open All Channels
seplocked Ships and Modules
blankseplocked Best three rigs for a mission-running Raven?
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2

Author Topic

Kazuo Ishiguro
House of Marbles
Posted - 2006.12.23 15:24:00 - [1]
 

I'm pretty sure that at least one shield boost amplifier rig is worthwhile, but before I plug the other two in, what does everyone else think?

Akita T
Caldari Navy Volunteer Task Force
Posted - 2006.12.23 15:28:00 - [2]
 

3x CCC I >>> any of the shield-related rigs
Well, EXCEPT maybe the -15% cycle one... but only if your cap can already handle it in the first place anyway.

Dark Shikari
Caldari
Deep Core Mining Inc.
Posted - 2006.12.23 15:28:00 - [3]
 

Well cap rigs (15% cap recharge) could make PDUs unnecessary, so you could fit BCS in lows while having a badass tank in mids.

Kella DelRae
Anger Management Industries
Posted - 2006.12.23 15:37:00 - [4]
 

But after 3 BCUs they arent worth using anymore so what about the other 2 slots?

I put a EM resistance one on my raven so far gonna dd the cap rechargfe and then the reduced cycle time one I believe. Maybe the reduced cycle time one and a Therm resist but thats not as likely.

So what do you say to

EM Resist Rig
15% Recharge Rig
15% Boost Time Reducton Rig

The rigs are too new for me to have memorized their names.

Sokratesz
Rionnag Alba
Northern Coalition.
Posted - 2006.12.23 15:51:00 - [5]
 

It's hard to come up with a proper setup. A gist booster can already perma-tank all lvl l4 missions so you dont really need extra cap or shield HP / recharge / resists.

That said, any damage or ROF rigs stacked onto 2 or 3 BCU's will be a total waste of money...

The only rigs real worth it (for a torp raven) would be the ones that reduce explosion radius for missiles. All the others are pretty much useless.

Kazuo Ishiguro
House of Marbles
Posted - 2006.12.23 15:54:00 - [6]
 

I'm not sure I like the idea of an EM shield rig, as it'll be pretty useless for half the time depending on what spread of missions I end up doing. I'm also wondering which order effects are applied in when stacking nerfs take place - if I have a 50% hardener and a 30% rig, which one operates at the higher efficiency?

Vundar
Black Nova Corp
IT Alliance
Posted - 2006.12.23 16:00:00 - [7]
 

You'll end up with 65% either way.

St Dragon
Deep Core Mining Inc.
Posted - 2006.12.23 16:22:00 - [8]
 

Originally by: Dark Shikari
Well cap rigs (15% cap recharge) could make PDUs unnecessary, so you could fit BCS in lows while having a badass tank in mids.


HeH yea and you could basically fit whatever you wanted into those 2 low slots. Ilove those kind of setups Cool

Carniflex
StarHunt
Fallout Project
Posted - 2006.12.23 16:36:00 - [9]
 

I am running 2x Warhead Rigor Catalyst I (15% for missiles to damage small things) and 1x Core Defence Capacitor safeguard I (cap boosters take 10% less cap).

Got sigature radius on cruise missiles 176 m and XL T2 booster taking around 330 cp / cykle.

Overall quite happy about those rigs. Cruisers get almost full damage most of the time and even frigates die reasonably fast (especially in those missions with drone agro). Granted, perhaps I could fit 3 tanking rigs but as I managed to tank missions before rigs also then I really do not see point. 3 Warhead Rigor Catalysts might be also quite viable option on standard ravens but CPU gets quite tight even with just 2 of them.

Sokratesz
Rionnag Alba
Northern Coalition.
Posted - 2006.12.23 16:44:00 - [10]
 

Originally by: Kazuo Ishiguro
I'm not sure I like the idea of an EM shield rig, as it'll be pretty useless for half the time depending on what spread of missions I end up doing. I'm also wondering which order effects are applied in when stacking nerfs take place - if I have a 50% hardener and a 30% rig, which one operates at the higher efficiency?


The stacking penalties are applied highest-to-lowest.

Kella DelRae
Anger Management Industries
Posted - 2006.12.23 16:44:00 - [11]
 

Hmmm... heres a crazy idea

2x Capacitor Control Circuit
1x Core Defence Capacitor safeguard (The boost cost reducer)

Fill the empty lows with local nanos and a 100mn X-Type AB in a mid...yumm...

Shadarle
Posted - 2006.12.23 17:04:00 - [12]
 

It really comes down to how easily you tank missions currently.

If you have issues on missions maintaining your tank because of cap issues then you are insane if you take anything but cap rigs.

If you can leave your booster on forever without running out of cap then you have no reason to get cap rigs... unless you're using 5 PDS or some cap power relays to get that done. In which case you're better off using cap rigs and BCS in the lows.

If you're completely good on cap and tank plenty well AND have 3 BCS already then you should think about getting the missile sig radius reduction rigs as they will not have a stacking penalty with other mods.

If you do plenty of damage and tank pretty well then get yourself cap mods and replace PDS with Nanos.

Or if you're using NOS to keep your cap up and would rather fit Tractors then use cap rigs to make up for the lost cap.

Think of rigs as a way to free up low/mid slots. But also realize that BCS do a better job than missile dmg/rof rigs do, MUCH better. On the contrary, cap rigs are nearly equal to PDS. So don't go from a standpoint of, What do I need to add to my ship now. Go from... I now have 4 levels of slots to fill... so I'll plan them all out together.

And remember, rigs can't be changed out between missions... so don't throw stuff in rigs that will only be useful now and again, like resist mods. There is not a ship around that won't get more tanking benefit from a cap rig or a shield rig than a resist rig. And never put shield regen/extender rigs on an active tank.

Fuujin
GoonWaffe
Goonswarm Federation
Posted - 2006.12.23 17:37:00 - [13]
 

Originally by: Kella DelRae
Hmmm... heres a crazy idea

2x Capacitor Control Circuit
1x Core Defence Capacitor safeguard (The boost cost reducer)

Fill the empty lows with local nanos and a 100mn X-Type AB in a mid...yumm...


and I need the AB for.......?

Horza Otho
Oberon Incorporated
Morsus Mihi
Posted - 2006.12.23 17:40:00 - [14]
 

Cap rigs for sure.

Ghoest
Posted - 2006.12.23 17:45:00 - [15]
 

Theres a lot to be said for using rigs to make set ups that let you skip a Gisti B. Im not saying They will quite match a Gisti XL, but I suspect using T1 rigs I could make a Raven that handled lvls 4s pretty well with just T2 equipment.

Right now rigs are way over priced. Eventually they wont be.


Also the explosion radius one is going to make every Raven do lvl 4s faster. This alone makes people saying rigs wont help into liars.

Kazuo Ishiguro
House of Marbles
Posted - 2006.12.23 22:19:00 - [16]
 

Thank you for your advice. I'll set up one with two cap rigs and a shield booster rig and then direct trade it to someone poorer when I want to move up to a faction tank Cool

If anyone knows any other way of selling one without repackaging it, please post it!

Riho
Gallente
Drop of Blood
Posted - 2006.12.23 23:28:00 - [17]
 

im gonna dump 2x cap regens and somethign else there... mybe rof rig...

but my fit on raven is soo tight enyways.. so dunno... 3x cap recharge ?:P

thats whit torp raven ofc :P

Dominious
Posted - 2006.12.23 23:38:00 - [18]
 

If you're OK on fitting needs, then go for 3x Capacitor Control Circuit I's. You can't go wrong with these. If you could use extra powergrid to improve your setup then use Ancillary Current Router I's until you're good to go. If you have RCU's fitted, then you definitely need ACR's (above).

Tunajuice
Convergent
Firmus Ixion
Posted - 2006.12.23 23:56:00 - [19]
 

How is your powergrid? Can you fit 6 t2 torps and 2 heavy nos? Might need the powergrid rig for that kind of setup...

Lubricity
Tax Free Corporation
Posted - 2006.12.24 01:27:00 - [20]
 

Originally by: Sokratesz
The only rigs real worth it (for a torp raven) would be the ones that reduce explosion radius for missiles. All the others are pretty much useless.


Wait, what? The explosion radius rigs work on torps? I just kinda assumed they wouldn't since the skill doesn't...

Bijou delaJewel
Posted - 2006.12.24 01:50:00 - [21]
 

Originally by: Kazuo Ishiguro
If anyone knows any other way of selling one without repackaging it, please post it!


You can do a direct trade with someone w/o having to repackage...

Paigan
Amarr
Thirdwave
Posted - 2006.12.24 02:00:00 - [22]
 

Originally by: Akita T
3x CCC I [...]

Why 15% recharge bonus instead of 15% cap bonus?
You know, 15% more cap automatically means 15% more recharge rate (for some odd reason only CCP knows) PLUS you have more cap in total as a buffer.

Okay the CCC things cost only around half of the other thingies.
Apart from that: more cap > more recharge
:-P

Lubricity
Tax Free Corporation
Posted - 2006.12.24 02:34:00 - [23]
 

Originally by: Paigan
Originally by: Akita T
3x CCC I [...]

Why 15% recharge bonus instead of 15% cap bonus?
You know, 15% more cap automatically means 15% more recharge rate (for some odd reason only CCP knows) PLUS you have more cap in total as a buffer.

Okay the CCC things cost only around half of the other thingies.
Apart from that: more cap > more recharge
:-P


Do the math and you will find that you are incorrect. Cap recharge rigs yield a greater cap/s regen boost than cap total rigs. If you really want me to, I can post the math, but I'd rather you do it for yourself and save me the time.

Gor Kraon
Minmatar
Against ALL Authorities
Posted - 2006.12.24 03:50:00 - [24]
 

Originally by: Lubricity
Do the math and you will find that you are incorrect. Cap recharge rigs yield a greater cap/s regen boost than cap total rigs. If you really want me to, I can post the math, but I'd rather you do it for yourself and save me the time.


Yeah CCCI rigs are marginally better than SMCI rigs (something like 7% better recharge), and other than the price, the only real time they are better is to permanently run some setup. Otherwise recharge + total > recharge.

But, since price does matter, i'll use CCCI for now...

Rafein
Posted - 2006.12.24 08:16:00 - [25]
 

Well, depends on what missiles your using as well.

I tend to use Cruise missiles for level 4's, cause there are usually very few BS, but still a lotta cruisers/frigs. I've been having success with the Rigor Catalyst, which reduces explosion radius 15%, so more damage Vs. smaller targets. With one rig, I can one volley some Cruisers, and still don;t have precision skill to level 5 yet.

Other than that, it's really up to you. I'm probably going with Shield HP rig, cause I like having more shields. (and before someone says Cap is better, I say meh, I've died with cap leftover, I'ver never died with shields left over)


MMXMMX
Caldari
Bendebeukers
Green Rhino
Posted - 2006.12.24 11:20:00 - [26]
 

1 Missile 15% explosion Velocity rig
1 Missile 15% explosion radius rig
1 Cap 15% recharge rig

Works fine here :)

Shadarle
Posted - 2006.12.24 17:49:00 - [27]
 

"Other than that, it's really up to you. I'm probably going with Shield HP rig, cause I like having more shields. (and before someone says Cap is better, I say meh, I've died with cap leftover, I'ver never died with shields left over)"

That is one of the stupidest things I've heard from a mission runner.

But that's great... use shield extenders. Everyone should... that way you're not actually increasing your tank by any significant value and may end of dying sometime, which means you'll have to buy a new raven and rigs from me :)

Ikanex
Posted - 2006.12.24 19:17:00 - [28]
 

how much additional cpu do Warhead Rigor Catalyst rigs add? How much do they add if you have missle rigging at lvl 4?

Currently in my lows i run 3 BCUs and 2 PDSs

I was thinking of using 1 rigor catalyst and 2 cap recharge rigs, then dropping the 2 PDSs for 1 co proc II and 1 DC.

I use T2 CM launchers, and a T2 setup for the most part, thats the reason for the co proc II.

Pottsey
Enheduanni Foundation
Posted - 2006.12.24 19:49:00 - [29]
 

Edited by: Pottsey on 24/12/2006 19:51:44
“That is one of the stupidest things I've heard from a mission runner.
But that's great... use shield extenders. Everyone should... that way you're not actually increasing your tank by any significant value”

I disagree as you do increase your tank by a significant amount a hitpoint based Raven does very well in PvE and PvP much better then a Hitpoint regen setup. In fact the survial time of a hitpoint based Raven can be more then twice as long as an active tank or HP regen passive setup.

If an active tank has enough cap then 1 extender with PDS can work well. Sometimes you need those extra hitpoints as a buffer to kill enough rats to get the DPS down to a level your active tank can tank. It doesnt really matter for the low dps missions but for the high lvl complexs and high dps missions extra hitpoints are very usefull.

One nice trick is to take high hitpoints and high resistance then let 1 freind use 5 shield drones on you. Half the time you dont even need the shield drones.


Ghoest
Posted - 2006.12.24 21:52:00 - [30]
 

Originally by: Pottsey
Edited by: Pottsey on 24/12/2006 19:51:44
“That is one of the stupidest things I've heard from a mission runner.
But that's great... use shield extenders. Everyone should... that way you're not actually increasing your tank by any significant value”

I disagree as you do increase your tank by a significant amount a hitpoint based Raven does very well in PvE and PvP much better then a Hitpoint regen setup. In fact the survial time of a hitpoint based Raven can be more then twice as long as an active tank or HP regen passive setup.

If an active tank has enough cap then 1 extender with PDS can work well. Sometimes you need those extra hitpoints as a buffer to kill enough rats to get the DPS down to a level your active tank can tank. It doesnt really matter for the low dps missions but for the high lvl complexs and high dps missions extra hitpoints are very usefull.

One nice trick is to take high hitpoints and high resistance then let 1 freind use 5 shield drones on you. Half the time you dont even need the shield drones.





No.

For lvl 4s you want hardenres and maximised boost. Im not talking about complexes - I dont run them.

But you disagreed with him about lvl 4s.

You are wrong.


Pages: [1] 2

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only