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blankseplocked [Trinity] The Complete Miner's Guide - version 2.2 [PDF, 64 pages]
 
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jack jam
Caldari
School of Applied Knowledge
Posted - 2008.04.02 21:23:00 - [391]
 

First of all, thank you Halada for your guide. I find it quite useful and informative. It is obvious you have spent a great deal of time in writing this guide. I am a new, casual player and when I do play EVE, I sometimes like to mine. I do have a suggestion that I think would help new players.

My suggestion is that it would help new players such as myself if you could at least once spell out in long form the device, module, etc you are referring to. Preferably, this would be done at the first occurrence. For example, "You should equip a Mining Laser Upgrade (MLU) in a low power slot". After mentioning it once in long form, the short abbreviated form is immediately followed in parentheses and henceforth the short abbreviated form could be used.

Again, many thanks.

Vertizor
Posted - 2008.04.07 04:59:00 - [392]
 

I'm having serious problems downloading this ... does this link even make sense?
http://www.envimon.com/francis/eve/completeminersguide_v2.2.pdf appears to be a company of some sort.

When I try to download, it goes great for some part of it, maybe even most of it ... and then the download just appears to freeze ... the speed goes something terrible, the kb downloaded goes to an absolute crawl ... any idea what the deal is?

Bella Deala
Posted - 2008.04.07 17:09:00 - [393]
 

Has anyone a formula, that includes these stuff?
Mining (max + 25% to yield)
Astrogeology (max + 25% to yield)
Mining Barge (max + 15% to yield of barges and exhumers)
Exhumer (max + 15% to yield of exhumers)
Mining Foreman (max + 10% to yield)
Crystals – T1 and T2 (+8,33% (T1) or +16,17% (T2) to yield)
Mining Laser Upgrades (+5% to yield per MLU, +9% for MLU2)
Bonus from the Bargues or Exuhmers
Number of Miners

A formula to calculate the result of a ship, including the pilots skills.

Bella

Kask Aledrought
Gallente
Forging Industries
Posted - 2008.04.16 15:43:00 - [394]
 

I'm getting the file is damaged also when I download the link. is there another copy some place? All of us getting the errors cant be morons... (hopefully *g*)

Chi Quan
Bibkor Enterprises
Posted - 2008.04.16 20:01:00 - [395]
 

just tried, works here. maybe it's your pdf reader?

Kask Aledrought
Gallente
Forging Industries
Posted - 2008.04.17 12:36:00 - [396]
 

yeah, something odd... I see the file on his website has being 1.4meg but I get a 128k download. I'll just try it from home, must be my company firewall or something.
(knew I should of spent the time to train up HACKING Rank 3 *g*)

thanks...

Marcus'da Black
Posted - 2008.04.17 21:11:00 - [397]
 

link is busted

Bloodhands
hirr
Morsus Mihi
Posted - 2008.04.18 05:50:00 - [398]
 

worked fine for me just a minute ago. great guide.

Cybelee
Caldari
Gods Unwanted
Posted - 2008.04.19 14:16:00 - [399]
 

A very well written and in depth guide to this career path, Thanks Halada.

Kask Aledrought
Gallente
Forging Industries
Posted - 2008.04.21 12:26:00 - [400]
 

Edited by: Kask Aledrought on 21/04/2008 14:43:15
yeah, something odd is going on with it but I read it at home and think its a great guide. Not sure if its a particular IE vs FF setting or my company firewall mucking with things.

Thanks for the good work!

Tristan Ray
Posted - 2008.04.27 22:01:00 - [401]
 

Edited by: Tristan Ray on 27/04/2008 22:01:44
Minor question that I didn't see addressed in the thread ...

On Pg 44 (sec 11.2) of the guide, it states that the bonus to a gang is +29% given Mining Director 5, Mindlink, and Warfare Link Spec 5 in concert with the Laser Opt gang module. Isn't this just the bonus to the laser cycle times? Isn't the bonus actually the +29% plus 15% from Mining Foreman 5 (+10% x 1.5 for the Mindlink)? Making the gang bonus in the example actually +48% or so?

Other than that, it's an excellent guide ... I wish I had found it sooner in my mining career ... Embarassed

Halada
Caldari
Lone Star Joint Venture
Posted - 2008.05.06 03:08:00 - [402]
 

The link works for me fine but since others have had some issues I will try and mirror it elsewhere !

Otherwise I'm letting you know v3.0 has been put on ice for now ! It showed good progress with an added 10 pages, strategies on how to further use the rorqual, fleet bonuses and when to use which ship (ex. when is it worth it to replace a hulk by a gang booster), etc.

Time is too short, I hope this summer will let me do this :)

Halada
Caldari
Lone Star Joint Venture
Posted - 2008.05.06 03:09:00 - [403]
 

Originally by: Tristan Ray
Edited by: Tristan Ray on 27/04/2008 22:01:44
Minor question that I didn't see addressed in the thread ...

On Pg 44 (sec 11.2) of the guide, it states that the bonus to a gang is +29% given Mining Director 5, Mindlink, and Warfare Link Spec 5 in concert with the Laser Opt gang module. Isn't this just the bonus to the laser cycle times? Isn't the bonus actually the +29% plus 15% from Mining Foreman 5 (+10% x 1.5 for the Mindlink)? Making the gang bonus in the example actually +48% or so?

Other than that, it's an excellent guide ... I wish I had found it sooner in my mining career ... Embarassed


29% is for the link's bonus alone, not the other bonuses. You misread it.

Princess Shirin
Amarr
Posted - 2008.05.11 15:50:00 - [404]
 

Is it possible to get less tax at a NPC station in Empire if your corporation has good standings towards the NPC corporation? I know you referred to the player when you wrote about standings, but figured it wouldn't hurt to ask. Training for pew-pew with my miner would feel a bit meh, so perhaps a reasonable way would be to start a corporation, throw in a pew-pew alt which raises the standings to whatever corporation I need standings with?

Dr Karsun
Gallente
Coffee Lovers Brewing Club
Posted - 2008.05.11 20:45:00 - [405]
 

I'm really impressed. A really amazing thing to read.

One thing that it doesn't cover tho, and it should in my opinion. It should also mention what kind of learning skills should be learned before you start all the rest. At the end, it will save a lot of time, as I have noticed, although I played only for over a week. I'm getting all I need and then going for the barges :)

Again, thanks man :D

Siigari Kitawa
Gallente
Perditus Peregrinus
Posted - 2008.05.12 05:21:00 - [406]
 

Edited by: Siigari Kitawa on 12/05/2008 05:22:32
You can mine ice in highsec.

Also, Hedbergite is traditionally a high end ore, only found in crappy 0.0 sec.

Chicken Tikka
Posted - 2008.05.16 11:29:00 - [407]
 

Firstly Halada great work on the pdf.

Just a quick question, my mining team consists of:

x1 Tank
x1 Hauler
x5 Skiffs

How would you set this team up i.e fleet command structure to get the maximum yield for mining including any link modules and implants.


MixMaster Wisdom
Minmatar
Raging Phoenix Management
Raging Phoenix Alliance
Posted - 2008.05.22 13:21:00 - [408]
 

Edited by: MixMaster Wisdom on 22/05/2008 14:37:17
Hey,

First. Great coverage of mining. I have all my friends read it prior to joining EVE.

Can I suggest a change in your PDF?

on page 24 you state:
"and 0.36% more than the Domi." and
"the Retriever and the Dominix are pretty much on the same level"

But just previously you had stated on Page 22
"The Rokh however now fits this bill as well, so the Dominix will no longer be covered."

You might consider changing page 24's reference from the Domi to the Rokh.

on page 31 you say:
"Just so you know, you can fit two MLU II on a Hulk"

Which is a confustion\contradiction from Page 24: (I know... hulk != barge, but it confused one of my friends)
Confusion:
"(on a sidenote, no mining barge, not even a covetor, can fit more than 1x MLU, no matter what skills you train. As I mentioned, Mining Upgrades 1 will suffice for barges"

Contradiction:
"Do not forget about the Gypsy' KMB-# implant which add CPU to your ship… you can now fit 2x MLU on a covetor with it !"

Oh, and could you add the ice mining implants into the Ice mining section?

Also, you have a few places in the document where there are spacing and spelling issues. If you want, I'd gladly help with this.

-MMW

Surreal Evocation
Posted - 2008.05.22 20:46:00 - [409]
 

Edited by: Surreal Evocation on 22/05/2008 20:53:15
Very nice guide, helped me a lot.
However, as I posted in another topic earlier, there's some troubles with the net yield...dunno if I overlook something.

I know an NPC station in 0.6, base yield 50%, standing there is 7.6.
I have ref 5, ref eff 3, ore spec skill at 4 but I only get a 96.2 percent yield, although your guide says it should be 100%...
Or I am doing something wrong or it might be a point for improvement :).

Edit: I see...I just read the net yield indicator, but it indeed does not take into account the specialized skills...ignore the last part of this post please.

Very good guide, as I said!

Kevin Kenobi
Caldari
Sigillum Militum Xpisti
R.A.G.E
Posted - 2008.05.23 19:33:00 - [410]
 

I'm really curious in this, but I'm having trouble downloading it, like the others mentioned.

Daniel Jackson
Caldari
Planet Watchers
Posted - 2008.05.27 21:38:00 - [411]
 

what about Implant bonuses, and gang mod bonuses to ICE Mining? I haven't seen them in the guide

Chicken Tikka
Posted - 2008.05.30 10:15:00 - [412]
 

I have a char with mining foreman 5, mining director 5, and link specialist 5.

Which is the best ship for him to be in as squad commander to give best yield to the remainder of the gang...a Rorqual, a Command ship or Battlecruiser?


Amaandia
Third Return Inc.
On the Rocks
Posted - 2008.05.30 14:31:00 - [413]
 

Originally by: Chicken Tikka
I have a char with mining foreman 5, mining director 5, and link specialist 5.

Which is the best ship for him to be in as squad commander to give best yield to the remainder of the gang...a Rorqual, a Command ship or Battlecruiser?




Rorqual, as it has extra bonuses.

Theres no diffirence on battlecruiser and commandship. However if you have already trained for command ship, it can use multiple links. But if you arent there, its not worth the training time, just to get an extra link to boost traget range.

Amaandia
Third Return Inc.
On the Rocks
Posted - 2008.05.30 14:57:00 - [414]
 

As I see a lot of players asking questions about this, and the guide only offers brief explanation, and a dont really specify that you can actually get same bonuses with battlecruiser as you can with a command ship, I propose that a more thourough explanation will be implemented into the guide.

To get Maximum out of a Battlecruiser for both Ore mining and Ice Mining when in a gang you need following :

Mining Foreman V
Mining Director V
Warfare Link Specialist V
Cybernetics V
Mining Foreman Mindlink ( Implant )

These will net you following bonuses :

15% yield
22.5% Reduced Cycle times.

That also applies to commandships. In a fleet command ship however, you can fit mutiple mining links, or fit warfare links. Each Fleet command ship has bonuses to racial links.

Minmatar - Claymore - 3% bonus to Skirmish Warfare Links per Command ship skill level

Gallente - Eos - 3% bonus to Information Warfare Links per command ship level.

Caldari - Vulture - 3% bonus to Siege Warfare Links per command ship level.

Amarr - Damnation - 3% bonus to Armored Warfare Links per command ship skill level.

These variations is as high as you can go in High Security Systems.

In low security systems, there are more options, which is also described in the guide. A Capital industrial ship called "Rorqual". Guide coovers this aswell.

If there is something I have missed, I am sure there will be some fast readers that will point it out :)

Blydchyld
Caldari
BlackWatch Industrial Group
Intrepid Crossing
Posted - 2008.05.31 00:36:00 - [415]
 

>3 thnx

Halada
Caldari
Lone Star Joint Venture
Posted - 2008.06.07 18:10:00 - [416]
 

I'm now in vacation and would like, soon, to update the guide significantly.

Some sections were edited but no longer make sense, and the new market crash deserves a section dedicated to economy and manufacturing.

I have read ALL of your comments and taken notes to change what I can.

Hopefully I can have this done this summer, but 64 pages is already heavy, adding another 10 will seem EXTREME Shocked

PS. Sticky got nerfed :(

Kask Aledrought
Gallente
Forging Industries
Posted - 2008.06.19 12:27:00 - [417]
 

*bump*

Mona X
Caldari
Missions Mining and Mayhem
Northern Coalition.
Posted - 2008.06.19 13:15:00 - [418]
 

Originally by: Halada

PS. Sticky got nerfed :(


Links to the thread and pdf are in Resource thread.

So SuiMe
Australian Mining and industry Corp
Intergalactic Exports Group
Posted - 2008.06.20 02:56:00 - [419]
 

Edited by: So SuiMe on 20/06/2008 02:57:17
Originally by: Halada
I'm now in vacation and would like, soon, to update the guide significantly.

Some sections were edited but no longer make sense, and the new market crash deserves a section dedicated to economy and manufacturing.

I have read ALL of your comments and taken notes to change what I can.

Hopefully I can have this done this summer, but 64 pages is already heavy, adding another 10 will seem EXTREME Shocked

PS. Sticky got nerfed :(


Great news.
Your guide is really indispensable to anyone who does mining.
There is no such thing as EXTREME to a dedicated minerLaughing
Please keep up your fantastic work.

JP Goodwin
Posted - 2008.06.22 22:24:00 - [420]
 

Thanks very much for the guide.

I searched through the thread for all the hits on Omber but didn't see this question.

You say:

How can we generally interpret that table ? At the time of the release of this guide,  Omber is the best ore available in Empire

But the table says:

Omber 59.56 99.27
Kernite 143.85 119.88

Kernite looks better than omber, and you can mine Kernite in Amarr 0.5/0.6/0.7 space.

What am I missingQuestion


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