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Posted - 2006.11.24 09:53:00 - [1]

Probe Scanning

Probe scanning has changed so that they are capable of scanning as individuals and give results on found objects. This means you won’t need three probes to create a pizza-alike triangle to find objects within. They are getting scan strength which is used for finding objects. Inaccuracy and scan radius have also been balanced for the new system.

Probes can also not be launched if you already have a probe and the new probe would land inside the scan radius of the probe you already had out there. You can how ever destroy the current probe in the scanner UI.

Probes will stack their strengths if their scan radius cross each other;

( A ) ( B ) = normal, they scan on their own
((A B)) = not possible!
( A (X) B ) = probes stack where the X is at

Lost & Found

Just finding objects will be based on the probe type you are using. Its stats will 'battle' against the stats of the objects within its scan radius, if the probe wins it finds the object and gives you the estimated location of the findings.

The factors used on the objects for this mini-battle are signature radius (big is bad) and scan strength (high is good), where frigates are commonly harder to find than battleships/ capital ships, while recon based ships are in general the hardest ships to find.

Results are now also shown as name of the type (i.e. "Eris" instead of player name), this is first of all to support general scanning for things like complexes.


Inaccuracy has been modified as well; the harder it was for the probe to find the object, the higher the probability of error. Still there is a little chance factored here, so you might get lucky/unlucky with a sloppy long range probe and land in the face of the thing you scanned.


New stuff will be added to make players that want to specialize init to become better, faster and more stylish atit:
  • 1x new Launcher (Recon Probe Launcher; fast and deadly - made for ship scanning)

  • 16x new Probes (special ones to find special things; Exploration)

  • All scan probe BPO's have been added to the NPC market

  • 3x new Skills (increased efficiency, faster scanning, less inaccuracy

  • Astrometrics changed to give more groups to scan for) and perhaps faster deployment)

UI / Usability

We have improved the scanning window in many ways, making it easier to operate and changed all this no-good group selection thingy while still adding more stuff to scan for. But instead of selecting a single ship group as you do today, we have merged a lot of groups to keep it more simple, making it only five groups to scan for, and these five groups can also be scanned for at the same time if you have the skillz.

One of these groups is just “Ships” - selecting that group scans for all ship types in the game, this and the new recon scanning should make it a lot faster for scanner dudes to pin-point a ship in a system.

System Map

The new "System Map" will support the probe scanning changes as seen on this image:
Please visit your user settings to re-enable images.
Red = good scan (high chance of good accuracy)
Yellow = medium scan (medium chance of good accuracy)
Greed = bad scan (low chance of good accuracy)


Posted - 2006.11.24 09:53:00 - [2]

Directional Scanning

The "allow list" for directional scanning has also changed, you can now only scan for the same objects as in probe scanning. How ever additionally you will be capable of finding;

  • Asteroid Belts

  • Planets

  • Moons

  • Stargates

  • Force Fields

This should still allow you to spot if an object (a player Twisted Evil) is near a specific location.

Some have been used to using the directional scanner to try and find rare NPC spawns in asteroid belts with out visiting them, or ore types, this is not how it should be and these two won't get added again to the directional scanner.


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