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blankseplocked Salvaging: some facts after my first 1000 salvaged items
 
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Sarqindi
Minmatar
Startech Allegiance Inc
Posted - 2006.12.06 17:24:00 - [1]
 

FIRST OF ALL: Don't use this thread to mention how much you hate wrecks, or salvaging in general, this is just some numbers and a conclusion. If you wanna discuss anything else regarding salvaging, go elsewhere.

DISCLAIMER: All my salvaging has come from mission or belt rats, all in 0.5+ space. Therefore, I have no clue on the drop rate in 0.4 or less security, nor do I have any experience on what player owned ships drop. It's also mostly from level 4 missions against Serpentis and Angels, with a few level 3s against Guristas, Sansha and Blood Raiders, so all 5 pirate factions are represented.

I have been salvaging all my missions (30-40 kill type missions) since the Revelation patch, and so far I've got a total of 1048 parts:

138 Alloyed Tritanium Bar
13 Armor Plates
80 Broken Drone Transceiver
29 Burned Logic Circuit
33 Charred Micro Circuit
120 Conductive Polymer
208 Contaminated Lorentz Fluid
18 Contaminated Nanite Compound
27 Defective Current Pump
18 Fried Interface Circuit
91 Malfunctioning Shield Emitter
5 Melted Capacitor Console
18 Scorched Telemetry Processor
152 Smashed Trigger Unit
18 Tangled Power Conduit
48 Thruster Console
24 Tripped Power Circuit
8 Ward Console

I have no problems with the number of pieces dropping from each mission, what I want to discuss are the 4 highlighted items above, all with Circuit in their names.

These Circuits are needed in large numbers to build rigs, and at this pace it will take me several weeks more before I can build my first rig.

What I want CCP to consider, is how common those Circuits should be. At this drop rate I doubt we will see any rigs on the market, and costing less than a billion ISK, in many many months.

So basically, if CCP wants rigs to be ultrarare, this drop rate is fine. If they want players to own a couple of rigs before the new year, it needs to be radically changed.

I don't think the other salvaged materials drop rates (e.g. Alloyed Tritanium Bar) need any change at all. We just need more people salvaging, and I'm sure we'll get there now that the required skill has been lowered.

And finally, a free tip for the new players who want to get rich: Fit a destroyer with 2-3 salvagers, and surf around the asteroid belts killing rats and salvage them. Then sell the salvaged materials to the desperate rig constructors (or at this point, rig constructor wannabees)!

Valan
Posted - 2006.12.06 17:30:00 - [2]
 

Oveur has said they're monitoring drop rates and will adjust accordingly.

They will be pulling database queries to get exact numbers. But thanks for letting the player base know.


Kiyano
Caldari
Pilots Of Honour
Aeternus.
Posted - 2006.12.06 17:30:00 - [3]
 

I think the theory in salvage drop rates was great, but in practice its a little slow. You get better results from pvp and so i'm told even better if the player had t2 fitted. Yet pvpers rarely feel they can sacrifice a module for a salvager or are in the position to do so, unless they're in an Alliance... in which case their spoils wont see the open market for quite some time.

The only people in a real position to tackle the salvage department are die hard pve'ers which have access to the lowest component drop rates in the game... all adding up to a very slow paced salvage show.

I think the OP is quite right though, its still early and now with reduced skill req's we'll have more people salvaging... it may indeed take a while but with next weeks patch adressing some salvaging drop rate issues too, I think we'll see some rigs hitting the market before the new year. Depending on how much the patch changes it we may not see a price settling down within the next few months.

Evil Basterd
AFK Mining
Posted - 2006.12.06 18:10:00 - [4]
 

I am out in 0.0 (cant say were) and from the wrecks there I been getting mostlythe tangled power conduit and not much of anything else. I think I have only collected about 3 different items on 200+ wrecks.

Jet Collins
Dynamic Endeavors
Posted - 2006.12.06 18:16:00 - [5]
 

Great opening post I think information like this might help Devs to adress any issues there might be.

I just have a couple questions.

What region is this from?

And

Could people in other regions post what they have salvaged?

I would post what I have but I'm at work and don't have nearly as many as you have at this point.

Im interested to know if the materials that you have in bold might be materials that are more commonly found in other regions.

Jet

Sarqindi
Minmatar
Startech Allegiance Inc
Posted - 2006.12.06 18:19:00 - [6]
 

Originally by: Jet Collins

What region is this from?



This is mostly from Essence.

It seems like Serpentis don't drop the same as Angels for example, so I think it's more what rat it is than what region.

Kryssa Fordring
Posted - 2006.12.06 18:20:00 - [7]
 

From my experience the drop rates in L2 and L1 missions are very poor. It seems like some ships have no loot table for salvaging yet.

I agree if players have to wait until L3 and L4 missions to start seeing some worthwhile drops, the little bit that does exist will be extremely expensive.

scanner 12223432
Posted - 2006.12.06 18:28:00 - [8]
 

in the .0 space I am in getting 7 types

3 of which are of the 4 you have highlighted

those 3 drop at the same rate as anything else for me.

Kylania
Gallente
Phoenix Industries
Sylph Alliance
Posted - 2006.12.06 18:33:00 - [9]
 

Originally by: Sarqindi
I have been salvaging all my missions (30-40 kill type missions)


That's your problem right there. Missions simply cannot have a higher drop rate or they'll become farming grounds for rigs, which CCP does not want.

Salvage belt rat in low sec and I bet you'll find a higher percentage of useful items. Perhaps less ships and certainly more risk but the point is that these rigs aren't supposed to be standard fare, they are rare and powerful implants for your ships.

Jet Collins
Dynamic Endeavors
Posted - 2006.12.06 18:43:00 - [10]
 

Originally by: scanner 12223432
in the .0 space I am in getting 7 types

3 of which are of the 4 you have highlighted

those 3 drop at the same rate as anything else for me.


I just want more info on this whole salvaing/rigs thing.

Maybe its not broken maybe we just need to go into more systems to find the rigs we need? Maybe everyone is expeting to get what they need from the mission/belt rates they get from thier current system. Which I truly dought is the case. I'm sure some materials are alot more common in some NPC, we just have to find them. But I'm sure there might be some issues in that some materials do need to be droped more often.

Thanks for the info on 0.0 are these from BS's or all size ships?

Montaire
Krusual Developments
Posted - 2006.12.06 18:45:00 - [11]
 

The drops are a great deal better of 0.0 and lowsec rats.

Not mission rats, but belt rats. Missions were already quite profitable.

Lincoln Armm
Posted - 2006.12.06 19:21:00 - [12]
 

here is the inforamtion I have collected:
I have collected 530 pieces of salvage in about a week of running level IV and III missions. Of those 64 are curcuit boards.

ALL T1 rigs are broken into categories. Each rig in the category uses the same ingredients (although in different proportions). Each set of ingredients consists of 1 unique item only used only by that categorie (e.g. triggers for projectile weapon rigs) and two of the four common curcuit boards.

The ratio can be thought of as roughly 2 to 1 curcuit boards.

Some conclusions:

Curcuit boards are much more useful since each curcuit board type is used in the construction of 4 -7 categories of rigs.

Curcuit boards being approx 12 % of drops for me means that IF these numbers are true across the board then curcuit boards will be the limiting factor in creating rigs.

If I continue to accrue salvage at my current rate and percentage for instance in approx 7 weeks I will be able to bulid 4 rigs (although prob none before then). I will have accumulated 3500 bits of wich arround 380 will be curcuits. after using those curcuits and the category specific types I will be left with ~ 2600 bits that will be almost certainly worthless.

Of course curcuits may drop in greatr numbers in 0.0 or low sec. Given that the new scanner changes are causing pretty much any pve-er with any sense to evacuate low sec and the fact that curcuits are needed in great numbers by all partys its not going ot help much.



Lincoln Armm
Posted - 2006.12.06 19:35:00 - [13]
 

when people say that the drops are "better" in low sec and 0.0 could they be more specific? For instance:

L4 missions drop bewtween 20-45 pieces (depending on difficulty mostly)

L3 missions drop between 5-25 pieces

all of these drop arround 12% curcuit boards.



Ithildin
Gallente
The Corporation
Cruel Intentions
Posted - 2006.12.06 19:47:00 - [14]
 

Originally by: Lincoln Armm
when people say that the drops are "better" in low sec and 0.0 could they be more specific?

...then they mean from belt rats (asteroid rats), not missions.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2006.12.06 19:54:00 - [15]
 

Originally by: Sarqindi
What I want CCP to consider, is how common those Circuits should be.
[...]
So basically, if CCP wants rigs to be ultrarare, this drop rate is fine.
If they want players to own a couple of rigs before the new year, it needs to be radically changed.


That's about the same conclusion I reached (after less items salvaged, true).
Last post here : Linkage

Conclusion ?

Circuits somehow got screwed over and have the drop rate about 1/100 of what their drop rate should actually be.

Lincoln Armm
Posted - 2006.12.06 19:59:00 - [16]
 

I know they mean belt rats but are they seeing a higher percentage of curcuit boards? Otherwise it really doesn't matter since I'm sure the greates possible rat of gaining salvage is pounding mission or possible complexes (have no data on drops for theser)

Pang Grohl
Posted - 2006.12.06 20:25:00 - [17]
 

My experience is limited, but it goes like this. The more challenging the NPC the more like it will have salvage. Structures that drop wrecks do have salvage at a very low probability (related to challenge). So far I've had a ~20% rate of return on salvaging wrecks (1 in 5 has salvage), and ~5% has been the coveted circuits. It appears that the salvaged materials are focused around the racial types the same way loot is, i.e. Armor/Hybrid related salvage drops from Serpentis wrecks, Projectile from Angel wrecks. The rate of return seems to strongly encourage ships dedicated to the task (Someone mentioned destroyer class hulls as being ideal), and mission runners wanting to salvage would seriously benefit from a friend along specifically for the purpose.

CCP TomB

Posted - 2006.12.06 20:29:00 - [18]
 

Thanks for the detailed posts on this matter. Salvaging is at the moment in hell but is getting improved, our aimt is to get a fix out to the live server next week.


techzer0
Caldari Provisions
Posted - 2006.12.06 20:41:00 - [19]
 

Originally by: Kryssa Fordring
From my experience the drop rates in L2 and L1 missions are very poor. It seems like some ships have no loot table for salvaging yet.

I agree if players have to wait until L3 and L4 missions to start seeing some worthwhile drops, the little bit that does exist will be extremely expensive.


I salvaged a lvl 4 against Mercenaries last night behind a few corp mates, and found absolutely nothing. Despite there being 4 battleships, and quite a few battlecruisers/cruisers... I pulled a heck of a lot more in off of a lvl 1 mission.

It's kind of odd how the drops are going so far, but belt rats are a little better for salvage from what I've seen, as I haven't salvaged any player ships yet.


Pax Althaleen
Amarr
Posted - 2006.12.06 20:46:00 - [20]
 

Originally by: Jet Collins
Could people in other regions post what they have salvaged?

Jet


I have been missioning around Empire near Penirgman, and on the 4 Missions where i've salvaged the wrecks, i have received a grand total of;

> 4 Burned Logic Circuits
> 5 Tripped Power Circuits
> 4 Ward Consoles
> 2 Tangled Power Conduits

The above said, these results come from salvaging approximately 100 wrecks (NPC), and so with the results i've obtained it looks like its about an 8 to 1 average on wrecks versus salvageable materials.

I'll salvage 8 or so wrecks and get 1 or 2 salvageable items out of It for the effort.

Respectfully,

Plutoinum
Mercenaries of Andosia
Veritas Immortalis
Posted - 2006.12.06 20:46:00 - [21]
 

I think one group of components should mainly drop in high sec, one in low sec and one in 0.0. That would be interesting.

Serrano Balthar
Black Nova Corp
Band of Brothers
Posted - 2006.12.06 20:54:00 - [22]
 

in angel space in 0.0, the same conclusion, for the 4 circuit, it stop us to build rings

EffBee Primus
Caldari
DCS Ltd
Posted - 2006.12.06 20:57:00 - [23]
 

Originally by: Sarqindi
<Snip>

And finally, a free tip for the new players who want to get rich: Fit a destroyer with 2-3 salvagers, and surf around the asteroid belts killing rats and salvage them. Then sell the salvaged materials to the desperate rig constructors (or at this point, rig constructor wannabees)!



Exactly what I have just done. My newish primary concentrated on destroyers pre-patch and hasn't bothered with cruisers yet. This revealtions patch has been very kind to destroyers.Smile

Shamis Orzoz
Sniggerdly
Pandemic Legion
Posted - 2006.12.06 21:00:00 - [24]
 

Pirates really did get boned with salvaging.

The fact that npc's drop more rig components than player ships is a huge injustice.

sariss
GreenSwarm
Atlas Alliance
Posted - 2006.12.06 21:11:00 - [25]
 

Why having 3 rig slots on a tech 1 frig if 3 rigs will cost more than a assault frig with faction fitting?

Akhtar Leon
Dark Future Inc.
Posted - 2006.12.06 21:15:00 - [26]
 

Funny Armor Plates are not required by any Rig BPO's

Lincoln Armm
Posted - 2006.12.06 21:25:00 - [27]
 

This info has been posted elsewhere but for completeness:

Mercs, Mordus, and rogue drones drop no salvage
turrents drop no salvage
structures drop no salvage

This is def true for missions no hard info on complexes.

As to salvage rigs. When running LVL3 missions in a bc I have a tractor and salvager mounted and salvage as I go. WIth Salvage IV it goes quite fast. I did the same on a tempest in Lvl Ivs. Of course different ship layout may not be able to spare the slots/cap/ or cpu. In anycas I found it to be generally economical for time. Be aware that since wrecks can be salvaged without flagging and the new scanning makes missions easy to find , if you wait till the end of your mission someone else may get your wrecks.

Patch86
Di-Tron Heavy Industries
Atlas Alliance
Posted - 2006.12.06 21:27:00 - [28]
 

Edited by: Patch86 on 06/12/2006 21:27:42
Originally by: Lincoln Armm
This info has been posted elsewhere but for completeness:

Mercs, Mordus, and rogue drones drop no salvage
turrets drop no salvage
structures drop no salvage

This is def true for missions no hard info on complexes.

As to salvage rigs. When running LVL3 missions in a bc I have a tractor and salvager mounted and salvage as I go. WIth Salvage IV it goes quite fast. I did the same on a tempest in Lvl Ivs. Of course different ship layout may not be able to spare the slots/cap/ or cpu. In anycas I found it to be generally economical for time. Be aware that since wrecks can be salvaged without flagging and the new scanning makes missions easy to find , if you wait till the end of your mission someone else may get your wrecks.



Rolling Eyes

Galk
Gallente
Autumn Tactics
All the things she said
Posted - 2006.12.06 21:31:00 - [29]
 

Edited by: Galk on 06/12/2006 21:31:49
I was pretty impressed considering the negative feedback iv'e seen on salvaging.

I did my first one tonight, 3 ds pocket pirate slaughter (angel), to the best of my knowledge i grabbed everything.

28 tritannium bars.
2 burned logic.
4 charred micro's.
3 fried interfaces.
39 smashed trigger units.
12 thruster consoles.

Tbh i don't realy have a clue about the whole process and where it's supposed to fit in.. in other words the devs expectations of what rigs should cost in terms of time and effort, hrs/days/weeks ect.. i don't know.

But... seeing a few requirements... i was pretty pleased as a one man gang, just taking an hour out to salvage a mission...

Even as a one man band, you would get there in the end.. if rigs were on the extreme end of time/isk scale.

Yllse
Caldari
Science and Trade Institute
Posted - 2006.12.06 21:39:00 - [30]
 

level 3 and 4 missions in 0.5+, Lonetrek plus a few low bounty belt rats, also Lonetrek. (Haven't had much time to run missions.)

8 armor plates
8 contaminated nanite
11 defective current pump
34 malfunctioning shield emitter
39 scorched telemetry
20 ward console
3 burned logic circuit
6 charred micro circuit
1 fried interface circuit
4 tripped power circuit


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