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blankseplocked Revelations Patch Wednesday 13 December, from 1100 to 1500 GMT, OP Updated 11 Dec @ 1730 GMT
 
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Hrat PressOfficer
Posted - 2006.12.08 08:54:00 - [31]
 

Nice :)
Any news of CCP Hammers blog about T2 BPO reseeding?

ghosttr
Amarr
ARK-CORP
Intrepid Crossing
Posted - 2006.12.08 09:50:00 - [32]
 

What is meant by 'T2 Reseeding'? I don't like the T2 system as it is because it makes a select few economically way too powerful. Dont just go 'here ya go' and give someone a T2 bpo, you may as well give him an isk machine. Make it so that everyone can get it through skills or something.

Kuolematon
Space Perverts and Forum Warriors United
Posted - 2006.12.08 10:14:00 - [33]
 

And where is patch notes? Any info why my 0 run BPC turned to 1 run BPC?

Mallikanth
Posted - 2006.12.08 10:21:00 - [34]
 

Originally by: Kuolematon
And where is patch notes? Any info why my 0 run BPC turned to 1 run BPC?


The patch notes are mentioned in the OP: "Patch notes will be available this weekend."



Monica Foulkes
Veto Corp
Posted - 2006.12.08 11:00:00 - [35]
 

Can you please fix the typo in the database where the Ishtar drone bonus is set to 5 instead of 10 for each level of Gallente Cruiser? The description still say 10% and this was correct up until some patch a few months ago.

Brolly
Caldari
5ER3NITY INC
Posted - 2006.12.08 11:35:00 - [36]
 

Are any of the changes on the test server yet?

Keav
Minmatar
Spitfire Inc
Posted - 2006.12.08 11:47:00 - [37]
 

You seem to be aware of the graphics problems (white flash after jump, glitchy planets) and I had hoped they would have been fixed in the second patch, but alas, they are still there.

Please tell me that these are going to be fixed in the Wed 13th patch!

P.S. Could you move patch day a day earlier to Tuesday, I have Wed, Thur and Fri off work Wink Razz

Belautis
Hidden Agenda
Posted - 2006.12.08 11:58:00 - [38]
 

Will there also be another look at the drones, from time to time they still go off and do their own thing, though it's better now since Tuesday's patch.

The rest looks good !

And So Say We All Very Happy

Altaree
The Graduates
Morsus Mihi
Posted - 2006.12.08 12:04:00 - [39]
 

Originally by: Kwint Sommer
Holy crap, it sounds like the Devs actually listened to what we said and are making the changes that we want in a reasonable amount of time! This must be someones idea of a joke, they didn't even use the phrase soon®.


Jeez, give the devs a f'ng break. They respond to a lot of our change requests VERY quickly. Much more quickly than most other games I have been in. The biggest problem is that they have to live in a release cycle that makes things look slow the the players that are living with the problem 23ish/7. I really don't think they are sitting around the office screwing around and playing counterstrike or surfing the net all day. If something is broken file a bug report and get it on the queue. Then have all of your friends file a bug report and bump the issue to the top of the queue.

Altaree
The Graduates
Morsus Mihi
Posted - 2006.12.08 12:10:00 - [40]
 

Ok, whew, that is out of my system :)
1) Please get the website fixed. The item database is not current. I filed a bug and was told to keep posting to these threads instead?!?!
2) I can no long look at what assets are in a system from the top level map. I just get links to the assets window that doesn't even open the system I want to see the assets of. Rather clunky.
3) can we be allowed to download the market history of an item?

Thanks for the great game!

Hoshi
Hedron Industries
Red Dwarf Racketeering Division
Posted - 2006.12.08 12:12:00 - [41]
 

Any specifics on the probes? Right now on SiSi probes are completely borked, you can't find a single thing with them so it's a bit hard to test for you.

Saldun Zexu
Posted - 2006.12.08 12:55:00 - [42]
 

Originally by: Montaire
I'd really like a fix to Invetion for Barges and Industrial ships. Any ETA?


it already ingame, afaik

Laendra
Universalis Imperium
Posted - 2006.12.08 13:43:00 - [43]
 

Originally by: Monica Foulkes
Can you please fix the typo in the database where the Ishtar drone bonus is set to 5 instead of 10 for each level of Gallente Cruiser? The description still say 10% and this was correct up until some patch a few months ago.


You submit a bug report on it?

Cyclops43
Posted - 2006.12.08 14:43:00 - [44]
 

Edited by: Cyclops43 on 08/12/2006 14:48:41
Originally by: kieron
...balancing in system scanning of deadspace in agents/complexes (way too easy)...

Sounds nice, but we'll see how it is implemented :-)

Another thing that needs adding is that you should be able to probe down the location of wrecks (OUTSIDE deadspace, please). If you really want a salvage profession (at least in empire), this'll be required.

Further on salvaging, I think you should have have left the skill requirements for mechanics at 5 (the reduction of survey was ok). The way it is now, anyone can do it without much of an effort.

Monica Foulkes
Veto Corp
Posted - 2006.12.08 14:52:00 - [45]
 

Originally by: Laendra
You submit a bug report on it?

I have as well as other people. Not sure what the delay is caused by since it should be like a 1 minute job to correct.

Cyclops43
Posted - 2006.12.08 15:00:00 - [46]
 

Originally by: Monica Foulkes
Originally by: Laendra
You submit a bug report on it?

I have as well as other people. Not sure what the delay is caused by since it should be like a 1 minute job to correct.

To correct it in their database, probably only a minute. BUT, afaik descriptions etc. are stored in the client, so it'd require them to update that, run that through a full test cycle to make sure nothing got broke, and then have all players download the client. Not something to do for a small thing like this.

Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2006.12.08 15:10:00 - [47]
 

Edited by: Razin on 08/12/2006 15:12:10
Originally by: Keav
You seem to be aware of the graphics problems (white flash after jump, glitchy planets) and I had hoped they would have been fixed in the second patch, but alas, they are still there.

Please tell me that these are going to be fixed in the Wed 13th patch!

Yesterday's Sisi build still had the planet graphics glitches (the white flash is fixed). Maybe something will happen over the weekend, however I strongly suspect we'll have to live with these new problems untill full Trinity upgrade sometime next year.

DukeJoost1
The Last Solution Inc
Posted - 2006.12.08 17:40:00 - [48]
 

Originally by: Chruker
Originally by: kieron
... address issues such as Salvage loot drops and Rigs, Shipwreck UI improvements (if a wreck contains loot or not, plus overview filtering)...


Does 'Salvage loot drops' mean that the loot will drop in a can next to the wreck? Hopefully yes, since that would fix the following issues with the wreck system:
- Easy for mission runners to see what has dropped available loot
- Makes it possible for salvagers to start salvaging at 5000m instead of getting 'remove loot first'.
- Would resolve the fact that salvagers get aggression flagged when they remove the loot in order to salvage a wreckage.

.....


Now that would really be a great way to fix all issues regarding wrecks.
We are looking forward to the patch notes Exclamation

Keav
Minmatar
Spitfire Inc
Posted - 2006.12.08 18:32:00 - [49]
 

Edited by: Keav on 09/12/2006 21:13:43

One other thing that needs fixing - Queuing at jump gates!!!!!!! Confused

That's a pirates/gate campers dream!

You're handing us to them on a plate by making us sitting ducks in front of them! Evil or Very Mad

Edit: And I've just been queuing just to log into the game because "the system your character is located in is at maximum capacity"... when I eventually got in (I quit the application and started again) there were a whole 11 people in local. This has got to be an error. If this is intentional (which in my infinite faith I doubt), fleet battles are obviously over if there can't be more than five a side in each system!

This is NOT the answer to performance issues guys! CHANGE IT Evil or Very Mad

Cursor Miner
Posted - 2006.12.08 19:02:00 - [50]
 

FIX THE WHITE FLASH BEFORE I GO MAD!

rodgerd
Queens of the Stone Age
Rote Kapelle
Posted - 2006.12.08 21:33:00 - [51]
 

Originally by: Cyclops43

Another thing that needs adding is that you should be able to probe down the location of wrecks (OUTSIDE deadspace, please). If you really want a salvage profession (at least in empire), this'll be required.



Really? Personally I'd be more than happy to have professional salvagers follow me around when missioning, and give them bookmarks to wrecks in completed missions for a small cut of the salvage. It's a pain in the butt to salvage; I'd rather leave it to someone who enjoys it.

Nymos
Caldari Provisions
Posted - 2006.12.08 22:16:00 - [52]
 

Originally by: kieron
improvments to server performance and stability


nice. any chance you are going to remove gate queues? or have the jokes become reality and it's actually a feature so precious nodes don't melt - with noone in system. server performance has been improved with every patch and hotfix for months yet in our imagination we get stuck and lag out all the time. :( oh well. just frustrated because i was stuck yet again in 0.0

Phoenix Lonestar
Clockwork Orange Ltd
Posted - 2006.12.08 23:21:00 - [53]
 

Edited by: Phoenix Lonestar on 08/12/2006 23:21:25
Originally by: rodgerd
Originally by: Cyclops43

Another thing that needs adding is that you should be able to probe down the location of wrecks (OUTSIDE deadspace, please). If you really want a salvage profession (at least in empire), this'll be required.



Really? Personally I'd be more than happy to have professional salvagers follow me around when missioning, and give them bookmarks to wrecks in completed missions for a small cut of the salvage. It's a pain in the butt to salvage; I'd rather leave it to someone who enjoys it.


And personally, I can't be arsed to find someone to salvage when I run mishes. If someone else wants the salvage, they should be allowed to work for it, instead of being forced to be dependent on the benevolence of strangers.

Altaree
The Graduates
Morsus Mihi
Posted - 2006.12.09 00:04:00 - [54]
 

Weren't patch notes supposed to be posted today??

keepiru
Omega Fleet Enterprises
Executive Outcomes
Posted - 2006.12.09 06:15:00 - [55]
 

Signal Focusing Kit II's description is incorrect.

Silentwalker
BoB Enterprises
Posted - 2006.12.09 09:26:00 - [56]
 

Edited by: Silentwalker on 09/12/2006 10:00:02
Just something concerning this patch we have i place atm. What is rig slotsQuestion
And also another thing. How would someone go about updating their character portrait?

Juwi Kotch
KOTCH Construction and Anchoring
Posted - 2006.12.09 10:58:00 - [57]
 

Originally by: Altaree
Weren't patch notes supposed to be posted today??

"...this weekend!" That's another 1 1/2 days left...

Juwi Kotch

MG MAGTOR
Posted - 2006.12.09 10:58:00 - [58]
 

Originally by: 1Of9
fix the damn white flash after each jump ffs !!!


I look thise flash - my eyes are red Rolling Eyes

MOOstradamus
Posted - 2006.12.09 12:18:00 - [59]
 

Edited by: MOOstradamus on 09/12/2006 12:18:51

Please tell me that the ridiculous forced 10% next bid increment in Auction Contracts has been:
  • Lowered to 1% or less
  • Made a variable option by the Contract setter
  • Done away with completely


Please visit your user settings to re-enable images.

Twiagon
Posted - 2006.12.09 18:04:00 - [60]
 

Corp Factions standings was broken with Revelations, then it was fixed the following day for 1 DT and has been broken ever since.

Will this be fixed? Pleeeeeeaaasssseee Laughing


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