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blankseplocked Revelations Patch Notes and Features Page Online, Notes updated 27 Nov @ 1730
 
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Ella Nakada
Posted - 2006.11.25 19:48:00 - [181]
 

Quote:
# Changed the mission 'Enemies Abount (5 of 5)' so waves start spawning when the player enters the mission dungeon, instead of when the mission is accepted. It is possible to stop the spawn.
# Fixed a spelling error in the Seek And Destroy missions.



Irony FTW :D

Victor Valka
Caldari
The Kairos Syndicate
Transmission Lost
Posted - 2006.11.25 19:55:00 - [182]
 

Originally by: Ella Nakada
Quote:
# Changed the mission 'Enemies Abount (5 of 5)' so waves start spawning when the player enters the mission dungeon, instead of when the mission is accepted. It is possible to stop the spawn.
# Fixed a spelling error in the Seek And Destroy missions.



Irony FTW :D


Funny, really! LaughingLaughingLaughing

Draqun
Caldari
Perkone
Posted - 2006.11.25 19:56:00 - [183]
 

Originally by: kieron
Note: Normal bookmarks will not be affected by this change.



ok I assume that the "normal bookmarks" are the ones for spefic stations and gates, but does that include specific roids? (I have a couple bookmarked because its faster to warp to their location and not to the belt marker)

CCP kieron

Posted - 2006.11.25 20:00:00 - [184]
 

Originally by: Victor Valka
Originally by: Ella Nakada
Quote:
# Changed the mission 'Enemies Abount (5 of 5)' so waves start spawning when the player enters the mission dungeon, instead of when the mission is accepted. It is possible to stop the spawn.
# Fixed a spelling error in the Seek And Destroy missions.



Irony FTW :D


Funny, really! LaughingLaughingLaughing


How about just being tired of looking at the Patch Notes and spell check missing the error? EmbarassedLaughing

Victor Valka
Caldari
The Kairos Syndicate
Transmission Lost
Posted - 2006.11.25 20:12:00 - [185]
 

Originally by: kieron
How about just being tired of looking at the Patch Notes and spell check missing the error? EmbarassedLaughing



You'll have to come up with a better excuse, and it better involve a copious amount of alcohol and/or exotic dancer. Wink

Pete Stalker
Core Impulse
Posted - 2006.11.25 20:14:00 - [186]
 

Edited by: Pete Stalker on 25/11/2006 20:15:14
http://img72.imageshack.us/img72/9537/bmsly3.jpg

First! Laughing

Edit: Sorry, wrong tag.

Victor Valka
Caldari
The Kairos Syndicate
Transmission Lost
Posted - 2006.11.25 20:19:00 - [187]
 

Originally by: Pete Stalker
Edited by: Pete Stalker on 25/11/2006 20:15:14
http://img72.imageshack.us/img72/9537/bmsly3.jpg

First! Laughing

Edit: Sorry, wrong tag.


Congratulations!

Now pray to Powers-That-Be CCP doesn't pull ye olde 180

Idara
Caldari
Queens of the Stone Age
Posted - 2006.11.25 20:39:00 - [188]
 

Originally by: Pete Stalker
Edited by: Pete Stalker on 25/11/2006 20:15:14
http://img72.imageshack.us/img72/9537/bmsly3.jpg

First! Laughing

Edit: Sorry, wrong tag.


You a million times more faith than I do.

MysticNZ
Brutor Tribe
Posted - 2006.11.25 20:46:00 - [189]
 

If you want to keep training skills, keep paying for the account.

Verus Potestas
Caldari
SP4RTANS
Tactical Narcotics Team
Posted - 2006.11.25 20:47:00 - [190]
 

ALL BMs removed?

I really, REALLY hope you are not doing this on TQ Evil or Very Mad

I always assumed you would just remove the ones close to a warpable, but having all my safespots and hidden plexes removed from my bookmarks on SiSi scared me a little Shocked

keiichi chan
Posted - 2006.11.25 21:01:00 - [191]
 

Edited by: keiichi chan on 25/11/2006 21:01:20
Originally by: Verus Potestas
ALL BMs removed?

I really, REALLY hope you are not doing this on TQ Evil or Very Mad

I always assumed you would just remove the ones close to a warpable, but having all my safespots and hidden plexes removed from my bookmarks on SiSi scared me a little Shocked


They just remove the INSTABM's not the normal ones..

Victor Valka
Caldari
The Kairos Syndicate
Transmission Lost
Posted - 2006.11.25 21:15:00 - [192]
 

Originally by: MysticNZ
If you want to keep training skills, keep paying for the account.


Read the update.

This change will only go to Serenity (Chinese server). TQ will stay as it is.

Braaage
Ministry of Craft
Posted - 2006.11.25 21:23:00 - [193]
 

PLEEEEEAAASSEEEEEEEEEEEE don't delete ALL our bmks.

You removed the ability to find offgrid roid spawns so the only way to get to them is by existing bmks.

Kaell Meynn
Divergence
Posted - 2006.11.25 21:29:00 - [194]
 

Originally by: Feyd Darkholme
Originally by: Kaell Meynn
Was happy the buzzard was made so its not so much better cpu-wise than the others finally, but I now think by "Gila" you mean "Buzzard" so the change isn't so good anymore. If this is not the case, WTF is a "Gila" please?


IIRC Gila is a Guristas faction cruiser based on the Moa platform...


So does this mean the Gila is getting cpu boost, and the Buzzard is not? But the Gila cpu boost was listed in the section detailing covops changes?

Which is it?

Ather Ialeas
Amarr
Viziam
Posted - 2006.11.25 21:30:00 - [195]
 

By the way, does anyone have Ashimmu's Reelations stats?

Dale Cussler
Gallente
Sniggerdly
Pandemic Legion
Posted - 2006.11.25 21:33:00 - [196]
 

Originally by: Jiekon
Originally by: Calisto Cody
# Skills no longer train when the owning account is deactivated.

why? i think we need an official reason for the feature been removed


Hi folks.

I just want to let you know that skill training WILL continue while the account is inactive. I had picked this up wrong when i was speaking to Wrangler before and i mistakenly told him that skills stop training when accounts go inactive, this is why it was included in the patch notes and it's entirely my fault.

This was a mistake on my part and the patch notes will be changed and that line removed as soon as possible.

Apologies for the misunderstandings.



Okay, apology accepted. Now please if you could just stand over there on that spot marked with the X and close your eyes...

*hands out ripe fruit to people*

:D <3

Turix
Interstellar eXodus
BricK sQuAD.
Posted - 2006.11.25 22:01:00 - [197]
 

How will insta BM's be determined - what range within the gate would you be using / direction / naming policy?

Verus Potestas
Caldari
SP4RTANS
Tactical Narcotics Team
Posted - 2006.11.25 22:18:00 - [198]
 

Originally by: keiichi chan
Edited by: keiichi chan on 25/11/2006 21:01:20
Originally by: Verus Potestas
ALL BMs removed?

I really, REALLY hope you are not doing this on TQ Evil or Very Mad

I always assumed you would just remove the ones close to a warpable, but having all my safespots and hidden plexes removed from my bookmarks on SiSi scared me a little Shocked


They just remove the INSTABM's not the normal ones..


That's what I was expecing, but on SiSi, they have removed EVERYTHING.

coolzero
Gallente
Posted - 2006.11.25 22:20:00 - [199]
 

i feel real sorry for the folk that spended 100 millions iskies on insta BM Rolling Eyes


Hurf Durf
Posted - 2006.11.25 22:25:00 - [200]
 

Originally by: coolzero
i feel real sorry for the folk that spended 100 millions iskies on insta BM Rolling Eyes




It's okay, I made 250m on them. Laughing

Felysta Sandorn
Celestial Apocalypse
Posted - 2006.11.25 22:29:00 - [201]
 

Someone answer the rest of my questions please? :D

Originally by: Felysta Sandorn
The Ashimmu still hasn't been buffed... Right now, you can't fit it as it's intended... If you want to make use of the bonuses that is... If you want NOS, you can't properly tank it or put any damage dealing guns on. Currently, it's just a rubbish ship, needs way more PG to be of any use or competition... The Curse now does what the Ashimmu used to be good at, but the Curse can actually fit the NOS...

Are Cap Boosts included in this? What are your changes going to be for cap boosters (use 800s and heavy boosters as an example as it's hard to follow the -20% things if you can please)?

Also, for the buff to named PDS, CPR etc... Are you including RCUs as well? It doesn't say anything in the patch notes, but it would seem strange to leave them out of that change...

Extreme
Eye of God
Intergalactic Exports Group
Posted - 2006.11.25 22:31:00 - [202]
 

Originally by: coolzero
i feel real sorry for the folk that spended 100 millions iskies on insta BM Rolling Eyes





I thank Viktor Tupolev for his "Pathfinder Project"as he bookmarked all 0.0 regions and made them available to the public by selling these.

Without Viktor's work there wouldn't be a 0 KM to gate update :)

Thank's Viktor!

Hoshi
Hedron Industries
Red Dwarf Racketeering Division
Posted - 2006.11.25 23:29:00 - [203]
 

Originally by: coolzero
i feel real sorry for the folk that spended 100 millions iskies on insta BM Rolling Eyes


I have spent over 100m isk total on BMs, half of it just about 3 months ago and I totally support the adding of warp to 0 and the auto removal of all gtg bms.

BoinKlasik
Senkei Jin
Posted - 2006.11.25 23:43:00 - [204]
 

Originally by: Turix
How will insta BM's be determined - what range within the gate would you be using / direction / naming policy?


it was mentioned somewhere that the cutoff was "within 40km of a ceslestial object" cant recall what dev or where tho

Will Hunter
GoonWaffe
Goonswarm Federation
Posted - 2006.11.25 23:52:00 - [205]
 

*Ore Processing skills no longer require metallurgy and refinery efficiency but refinery and science.

Still the same as tranq atm - refining efficency and metallergy..

Idara
Caldari
Queens of the Stone Age
Posted - 2006.11.25 23:54:00 - [206]
 

Originally by: Hoshi
Originally by: coolzero
i feel real sorry for the folk that spended 100 millions iskies on insta BM Rolling Eyes


I have spent over 100m isk total on BMs, half of it just about 3 months ago and I totally support the adding of warp to 0 and the auto removal of all gtg bms.


Quite true.

Spent a lot lately, getting the northern and southern region BMs because I assumed that CCP would never do anything.

I'm glad they have.

ponieus
the united
Negative Ten.
Posted - 2006.11.26 02:36:00 - [207]
 

Edited by: ponieus on 26/11/2006 02:40:57
Originally by: Idara
Edited by: Idara on 25/11/2006 19:00:44
Originally by: kieron
A new change has been added to the patch notes concerning the warp to 0 km feature and instajump bookmarks.

'Warp to 0 km' will be added as an option to the 'Warp' menu. This is being done in conjunction with the deletion of 'Instajump' bookmarks, a major contributor to database and game lag. It is highly recommended for players to delete their instajump bookmarks before the Revelations deployment. This action will improve client performance and decrease log-in times. Note: Normal bookmarks will not be affected by this change.

As before, please check the first post in this thread for the latest consolidated updates to the patch notes.



That is all well and good, but if CCP flip-flops and ends up not going through with the complete deletion of all instas and the 100% sure, hand-to-heart implementation of Warp-to-0...you'll have a lot of ****ed off people...

Can we get a clarification on the "normal BM" thing as well? What range from a gate? Stations?


same thoughts... warpting to "0" has to be 110% confirmed before I delete all mine.. Hate to load up Revlations and not see warp to "0"


Utkarja
Posted - 2006.11.26 03:09:00 - [208]
 

What are the new base skill level requirements for the ore processing skills? Are you effectively just dropping the Refinery Efficiency requirements and leaving it at Science IV and Refining V?

Capt Azaria
Gallente
Aliastra
Posted - 2006.11.26 03:14:00 - [209]
 

Originally by: kieron
The Revelations Features page has been uploaded.




So .. where's some info on the new ships ???

Mack Dorgeans
Camelot Innovations
Posted - 2006.11.26 05:07:00 - [210]
 

I find it odd the Hawk gets a cargo boost but the new missile boat BC, the Drake, still has only 345 m3 cargo on Singularity as of today. Shouldn't that ship get more cargo than the amount apparently held over from the Ferox when it was created?

Also, why is ammo getting lower volume AND the clip size for weapons being lowered? With more HP on ships, shouldn't weapons be able to hold more rounds so additional reloading doesn't nerf DPS?


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