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CCP kieron

Posted - 2006.12.09 22:39:00 - [61]
 

Patch Notes are now available. Further updates to the patch notes may be necessary. Finalized additions to the patch will be added to the notes, highlighted in green, listed as updates in the original post and as a reply in this thread.

Victor Valka
Caldari
The Kairos Syndicate
Transmission Lost
Posted - 2006.12.09 23:27:00 - [62]
 

Edited by: Victor Valka on 09/12/2006 23:26:54
IAK (In After Kieron)

VeniVici
Posted - 2006.12.10 00:00:00 - [63]
 

Edited by: VeniVici on 10/12/2006 00:00:30
Great news about wrecks, but any word about fixing:

1) Getting flagged for looting a gang m8's wreck
2) Not being able to tractor a gang m8's wreck (the error message assures you that you cannot tractor the wreck because it does not belong to you, one of your gang m8's, or one of your corp m8's, but the wreck does belong to a gamg m8)

Matrix Aran
Reikoku
IT Alliance
Posted - 2006.12.10 00:27:00 - [64]
 

No ETA on the Chimera bug?

Stephar
The High Priest
Posted - 2006.12.10 01:01:00 - [65]
 

Will salvage be added to mercenaries, drones, and other NPC's which have nothing to salvage? And if not, can these NPC's start dropping cargo containers instead of nonsalvageable wrecks?

Gamer4liff
Caldari
Metalworks
Majesta Empire
Posted - 2006.12.10 01:02:00 - [66]
 

I like it, I like it, these multispectral probes, I'm guessing they can tell you if there is an exploration location in system? If so than thank you in advance for cutting down on the time needed for exploration.

Kweel Nakashyn
shadow and cloaking
Yggdrasill.
Posted - 2006.12.10 02:35:00 - [67]
 

At OP/CCP

What do you mean by "The Huginn now receives a bonus to heavy assault missile launcher, in addition to heavy and assault missile launchers."

A typo ?

HE MAN
Posted - 2006.12.10 02:36:00 - [68]
 

Originally by: kieron
Patch Notes are now available. Further updates to the patch notes may be necessary. Finalized additions to the patch will be added to the notes, highlighted in green, listed as updates in the original post and as a reply in this thread.



greetings

please correct me if im wrong but the patchnotes (scanning) sounds for me like ;

"We want to make it harder to scan peoples in their missions but easier than before"

please put in mind that most mission runners wich dont want / like PvP have worked years
for optimizing their skills + ships + fittings to fly missions more efficient

We all know that if there is a way to harass other players **it will be used**
and if that is the intended way that CCP wants ganks & griefers disturbing us in missions im out here, looking for some game wich is broken from the beginning so i dont have to worry 'bout the future

I really hope im wrong but if that comes true i will thank you for the good work with Eve up to revelations and wish you goodbye

best regards

HM

Shemar
Gallente
Photesthetics
Glamour Syndicate
Posted - 2006.12.10 03:00:00 - [69]
 

Originally by: VeniVici
Great news about wrecks, but any word about fixing:

1) Getting flagged for looting a gang m8's wreck
2) Not being able to tractor a gang m8's wreck (the error message assures you that you cannot tractor the wreck because it does not belong to you, one of your gang m8's, or one of your corp m8's, but the wreck does belong to a gamg m8)

If the gang mate is in system and undocked you don't get flagged and you can tractor their wrecks. Still a huge pain, but at least a partial solution.

Hllaxiu
Shiva
Morsus Mihi
Posted - 2006.12.10 06:59:00 - [70]
 

Originally by: Kweel Nakashyn
At OP/CCP

What do you mean by "The Huginn now receives a bonus to heavy assault missile launcher, in addition to heavy and assault missile launchers."

A typo ?


It means that they read my bug report. Laughing

(HAMs weren't getting the 5% bonus from the recon ships skill)

DragonSquid
Posted - 2006.12.10 07:12:00 - [71]
 

Can i get a Dev to answer this?

Before the last patch,
I could bid and claim contracts in space in different regions.
This is broken currently.

If this is the way CCP intends on contracts working,
Why can we see contracts in other regions if we cannot do anything with them?

DragonSquid

Mou'adib
Gallente
Fluffy Rabbit Killers
Posted - 2006.12.10 08:13:00 - [72]
 

so i read the patch notes, and I see no mention of what will happen with the tech II bpo's being re-seeded. It clearly stated in the news that they would be but now that the patch notes are out. nothing.Rolling Eyes

Ficti0n
Heavens Gate Consortium
Posted - 2006.12.10 08:24:00 - [73]
 

Kieron.

What are the skill reqs gonna be for that new probe?

Thanks,
ficti0n

Yoshi Takeda
Caldari
Active Fusion
Posted - 2006.12.10 08:34:00 - [74]
 

a) could you give some more detailed information on Scanning for Deadspaces and Mission Runners ?

b) will the Contract Search across all Universe be avail again ? at least for a specific item search ?
the Contract Systems is still way of the usefullness this option was when Escrow was still in place.
I see the point not having it for all items and types of contracts but for a selected group or individual item it should
be possible.



VeniVici
Posted - 2006.12.10 09:11:00 - [75]
 

Originally by: Shemar
Originally by: VeniVici
Great news about wrecks, but any word about fixing:

1) Getting flagged for looting a gang m8's wreck
2) Not being able to tractor a gang m8's wreck (the error message assures you that you cannot tractor the wreck because it does not belong to you, one of your gang m8's, or one of your corp m8's, but the wreck does belong to a gamg m8)

If the gang mate is in system and undocked you don't get flagged and you can tractor their wrecks. Still a huge pain, but at least a partial solution.


Hmm...would be odd if all times this happened to me those circumstances arose. I will have to test more thoroughly, but even then can we fix it so that this whole "undocked & in system" to tractor is fixed? The flagging I can care less but the tractoring hurts when you're trying to loot.

katz3
PPN United
Against ALL Authorities
Posted - 2006.12.10 09:19:00 - [76]
 

Is the performance and stability of the server still gonna be improved with this patch ? Question

Yoshi Takeda
Caldari
Active Fusion
Posted - 2006.12.10 09:53:00 - [77]
 

Originally by: katz3
Is the performance and stability of the server still gonna be improved with this patch ? Question


This is a permanent endeavour I think being always on the list and remaining there as long the Cluster will run.

Blue Engel
Posted - 2006.12.10 10:17:00 - [78]
 

Originally by: Ficti0n
Kieron.

What are the skill reqs gonna be for that new probe?

Thanks,
ficti0n


Hopefully Astrometrics V ..... otherway you can put a beacon at every Hidden deadspace signature Very Happy

Rossarian
Posted - 2006.12.10 11:13:00 - [79]
 

Originally by: Patch Notes
All objects located inside deadspace (missions, exploration scenarios, etc.) are now more difficult to find with scan probes.


Some details on this would be greatly apreciated, seeing how more difficult could mean anything between gankbears now sometimes needing to probe twice to find someone and truly being an effort only for dedicated people like it used to be before Kali.

Also what about missions like 'The Blockade' and 'The right hand of Zazzmatazz'? Will those sites also be harder to scan or still open season for gankers?

Monica Foulkes
Veto Corp
Posted - 2006.12.10 11:17:00 - [80]
 

The patchnotes doesn't mention if it will be possible to salvage without removing the loot. It would be nice to not get criminally flagged just for clearing the space highways from obstacles.

Kedrich
Posted - 2006.12.10 11:20:00 - [81]
 

Edited by: Kedrich on 10/12/2006 11:21:42
Patch notes say nothing about:
1) camera zoom on your ship resets after jumping/undocking
2) filtering out "neutrals" in overview would also remove "bad" and "horrible"
Crying or Very sadCrying or Very sadCrying or Very sadCrying or Very sadCrying or Very sadCrying or Very sadCrying or Very sad

Any hope to have it fixed Question

Bellum Eternus
Gallente
The Scope
Posted - 2006.12.10 11:45:00 - [82]
 

Quote:


All objects located inside deadspace (missions, exploration scenarios, etc.) are now more difficult to find with scan probes.



Could we get some more information on this please? I.e. is it still going to be practical to scan mission runners? Or are our newly available probes' capabilities nerfed to the point that we have no chance at all to find mission runners anymore?

We *just* got the ability to finally scan out mission runners in a practical manner. Now it appears that this will be removed from the game again. Will objects be more difficult to scan based on ship size? What is the increase in difficulty of finding objects in deadspace versus normal space? Is it a percentage? Is it a flat increase? Is it linear? Geometric?

Due to the chance based nature of probes as it is will it be possible to discriminate between the probe failing to pick up an object that it should, compared to not being able to due to user error? I'd hate to sit around for an hour trying to scan someone down, just to find out that the probe was simply too weak to get a valid ping, and not through any fault of my own.

Will the probe skills improve performance to a point that scanning for objects (scumbag carebear mission *****s) in deadspace will be a reliable activity? Inquiring minds want to know. ugh

Shemar
Gallente
Photesthetics
Glamour Syndicate
Posted - 2006.12.10 12:38:00 - [83]
 

Originally by: VeniVici
Originally by: Shemar
Originally by: VeniVici
Great news about wrecks, but any word about fixing:

1) Getting flagged for looting a gang m8's wreck
2) Not being able to tractor a gang m8's wreck (the error message assures you that you cannot tractor the wreck because it does not belong to you, one of your gang m8's, or one of your corp m8's, but the wreck does belong to a gamg m8)

If the gang mate is in system and undocked you don't get flagged and you can tractor their wrecks. Still a huge pain, but at least a partial solution.


Hmm...would be odd if all times this happened to me those circumstances arose. I will have to test more thoroughly, but even then can we fix it so that this whole "undocked & in system" to tractor is fixed? The flagging I can care less but the tractoring hurts when you're trying to loot.
It has worked every single time for me and verified that once the preson re-undocks and/or re-enters the system I get tractoring rights again. It's a clumsy workaround but better than nothing. Not that I wouldn't like to see it fixed of course.

Juwi Kotch
KOTCH Construction and Anchoring
Posted - 2006.12.10 12:45:00 - [84]
 

Additional seeding of T2 BPOs is not mentioned in the patch notes. Does that mean it does not come, or is that an oversight?

Juwi Kotch

siliconix
x13
KrautbreaK
Posted - 2006.12.10 13:00:00 - [85]
 

How about fixing that camera always zooms in after jump ?

Amira Silvermist
The Aegis Militia
Aegis Militia
Posted - 2006.12.10 15:36:00 - [86]
 

Originally by: Ficti0n
Kieron.

What are the skill reqs gonna be for that new probe?

Thanks,
ficti0n


Astrometrics V would make sense. Razz

Cyclops43
Posted - 2006.12.10 17:06:00 - [87]
 

Originally by: Patch Notes
All objects located inside deadspace (missions, exploration scenarios, etc.) are now more difficult to find with scan probes.

A kind of a solution, but not a solution of the core problem. The problem is NOT that someone can scan his way to a mission space (at least in high-sec, low-sec is something else). The REAL problem is what he can DO when he gets there.

Consider the following scenarios:

  1. Scanner warps into mission area, shoots primary mission target, graps mission critical loot.
  2. Scanner warps into mission area, steals mission critical loot. Player gets aggro on scanner, but he has warped out.
  3. Scanner warps into mission area, aggro the whole room, warps out. Mission runner warps out or dies.


In ALL 3 of these, there is absolute NOTHING WHATSOEVER the mission runner can do to prevent it. If he shoots, he's concord'ed on the spot, and in any case, the scanner will warp out just after he's done his dirty deed, and there's ABSOLUTELY NO RISK to the scanner.

I'd class each of these 3 pure griefing since there's NOTHING you can do to prevent it, there's NOTHING you can do once its happened, and there's NOTHING you can do afterwards to mitigate the effects.

Therefore, I still think the best thing you can do, CCP, is the following:
1. Disable scanning into deadspace (and also of accel gates) completely.
2. Implement something against the 3 above scenarios.
3. Re-enable scanning into deadspace.

Otherwise, if what you want is that mission runners ARE griefable, please come straight out and say so.

Galliy
Posted - 2006.12.10 17:21:00 - [88]
 

hi, i just recently re-opened my account after a long break, and I'm unable to enjoy eve because of poor server stability. I dont remember the game this way but unfortunately i haven't been able to play longer than 10 minutes in the last 2 days...... = /

Kai Lae
Gallente
Shiva
Morsus Mihi
Posted - 2006.12.10 17:47:00 - [89]
 

Originally by: Hllaxiu
Originally by: Kweel Nakashyn
At OP/CCP

What do you mean by "The Huginn now receives a bonus to heavy assault missile launcher, in addition to heavy and assault missile launchers."

A typo ?


It means that they read my bug report. Laughing

(HAMs weren't getting the 5% bonus from the recon ships skill)


You forgot to bugreport the lachesis at the same time for the same thing you doof. Speaking of, lachesis needs the same love :)

Primaxin
Gallente
104th Ranger Mobile Combat Regiment
Posted - 2006.12.10 18:26:00 - [90]
 

Edited by: Primaxin on 10/12/2006 18:29:36
Originally by: kieron
balancing in system scanning of deadspace in agents/complexes (way too easy) and exploration (way too hard and easier escalation)



The patch notes, unlike the above quote, indicate that exploration will actually be more difficult (quote:"All objects located inside deadspace (missions, exploration scenarios, etc.) are now more difficult to find with scan probes.")

How do we reconcile the stated objective to make exploration easier with the patch notes that say it will become harder? Thanks.

JJZ


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