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Cyclops43
Posted - 2006.12.07 19:35:00 - [181]
 

Originally by: Audrea
You dont understand the philosophy this game is founded on.
Non-consentual PVP is CORE part of the game!!
Its not WoW or sims or whatever, where you can only gain, and never loose.
Maybe you right, maybe its a bit too harsh for the empire mission runners (by empire I mean high sec, low sec really deserves higher risk).

So you see, its not me who imposes certain playstyle on PVE runners (god who even invented such thing for eve! Laughing)
Whoever plays EVE, must accept this reality, that he cant avoid PVP if someone wants to force it upon him.

I understand perfectly what concepts the game was FOUNDED ON (i.e. as in 'the past'). You, however, really are a few years behind. That era you're talking about ended when CCP introduced high-sec. Non-concentual PvP are now only a core part of the game in 0.4 and below. If the philosophy was completely based on non-concentual PvP, high-sec would not exist right now. QED.

Today, EVE has two widely different groups of people playing. A larger one, and a smaller one. One is happily shooting away at each other every opportunity they get, and the other group is happily NOT shooting away at each other. Guess which group provides most income for CCP (hint, look at the population of empire vs. 0.0)? It is not the group I mentioned first. Which group can they not afford to offend?
Originally by: Audrea
EVE Was not a poor place three years ago, and it wont be a poor place when all 'PVErs' leave.
Just less lag for fleet battles Twisted Evil

As I said before, you obviously lack the ability to understand that not all players play EVE the way you do. What's even more worrying is that you can't understand basic economy. If all the empire 'carebears' leave, CCP would most likely go bankrupt, and you'd have no game at all.

Leaving people to play EVE their way instead of trying to enforce your way on them would make you a decent person. I like the PvP part of EVE a lot, but I'm perfectly happy to let other people play EVE their way. If they don't want to fight me, there's no point in me making them do so.
Forcing people who don't want to fight to do so only proves that you're a bully who likes victims who can't defend themselves (a game term for same is 'griefer').

Cyclops43
Posted - 2006.12.07 19:38:00 - [182]
 

Originally by: Matrix Aran
The original post you quoted was refering to people getting killed in low sec I take it?

Nope, high-sec mission griefers.

Xeliya
Destructive Influence
IT Alliance
Posted - 2006.12.07 20:40:00 - [183]
 

Edited by: Xeliya on 07/12/2006 20:40:39
I did some more research on the BPO lock down and you cannot lock down more then 191 BPO's per hanger, any more you lock down just unlock after a few hours.

AngryMusheen
Minmatar
Can We Haz Your Stuff
Shadow Cartel
Posted - 2006.12.07 20:57:00 - [184]
 

Quote:
Leaving people to play EVE their way instead of trying to enforce your way on them would make you a decent person. I like the PvP part of EVE a lot, but I'm perfectly happy to let other people play EVE their way. If they don't want to fight me, there's no point in me making them do so.
Forcing people who don't want to fight to do so only proves that you're a bully who likes victims who can't defend themselves (a game term for same is 'griefer').


yep, the majority of us who don't want PVP...we definitely can go play elsewhere.

if all of us "PvE'ers left" as you say, you'd be complaining how sparsely populated the game world is because we'd take the majority of players with us.

It surely wouldn't affect low-sec gaming, but it would upset the entire balance of the game world just the same as if all of the sudden the majority of banks and/or retail/grocery stores closed the doors and moved on.

Continuing the argument that carebears like me are weak and should leave is useless because it is not going to happen to move on to another argument. We play Eve and pay for it because we like it the way it is...we don't get grief from other players with how it is setup (well, other than the bits we are discussing here, which is why we are discussing it here). We don't want grief ever. If we want that sort of thing, we'll move down to .4 or lower and play YOUR way. Until then, we'll continue to stay in .5 or above and cry like girls because that is what we are paying every month to be able to do.

Get used to it, but please don't try to tell me or the many thousands of others to take a hike if we won't play your way.

If Eve ever did decide to separate PvE and PvP servers, I think you'd find out the hard way that YOUR way of playing is not as popular as the carebear way. It's pretty popular, don't get me wrong, but if as Cyclops said, if you can't see by the population that the majority of us hang in high-sec and play OUR way, then you are completely blind to the truth and there's nothing that can be said to convince you otherwise (it's like arguing with a drunk)

Leandro Salazar
Quam Singulari
Posted - 2006.12.07 22:17:00 - [185]
 

Edited by: Leandro Salazar on 07/12/2006 22:18:33
Actually for me the thing that makes EVE great is that I can do both, PvE and PvP, on the same server with the same character, and consequences from one affect the other. But at the same time, so far it was pretty much in MY hand to decide whether I wanted to PvE or to PvP. A few exceptions especially when you are careless, but that was fine, carelessness deserves punishment.
Now that any common gankbear can force his epeen onto me, the game definitely lost a lot of its attraction to me, but I hope CCP fixes it. But a PvE only server would be just as bad as one where everyone can be too easily forced to PvP at any time. The balance under the old probing system was fine, please bring that back somehow.

Altaree
The Graduates
Morsus Mihi
Posted - 2006.12.07 22:44:00 - [186]
 

The website items database needs to be updated.

Shemar
Gallente
Photesthetics
Glamour Syndicate
Posted - 2006.12.07 22:55:00 - [187]
 

Originally by: Leandro Salazar
Actually for me the thing that makes EVE great is that I can do both, PvE and PvP, on the same server with the same character, and consequences from one affect the other. But at the same time, so far it was pretty much in MY hand to decide whether I wanted to PvE or to PvP. A few exceptions especially when you are careless, but that was fine, carelessness deserves punishment.
Now that any common gankbear can force his epeen onto me, the game definitely lost a lot of its attraction to me, but I hope CCP fixes it. But a PvE only server would be just as bad as one where everyone can be too easily forced to PvP at any time. The balance under the old probing system was fine, please bring that back somehow.
Totally agree. It's not about being 100% safe. There was a balance. The griefer had to do a lot of work and spend a lot of time, to find a mission runner. It was not impossible. Someone going after a war target or having serious motivation could do it. Now it is so easy it takes minimal effort and zero risk from the griefer. There is no balance.

Lowris
Posted - 2006.12.07 23:02:00 - [188]
 

Edited by: Lowris on 07/12/2006 23:14:46
I have stopped doing missions on my other accounts when the slaughter of mission runners moved from low-sec, to the grief-a-thon it has now become in Empire.

I have been watching the forums for three days now waiting for a concrete response from any of the Dev team as to whether I can play a relaxing game after work for a few hours, as I have over the last year, or whether it is time for me to move along to find another er.. hobby, game, or whatever. The last time I did found EVE.

Well CPP the ball is still your court, would really like a definate answer as to whether I am the new content you've added for the griefers to enjoy or not.

Leave or stay, you make the call. I await your wisdom.
Shocked

Akira Zendragon
EVE University
Ivy League
Posted - 2006.12.08 00:20:00 - [189]
 

Originally by: kieron

*Adjustments to the scan system so that:
-griefing mission runners in deadspace complexes is more difficult,



Ok... So an official CCP post is saying that mission runners are being griefed.

Now... if i recall correctly, grief play is petitionable.

Does this mean this sort of behaviour is petitionable, then?

Schani Kratnorr
x13
Raiden.
Posted - 2006.12.08 00:35:00 - [190]
 

Edited by: Schani Kratnorr on 08/12/2006 00:37:35
Did you have your Revelation yet?

Anyone who doesn’t think the latest patch was a turn for the better, and would rather things changed back, should read no further. If you do decide to read on, keep in mind that perception determines reality. I think Revelations was a huge step forward simply because the additions, features and changes made, appear to benefit my game.

As a multiplayer game, I find that contracts and the removal of limits on corporation tax benefit groups of players in ways we cannot imagine, nor feel the effects of… yet…

The addition of a simplified scanning system will benefit groups rather than individuals. Numerous other changes like a hit point increase, ECM nerf for non-bonus vessels, rigging appear to focus the game experience more tightly towards group efforts.

Because of my particular desires, I think this patch is by far the best one yet, and I have been here for all of the previous patches. In terms of what was promised, what was thrown out and what was postponed (much to my dismay), Revelations - Chapter I is closest to achieving the original vision of EVE. On my EVE Retail CD it says:

“Immerse yourself in the vast virgin territories of EVE where power is the Holy Grail and the ultimate aphrodisiac. Conceive a new life without boundaries, where murder, plunder, betrayal, and delusions of grandeur will lead you to boundless glory or to the brink of ruin. The Galaxy is yours to control if you have the brains, strength, and cunning to succeed”

I used to work at a net café, and occasionally, *cough* on a slow night I would sometimes sneak in a few minutes *cough* of EVE. When I did, customers and visitors would sometimes stop, and ask me what I was playing. I would usually fall far short of describing the immensity of EVE, and simply tell them “EVE is, by far, the most complex game EVER dreamt up, designed and produced, if you truly want to experience something different, I can give you a trial-key and you can try it out yourself.”

In contrast to the above, I haven’t always been a happy customer, and I have on numerous occasions been very unhappy about “wasting my time and money on an entertainment product that continues to disappoint”. I have since learnt, that sticking with it, is a characteristic shared by all those who enjoy EVE.

Much like the matrix, you cannot be told what EVE is, you have to experience it…

Congratulations to all those involved in producing EVE, you are doing an absolutely top-notch job all things considered.

I’d like to thank the spouses of all the CCP staff in advance. I’d like them know that my thoughts are with them, as their significant others fail to turn up for future appointments, marriages, delivery of firstborns and so forth Laughing. You will find them perpetually stuck in their cubicles. Hunched over notes lit by the pale light of lines and lines of possibilities…

Waiting for Chapter II… Wink

Xander XacXorien
Posted - 2006.12.08 01:21:00 - [191]
 

Kali has been the best implemented but worst player content Patch in Eve.

You already well know the reasons behind the majority of people hating this patch.

I would like to hear from CCP a clear well defined statement of what the future path of Eve will be and what guarantees you are going to make to the 3 well defined sections of the Eve community.

Carebear, Pirate and Corporation.

At the very least I would like to know if there is a future in training the skills I have in mind or if I should begin looking somewhere else for a game worth playing.

A failure to issue any kind of clarification will only make people assume the worst case. 2 Accounts on the line here and will be looking for clarification on the news channel please Very Happy

Aftenbar
Posted - 2006.12.08 01:36:00 - [192]
 

I agree with everyone about high sec mission running. I have quite MMO's before because they ruined my gaming experience with unavoidable PvP( Anarchy Online anyone?) though I like the way EvE melds the two together and maybe one of these days Ill win one of my PvP encounters. Tbh I wouldn't have started playing Eve if it didn't have empire space the wy it is.

Drones seem better so props CCP but they do still seem off a bit compared with pre-Kali.

Also I have a problem with the Raven variants links freezing Eve up on me submitting a bug report but wondering if anyone else has experienced similar??

AirWalker
Amarr
Galactic Response Team
Posted - 2006.12.08 01:55:00 - [193]
 

as bad as it was and with as many people complaining about it....i miss escrow....contracts blow

Yoshi Takeda
Caldari
Active Fusion
Posted - 2006.12.08 04:55:00 - [194]
 

Originally by: Cyclops43

As I said before, you obviously lack the ability to understand that not all players play EVE the way you do. What's even more worrying is that you can't understand basic economy. If all the empire 'carebears' leave, CCP would most likely go bankrupt, and you'd have no game at all.



Well, CCP could compensate for that giving the Carebears a mere PvE Server and give them the fun they be looking for. (Yes, I damn know that will not happen - unfortunately)
But I agree with your categorizing of Audrea (who states example for similar types of players).


Yoshi Takeda
Caldari
Active Fusion
Posted - 2006.12.08 05:35:00 - [195]
 

Originally by: Aftenbar
I agree with everyone about high sec mission running. I have quite MMO's before because they ruined my gaming experience with unavoidable PvP( Anarchy Online anyone?) though I like the way EvE melds the two together and maybe one of these days Ill win one of my PvP encounters. Tbh I wouldn't have started playing Eve if it didn't have empire space the wy it is.



Unless you got a several year old trained character with with a decent training and experience I doubt you stand a chance in a fight.

The problem with EvE is the focused training and the time to train needed.
Carebears focus mainly on productions and basic skills to run missions to get rare materials otherwise only avail in lowsec and earn a bit of cash to obtain the ships and BPOs needed for mining and production and transports to spread their items. They prefer the social aspects of cooperation and having a good time with the friends they made around and enjoying that.

So any PvP char who mainly trained his battleskills will be far superior to yourself and wont let you stand a chance - even if you fly with a group of carebear mates and friends unless you go one or more equal characters beside you.
However most fighters are not interested in aiding and doing cover unless you pay them ridiculous prices.
If you are fortunate, you got some in your corp that can help.

So these guys, with very few execeptions have no intrest in leaving you alone and blow you up just because they can do it
can get your loot and equippment and that with very little risk.

If you don't let yourself be provoked the ability to disrupt your missions still remains (stealing your mission loot).
They make your mission worthless (they kill the spawns collecting the cash and resulting wrecks and their loots you needed for reprocessing), make you lose your rep with agent as you cannot finish a taken mission or they agro the spawns and warp out with a chance that you got destroyed due being scrambled or whatever then they return and kill the spawns (cos they can do so and take your loot next to it)

If you strike back in most cases you will lose all as well.

So basically hisec mission running has become worthless and the PvE players be forced to do PvP.

Thanks for destroying the fun so far and I doubt it gets better with the next patch on Wednesday.

What these changes resulted in is that the small players and those who care more about the social aspect of gaming and having fun walking the industrial paths and do some missions for fun and diversion sometimes next to the above reasons
will remain chanceless to the griefers - robbed of their time enjoying the game and being forced to do what they don't like much or at all.

Let's see what it brings with Wednesday's patch but i doubt it gets much better and thus I guess this be the last subscription for some people - The time spent on training the industrial skills was a waste of time and even more a waste of money top spent it on this "gameing experience".

It might be a a valuable change if it be allowed all characters on one account could be trained simultaneously and not only the active. This way you be given the chance to train up a char for other professions as well.
They are separate characters anyway - be they pirate, Lawenforcer or whatever you just cannot fly them the same time as your main. This would have been an awsome change - whats in Kali so far
next to some changes like contracts and Escalation Missions and the hidden Deadspaces it mainly benefits groups (which is basically ok) and those pirating.


Carebear = A player enjoying the possibilities and facets of a game not destroying them to other players who pay the same as the carebear himself does - enjoying social gatherings and cooperative actions (or single) without harming other players - in a gaming environment of their choice


Venkul Mul
Gallente
Posted - 2006.12.08 09:22:00 - [196]
 

Originally by: Cyclops43
Originally by: Venkul Mul
...
The mission should be accessible, but not so easily.
....
To add a system to make harder stealing the critical loot should be found.


Decent suggestion, but I really don't think it'll work that well. Unfortunately, I think you underestimate the nastiness of a griefer. He's doesn't get his kicks from stealing your stuff, neither from gaining ISK. What makes his little miserable self happy is to ruin other peoples gaming experience. If the game mechanics allow it, he'll go to any length to do it, even throwing gazilions of expensive slow scan probes at it.

The possibility of seriously griefing a mission runner should not be reduced, it should be removed completely.

If the two serious mission grief points are adressed (i.e. stealing mission critical loot, and causing the whole room to aggro the mission runner), I don't see it that big a problem that people can access mission space (though it should probably be a little harder than today). Loot stealing (with the crappy loot for missions these days) is really not that big a problem.



So far I have been lucky (cross finger) and no hone has invade my missions.
But I have had some experience with the stealing of the critical loot in COSMOS missions.
I haden't liked it, but I think that done with moderation, to ranson the critical loot back, it is a totally valid tactic.
The problem, as you rightly point, is the moderation part.
Here we are hitting on 2 different problems: the general perception of a good number of PvP players that all of the mission runner make hundred of million of isk every day, so for them paying 100 million is a breeze and the fact that there is a restrict number of players that do that only to annoy and aggravate other people.
The second group is the biggest problem, the first, after some refused ransom, will change tactic seeing that the economical returns isn't so good.
The second will not change as they cet the "fun" they want.
They can be petitioned, but unless a singleplayer is repeatedly griefed in different missions by the same player, petitioning will be reyected as the griefing is indemostrable.
Here the only option is to make griefing harder.

Earthan
Gallente
GREY COUNCIL
Nulli Secunda
Posted - 2006.12.08 11:44:00 - [197]
 

Well after flying abit in revelationa nd having some pvp fights i would like to thank CCP.

I enjoy pvp much more now.Fight last long enough, you can think try different things,, think about some soolutions( hmm maybe getting a bit far from him will reduce dmg, or try killing his drones?ask for frinds to focus on one thing etc...).

The fights were from ~8 us 5 ships till 2 us 2.

I havent noticed once combat being boring or lasting till cap ends, i got killed at last with my really good tanked domi by 2 megathrons and fighters because i couldnt tank the dmg fast enough...( and the megathrons were being jammed from time to time by my friend).

So imho its right direction thumbs up from me , it was really more fun then pre revelation.

It is kind of counter to all poeple complaining fight are boring because of to long lasting , that you cant kill bs with dmg in small gangs, that its all about cap.
From my exp as written above its tottaly untrue.Fights are fun , not to long at all,( maybe still abit to short imho but much better) , you still die out of dmg even in small gangs.( tough slower wich is very good)

Master Spoonman
FinFleet
Band of Brothers
Posted - 2006.12.08 17:57:00 - [198]
 

I'm not sure if this is the right place to put this, but I really don't have time to properly search through these forums.

The new colour-coding scheme is great for wrecks. Good work CCP.

Even so, can we take it one step further? How about making looted and unlooted wrecks separate objects? That way we can click the 'looted wrecks' off of the overview so only the fresh ones show up.

HE MAN
Posted - 2006.12.08 21:05:00 - [199]
 

Originally by: Audrea
Originally by: Cyclops43
Edited by: Cyclops43 on 07/12/2006 13:11:07
Originally by: Audrea
I dont understand WTF mission runners are whining about?!

If you ever bothered to try the PVP side, you would know how to use directional scanner, to have proper alert about incoming ships into your deadspace area.. and having enough time to decide what to do.

CCP dont listen to those chickens who want to farm all day without the slightest fears Neutral

I wondered how long it would be before the first PvP fanatic post came up.

So you're basically saying that "Nobody should be allowed to play this game unless they do it my way!"
What would you say if someone told you that you could only play EVE by doing missions and mine? I bet you wouldn't like that much, but it would be exactly the same as what you say, except from the other side of the fence.

The PvP fanatic point of view is a VERY egotistical way of looking at things. There are lots of different player types in EVE, and not all of them want PvP all day long. Some don't want it at all.
Believe it or not, these people pay just the same as you in subscription, and they're just as entitled to continue playing EVE in their way as you are in yours. Up until now, mission runners have been reasonably sure not to be bothered. They weren't 'safe', but reasonably so.

This character is my mission character. I have 0.0 alliance characters too. I understand both points of view, and I understand that having non-PvP ing 'carebears' is just as important to EVE as having PvP'ers. Them being in empire and mining/missioning/whatever doesn't bother me the slightest. Why the h*** should it bother me (or any PvP'er)?

The exception is of.c. the few (like you) who simply can't stand other people having fun in their own way. It's either your way or the highway, right?

Oh, and don't give me the old 'EVE is a PvP game!" excuse. EVE stopped being a pure PvP game when high-sec got introduced. After that, EVE became a 'PvP & PvE' game.



On the contrary, I do understand. I have a carebear alt as well.

However what you mission runners types want, is easy ISK makers, without any risk of being cought, or complications.
Risk vs Reward anyone? Wink


mission runners want not more and not less than just play on the way they playing and paying since years now, not to forget a way that was proudly offered as feature like all others from CCP. Are you really such an important person that you think now after years all have to play like you want ? lol

its a simple choice for me,

- i can play on like before and im fine
- i cant play on like before and throw eve out of the window

what you gankers and griefers want does not count or really interest me, i just see what i get for my money and decide if thats still ok or not

Horst Schlemmer
Posted - 2006.12.09 02:18:00 - [200]
 

Originally by: Shemar
Originally by: Leandro Salazar
Actually for me the thing that makes EVE great is that I can do both, PvE and PvP, on the same server with the same character, and consequences from one affect the other. But at the same time, so far it was pretty much in MY hand to decide whether I wanted to PvE or to PvP. A few exceptions especially when you are careless, but that was fine, carelessness deserves punishment.
Now that any common gankbear can force his epeen onto me, the game definitely lost a lot of its attraction to me, but I hope CCP fixes it. But a PvE only server would be just as bad as one where everyone can be too easily forced to PvP at any time. The balance under the old probing system was fine, please bring that back somehow.
Totally agree. It's not about being 100% safe. There was a balance. The griefer had to do a lot of work and spend a lot of time, to find a mission runner. It was not impossible. Someone going after a war target or having serious motivation could do it. Now it is so easy it takes minimal effort and zero risk from the griefer. There is no balance.


fully agree !

and what the most jhere forget; flying mission is ALWAYS a risk and was it ALWAYS !!!!!!

that older and experienced players have minimized their risk alot means just that they payed alot for it, worked alot for it and spend much time for it.

none of us started with 30 mio sp + billions of ISK, with tons of experience, every mission runner has lost alot of ships he / she worked hard for

- skills
- ships
- fittings

but hey it's senseless to discuss about.... the sc** has realized their big hour has come (with sc** i dont mean real pvp players just the ones who try to kill others fun)
and will argue against every logic just to keep their new paradise running

using the brain would lead everyone to the point that eve cant work without one part of players missing or broken

anyone here who thinks total newbies to eve will stay longer than a week with rats killing em in mission or griefers destroying their mission ?

however im excited for the next patch to see if its worth to renew account or let it be

bye





Neuromandis
Posted - 2006.12.09 14:20:00 - [201]
 

Last post on the subject of missions, I have found my solutions and could care less if they change it (I 'm a low-sec mission runner, among other things).
The only thing I would wish to change is the high-sec aspect of the story: Empire is supposed to be safe - at least relatively.
Aggroing npc's - I don't give a flying aardvarck's ass. Sometime they also aggro by themselves. If you didn't have enough distance to bail out, your mistake.
Killing npc's - Same there. So wtf do I care if you stole a 100.000 isk in bounties - it's less than the normal deviation between rewards. If you do it repeatably, well, then you are accepting the risk that all kinds of repeatable behaviour produce - from getting trapped to getting petitioned
Stealing mission spawns - This is the only one that should be a clear-cut exploit. The item is unique, in the sense that it is only needed by a single person, and has only spawned for that exact person. It was not there before, it will not be there after. To ransom it is same thing like, for example, logging into the game to find out that someone has stolen your Caracal from its hangar, somehow. It is one of those things that just should not be supposed to happen in my book.

Asharaak
Posted - 2006.12.09 14:29:00 - [202]
 

Station Containers appear to be indestructible now...

I have an empty station container I wish to remove. Because of the log/repackage issue, I tend to reprocess them, however, for all the station containers I own, none will respond to reprocess or trash. The reprocess dialogue appears ok, click ok and it dissapears, but nothing happens to the can. Same story with trashing, get the dialogue, click ok, returns to hanger view and the can is still there!

I have also tried to perform actions from the assets menu, and nothing happens here either!

Couldn't find anything in known issues so sent a bug report, anyone else getting this?

chrisreeves
Gallente
Aliastra
Posted - 2006.12.09 19:14:00 - [203]
 

Edited by: chrisreeves on 09/12/2006 19:15:10
[MAP] I am not sure if these have been posted or not.

- When I open the map if it is on the starmap, I do not see the filtered results most of the time. I have to switch to the systemmap first and then back to starmap to get results.

- Lines do not stick which is very annoying and slows down intel gathering and exploration. Sometime the region does not stay highlighted (or whatever I have the lines filtered to show).

- System information should only appear if I click on a system not if I simply mouse over a system. This causes lines to disappear and also for the map to lag momentarily while bringing up the information.

- PLEASE!!! For the love of God bring back the reset option on the map!!!


CCP kieron

Posted - 2006.12.09 22:48:00 - [204]
 

Patch Notes are now available for the Revelations 1.2 patch on Wednesday. Please use this thread for discussion of the changes slated for the next patch.

schawo
Gallente
1st. Legion
HUN Reloaded
Posted - 2006.12.11 07:56:00 - [205]
 

Edited by: schawo on 11/12/2006 07:57:21
I have tried to install the patch 27912->28028, but have troubles. I tried to patch with the built in patcher, but it failed: Patching error in file res\splash.bmp. I downloaded a new full setup, installed eve from scratch, but got the same trouble. I downloaded the patch via bowser, and tried to install manually, but got again exactly the same problem.

I even reinstalled windows and EVE again, but it didn't help me at all. I allways get the same error message. At this point I checked the forums, where it was told to download an older splash.bmp, which also didn't help.

So I am now unable to log in.

Any idea?

Chruker
Posted - 2006.12.11 14:52:00 - [206]
 

Pristine BPO seems to not be available in the Science & Industry panel, when I view the tab named 'Blueprints'. By pristine I mean fresh from the market, so they still have that '1' counter in the bottom right of the icon.

Lenutza
GoonFleet
GoonSwarm
Posted - 2006.12.12 19:14:00 - [207]
 

This has been a fun bug for us -- since the Dec. 5 patch (I think) you need starbase config roles to remove anything from any tab of a POS corporate hangar.

Harisdrop
Gallente
Vindicate and Deliverance
Posted - 2006.12.12 20:04:00 - [208]
 

VIVOX is it dead?

I was really looking forward to this implantation of Voice. It will revolutionize EVE.

Jondala
Posted - 2006.12.12 22:04:00 - [209]
 

I`ve posted this before and pettitioned it but so far still no answers .
Revelations took 2 lvl5 skills from me mining lvl 5 and mining barge lvl 5, god knows why?
also i cannot view a single contract , public private or otherwise .
both problems have beeen pettitioned the first pretty much when the patch happened the second a day or so later.
maybe we need a patch to fix the pettition system ?? cos it sure ain`t working for me at moment

Dano Sarum
Amarr
Viziam
Posted - 2006.12.13 17:02:00 - [210]
 

One thing I would like to mention is this new contracts system.

Whilst its a nice feature I dont believe it is a sucsesfull replacement to the escrow system, my personal experiences of it have made it very hard to navigate through all the contracts to see whats wanted and whats offered, especially with the so few displayed on a single page.

Escrow I felt was a very nice system and would have greatly benefited if the contracts AND the escrow system came into play.

All in all its a very nice feature, however it isn't a replacement for escrow.


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