open All Channels
seplocked EVE Information Portal
blankseplocked Revelations Patch, Tuesday 5 December, from 1100 to 1500 GMT, UPDATED 4 Dec @ 1800 GMT
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 [3] 4 5 6 7

Author Topic

Erotic Irony
0bsession
Posted - 2006.12.02 18:44:00 - [61]
 

To reiterate vanBuskirk: the eve-o item db needs updating as well--I'd love to browse the new rigs and so on in tabbed Firefox view. We'd be obliged if our Alliance logo were sorted as well.

Whoe: Your sig is 4x too large. Wink

Internet Knight
The Kobayashi Maru
Posted - 2006.12.02 20:49:00 - [62]
 

Edited by: Internet Knight on 02/12/2006 20:52:41
Lovely stuff with the new fleet system.

However, there are a few improvements that need to be made:

1) The leadership bonus effect indicators are nice... but when red, it doesn't tell you why you're not receiving bonuses
1a) Pilot is out of range (eg, not in system)
1b) Pilot is docked
1c) Pilot is in a pod
1d) Pilot doesn't have sufficient Fleet Command / Wing Command / Leadership skill to command a fleet / wing / squad of this size
1e) Pilot doesn't have higher leadership bonuses than someone above him (is this a possible reason for it to go red?)
2) When the leadership bonus effect indicator is green, it should display what effects (or perhaps, what skills) are being modified by that commander
3) Need a way to name the fleet, wings, and squads... just "fleet", "wing 1", "wing 2", "squad 1", "squad 2", etc is unacceptable. I've currently got a fleet with one wing dedicated to a mining op... two squads for miners and one squad for haulers, and could easily set up a fourth squad for escorts..., a separate wing for carrier jumps, a third wing looking for war targets, and a fourth wing running a roaving gang in 0.0... sure, i don't have enough skills to give bonuses to everyone, but it is highly nice to have everyone in a single fleet and still have specific operations be separate
4) No wing chat? bleh...

coolzero
Gallente
Posted - 2006.12.02 21:27:00 - [63]
 

question:

Quote:
The Salvaging skill requirements have been lowered to Mechanic level 3 and Survey level 3.


will the req for using the salvager I scanner also be lowered??.

seems kinda useless to lower the skill req while keeping the scanner req at survey 5 and mechanic 5?

Epoch
Earth A.D.
Posted - 2006.12.02 21:34:00 - [64]
 

Edited by: Epoch on 02/12/2006 21:34:28
Originally by: Freaky Bare
Please make empty wrecks and looted wrecks share the same color-code. There is essentially no difference between the 2. (This may already be the plan.)

Please make empty/looted wrecks something we can switch off in the overview.

I believe this would solve the annoyance/time wasting issues in a simple and efective manner.




CCP, for the love of Odin, please address this. there is over one thousand posts about this from different ppl. a color coding system for epmty/full wrecks or an ability to remove empty wrecks from the overview. its obnoxious that it takes longer to loot wrecks then it does to complete a lvl 4.

Mister Zero
Minmatar
Posted - 2006.12.02 22:10:00 - [65]
 

Edited by: Mister Zero on 02/12/2006 22:14:51
So lemme get this straight...

Salvage is rank 3, hmm, that's just swell. Not. Finding piles of garbage has become a nobel-laureate profession now?

And the reqs for Salvage go down to Survey 3 and Mech 3? Gee, just in time for the rest of to finish Survey 5. What a rip, just because piles of noobs and macro-miners complained. Hmph. Grow a pair, CCP, and stick to your guns. Either that, or refund me the 5 days it took to skill up survey - which is otherwise useless to me. Shocked

While I'm at it, how about a refund on this useless biology skill.

Koti Resci
Knighthawk Light Industries
Posted - 2006.12.02 22:24:00 - [66]
 

Originally by: Internet Knight
Edited by: Internet Knight on 02/12/2006 20:52:41
Lovely stuff with the new fleet system.

However, there are a few improvements that need to be made:

1) The leadership bonus effect indicators are nice... but when red, it doesn't tell you why you're not receiving bonuses
1a) Pilot is out of range (eg, not in system)
1b) Pilot is docked
1c) Pilot is in a pod
1d) Pilot doesn't have sufficient Fleet Command / Wing Command / Leadership skill to command a fleet / wing / squad of this size
1e) Pilot doesn't have higher leadership bonuses than someone above him (is this a possible reason for it to go red?)
2) When the leadership bonus effect indicator is green, it should display what effects (or perhaps, what skills) are being modified by that commander
3) Need a way to name the fleet, wings, and squads... just "fleet", "wing 1", "wing 2", "squad 1", "squad 2", etc is unacceptable. I've currently got a fleet with one wing dedicated to a mining op... two squads for miners and one squad for haulers, and could easily set up a fourth squad for escorts..., a separate wing for carrier jumps, a third wing looking for war targets, and a fourth wing running a roaving gang in 0.0... sure, i don't have enough skills to give bonuses to everyone, but it is highly nice to have everyone in a single fleet and still have specific operations be separate
4) No wing chat? bleh...



also,
5) a warning should be displayed if you try to invite someone to your gang which will go over the limit of pilots that your bonuses will allow for your squadron, or if you try to create too many wings or squadrons

Bellum Eternus
Gallente
The Scope
Posted - 2006.12.02 23:24:00 - [67]
 

SEED RECON PROBE LAUNCHERS/BPOS/PROBES FFS!!!


That is all. Carry on.

R0ME0
Posted - 2006.12.02 23:57:00 - [68]
 

STANDING ISSUE



They seems an issue get again after a major patch update, this time since kali was released. After DownTime Player Corp standings are updated, however this is not happening AGAIN!!

Is someone forgotting to re-apply the configuration, as it seems to happen only after patches, which normally follow with unschedualed DownTime which effect corp standings.

PLEASE ADDRESS.

Max Tesla
Posted - 2006.12.03 00:56:00 - [69]
 

Fix the drones unlocking assigned npc target bug

Drones will unlock an assigned npc target after some time and relock a new npc target if one is present

This bug has been in eve for about a year but has not been fixed. And I just did a mission and it happened to me so I know that it has not been fixed

The bug is very simple; drones will after some time unlock an assigned npc target and relock something else

NO the target did not move out of range and NO I did not tell the drones to attack something new

The most simple way to see the bug is to place your self between 2 npc structures both of them beeing around 40km from you and 80km from each other

If the drones dont unlock on their way towards target 1 then they will unlock towards target 2

This can also be seen when fighting npc targets with a nice tank, after some time the drones will unlock the targe tthey are attacking and relock something else if there is another target within range

This bug applies to all drones and you can use any drone to see it but if you cant find the all or any drones then use ogres

Duke Kessler
Caldari
Red Federation
RvB - RED Federation
Posted - 2006.12.03 01:47:00 - [70]
 

Originally by: R0ME0

STANDING ISSUE



They seems an issue get again after a major patch update, this time since kali was released. After DownTime Player Corp standings are updated, however this is not happening AGAIN!!

Is someone forgotting to re-apply the configuration, as it seems to happen only after patches, which normally follow with unschedualed DownTime which effect corp standings.

PLEASE ADDRESS.



I have to second that. Even after petitions, bug reporting, and general *****ing the dev and ISD I chatted with have no idea this is happening. Is this some evil plot by CCP to prevent more research slots...jk.

Fren Mallow
Gallente
Bluestar Enterprises
Posted - 2006.12.03 02:52:00 - [71]
 

Edited by: Fren Mallow on 03/12/2006 03:00:06

Originally by: BOKK Sticky
...

As to the new contract gui, it has killed escrow. No sorting by item, title, or price with it being spread out over multiple lines on multiple screens has made it into the biggest timesink in the game for anyone wishing to browse it. To be honest, the region by region would not be too bad if we still had a single-line user-controled sorted display we could view. I am no longer interested in purchasing over-priced toys since it now takes at least 10 times longer to do any browsing and I cannot be sure if I am getting the best deal without sorting.

Now the question I have that will never get answered is this. Was this change done by people that knew nothing about high-volume order processing screen design or was it done intentionally to use up more time? I believe the answer is a little of both.


/signedł
Even Ebay is better to browse now!!!

*Maybe CCP shouldn't hire more prgrammers, but instead a guy who knows at least something about UI-design, usability and men-machine-connectivity?!

Keshi Linegod
Amarr
Ministry of War
Posted - 2006.12.03 03:17:00 - [72]
 

Will the probes used for exploration have their skill requirments changed to match SiSi's? I'm wondering if I'll have to spend the 16 days to train astrometrics to 5 or not.

-K

Nymos
Caldari Provisions
Posted - 2006.12.03 04:12:00 - [73]
 

Originally by: Diana Foster
pls resolve killmail bug o/


any chance we can get killmails fixed? in this hotfix please, not in kali2.

Flarfian
Posted - 2006.12.03 05:33:00 - [74]
 

Before I trained 2 level 5 skills for salvage I checked the forums after the patch. And guess what? THE NEXT DAY it was stated in this thread http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=433090 that salvage prereqs would be lowered "- Decrease the pre-req which is a tad high atm (This will be in the Tuesday patch)." YOU wasted your time by not staying informed. It was stated repeatedly on the help channel from 30 NOV on that the prereq would be lowered.

Now, why do you suppose they lowered the prereqs? Because ppl complained? I think they lowered it because they realized oops we don't have enough people salvaging all of these wrecks being created. Personally, I assumed the prereqs were going to 4's so I trained an additional 36 hours from 3's to 4's that I didn't specifically need to. Oh well I have those skills for something else later. But I didn't waste my time going to 5's just for salvage because I knew 1 day after the patch that the prereqs would change within a week.

You snooze you lose... Attention to detail FTW!

Originally by: Mister Zero
Edited by: Mister Zero on 02/12/2006 22:14:51
So lemme get this straight...

Salvage is rank 3, hmm, that's just swell. Not. Finding piles of garbage has become a nobel-laureate profession now?

And the reqs for Salvage go down to Survey 3 and Mech 3? Gee, just in time for the rest of to finish Survey 5. What a rip, just because piles of noobs and macro-miners complained. Hmph. Grow a pair, CCP, and stick to your guns. Either that, or refund me the 5 days it took to skill up survey - which is otherwise useless to me. Shocked

While I'm at it, how about a refund on this useless biology skill.

keepiru
Omega Fleet Enterprises
Executive Outcomes
Posted - 2006.12.03 07:18:00 - [75]
 

Salvage simply takes too long.

In order for it to be economically viable for a ratter to hang around a belt after looting to salvage - and please don't insult my intelligence by pretending the possibility of a dedicated salvaging profession of people going around doing nothing but - each component needs to remain at its current market cost of 250k isk each, or it makes less isk/hr than moving onto the next belt.

This puts the cost of a rig - with the updated build requirements currently on SISI - at over 250m isk per T1 rig.

Lets not add how soul-crushingly BORING hanging around a wreck for minutes at a time waiting for the dice to roll a 20 is. I'd have though if there was anything to learn from ECM, its that chance sucks.

If this isn't bad game design, I don't know what is.

Merrick Solipsus
Shadows Of The Requiem
Eternus Imperium Alliance
Posted - 2006.12.03 07:29:00 - [76]
 

Still no fix for fighters MWDing back after being recalled? THey take several, yes SEVERAL minutes to come back from a target thats 50 - 60k away. As far as Im aware this bug has been in since carriers/fighters were put into the game. Its getting rediculous.

Emma Green
Caldari
Posted - 2006.12.03 07:38:00 - [77]
 

please fix FPS problems first

Nymos
Caldari Provisions
Posted - 2006.12.03 07:41:00 - [78]
 

Originally by: keepiru
If this isn't bad game design, I don't know what is.


hehe. why in the first place do i have to look for melted circuits and other junk to build something from it? why cant i just set a bantam on fire and get that junk out of it for rigs? or why can't i just build the functional circuits and make rigs from them? i can hardly believe a rig works with damaged components (and if i want those i can purposely damage working components :P). the whole idea of the source for rig components is silly, but oh well, this is OT here.

Karo Kezo
Posted - 2006.12.03 07:55:00 - [79]
 

Can someone point me to the topic of error I receive on fitting cyno generator with cloak field, even if one of them is turned off on a ship?

will it be repaired with this patch??

Tolomea
Gallente
5th Front enterprises
New Eve Order
Posted - 2006.12.03 08:16:00 - [80]
 

Originally by: keepiru
and please don't insult my intelligence by pretending the possibility of a dedicated salvaging profession of people going around doing nothing but


I couldn't really comment on your intelligence but we have dedicated salvage piolts in this neighbourhood, they clean up all the belt rats produced by mining ops and follow the mission runners around. Destroyer seems to be a popular ship as components are small and a destroyer can fit 4 tractors and 4 salvagers. Also if you ask nice they'll throw all your loot into a can for you so looting is much easier. Perhaps you just live in a bad neighbourhood.

Tolomea
Gallente
5th Front enterprises
New Eve Order
Posted - 2006.12.03 08:18:00 - [81]
 

Originally by: Tolomea
Originally by: keepiru
and please don't insult my intelligence by pretending the possibility of a dedicated salvaging profession of people going around doing nothing but


I couldn't really comment on your intelligence but we have dedicated salvage piolts in this neighbourhood, they clean up all the belt rats produced by mining ops and follow the mission runners around. Destroyer seems to be a popular ship as components are small and a destroyer can fit 4 tractors and 4 salvagers. Also if you ask nice they'll throw all your loot into a can for you so looting is much easier. Perhaps you just live in a bad neighbourhood.



Futher to this the salvage piolts we have swear that it's an awesome profession and seem to be much happier salvaging that mission running or mining.

Phoenix Lonestar
Clockwork Orange Ltd
Posted - 2006.12.03 09:08:00 - [82]
 

1. Fix the lag. Somehow, every single "patch" that introduces "optimizations" to the client and the server since DRAGON has destroyed lag-free or lag-lite gameplay. It progressively gets worse and worse. CCP has a horrible record of saying "Oh, this is what's causing the lag" and then they change it, and the lag stays the same. Supposedly they increase the server capacity by 40%, but somehow the game is still EXTREMELY laggy during peak and eve non-peak (2 hours before DT) times. Kali1 takes effect and then you get the dreaded weapon slot won't deactivate/weapons fail to fire while waiting for synch/it takes 87 seconds to dock at a station. There were 12,000 people on the server last night, and it took 10 minutes to jump from Isen to Saila, while being told I was number 65 in the queue. The warp to zero was supposed to help get rid of instas, which supposedly were the harbingers of lag... but I know people like me diligently deleted all their instas, and have seen a DECREASE in performance.

I hate to be one of those people... but if this patch on Tuesday doesn't make things remarkably better, I'm going to cancel my sub with my friends until these forums reflect better gameplay experience. And I plan on coming back if it gets better, so no you can't have my stuff. If it doesn't get better, then maybe if you're lucky.Wink (Gist X-Type XLarge SB, anyone?)

Phoenix Lonestar
Clockwork Orange Ltd
Posted - 2006.12.03 09:10:00 - [83]
 

Originally by: Tolomea
Originally by: Tolomea
Originally by: keepiru
and please don't insult my intelligence by pretending the possibility of a dedicated salvaging profession of people going around doing nothing but


I couldn't really comment on your intelligence but we have dedicated salvage piolts in this neighbourhood, they clean up all the belt rats produced by mining ops and follow the mission runners around. Destroyer seems to be a popular ship as components are small and a destroyer can fit 4 tractors and 4 salvagers. Also if you ask nice they'll throw all your loot into a can for you so looting is much easier. Perhaps you just live in a bad neighbourhood.



Futher to this the salvage piolts we have swear that it's an awesome profession and seem to be much happier salvaging that mission running or mining.


At a projected 250m per rig, yeah. I'd be happy too!

ALlihante
Posted - 2006.12.03 09:57:00 - [84]
 

Hi

Firstly (and reason why i post) Plz fix so drones can attack wrecks, If you are doing some of the big missions, its very confusing to have 40-50 wrecks lying.

Secondly (this is probably off topic)
As a dedicated drone figther im a bit dissapointed with revalations. I was hoping for some kinda faction stuff for dronefigthers. What i mena is: There are faction guns, faction ships with plusses to guns, faction ammo. But for us dronefigthers theres well nothing. Would have been really cool to see a faction version of the domi or some faction drones introduced (re-introduced, since the hellhounds were taken out)

I love eve, and fighting with drones, is my career of choice, but since im close to maxed out on the drones/domi combo, theres really not much more to train for :-/

just a thought

Allihante out.

Tusal Odan
Posted - 2006.12.03 11:06:00 - [85]
 

Hi

Is it just me or is there now a bug with the armour repair drones. Since Revelations every time i try to use my rep drones on friendlies i get the message that this is BAD and Concord will come and get me for doing such a thing. Confused

Mantees
Gallente
Posted - 2006.12.03 11:18:00 - [86]
 

Originally by: Das Hoff
Please ensure that we can differentiate between wrecks that have been looted and those that haven't yet been looted.


What he said

DukeJoost1
The Last Solution Inc
Posted - 2006.12.03 11:58:00 - [87]
 

Originally by: Graduran Anguirill
before the patch i was running missions for around 3-4 hours every day, because I thought it was fun and I actually liked it and the payment overall was decent for a new player. I like loot (even if its craploot!), I like looting if there is loot, I like killing rats and I like missionobjectives and well, I liked missioning as a new player (about a month now).

Now, I dont even bother logging in at all, I helped a friend yesterday with a mission that ended with 50+ wrecks, I went around to 10 of them for starters and none of them had loot so I just warped home to HQ and logged after I wasted around 20 minutes on nothing.

Can someone with experience give me suggestions as of what to do now, I dont like missioning anymore since the lootpart is 100% ruined. I cba to drive around for ages from empty wreck to empty wreck finding nothing, thats just a waste of time for _my_ part, we are all different and while some people perhaps enjoy flying around for nothing, I dont.
I need goals to drive somewhere, I want purpose, without purpose its dull to do something in a game. While I can agree with that EVEdude to a certain extent that it is realistic that every ship drops a wreck, I can also say that realism should never, ever exceed funfactor in importance, that goes for every single game out there on the market as of today including EVE or the game looses its mainpurpose, to be fun to spend time on.

...


Perfectly stated.
Jiekon / Kieron / CCP read this again:
>realism should never, ever exceed funfactor in importance
>realism should never, ever exceed funfactor in importance
>realism should never, ever exceed funfactor in importance
>realism should never, ever exceed funfactor in importance
>realism should never, ever exceed funfactor in importance

Realism would be lots of Scrap Metal of 10m3 each in wrecks.
Realism would be Salvager modules showing salvagable items in wreck contents, not magically moving it into cargohold.

Fun would be cans for loot and wreck for salvagers.
Fun would be loot automatically moved into cargohold if can within 5km, just like salvage does.
Fun would be Salvage not being chance based anymore.


Bring back the cans Tuesday.ExclamationExclamationExclamationExclamation

Shieldbreaker
Posted - 2006.12.03 12:12:00 - [88]
 

How about making the salvage items a wee bit easier to come by??? At least one guy in my corp has been salvageing since day 1 and has a total of about 36 different components. after searching well over 300 wrecks, that's almost a 1 in 100 chance of getting something... rigs are never going to take off unless this is changed...Confused

Rede
Posted - 2006.12.03 18:14:00 - [89]
 

Originally by: keepiru
Salvage simply takes too long.

In order for it to be economically viable for a ratter to hang around a belt after looting to salvage - and please don't insult my intelligence by pretending the possibility of a dedicated salvaging profession of people going around doing nothing but - each component needs to remain at its current market cost of 250k isk each, or it makes less isk/hr than moving onto the next belt.

This puts the cost of a rig - with the updated build requirements currently on SISI - at over 250m isk per T1 rig.

Lets not add how soul-crushingly BORING hanging around a wreck for minutes at a time waiting for the dice to roll a 20 is. I'd have though if there was anything to learn from ECM, its that chance sucks.

If this isn't bad game design, I don't know what is.


Maybe idea was to make it a bit more dangerous so that you have to spend time near wreck before you get the loot... More or less you should get more items over time... and this can be either done two ways: either remove time it takes or more items per salvage.

Taram Caldar
Royal Black Watch Highlanders
Warped Aggression
Posted - 2006.12.03 18:35:00 - [90]
 

Originally by: Alassra Eventide
Quote:
In the character creation, the Caldari race could appear to be a better racial selection. Skill distributions have been adjusted for racial parity.


Ah! So it was the skills that made caldari appear to be a better racial selection. Shocked

It's all so clear now!Laughing


Yup... and here I thought it was the fact that an achura could make a
int 9
cha 3
per 9
wil 9
mem 9

Stat Character.

Silly me.


Pages: 1 2 [3] 4 5 6 7

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only