open All Channels
seplocked Science and Industry
blankseplocked [Trinity] The Complete Miner's Guide - version 2.2 [PDF, 64 pages]
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 4 5 6 7 [8] 9 10 11 12 ... : last (17)

Author Topic

Pilk
Evolution
IT Alliance
Posted - 2007.07.13 20:49:00 - [211]
 

Originally by: Halada
But if I was in the shoes of someone really willing to make money out of mining, I'd mine until I have enough to buy a Hulk pilot, and have him mine, with the carrier tanking the belt, with half its fighters out assigned to the Hulk, the Hulk within its remote repairer range and the Hulk already locked so if it gets called first by a small hit'n'run pirates group, the Hulk gets repaired and can lock the targets faster than the carrier and send the fighters in (that is, if the attackers have the balls to take on the Hulk.

That's not a valid PoV. Basically, you're saying that the reason not to mine with a carrier is that you should mine with a Hulk. Okay, fine. But you're putting the carrier in the belt alongside it. Still fine. But then you make the carrier idle there, accomplishing nothing, when it could be adding to your mining output via something a little less indirect than gang links? Why?

Also, a Hulk has a targeting range of 30.9375 km with long-range targeting V and a carrier pilot with Information Warfare V. That means basically the only things it can target that five fighters will actually kill are Minmatar recons (it can't kill the Amarr or Gallente ones, which'll have dampeners fit, or the Caldari ones, which can trivially jam its 8 sensor strength with a single multispectral) and t1 cruisers. And without a warp disruptor fit, none of those will actually die. And furthermore, by assigning fighters to the Hulk, you're preventing it from using its mining drones. So, basically, it's a terrible, terrible idea. Please stop advocating it.

Originally by: Halada
Hell, I remember once, I was tanking angels in my Hulk, and a Taranis popped in the belt and started orbiting at blaster's range. I was tanking both Angels and Taranis ... ROFL Laughing

That was a phenomenally bad 'ranis fitting and/or pilot, then. Still impressive that you could tank it, mind you, but hardly typical.

Originally by: Halada
With the Hulk's drop in price, buying a 10milSP mining char to go with it is a serious and very good investment.

Okay, sure, but that has nothing to do with carriers. More CHARACTERS are always better, and, of course, there's little reason for more than one of your mining squad to be in a carrier, so that yields the logical conclusion that additional characters should be in Hulks. You're not really arguing against mining in a carrier here, you're arguing against SOLO-mining in a carrier, which is stupid because solo-mining in anything is stupid. I'd have a hard time deciding which is less-intelligent, though--putting an Exhumer with 200m+ in faction and deadspace fittings on the line, or a carrier with probably about the same. On the one hand, the carrier can defend itself. On the other--and this is really the only downside--it takes longer to warp out with it when you see Local spike.

--P

Halada
Caldari
Lone Star Joint Venture
Posted - 2007.07.14 08:49:00 - [212]
 

So tell me how you would use your carrier then...

Pilk
Evolution
IT Alliance
Posted - 2007.07.14 21:11:00 - [213]
 

Originally by: Halada
So tell me how you would use your carrier then...

Carrier + 1-2 Hulks:
Carrier tanks belt, runs mining link, mines with drones, keeps 'ceptors/recons/other PvP ships (one for each Hulk) in ship bay. Uses its corp hangar as a 10,000 m3 GSC while jetcan mining, less some room for spare t2 crystals for the Hulks. Uses Mining Drone II's (carriers are slow to get on top of 'roids, so the speed difference between m2's and Harvies really matters).
Hulks mine (standard jetcan mining); if hostiles enter the system, they board their PvP ship (even just a tackling t1 frig, if they're specialized solely into mining) from the carrier's ship bay, which automatically stores their Hulk inside the carrier. From there, carrier assigns fighters, launches lighter drones, or jumps out, depending on your level of combat readiness.

More than 2 Hulks:
Due to restrictions on the size of the carrier's ship bay, you can't fit more than 2 Hulks inside. As such, this calls for a POS in system with spare ships. When Local goes up, Hulks and carrier alike head to the POS, and the Hulks switch into PvP ships. It's now up to them if they want to head out and engage the targets, with assigned-fighter support from the carrier, or just sit, safe and invulnerable, inside the POS. Ideally, in this situation, you'd bring out your Hulk pilots in ECM ships, so you can jam the tacklers in case the hostiles managed to lock down one of your Hulks or your carrier.

--P

Halada
Caldari
Lone Star Joint Venture
Posted - 2007.07.14 23:01:00 - [214]
 

You got me to think... now that freighter can load stuff at POS... and the rigs...

I like your ideas... I'll come back later on that!

Rollotamasi
Posted - 2007.07.20 15:07:00 - [215]
 

When I try to open the guide I get a error stating that adobe reader could not open the file because it may either be a not recognized type or it is damaged. Any one have any ideas?

Hardwar
Posted - 2007.07.21 11:28:00 - [216]
 

Originally by: Rollotamasi
When I try to open the guide I get a error stating that adobe reader could not open the file because it may either be a not recognized type or it is damaged. Any one have any ideas?


Try downloading the guide again. Looks like it got corrupted in your first attempt.

Reemul
Posted - 2007.07.21 21:56:00 - [217]
 

I get the same thing, tried from both mirrors and renamed file and tried to save to different locations. Anyone else confirm it is working?

EvolGrinZ
Posted - 2007.07.21 22:19:00 - [218]
 

Edited by: EvolGrinZ on 21/07/2007 22:19:31
can't get the PDF file working either :(

Evol GrinZ
Caldari
Posted - 2007.07.21 23:25:00 - [219]
 

I got it working, if you left click the 1st link it will open the PDF file. Then click the save button.
After that you can open the PDF file.

Halada
Caldari
Lone Star Joint Venture
Posted - 2007.07.21 23:35:00 - [220]
 

Eve-File no longer allows direct saving and the mirror is down ... lolerzs

for eve file you need to click to open in browser then save... stupid if you ask me.

Ill change it soon!

Halada
Caldari
Lone Star Joint Venture
Posted - 2007.07.22 21:54:00 - [221]
 

THE NEW MINING UPGRADES ARE DISABLED AND DO NOT WORK
They will be fixed in the next static content patch rev 2.2. DO NOT BUY THEM!

Suncats Shadow
Caldari
PuttieTat Lab Rats
Posted - 2007.07.24 17:00:00 - [222]
 

MadMadMadMadMad!!!!!!!!

UGH

I wish I had seen this a couple of days ago.
I just picked two of the Erin ones up (130 mil) and tried them out. Then I noticed that my yield had gone down Sad

Well I guess I am back to the standard mining laser ones until this gets fixed.

Great guide and thanks for the updates as always Halada.

Marcus Tedric
Gallente
Tedric Enterprises
Crimson Steel Empire
Posted - 2007.07.25 14:39:00 - [223]
 

And the reason they're not working is also very important...

They will be nerfed - those Erin's will only give you an additional 1% - it will be a long time until they're paid off.

Kirjava
Shiva
Morsus Mihi
Posted - 2007.07.26 00:58:00 - [224]
 

Originally by: Halada
THE NEW MINING UPGRADES ARE DISABLED AND DO NOT WORK
They will be fixed in the next static content patch rev 2.2. DO NOT BUY THEM!



It burns our eyes!

Halada - thankyou very much for the guide it was a great read (even for a near perf miner like me) and made me start an alt to go mining in a bantam for old times sake.
One thing thoug - in the guide it says that the top (crokite) couldent drop to near the bottom - which makes me suspect CCP nerfed it so badly (scordite more proffitable if I remember) when Drone regions came just to spite you for making a guide infinitly better then what they could provide.
Last thing is the calculations - Zynd is worth half what you have there (2200 v 3900) and so makes high ends change positions quite a bit.
Thanks again.

Ai Nanaa
Posted - 2007.07.28 05:03:00 - [225]
 

As crystals get damaged, at what point do you recommend trashing them and getting new ones?

DTMF
Puzzleball Research
Posted - 2007.07.28 12:17:00 - [226]
 

Just use the crystals tell they pop.

And on the topic of Harvey drones, I don't like them cause they take up the full cov/hulk drone bay at 10m3 each. And what is with the 1 hp they could atleast make them comparable to medium drones in hp. When NPCs spawn they always go after my drones.

Cursor Miner
Posted - 2007.07.29 02:14:00 - [227]
 

Edited by: Cursor Miner on 29/07/2007 02:14:19
Originally by: Marcus Tedric
And the reason they're not working is also very important...

They will be nerfed - those Erin's will only give you an additional 1% - it will be a long time until they're paid off.


Absolutely right - Nerf is already on test server :( screenshot

Gajanina
Posted - 2007.07.29 12:56:00 - [228]
 

This are not still working the one namend for Ice harvesting works

Originally by: Alatari
Originally by: Halada
I'm assuming no changes were made since I left the game though as I have catch-up to do.

There's a set of named Mining Laser Upgrades now:

* Mining Laser Upgrade - 5% bonus, 10% cpu penalty
* Erin Mining Upgrade - 10% bonnus, 9% cpu penalty
* Elara Mining Upgrade - 15% bonus, 8% cpu penalty
* Carpo Mining Upgrade - 20% bonus, 7% cpu penalty
* Aoede Mining Upgrade - 25% bonus, 6% cpu penalty

Very Happy

Stefx
Gallente
Solar Storm
Sev3rance
Posted - 2007.07.30 16:05:00 - [229]
 

Edited by: Stefx on 30/07/2007 16:26:01
Originally by: Rubiks Cube
I just started EVE, but alot of poeple talk about having 2 accounts for mining. They use 1 to haule/protect and the other to mine. But reading this guide I see no indication of using this stratagy.

Can someone please explain to me what would be the better way of mining? 2 accounts, or 1?

Would be cool with a "2 account mining guide"...



I mine with two acounts, in high sec.
My first acount is a miner. My second is a miner/hauler.
My 2nd mines with me until it's time to pick up jetcans, gets his itty5 hauler (38k m3 cargo bay) hauls them, then comes back in its hulk and fills cans with me. Rinse and repeat.

Stefx
Gallente
Solar Storm
Sev3rance
Posted - 2007.07.30 16:56:00 - [230]
 

Edited by: Stefx on 30/07/2007 16:59:38
Mission roid fields

I like to mine in mission roid fields. They fairly safe, require little attention and have nice juicy roids. I often milk the L1 mission "Unwanted military presence (plag/veld/pyro)"

I was wondering if others here also do that, and which missions you like to milk?

Please, no "I did this mission xxxxx and I saw roids in it". I'd rather see a list of missions that you actively milk-mine frequently.

Stefx
Gallente
Solar Storm
Sev3rance
Posted - 2007.07.30 16:57:00 - [231]
 

Edited by: Stefx on 30/07/2007 16:57:47

Nagasarete Daphne
Posted - 2007.07.30 17:32:00 - [232]
 

Minor error in the guide:

Page 23, 6th paragraph:
"...so donít be stupid and use the T1 versions until you can use crystals."
should be
"...so donít be stupid and use the T2 versions until you can use crystals."

KineticOne
Broadside.
On the Rocks
Posted - 2007.07.30 23:24:00 - [233]
 

Thnx m8t great guide :)

Nidda Coldbrew
Posted - 2007.07.31 15:03:00 - [234]
 

Great guide.

Question: The guide says that the Mining Foreman Mindlink has been fixed. CCP's Known Issues page says "The Mining Foreman Mindlink mining bonus is not working".

Which is correct?

Thanks

Pilk
Evolution
IT Alliance
Posted - 2007.08.01 03:43:00 - [235]
 

Originally by: DTMF
And on the topic of Harvey drones, I don't like them cause they take up the full cov/hulk drone bay at 10m3 each. And what is with the 1 hp they could atleast make them comparable to medium drones in hp. When NPCs spawn they always go after my drones.

Don't blow up the rats. You're supposed to tank them. Then you never lose drones.

--P

Arash
Cutting Edge Incorporated
Posted - 2007.08.01 09:59:00 - [236]
 

Originally by: Nidda Coldbrew
Great guide.

Question: The guide says that the Mining Foreman Mindlink has been fixed. CCP's Known Issues page says "The Mining Foreman Mindlink mining bonus is not working".

Which is correct?

Thanks



Now tell me this ain't true cause im halfway through the training of Mining Director V already for it.. Mad

Halada
Caldari
Lone Star Joint Venture
Posted - 2007.08.01 10:08:00 - [237]
 

It works exactly as expeced

Per Bastet
Amarr
B.O.O.M
Obsidian Mining Coalition
Posted - 2007.08.01 12:30:00 - [238]
 

I can attest that they work as well.

Our Support Pilot for mining ops has it.

MrDetermination
Ars ex Discordia
GoonSwarm
Posted - 2007.08.02 15:49:00 - [239]
 

That's great news about the Mindlink actually working. I'm almost there.

Halada, I made a small donation in appreciation of your efforts a week or so ago. Thanks for the effort.

Question:
Can you please explain how the time bonus -> actual yield bonus works in a little more detail or slightly different way. It isn't clicking for me.

I'm talking about how the % time cycle bonus = a higher % yield than that per hr.

Pilk
Evolution
IT Alliance
Posted - 2007.08.02 20:07:00 - [240]
 

Edited by: Pilk on 02/08/2007 20:07:36
Originally by: MrDetermination
That's great news about the Mindlink actually working. I'm almost there.

Halada, I made a small donation in appreciation of your efforts a week or so ago. Thanks for the effort.

Question:
Can you please explain how the time bonus -> actual yield bonus works in a little more detail or slightly different way. It isn't clicking for me.

I'm talking about how the % time cycle bonus = a higher % yield than that per hr.

Sure. Imagine a 50% cycle time bonus versus a 50% yield bonus, and a laser with a 60-second cycle that mines 100 units of ore. With a cycle time bonus, you mine 100 units every 30 seconds (60 seconds-50%), or 200 units in a minute. With a yield bonus, you mine 150 (100+50%) units every minute.

It's the difference between changing the denominator and the numerator in a fraction. Yield is amount/cycle. Expressing the bonus as .2, .25, .5, etc., (bonus * amount)/cycle is (bonus) more yield. OTOH, amount/(cycle * (1-bonus)) is 1/(1-bonus) more yield (1.25x for .2, 2x for .5, 4x for .75, etc., etc.).

Make sense now?

--P


Pages: first : previous : ... 4 5 6 7 [8] 9 10 11 12 ... : last (17)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only