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Radix Salvilines
legion industries ltd
AAA Citizens
Posted - 2006.12.04 14:42:00 - [1]
 

Edited by: Radix Salvilines on 07/12/2006 13:59:12
This guide covers some basic facts about salvaging and rigs. I have splitted it into 4 sections: Basics, Rigs description and what kind of stuff they need to be built, Salvaging - what ships and which faction drops specific parts and Hints.

Basics:
So what are those rigs... Well they are in simpliest words - implants for ships. They can be fitted into a specific rig slot but cannot be removed - you will have to repackage your ship in order to free rig slots, hoever you will loose all the rigs u had.

How does rigs work? For the most part they increase one stat of your ship while decreasing another - that way u can create an uber tank sacrificing for an example some speed or powergrid if u dont need it that much. This way u can create more specialized ships, good only in their intended by you field.

Each rig needs one rig slot and a certain amount of calibration points. U can find how much calibration points have your ship in its info screen under fitting tab just below CPU and POWERGRID bar. Like all normal modules u cannot fit for an example 3 rigs requiring 200 calibration points each on a ship that have only 400 calibration points to spare.
T1 ships always have more rig slots and calibration points than t2 ships.

To make a rig u need a blueprint - they can be easily bought on the market for a small amount of money (Manufacturing and research section, then ship modifiations). BPO's are cheap, but that does not mean rigs are easy to obtain - it can take a load of mission running/pvping to gather enough parts in order to build a rig.

How to put a hand on some of those parts then? The answer is salvaging. Once you will make it to mechanics lvl3 and survey lvl3 u can train the salvaging skill. Just when you will reach lvl1 in it u can buy yourself a Salvager I module and start searching for parts in the wrecks :) Easy isn't it? Well i wish it was...
Certain types of rats drops different parts - it depends on what faction they belong to. This will be covered later :) Now for the rigs.


Rigs:
Rigs are divided into sections. Each section need certain parts for all the rigs it contains to build. Each rig need three types of parts, in some sections there are rigs that use more types (always three but the rig requirements in the specific section dont match) Here is a small list of what rigs do and what kind of parts they need to be assembled:

Armor rigs.
Requirements in parts:
Charred Micro Circuit
Contaminated Nanite Compound
Fried Interface Circuit
Role: Armor improvements, salvaging improvements.
Drawback: Reduced speed.

Astronautic rigs:
Requirements in parts:
Burned Logic Circuit
Charred Micro Circuit
Thruster Console
Alloyed Tritanium Bar
Fried Interface Circuit
Tripped Power Circuit
Role: Improved speed and agilty (also AB and MWD). Some hull upgrades.
Drawback: Less armor.

Drone rigs:
Requirements in parts:
Broken Drone Transceiver
Burned Logic Circuit
Charred Micro Circuit
Tripped Power Circuit
Role: Upgrades for all drones.
Drawback: Reduces ship's CPU.

Electronic rigs:
Requirements in parts:
Conductive Polymer
Damaged Artificial Neural Network
Tripped Power Circuit
Fried Interface Circuit
Charred Micro Circuit
Role: Improvements to hacking, archaeology and scanning. Also reduces the requirements of CPU and Capacitor for Electronic modules and ECM.
Drawback: NONE

Electronic Superiority rigs:
Requirements in parts:
Damaged Artificial Neural Network
Fried Interface Circuit
Tripped Power Circuit
Charred Micro Circuit
Burned Logic Circuit
Role: Upgrades to ship's sensors, ECM modules, targetting, tracking etc.
Drawback: Less Shields

Radix Salvilines
legion industries ltd
AAA Citizens
Posted - 2006.12.04 14:43:00 - [2]
 

Edited by: Radix Salvilines on 04/12/2006 15:35:03
Edited by: Radix Salvilines on 04/12/2006 15:09:20
Energy Grid rigs:
Requirements in parts:
Burned Logic Circuit
Tangled Power Conduit
Tripped Power Circuit
Melted Capacitor Console
Fried Interface Cicruit
Role: Improvements to Capacitor, Powergrid.
Drawback: NONE

Energy Weapon rigs:
Requirements in parts:
Charred Micro Circuit
Defective Current Pump
Fried Interface Circuit
Role: Improvements to Energy Weapons.
Drawback: Guns need more Powergrid.

Hybrid Weapon rigs:
Requirements in parts:
Charred Micro Circuit
Contaminated Lorentz Fluid
Fried Interface Circuit
Role: Improvements to Hybrid Weapons.
Drawback: Guns need more Powergrid.

Missile Launcher rigs:
Requirements in parts:
Burned Logic Circuit
Scorched Telemetry Processor
Tripped Power Circuit
Role: Improvements to missiles and launchers.
Drawback: Launchers need more CPU.

Projectile Weapon rigs:
Requirements in parts:
Charred Micro Circuit
Fried Interface Circuit
Smashed Trigger Unit
Role: Improvements to Projectile Weapons.
Drawback: Guns need more Powergrid.

Shield rigs:
Requirements in parts:
Charred Micro Circuit
Fried Interface Circuit
Malfunctioning Shield Emitter
Burned Logic Circuit
Tripped Power Circuit
Ward Console
Role: Improvements to shields.
Drawback: Increased Signature Radius.

Also note that in order to use rigs u have train specific skills. First off train Mechanic to lvl3, then Jury Rigging to lvl3.
Now for each rig section there is another skill. For armor rig its armor rigging and it goes simillar for all other sections.

Now for the salvaging...

Radix Salvilines
legion industries ltd
AAA Citizens
Posted - 2006.12.04 14:43:00 - [3]
 

Edited by: Radix Salvilines on 09/01/2007 15:38:14
Salvaging:
In order to use Salvager I module u need machanic skill trained up to lvl3, survey lvl3 and finally salvaging skill lvl1. At the first lvl it will allow you to salvage npc wrecks. At lvl3 u can salvage tech2 ships, but it will take a loads of time.

To salvage a wreck u need to remove loot from it first (if it contains any). U have a chance to be succesful and retrieve some parts from the wreck. In any way the wreck will disappear.
New in patch: Once u will examine it there is anything in the wreck to loot it becomes darker.

Here is a list from what ship how much parts u can salvage (soon to be updated):
Frigate -> 1-3
Destroyer -> ?
Cruiser -> 1-5
Battlecruiser -> 1-8
Battleship -> 1-8
Carrier -> ?



Also each faction drops specific parts. Here is a list of what u can expect to salvage from npc wrecks. In () i put the probabilty of dropping the item:
NOTE:: Im not counting in circuits as they are being dropped by all factions in large quantities.

Gallente Navy:
All kinds of circuits

Caldari Navy:
All kinds of circuits

Republic Fleet:
All kinds of circuits

Amarr Navy:
All kinds of circuits

CONCORD:
[grey]Metal Scraps[/grey]

Angel Cartel:
Alloyed Tritanium Bar (Very Good)
Thruster Console (Good)
Smashed Trigger Unit (Good)

Serpentis:
Conductive Polymer (Very good)
Contaminated Lorentz Fluid (Very good)
Broken Drone Transceiver (Good)
Malfunctioning Shield Emitter (Good)

Sansha's Nation:
Armor Plates (Good)
Defective Current Pump (Good)
Contaminated Nanite Compound (?)

Mordu's Legion:
Armor Plates (?)
Conductive Polymer (?)
Defective Current Pump (?)

Blood Raiders:
Tangled Power Conduit (?)
Defective Current Pump (?)
Melted Capacitor Console (?)
Contaminated Nanite Compound (?)

Thukker Tribe:

Guristas Pirates:
Schorched Telemetry Processor (Good)
Ward Console (Good)
Malfunctioning Shield Emitter (Good)
Thruster Console (?)

Rogue Drones:
They drop every kind of parts

Mercenaries:
coming soon[tm]

Structures:
This relates only to mission ones - they do not drop parts - wrecks apart of standard loot are empty.

Big thanks to CaptainSeafort for allowing me to use his work in keeping this list updated. He made a mailing list to gather all information on what parts comes from which faction. If you would like to help join 'Salvage Tables' mailing list.

Radix Salvilines
legion industries ltd
AAA Citizens
Posted - 2006.12.04 14:44:00 - [4]
 

Edited by: Radix Salvilines on 09/01/2007 15:45:38
Hints:
As the patch is coming tomorrow some of the "ways" i have worked out to make salvaging more efficient could be obsolete, ill hold on with it until ill assimilate my strategies to the changes.

Hint by Krav:
Since Salvager I's and tractor beam's both require high slots, the quickest salvaging ships will have a high number of hi-slots. This tends to indicate destroyers, battlecruisers, and battleships make the best salvaging ships, generally speaking.

Hint: In low sec and 0.0 u may want to hunt down the convoys as they sometimes carry a few parts.

EXPLORATION. When you will train up astrometrics to lvl4 u may try exploration. Sometimes you may stumble upon a complex with dozens of floating wreck ready to be salvaged. Quoting Strangely Brown:
"There were spawn containers at this hidden deadspace site which needed the salvager activated on them to open. Also a couple which required archaeology and an analyser.
Got about 100 components all together, of which about 70 were circuits. Not bad for 10-15 mins work!"

FAQ:

Q: Does wrecks contain any extra loot except for parts to make rigs?
A: There are two stages in making a wreck "disappear". First stage - looting the wreck. U can tractor beam it and access like any other standard container. After retrieving the loot comes stage two, where u must lock on the wreck and treat it with salvager module. In this stage no, no other loot can be obtained than the parts for rigs (Sometimes u get metal scraps from player ships but well... theyre not much of a use).

Q: Can i use two salvagers?
A: Yes u can. However the chance to salvage the wreck will not stack. So each module runs on its own. Of course this may result in faster salvaging as there is a better chance youll be successful woth two salvagers, however u still can wait even 10 cycles to salvage the wreck.

Q: Do drones in new regions drop loot?
A: By Scaramaus:
Yes they do drop salvageable items. Besides the alloys they drop as loot, you can salvage their wrecks, the same as you do with other ships. Items you can get from them include Broken Drone transcievers, Tritanium bars, Contaminated Lorentz Fluid and more. I've found about 12 different items in their wrecks.

Q: Does researching BPOs for rigs reduce component requirements?
A: By Pang Grohl:
The BPO's have wastage, so yes, material research will reduce the component requirements.

Tech2 Rigs:
This section is under construction but i can already say that tech2 rigs will need intact version of the parts u usually salvage fro ships. There is a very low chance of getting one instead of damaged one. Also u can get them from faction rats (those that drop faction loot) and from T2 player ships wrecks.
Intact modules have a blue sphere in the bacgroung of their icons, while damaged one have an orange blast in the background.
To get a te bpc of a rig u must try invention as bpos for them are not seeded to R&D agents yet.

If u care to help please send me your salvaging results in evemail. Ill give credits for u here :)
Thanks for help to: ...

Thanks for reading and posting :D

Silas Genovese
Perkone
Posted - 2006.12.04 15:22:00 - [5]
 

Hey man, I was just wondering if you could advise me on a problem, namely: What skill level do you need to have in Salvaging to salvage a t2 wreck? Is it level 4 or level 5, because level 3 doesn't appear to cut it.

RaggiT
Posted - 2006.12.04 16:14:00 - [6]
 

Edited by: RaggiT on 04/12/2006 16:26:10
from salvaging angels i get alot of alloyed tritanium bars they are for the cargo rig

i also found a impetus console that i have no idea what is for.

2 types of circuts im gussing they are for propulsion rigs and some broken trigger uinits

OldPueblo
Thunderwaffe
Goonswarm Federation
Posted - 2006.12.04 16:39:00 - [7]
 

Sticky vote! As soon as I can salvage I'll start posting what I find.

Safaomae
Amarr
PCG Enterprises
Huzzah Federation
Posted - 2006.12.04 16:55:00 - [8]
 

nicely done Smile

now to train that salvage skill and fit me a cheap salvaging craft...


can you tell me, does using more than one salvager I module on a wreck increase your chance to salvage stuff? or like tractor beams, can you only use one salvager I per wreck?

velocoraptor
Art of War
Cult of War
Posted - 2006.12.04 17:34:00 - [9]
 

Good work. Sticky vote.

Mannakin
Mercurialis Inc.
Wildly Inappropriate.
Posted - 2006.12.04 17:40:00 - [10]
 

Sansha drop the parts needed for beam and armour rigs
Angels drop the parts for engine and autocannon rigs

I looted a part of a True Sansha wreck that is apparently for a T2 rig.


Shi Mun
Caldari
Perkone
Posted - 2006.12.04 17:42:00 - [11]
 

Nice guide. You gets my sticky vote!

Brem Watson
Caldari
Caldari Provisions
Posted - 2006.12.04 18:22:00 - [12]
 

Glad you were able to figure this out. Good job!

Radix Salvilines
legion industries ltd
AAA Citizens
Posted - 2006.12.04 20:07:00 - [13]
 

As im running missions for Federation Navy currently im unable to check out what kind of parts drops Republic Fleet, Gallente Navy and Concord - if anyone have some time to spare and takes missions from Caldaris, Amarrians or pirates then post :)

Sandown
Minmatar
Posted - 2006.12.04 20:44:00 - [14]
 

Edited by: Sandown on 04/12/2006 20:57:43
So far i've hooverd up

Guristas Pirates:
Burned Logic Circuit
Scorched Telemetry Processor
Ward Console
Malfunctioning Shield Emitter
Thruster Console
Fried Interface Circuit
Charred Micro Circuit
Tripped Power Circuit

geewiz
Intergalactic Logistics
Posted - 2006.12.04 21:41:00 - [15]
 

Nice post Very Happy

You can salvage t2 ships without lvl5. I lost a ranis (which I later salavged) and kill a deimos (which I also salavged). I have lvl3 salvage skill, word of warning though it takes bloody ages!!!

Ranis took 2-3 minutes Deimos took 5 minutes + so if you have a big fleet fight it will take very long time to take them all Shocked

However the Deimos salavged 4 unusual/rare items so it is worth it, if you can hold the field long enough Very Happy

gee

Kyreax
Gallente
Neuronix
Posted - 2006.12.04 22:44:00 - [16]
 

I salvaged an ENYO T2 frigate with Salvage IV

Perhaps the smaller tech 2 ships are salvageable with lvl IV, and the larger ones are lvl 5...otherwise there's not much purpose in getting this up to lvl 5.

Nice post, tho, keep it updated as you go!Very Happy

Akita T
Caldari Navy Volunteer Task Force
Posted - 2006.12.04 22:48:00 - [17]
 

T2 cruiser only needs L3 salvage

Roxanna Kell
Anormalii S.A.
Vera Cruz Alliance
Posted - 2006.12.04 23:08:00 - [18]
 

/signed for sticky.
we ened this stickied at least for the firs month.

Mirah alHami
Posted - 2006.12.05 00:15:00 - [19]
 

I'm fairly certain salvaging requires survey level V.

geewiz
Intergalactic Logistics
Posted - 2006.12.05 00:17:00 - [20]
 

Originally by: Mirah alHami
I'm fairly certain salvaging requires survey level V.


Correct until todays patch then it's level 3.

Laughlyn Vaughns
Gallente
Lagos-Vaughn Industries
Posted - 2006.12.05 00:42:00 - [21]
 

i'll soon be salvaging sansha ships from thursday/friday time i'll try post what components i find from what sorta ships

Daelin Terenes
Posted - 2006.12.05 01:24:00 - [22]
 

Sanasha's Components:

Armor Plates (Common, unused as of first patch)
Charred Micro Circuit (Rare)
Defective Current Pump (Common)
Fried Interface Circuit (Rare)


I have salvaged T2 Industrials (Biggest ship so far) with only salvaging 3.

Wraitheh
Posted - 2006.12.05 01:45:00 - [23]
 

Originally by: Sandown
So far i've hooverd up

Guristas Pirates:
Burned Logic Circuit
Scorched Telemetry Processor
Ward Console
Malfunctioning Shield Emitter
Thruster Console
Fried Interface Circuit
Charred Micro Circuit
Tripped Power Circuit



Same for me -
Scorched Telemetry Processor - most common
Malfunctioning Shield Emitter - 2nd most common
Ward Console - 3rd most common

Other parts were about 5-10 times less common than the 3 above.

So far Gallente Navy mission NPC's - 0 salvage drops in 6 missions (Enemies Abound series twice)
0 drops from Republic Fleet in missions either (EA 5/5).

Niklas
Posted - 2006.12.05 02:28:00 - [24]
 

Not sure if the pattern holds across the board, but any mission rat with the word "Mercenary" in it has yet to drop an item used in a rig for me.

Shameless Avenger
Posted - 2006.12.05 05:26:00 - [25]
 

Great job!!!
sticky vote

Krav
Order of the Redeeming Light
Posted - 2006.12.05 06:44:00 - [26]
 

Edited by: Krav on 05/12/2006 06:44:35
Thanks for making this guide.

Something you might consider noting in your guide:
Since Salvager I's and tractor beam's both require high slots, the quickest salvaging ships will have a high number of hi-slots. This tends to indicate destroyers, battlecruisers, and battleships make the best salvaging ships, generally speaking.

Krav

EDIT: destroyers less so, because both cap and cargo capacity can be a problem.

mr passie
Minmatar
Di-Tron Heavy Industries
Atlas.
Posted - 2006.12.05 07:54:00 - [27]
 

this post makes me want to sniff glueCool sticky plz

Schulz Knipping
Caldari
Universal Army
Posted - 2006.12.05 08:50:00 - [28]
 

I don't get it. I have tried to salvage 100rd of ships when doing lvl 3 agent missions. Have salvaging lvl 3 and hav'nt got anything yet. Is salvaged parts that rare!!!?
Evil or Very Mad

keepiru
Omega Fleet Enterprises
Executive Outcomes
Posted - 2006.12.05 08:53:00 - [29]
 

Salvaged HACs with Salvaging III on SISI just fine. Just takes a LONG time for it to succeed.

Hitomi
Joint Espionage and Defence Industries
Posted - 2006.12.05 09:08:00 - [30]
 

Well, i've been making notes as i go. Here's what i have so far...


Salvage Maximum
Frigates: ?
Destroyers: ?
Cruisers: 3 parts
Battlecruisers: ?
Battleships: ?

Named Ships
Common: Metal Scraps

Mercenaries
None

Thukker Mercs
None

Rogue Drones
None
(Not tested on infested ships)

Republic Navy
None

Guristas
Common: Scorched Telemetry Processor,
Malfunctioning Shield Emitter
Uncommon: Ward Console
Rare: Burned Logic Circuit, Charred Micro
Circuit, Fried Interface Circuit, Tripped power
circuit

Blood Raiders
Common: Defective Current Pump
Uncommon: Tangled Power Conduit
Rare: Contaminated Nanite Compound,
Charred Micro Circuit, Melted Capacitor
Console, Fried Interface Circuit

Sansha
Common: Armour Plates, Defective Current
Pump
Uncommon: Contaminated Nanite Compound,
Rare: Fried Interface Circuit, Charred Micro
Circuit

Serpentis
Main: Electronic
Sometimes: Drone, Shield, Hybrid
Rare:

Unknown Pirate Faction
None

Structures
None

Shuttles and Rookie Ships
Common: Metal Scraps


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