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blankseplocked NOS fix in 3 steps.
 
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Malthros Zenobia
Posted - 2006.12.04 04:15:00 - [31]
 

Originally by: Amarria Lightwielder
I like my curse :)
that said I condone the idea of making large nos less effective vs smaller ships.
Something that might work is a signature radius formula, so the nos "hits" smaller targets less. So a heavy nos would perhaps have 10% effectivness on a ceptor but 100% on a battleship, basicly what that other guy said :p


Such changes will make larger ships even worse to use unless you carry a manditory support fleet.

I'm all for people noting being a jack of all trades, but I'm not for a Battleship having no defense other than drones when a frigate attacks them.

Tao Rhekdai
Merch Industrial
We Are Nice Guys
Posted - 2006.12.04 04:33:00 - [32]
 

I haven't read the topic, but why not something like this:

Change NOS so that it doesn't steal x amount of cap every x seconds, but instead decreases the opponents cap regen by x% , while increasing yours by x%.

Something like that would never cause cap regen to go negative - so it is like a large stacking penalty.

Of course, a problem would be how to make different size NOS work. A small nos would want to have a smaller effect on a larger ship, but that is not taken into account with pure % numbers.


Whatever, just get rid of NOS. I think they cause more problems than what is offset by what they add to combat.

Tao Rhekdai
Merch Industrial
We Are Nice Guys
Posted - 2006.12.04 04:45:00 - [33]
 

Realized Shim on the first page said the same thing I just did.



Anyways: The main solutions I have heard:

Stacking penalties in some form: a decent solution, but there are alot of situations you have to account for: such as large nos on small ships. Even the best stacking ideas are complex and have holes.

Cap batteries make a portion non-NOSable: dealing with the symptoms, not be problem. It just means everyone would fit cap batteries *and* Nos. Fittings get more predictable and standardized, not less.


Seriously, How is NOS making combat better? Even if it weren't broken, it would only add a minor depth addition to combat by making CAP resource management less predictable. The amount of change need to get it to work would make it way too complex for such a minor combat addition. Just lose NOS.


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