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blankseplocked Uhh drones semi-borked?
 
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Parallax Error
Amarr
Imperial Dreams
Curatores Veritatis Alliance
Posted - 2006.11.30 19:41:00 - [61]
 

Fighters take an age to return to the carrier. They really need to learn to use their MWD's a bit more.

Perseus D'Solos
Posted - 2006.11.30 20:47:00 - [62]
 

Edited by: Perseus D''Solos on 30/11/2006 20:48:09
Thanks for making your prescence known Tuxford :)

As for your questions:

1: It seems to be a combination of being lag related and mission specific, with a sprinkle of the TTL of commands on top. I experience strange behaviour in drones much more in some missions than others, but the lowest common denominator is often, but far from always, time. In my experience, the longer a drone has to do something, wether it is to travel or to shoot someting, the more likely it is to become bugged. This isn't always the case though. Drones switching targets seconds after having recieved and complied with an engage command isn't entirely unusual. This is especially irritating when doing target rich missions in which full aggro is undesireble.

Once, when I did "The Rogue Slave Traders", part one, I had two Snasha battleships orbiting me at roughly 45km. I sent my five ogres to engage one of them. When they were 20km away from battleship one, three of them began idling, and the remaining two soon followed suit. After a second or two of doing nothing, three engaged battleship two, which was another 40km or so away. The exact thing happened again. The other two had reengaged battleship one, but began idling again, while shooting at it. Then they began returning to me... So after a while, all my drones were moving around erraticlly, doing nothing really. I tried giving them engage commands, but their behaviour just got worse. It felt kind of like trying to push wet spagetthi up the side of a fridge or something, so I decided to pull them instead. After clicking engage every few kilometres they traveled, they finally reached one of the targets, and with me supervising them, they managed to finish it off. Then, with only one target remaining, they started to behave a little better.

This was pretty extreme, but I've had it happen a few times. Usually, they "just" start idling and decide to go after something which isn't even shooting at me.

2: No, and when it is a bit jumpy, it's usually because of there being a gazillion things shooting at me, so it's more a question of FPS rather than ping. More often than not, there is no preceptible lag.

3: Um, the sentry drones are quite sporadic in hitting things at times. Sometimes they hit intys orbiting at high speed just a few km away repeatedly, sometimes they can't hit **** with near zero transversal at optimal range.

Drones bouncing off me when being recalled to the drone bay, then either just doing nothing or deactivating isn't entirely uncommon...

Other than that, ie the sudden but somewhat predictable idling followed by unnapropriate retargeting or other wierd behaviour (which is most common with heavy drones but which affect all drone types), the dodgy returning to drone bay issue, sporadic hit schemes, slow response to commands, plus a few more things which I need to sum up better before mentioning, I can only think of a few suggestions which would make the drones more usable.

My first suggestion would be to make them MWD back to the ship when recalled. Further, I'd like to suggest that they turned their MWD's off when reaching a target instead of orbiting them at high speed for more than five seconds, doing little if any damage.

Thanks for taking some time to read this.

/Perseus

CCP Tuxford

Posted - 2006.11.30 21:01:00 - [63]
 

Originally by: Clavius XIV
This happned to some extent before the patch. Where it was most noticable was when I'd send a mix of medium and heavy drones to attack a target a good ways away (30-40km). Basicaly the heavy drone would often times decide on a different target halfway there while the mediums kept going.

I always suspected there was someting in the drone AI that said.. if I have attack orders but haven't attacked in x time, reaquire new target. Perhaps the "attack time" has been changed?

I'm pretty sure that the drones starts attacking nearly instantly, he just can't hit for **** 40km out. I pretty much can reproduce it all the time on the dev server although I might just be lucky/unlucky. Well the only thing I've successfully reproduced is that rather annoying I-don't-need-to-take-orders-from-you-behaviour. I've made a defect about.

I did notice something though, after I'd played around with having them change target a few times they seem to start behaving, anyone else experiencing that?

Patch86
Di-Tron Heavy Industries
Atlas Alliance
Posted - 2006.11.30 21:04:00 - [64]
 

Originally by: Tuxford
Originally by: Clavius XIV
This happned to some extent before the patch. Where it was most noticable was when I'd send a mix of medium and heavy drones to attack a target a good ways away (30-40km). Basicaly the heavy drone would often times decide on a different target halfway there while the mediums kept going.

I always suspected there was someting in the drone AI that said.. if I have attack orders but haven't attacked in x time, reaquire new target. Perhaps the "attack time" has been changed?

I'm pretty sure that the drones starts attacking nearly instantly, he just can't hit for **** 40km out. I pretty much can reproduce it all the time on the dev server although I might just be lucky/unlucky. Well the only thing I've successfully reproduced is that rather annoying I-don't-need-to-take-orders-from-you-behaviour. I've made a defect about.

I did notice something though, after I'd played around with having them change target a few times they seem to start behaving, anyone else experiencing that?


Yah, if you manage to get them onto a target (after giving them the same order 3 or 4 times) they generally stay on it after that.

Max Tesla
Posted - 2006.11.30 21:30:00 - [65]
 

Fix the drones unlocking assigned npc target bug

Drones will unlock an assigned npc target after some time and relock a new npc target if one is present

This bug has been in eve for about a year but has not been fixed. And I just did a mission and it happened to me so I know that it has not been fixed

The bug is very simple; drones will after some time unlock an assigned npc target and relock something else

NO the target did not move out of range and NO I did not tell the drones to attack something new

The most simple way to see the bug is to place your self between 2 npc structures both of them beeing around 40km from you and 80km from each other

If the drones dont unlock on their way towards target 1 then they will unlock towards target 2

This can also be seen when fighting npc targets with a nice tank, after some time the drones will unlock the targe tthey are attacking and relock something else if there is another target within range

This bug applies to all drones and you can use any drone to see it but if you cant find the all or any drones then use ogres

ElCoCo
KIA Corp
KIA Alliance
Posted - 2006.11.30 21:35:00 - [66]
 

Edited by: ElCoCo on 30/11/2006 21:36:27
They indeed seem to fly off and do their thing quite a bit today Very Happy

Distance didn't mean to matter ... had a few attempts that a couple switched targets on their own even after actively engaging a certain one (who didn't die in the meantime ofcourse).

edit: while we're at it.... increase scoop range to 5km and have fighters turn on their mwd while returning, thx Razz

Marcus TheMartin
Gallente
Tuxedo.
Posted - 2006.11.30 22:01:00 - [67]
 

IT IS THE DRONE REVOLT THE REVOLUTION IS BEGINING ALL GALLENTE PILOTS TAKE COVER!

Riho
Gallente
Drop of Blood
Posted - 2006.11.30 22:28:00 - [68]
 

Originally by: Skraelingz
Edited by: Skraelingz on 29/11/2006 23:42:38
Anyone else having trouble getting thier drones to listen to them? example: get drones on a target, target dies, command drones to next target... some listen the rest start heading for the target then just go "fu" and pick a random one. also they just dont feel right commanding wise now.


ihad that today... but thought i forgot to put em on a target... but i knew i had :(

coolzero
Gallente
Posted - 2006.11.30 22:58:00 - [69]
 

Edited by: coolzero on 30/11/2006 22:58:50
Edited by: coolzero on 30/11/2006 22:58:27
before revelations i didnt have much drone problem(i fly a domi)

but eversince the patch drones are really annoying

i couldnt get some to return and orbit.. they just didnt wanna do it after a few minutes after giving them the go to your room..rr drone bay order they slooowly made their way back, after relaunching them they did better but it wouldnt take long for them to rebel again.

Pan Crastus
Anti-Metagaming League
Posted - 2006.11.30 23:48:00 - [70]
 

Originally by: Tuxford

1. Does this happen every single time, or just sometimes (we like reproducable stuff)?
2. Are you getting any lag when this happens?
3. Is there anything else wrong with them?


- drones sometimes ignore the "engage target" command when they're already fighting something (I have no lag, only low fps due to stuff on the screen)

- an alliance mate just told me that maintenance drones no longer repair other (own) drones


Turin
Caldari
Body Count Inc.
Cascade Imminent
Posted - 2006.12.01 00:05:00 - [71]
 

Originally by: Tuxford
So the problem can be summed up in "drones are not taking commands"? I haven't been playing that much with drones after the patch but I didn't experience this much on the test server before deployment. This might simply be a lag issue rather than bug, but I'll take a look at it. Have a few questions though.

1. Does this happen every single time, or just sometimes (we like reproducable stuff)?
2. Are you getting any lag when this happens?
3. Is there anything else wrong with them?


1.) not every single time. But during the course of a combat session at a belt, I can be assured it will happen at least once.

2.) No, i am not suffering any lag at the time.

3.) Not that I know of. When I issue an attack command. Some will just continue what they are doing ( idle ) and others will go into combat. I have to re-issue the order for ALL the drones to go into combat.

Masheine
Posted - 2006.12.01 00:35:00 - [72]
 


I get it with no lag (modules activate and deactive normally, direction changes are crisp'ish). Seems to be about %80 reproducable.

One thing I noticed, I'd sent my drones to go attack a target, and they were about halfway to reaching it. I fired on a different target, and one of the drones, not as close to its new target as the others, turned around and headed for the target I had just fired on.

Khralen
The Night Corporation
Posted - 2006.12.04 07:34:00 - [73]
 

The situation that I have with my drones is that they don't always listen to where I tell them to go. They tend to want to attack who I'm attacking, which is nice, in a "good job, bad dog" sort of way. when I tell them to attack something else, they'll start, then change their mind. Almost like I'm stupid for wanting to split my fire. However, this only* happens if I tell the drones to attack a target while they're already "fighting". I find that if I tell my drones to "return and orbit" and then tell them to attack something, they do it without question, even though they haven't gotten back to the ship yet.

Soulita
Gallente
Inner Core
Posted - 2006.12.04 07:45:00 - [74]
 

Edited by: Soulita on 04/12/2006 07:48:46
Originally by: Vandervecken Smith
I would appreciate the following solution:
Very limited configurable drone AI, 3 options:
1) After target is dead attack nearest enemy. ALL drones should attack the _same_ target_
2) After target is dead, return to orbit
3) After target is dead, sit there.

Failing configurable AI, option 1 hardcoded would work well.
2) is good if you want to be surgical
3) is useful for fast drones in missions.

Oh, and for some reason, attck and return commands don't immediately over-ride all drone activities. Drones should respond to a command given once, always. 1 second response time we can deal with. Multiple requests area bad thing.


You use drones a lot, dont you? Very good suggestions, would bring a great improvement when using drones.

Then again, drones should work as intended and bugfree before implementing new features.

James Duar
Merch Industrial
Goonswarm Federation
Posted - 2006.12.04 07:57:00 - [75]
 

If we could just ensure all drones always attack the same target I'd be happy. As it is right now they really do seem to just wander off.

A good example today: I order my drones to attack a Sansha Lord after dispatching the first one. All drones start flying towards the Sansha Lord who is well within control range. A few seconds later, one of the drones peels off and goes after the remaining cruiser.

Kuolematon
Space Perverts and Forum Warriors United
Posted - 2006.12.04 08:17:00 - [76]
 

I have already adapted.

I launch my drones and kill targets while they do their stuff how they like. It's kinda win-win situation because now I don't have to trouble my mind which target to shoot because everyone aggroes me anyway and drones can kill whatever they want because it would be useless to try order them.

Perhaps in KALI, something from Rouge drone AI came to normal drone AI? Twisted Evil

Roemy Schneider
Vanishing Point.
Posted - 2006.12.04 09:54:00 - [77]
 

humm i lost a vaga, altogther roughly 800mil to scrambler frigs etc. (reminds me - watch out for complex respawns: scarmle frigs, 2 BS and loads of cruisers appear all at once)

Questionanyway - do those drones get stuck in wrecks or why do they sit still when i tell them to return? 'cause even their tiny signature won't help them when cruiser fire on those sitting ducks

Lorn Yeager
Versatech Co.
RED.OverLord
Posted - 2006.12.04 10:03:00 - [78]
 


I can sign on the problems.

In addition, with heavy-drones, they tend to "loose concentration" if stuff takes too long.
Especially if they have to travel far to the target, they suddenly loose it and moves to somewhere else.


Sam McCloud
Posted - 2006.12.04 10:47:00 - [79]
 

Originally by: Tuxford
Originally by: Clavius XIV
This happned to some extent before the patch. Where it was most noticable was when I'd send a mix of medium and heavy drones to attack a target a good ways away (30-40km). Basicaly the heavy drone would often times decide on a different target halfway there while the mediums kept going.

I always suspected there was someting in the drone AI that said.. if I have attack orders but haven't attacked in x time, reaquire new target. Perhaps the "attack time" has been changed?

I'm pretty sure that the drones starts attacking nearly instantly, he just can't hit for **** 40km out. I pretty much can reproduce it all the time on the dev server although I might just be lucky/unlucky. Well the only thing I've successfully reproduced is that rather annoying I-don't-need-to-take-orders-from-you-behaviour. I've made a defect about.

I did notice something though, after I'd played around with having them change target a few times they seem to start behaving, anyone else experiencing that?



I have noticed 2 different problems post-patch, one is the random problem where you command the drones to attack Target A, and you go to shoot Target B, look back and the drones are all split up attacking various targets, much as if you had just had them orbiting and never issued a command at all but were attacked by several ships and then let the drones just attack randomly; basically it's like once you've issued the attack command, the act of shooting something else sometimes cancels the initial command you gave the drones. You can persistently re-issue commands and the drones will respond; this is a temporary workaround.

Second problem is that I've noticed that 2 of the drones will sort of get stuck together and become totally unresponsive until you fly over to them and scoop them up and re-deploy them.

I know others have replied to this thread with similar problems but I wanted to add my experience to help out. Thanks taking time to read all these replies. Smile

Soulita
Gallente
Inner Core
Posted - 2006.12.04 11:04:00 - [80]
 

The drone problems people post here realy describe the same problems drones used to have before Lickspittle fixed them about 9 months back.

Could it be that somehow the old drone code (code from before Lickspittle's fixes) made it into Kali - instead of the new improved code?

I know this sounds crazy, but maybe it is worth checking if that's what happened?

DriveCrash
Cote En Noir
Posted - 2006.12.05 15:37:00 - [81]
 

Edited by: DriveCrash on 05/12/2006 15:46:18
Originally by: Haniblecter Teg
BUG REPORTS

BUG REPORTS

BUG REPORTS


CCP fixes bugs according to how many bug reports something gets. If not alot of people are sending them in, it MUSTNT BE A PRIORITY.

See their thinking, so stop *****in here and go file some bugs.


Oh is the bug report page working now? it's been borked the last 5 times i've tried.


In regard to drones:

Repair drones are considered hostile, please fix this. I've gotten concorded more than once because my drones are ebil ebil piwates. =/

equip several of the drone range mods and some sensor boosters, tell your drones (esp the slower ones) to attack a target 170km away. They'll go stupid (idle) and run off to do thier own thing over, and over and over.

Return to ship - This is one of my lasting gripes. I'm so GD sick of 2 - 4 drones getting stuck 2km from my ship. They get stuck on each other i think, thier speed drops to 4-10m/s and they just sit there until you tell them to re-engage a target, then to come back to you. (which btw, doesn't happen when your trying to warp out.. you just end up giving your enemy some pricy drones)

Also sucks when you try to pull in drones to launch different size to engage a different target and they refused to listen. I've had 3 of 5 return, and the other 2 refuse to listen and show "returning to ship" on overview, but i can see them still orbiting thier target. ended up launching 3 lights to try to kill an inty that was on me, and contiuned to try to pull the heavys back indiviually. I died short there after.

I wish drones had a command "auto agress" or "passive" on missions i like warping in agroing everything then releasing drones and watching them have a hayday. *only works if your ship is way overpowered for the missions* but if you try to do level 4's and your drones go out to party, you end up in trouble. Would be nice to tell them to lay off the speed, take a chill and relax a bit in situations like that. Confused

Someday all those millions of skillpoints in drones will be a real asset. I just know it.

Abbadon Karis
Aperture Harmonics
K162
Posted - 2006.12.05 17:55:00 - [82]
 

Aye drones messed up, filled a couple bug reports worked QA for 10 years now, is hard to reproduce 100% of the time but will happen at least once when warping to a belt and engaging. Didnt try in pvp yet, ill just spawn em with attack orders and hope they stick...

Which brings me to my point seeing it might take a while to get fixed how about a hotkey to tell drones to attack, return to ship etc.. About time I would say... I mean hotkeys and shortcuts about the most simple thing there is sigh.

Ho1iday
Posted - 2006.12.05 18:00:00 - [83]
 

Aslong as my drones will still attack someone thats dampening or jamming me I'm happy!


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