Edited by: Asariasha on 14/12/2006 02:08:04
Of course the Manticore has got to carry the weight of a third
launcher, but thatfor it is the most fragile StealthBomber of
all with the worst tankability due to medslots have to be used
for EW. Additional there should be considered that not everyone
flys around with the warp-range related skills at 5. If these
skills are trained to 4, a Manticore is only able to warp over
~50AU and believe me, there are many systems in which you have
to warp two times or maybe even 3-4times in very large systems
while your gang takes the range in one warp making a Manticore
intolerable for roaming gangs.
Another point is the maths behind the warprange reduction.
Why is it that the reductions from tech1 hull to StealthBomber
~74% of tech1 hull for Minmatar
~60% of tech1 hull for Amarr
~55% of tech1 hull for Caldari
~35% of tech1 hull for Gallente (however 35% still means 118AU
...this is just strange and I don't get a clue why it is like
My intention is not to ask for 200AU warping StealthBombers.
I just want StealthBombers which are able to follow their gang
making the StealthBombers an interesting and an useful vessel
by giving them all at least a warp-distance of ~90AU.