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CCP kieron

Posted - 2007.01.15 18:45:00 - [1]
 

What happens when you are the new guy in the department? Sometimes you get to do the jobs that the vets don't want. Sometimes, you end up getting coffee.

CCP is a bit different in that regard. You still get to make trips to the coffee machine, but you also get to play around with some nifty tools and do cool stuff. Fear tells of his transition into the Content department and some info on Salvaging.

How does it feel being TomB's new coffee girl? Read and find out!

Veritech


Insiders
Posted - 2007.01.15 18:48:00 - [2]
 

that coffeegirl!

Eldo Davip


ISD YARR
Posted - 2007.01.15 18:49:00 - [3]
 

Ah thats where Fear ran away... Congrats on the 'promotion'

Eewec Ourbyni
Caldari
Posted - 2007.01.15 19:09:00 - [4]
 

Originally by: kieron
Fear tells of his transition

TomB's new coffee girl


His transition?

Anywho, congratz Fear.

SonOTassadar
Dreddit
Test Alliance Please Ignore
Posted - 2007.01.15 19:59:00 - [5]
 

Does that salvaging change include drones?

Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2007.01.15 20:17:00 - [6]
 

Good luck on your new job! Glad salvaging is being sorted; certainly hope this will have some positive effect on the prices (from a consumer's pov).

What are your thoughts on nerfing Local (no appearing in Local unless you talk)?

Is CCP considering changing NOS to leave some cap untouched (say a percentage of the target's cap or cap added by battery modules)?

Mjr Wilks
Posted - 2007.01.15 20:46:00 - [7]
 

only 1 small request....

PLEASE MAKE SALVAGER WORK EVEN IF WRECK CONTAINS LOOT

why? cause most of the time i dont care about loot and dropping million and one jet cans to try and get some salvaged parts is plain silly. make the loot increase salvage amount or something but please o please remove the stupid and annoying "you cant salvage until you remove stuff" policy.

and btw, overview is bugged, it wont update, wreck colors wont show up until refresh etc.

DarkZombie
Imminent Darkness
Fluff Bites
Posted - 2007.01.15 21:52:00 - [8]
 

Hope you enjoy your new job and don't let them pick on you 2 much Very Happy

Bartholomeus Crane
Gallente
The Crane Family
Posted - 2007.01.15 23:56:00 - [9]
 

Great, I'm glad that finally someone admits that wrecks not dropping salvage is a bug and that it is going to be squashed soon. It'll also bring down those rig prices, which is a good thing.

I'd be even more overjoyed if someone came out and told me that all the bug with the drones are recognised by the dev team and are going to be squased soon as well.

Fear, if you want to make a whole slew of players happy, you'll go up to TomB and volunteer for this. Sure beats lugging coffee around I would say. We'll honor you by calling you: his drone-ness, el drone-e-rido, the drone masta, the drone-dude, as well, as a token of appreciation. Believe me, we're that desperate ...

Ramblin Man
Empyreum
Posted - 2007.01.16 02:46:00 - [10]
 

Support ship-class-based salvage materials and drop quantities!

Because no one ever using rigs on frigates makes baby Jesus cry. Razz
(Also, WTB hints on Wii Golf putting - damned difficult-to-read elevations!)

Togakure
Sniggerdly
Posted - 2007.01.16 06:07:00 - [11]
 

Congrats on your new job as Game Design. Great blog. Awesome news about Damaged Artificial Networks... I really considered blowing up my own ships to get them. ugh

ArchenTheGreat
Caldari
Pulsar Nebulah
Army of Lovers.
Posted - 2007.01.16 10:30:00 - [12]
 

Question about rigs: how common they are supposed to be in EVE universe (according to CCP plans)?

If I buy cheapest tech1 frig it still have few rig slots. With current rig prices it's insane to put ANY rig on anything smaller/cheaper than BC.

Dominique Vasilkovsky
Gallente
BFG Tech
Posted - 2007.01.16 10:41:00 - [13]
 

Nice to hear about the drop rate changes. Howerver while you are at it, can you please adjust the size of the salvage itself? When it was first introduced you only needed to have 10m3 of spare cargo space to enable a salvager, yesterday I failed to salvage a dead Megathron thanks to not having 80m3 of free cargospace. Now if we can get up to 80 pieces at once is great, just not at 1m3 per piece unless we aren't supposed to use anything but haulers for this activity...

I also second the idea of letting us salvage without looting, not much use of a 5km range on the salvagers right now. Just let the loot end up in a can when the wreck no longer exist.

ArchenTheGreat
Caldari
Pulsar Nebulah
Army of Lovers.
Posted - 2007.01.16 11:04:00 - [14]
 

Originally by: Dominique Vasilkovsky

I also second the idea of letting us salvage without looting, not much use of a 5km range on the salvagers right now. Just let the loot end up in a can when the wreck no longer exist.


It's probably to prevent salvaging wrecks belonging to other people. Removing loot flags you towards them. Problem is in empire wars it flags against victim and should flag against both: victim and killer. If anything I would increase range of salvager upto 20km (with skill maybe).

Ebodhisatva
The Templars Knights
Posted - 2007.01.16 11:07:00 - [15]
 

What else can I say besides,

Welcome to the Club!

Good luck Fear!


Dominique Vasilkovsky
Gallente
BFG Tech
Posted - 2007.01.16 12:02:00 - [16]
 

Originally by: ArchenTheGreat
If anything I would increase range of salvager upto 20km (with skill maybe).

Not much point with 20km range when you still have to loot the wrecks first.

ArchenTheGreat
Caldari
Pulsar Nebulah
Army of Lovers.
Posted - 2007.01.16 12:18:00 - [17]
 

Originally by: Dominique Vasilkovsky
Originally by: ArchenTheGreat
If anything I would increase range of salvager upto 20km (with skill maybe).

Not much point with 20km range when you still have to loot the wrecks first.


Not all wrecks have loot. Especially on missions.

Altaree
The Graduates
Morsus Mihi
Posted - 2007.01.16 13:32:00 - [18]
 

You can also fly to the next can while leaving the last one behind being salvaged.

Jet Collins
Dynamic Endeavors
Posted - 2007.01.16 13:50:00 - [19]
 

Great news!!
So when will the salvaging changes hit TQ in 1.3 at the end of the month or in 2.0?

Thanks

Sorela
Gallente
Posted - 2007.01.16 14:27:00 - [20]
 

As for rigs on frigates I would assume they've always planned that considering the slots are there. That just shows you how far we are from a proper salvage drop rate though.

If CCP is comfortable with the rigs being expensive I deffinetly would like to see a rig class system like you see with MWD's so that we can actually put rigs on cheaper ships.

CCP Ginger

Posted - 2007.01.16 15:17:00 - [21]
 

Hip Hip Hoorary!

Tarminic
Dreddit
Test Alliance Please Ignore
Posted - 2007.01.16 19:31:00 - [22]
 

Originally by: Sorela
As for rigs on frigates I would assume they've always planned that considering the slots are there. That just shows you how far we are from a proper salvage drop rate though.

If CCP is comfortable with the rigs being expensive I deffinetly would like to see a rig class system like you see with MWD's so that we can actually put rigs on cheaper ships.

I'm in full agreement as far as a rig class system goes...it's a bit silly to think that creating a rig to place on a frigate requires the same amount of materials as creating that same rig to be used on a dreadnaught.
I don't mind the rig pricing as it is for battleship-scale rigs, 20-40 million per rig compared to the 100 mil or so for a battleship isn't bad. In my mind, the ideal price ratio would go something like this:
Frigates: ~100K ISK
Cruisers: ~1.5M ISK
Battleships: ~30M ISK

This wouldn't be possible, of course, unless you altered the construction cost and drop rates considerably, but it would also open up rig usage to newer players and make rigs cheap enough to be much more viable in PvP and more accessable, skill and ISK wise, than T2 gear and perhaps help offset the advantage that older players have over newer ones by using them.

Then again, I'm a mission runner so my experience with the PvP-side of rig economics is very limited. Just my 2 cents.

CCP Fear

Posted - 2007.01.16 19:53:00 - [23]
 

Edited by: CCP Fear on 16/01/2007 19:51:12
Edited by: CCP Fear on 16/01/2007 19:51:02
Originally by: Dominique Vasilkovsky
... while you are at it, can you please adjust the size of the salvage itself?


The salvage materials have been decreased in size.

All these changed will come with the 1.3 patch at the end of the month.

Andargor theWise
Collateral Damage Unlimited
Posted - 2007.01.17 00:32:00 - [24]
 

Is a sex change mandatory when a GM ascends to Devdom? Laughing

Sinder Ohm
Demonic Corp
G00DFELLAS
Posted - 2007.01.17 09:18:00 - [25]
 

Does this mean that the circut drop rates are going to get tweaked ? cos at the moment the drop rate of components vs circuts is a bit borked.

Dominique Vasilkovsky
Gallente
BFG Tech
Posted - 2007.01.17 09:56:00 - [26]
 

Originally by: CCP Fear
The salvage materials have been decreased in size.

All these changed will come with the 1.3 patch at the end of the month.

Nice, have you looked at the Armor Plates btw? At the moment they aren't used in any rigs.

smashsmash
Posted - 2007.01.17 15:18:00 - [27]
 

may i be Coffee Girl's Coffee Boy

Ramblin Man
Empyreum
Posted - 2007.01.17 21:08:00 - [28]
 

Originally by: Tarminic
Originally by: Sorela
As for rigs on frigates I would assume they've always planned that considering the slots are there. That just shows you how far we are from a proper salvage drop rate though.

If CCP is comfortable with the rigs being expensive I deffinetly would like to see a rig class system like you see with MWD's so that we can actually put rigs on cheaper ships.

I'm in full agreement as far as a rig class system goes...it's a bit silly to think that creating a rig to place on a frigate requires the same amount of materials as creating that same rig to be used on a dreadnaught.
I don't mind the rig pricing as it is for battleship-scale rigs, 20-40 million per rig compared to the 100 mil or so for a battleship isn't bad. In my mind, the ideal price ratio would go something like this:
Frigates: ~100K ISK
Cruisers: ~1.5M ISK
Battleships: ~30M ISK

This wouldn't be possible, of course, unless you altered the construction cost and drop rates considerably, but it would also open up rig usage to newer players and make rigs cheap enough to be much more viable in PvP and more accessable, skill and ISK wise, than T2 gear and perhaps help offset the advantage that older players have over newer ones by using them.

Then again, I'm a mission runner so my experience with the PvP-side of rig economics is very limited. Just my 2 cents.

I made a post to similar effect a little while back in the market discussion forum. It's one thing for T2 gear to be impractical on frigates, but implementing rigs and then excluding frigates (and perhaps cruisers) from the fun is a bit odd. Kind of like implementing HEAT - but only for larger ships.

Carnye Dubro
Caldari
The Nietzian Way
Posted - 2007.01.18 04:14:00 - [29]
 

Two sugars and a touch of milk please...

Should there be an animation for a salvager? I've never seen one... also, the icons that show up beside a targeted wreck often show only the tractor icon and not the salvager icon...

Shayla Etherodyne
Posted - 2007.01.18 15:13:00 - [30]
 

Hate to be the one going against the chorus, but implementing salvage has meant a decrease in the normal loot to "make space" for the salvage.

This will happen now with all the ships and in all the missions?

And the speed of the salvaging operation will be increased?

Even with salvage 4 I often need multiple tries, and if I need to salvage 50 wrecks in every mission to get the same or less isk in return than before revelation, spending more time, I will be a bit upset.



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