Salvis Tallan on 21/02/2007 04:35:15
Do you want to see Eve-Meep's code? Do you have a really good idea for the app and want to put it into the application? Check out the Source Code! I encourage anyone who wants to go look at it, download a copy, and maybe even write a plug-in. If you have any questions or ANYTHING you can always contact me. More on the site will be comming soon to hopefully aide in the development and whatnot.

Padreic
ICE is Coming to EVE
Tau Ceti Federation
Posted - 2007.01.20 22:29:00 - [4]
 

That new version is terrible. There are so many improvements and new features !
Thanks a lot.

Kolbert
Posted - 2007.01.20 23:20:00 - [5]
 

Looks very cool: a few items, suggestions.

Blueprints/inventory. IF you don't have a xml file from version 1, you have to create a blank file to add blueprints, etc...

Capital Ship construction: Component / mineral costs? Is this a plugin that can be created?


Other than that.. you seem to have a very cool program..

JForce
Minmatar
Posted - 2007.01.21 13:05:00 - [6]
 

Only today was I playing with the previous version, wanting it to do some more things...and heres the new one!

Some questions/suggestions:

Essentially I want to be able to have a single list of my mineral stocks, and then when I take a BP and produce a run, it takes that away from the stock etc. Can it do that? I haven't figured it out if it can...

Is it possible that in the tech1 calculator, it defaults to ONLY show the BPs that you've loaded in the inventory? It annoys me having to search through every BP in the game when I've already spent ages entering my BPs.

It also seems that my skills didn't load through to the Tech1 calculator page, I had to update those myself..

Salvis Tallan
Gallente
Sparse Enterprises
Posted - 2007.01.21 14:17:00 - [7]
 

Originally by: JForce
Only today was I playing with the previous version, wanting it to do some more things...and heres the new one!

Some questions/suggestions:

Essentially I want to be able to have a single list of my mineral stocks, and then when I take a BP and produce a run, it takes that away from the stock etc. Can it do that? I haven't figured it out if it can...

Is it possible that in the tech1 calculator, it defaults to ONLY show the BPs that you've loaded in the inventory? It annoys me having to search through every BP in the game when I've already spent ages entering my BPs.

It also seems that my skills didn't load through to the Tech1 calculator page, I had to update those myself..

Thankfully this is all something the new version has! I'll put the steps here for anyone who is confused.

1. Make an inventory file, under the file->New Inventory->Items, or hit Ctrl+I.
2. Name it whatever you want.
3. On the Inventory tab page, make sure the file is selected, and click the add button.
4. Add in all the items in your inventory. If your confused on an item, click the blue 'i' and the information on that item will come up. Once the item is in the table, right click it to see info on it again.
5. Once you have all your items into the inventory, go to the tech 1 calc or multicomponent. Make something.
6. Click the 'Add to Bill' button. All the needed resources will now be added to your bill of materials. If you want to do multiple blueprints, do them now too (with the bill window still open) and just keep adding them to the bill.
7. On the Bill of Materials window, select the inventory file from the dropdown menu, and click 'Accept Bill'. If your missing any of the components, or dont have enough, they will turn red. If everything is ok, it will be deducted from your inventory!

If you've entered Blueprints into a blueprint inventory file (Ctrl+B to make a new one), click the blue 'i' next to the combobox that lists blueprints on the calculators. It will bring up a window where you can select the blueprint you own that you want to manufacture. It will also fill in all the things like ME, PE, and cost.

oil
Double-L
Posted - 2007.01.22 05:06:00 - [8]
 

Edited by: oil on 22/01/2007 05:03:23
trying to set prices under tools- prices- mining.

try to write 2,1 into the tritanium price. after the 2 hitting the "," key the cursor jumps straight back before the 2.

same happens when using the "."

station standing still not saveable it seems.

Salvis Tallan
Gallente
Sparse Enterprises
Posted - 2007.01.22 15:39:00 - [9]
 

Originally by: oil
Edited by: oil on 22/01/2007 05:03:23
trying to set prices under tools- prices- mining.

try to write 2,1 into the tritanium price. after the 2 hitting the "," key the cursor jumps straight back before the 2.

same happens when using the "."

station standing still not saveable it seems.

I think the cursor is jumping because everything you change the text it checks to see if it a number or not, and '2,' is not. Try doing 21 then putting the comma in between. I tried putting a station standing part in (and I have the code for it still) but it was not working properly and didnt quite function properly. I will continue to play round with this and try to get it in for you.

Altaree
The Graduates
Morsus Mihi
Posted - 2007.01.22 15:48:00 - [10]
 

Edited by: Altaree on 22/01/2007 15:46:05
How do I add my BPO's so that I can see them in the tech 1 calculator? Please trying using evemeep with only the character xml as starting data.

Reverting to the old version for a bit.

TheDude Abides
Posted - 2007.01.22 15:53:00 - [11]
 

Any idea how long until you release the source code? This is open-source, correct?

Salvis Tallan
Gallente
Sparse Enterprises
Posted - 2007.01.22 15:55:00 - [12]
 

Edited by: Salvis Tallan on 22/01/2007 16:10:44
Originally by: Altaree
Edited by: Altaree on 22/01/2007 15:46:05
How do I add my BPO's so that I can see them in the tech 1 calculator? Please trying using evemeep with only the character xml as starting data.

Reverting to the old version for a bit.

Make sure you have a blueprint inventory open (ctrl+b to make a new one), add them in, then in the tech 1 calculator click the blue 'i' next to the combo box. It'll bring up a window where you select the inventory file and blueprint you want to use. I will add an option for loading inventory files on start up.

*edit* make sure you save the files, they wont save on their own

Denebola Rises
Regalis Industria Scientia Entreprendre
Posted - 2007.01.22 16:02:00 - [13]
 

Haven't seen version 1, so where do I get the XML file. Manual download, or am i missing a plugin that can pick it up for me?

Salvis Tallan
Gallente
Sparse Enterprises
Posted - 2007.01.22 16:14:00 - [14]
 

On the left of this website there is a link named 'My Character'. click it, then select your character. From there there is a link at the top of the page with your stats named 'XML Data'. Right click, save-as, then put it somewhere you'll remember (like the evemeep resources folder). When you tell the program to load it (file->load character) it will remember wher eit is an load it every time it starts up.

It occurs to me that I need to write a help file. Either a help menu through the app or something standalone. In the meantime I will continue to answer questions here.

Wadaya
Trailerpark Industries
Posted - 2007.01.22 19:11:00 - [15]
 

Edited by: Wadaya on 22/01/2007 19:22:57
In the multicomponent calculator, photon microprocessors are not listed as an ingredient(part) to buildin the prototype cloak, the rest is correct.

nm, I'm a noob, just needed to stretch the window down :)

Wad

Don Temujin
Mothers of EVE
Posted - 2007.01.23 15:45:00 - [16]
 

Wow, this tool is coming along nicely, congratulations.
A few issues, though:
  • The MultiComponent Calculator doesn't account for PE of the blueprints (ie, you can change the value, it doesn't change the displayed production time)

  • Transport ships production time depends on the "Industrial Construction" skill, but this skill is not listed in the MultiComponent Calculator (and I assume is ignored)


...and a couple suggestions:
  • Add a choice of assembly line type, to account for POS/outposts specific bonus.

  • Add a 'volume' column to the cost calculators in calculators (as seen on the POS Calculator), for those who run production/research etc. in POS, where hauling/volume is an issue.


Great work overall, a potential standard (if the code was to be released).

Salvis Tallan
Gallente
Sparse Enterprises
Posted - 2007.01.23 15:53:00 - [17]
 

Originally by: Don Temujin
Wow, this tool is coming along nicely, congratulations.
A few issues, though:
  • The MultiComponent Calculator doesn't account for PE of the blueprints (ie, you can change the value, it doesn't change the displayed production time)

  • Transport ships production time depends on the "Industrial Construction" skill, but this skill is not listed in the MultiComponent Calculator (and I assume is ignored)


...and a couple suggestions:
  • Add a choice of assembly line type, to account for POS/outposts specific bonus.

  • Add a 'volume' column to the cost calculators in calculators (as seen on the POS Calculator), for those who run production/research etc. in POS, where hauling/volume is an issue.


Great work overall, a potential standard (if the code was to be released).

Good ideas! Currently the source for version 1.6.2.1 has been released on the website, only for those interested in taking a look (Created using C# Visual Studio 2005). I am still working on making the website and writting everything up for releasing the version 2 source.

Talizman
Caldari
Enigma Technologies
Posted - 2007.01.23 17:43:00 - [18]
 

I remember this one coming up in V1.0 but cant remember if there was a solution to it.
When i load a character xml file into eve-meep 2, it still pics one of my other characters name on that account. Although it does load the correct skills.

Also, is it possible to get the characters skills to load as a skill tree like they appear in EVE, rather than one long list of skills.

Apologies if these have been dealt with b4.


Salvis Tallan
Gallente
Sparse Enterprises
Posted - 2007.01.24 06:30:00 - [19]
 

Edited by: Salvis Tallan on 24/01/2007 06:27:13
Originally by: Talizman
I remember this one coming up in V1.0 but cant remember if there was a solution to it.
When i load a character xml file into eve-meep 2, it still pics one of my other characters name on that account. Although it does load the correct skills.

Also, is it possible to get the characters skills to load as a skill tree like they appear in EVE, rather than one long list of skills.

Apologies if these have been dealt with b4.


I made an alt to test this when I was writing v2 (and get market logs from Jita), and it loads both characters fine. Do you have 3 characters? On another note, it saves characters you have opened during the session so you can easily switch between 2.

Talizman
Caldari
Enigma Technologies
Posted - 2007.01.24 15:02:00 - [20]
 

Yes, i have 3 characters on that account.
When i load the xml file of my industrial alt, it loads the name of my other alt on that account. It does however load my industrial alts skills ok.

Don't want to make a big issue out of a small annoiance.... Thats my wifes jobLaughing


Bambi
Existentialist Collective
Posted - 2007.01.24 17:39:00 - [21]
 

An Ice refining plugin would be handy too, it would work nice with the POS fuel plugin.

Markasset
Posted - 2007.01.24 19:40:00 - [22]
 

Originally by: Talizman
Yes, i have 3 characters on that account.
When i load the xml file of my industrial alt, it loads the name of my other alt on that account. It does however load my industrial alts skills ok.

Don't want to make a big issue out of a small annoiance.... Thats my wifes jobLaughing




I can confirm this, I have 3 characters on my account and experience the same issue.

Salvis Tallan
Gallente
Sparse Enterprises
Posted - 2007.01.24 19:55:00 - [23]
 

Originally by: Markasset
Originally by: Talizman
Yes, i have 3 characters on that account.
When i load the xml file of my industrial alt, it loads the name of my other alt on that account. It does however load my industrial alts skills ok.

Don't want to make a big issue out of a small annoiance.... Thats my wifes jobLaughing




I can confirm this, I have 3 characters on my account and experience the same issue.

Half way there... I will go make a third alt and work this out.

Ben Zarba
Zarba Corp
Posted - 2007.01.24 22:34:00 - [24]
 

Edited by: Ben Zarba on 24/01/2007 22:30:51
Hi, thanks for the brilliant tool.

Is there a way of setting the prices of stuff like Strontium clathrates. I have found how to change mineral prices and POS fuel prices but not these.

Ben

Deana Troy
Defense Advanced Research Projects Agency
Posted - 2007.01.25 21:44:00 - [25]
 

Excellent tool u've made for us Smile

I seem to have an issue on my Danish Windows though - when importing market prices, it multiplies with 100 which is a bit inconvenient Winkguess it has something to do with the column separator or other international setting.

Salvis Tallan
Gallente
Sparse Enterprises
Posted - 2007.01.25 22:12:00 - [26]
 

Ben, the way is to export a market log and import it into the program. Using Tools-> compile feature, and then you can select what method you want.

Deana, maybe it thinks that the .0 at the end of the numbers means something. Does changing the method change the problem?

slabby
Posted - 2007.01.25 22:19:00 - [27]
 

nice, one of the best profit calculators i've seen so far.
however, is it possible to consider drones into the calculation and whether or not there is a gang support present mining foreman link - laser optimization and whether or not that person has the implant, also if the miner has the mining implants or not could be nice too.

if it had those i'ld call it a perfect profit calculator

keep up the very good work mate

Deana Troy
Defense Advanced Research Projects Agency
Posted - 2007.01.26 16:00:00 - [28]
 

It doesn't make any difference if I import or compile the prices. Are you using the separator settings from the regioinal settings, or are you using a fixed setting where "," is the column separator, and "." is decimal separator?
Because Eve uses a fixed setting and not the regional settings, giving a incorrect csv format for us non-uk users

Grash Freedom
Gallente
I Maza
Posted - 2007.01.26 16:17:00 - [29]
 

Edited by: Grash Freedom on 26/01/2007 16:14:51
Looks really good


Btw have you dropped Tech2 calculation?
i can't seem to find it :(

Edit: found it :)


Salvis Tallan
Gallente
Sparse Enterprises
Posted - 2007.01.27 17:03:00 - [30]
 

Originally by: Deana Troy
It doesn't make any difference if I import or compile the prices. Are you using the separator settings from the regioinal settings, or are you using a fixed setting where "," is the column separator, and "." is decimal separator?
Because Eve uses a fixed setting and not the regional settings, giving a incorrect csv format for us non-uk users

Good question, Ill have to check. Most likly it defaults to the computers settings and ill need to override that. However, when we were having the problem with the default prices giving errors to French, German, and other users, the compile prices option always seemed to fix it even tho it is exported one way and their system was set another way.


Pages: [1] 2 3 4 5 6 7 8 9 ... : last (11)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only