The old gang still exists as you know it and is formed in the same way as it always has been. The gang has been changed however so that you can not have more than 50 members in a flat gang and gang bonuses of any kind (skills, modules) have been disabled completely. The Fleet
You can now convert your gang to a fleet through an option by clicking the arrow in the gang header or right-clicking the header itself. This will change the gang to a fleet mode where you are can split the gang mates into seperate groups and assign commanders. This will also activate the ability of distributing gang bonus to gang members.
The hierachy of the fleet is split into a four tiered hierachy: Fleet Commander (1), Wing Commanders (5), Squad Commanders (25) and Squad Members (225). This means the biggest possible fleet in EVE an army of 256 members. Please visit your user settings to re-enable images.
Commanders have total control over the group that they are in charge of; a Squadron Commander can invite anyone to his Squadron, but the Fleet Commander can also invite to that Squadron as it’s a part of the fleet group.
A group without a commander is deemed as inactive because one of the following happened:
- There are not enough members in the system for this group.
- The commander is not in the same system as the rest of his group.
- The commander of the group is in a pod or docked.
When the group is inactive no bonuses are received from the group's commander.
There is one more role that can be assigned to a gang member, the “Scout”, but is only used for the new broadcast system menionted below. The scout role will allow the player to send out specific broadcasts such as “Enemy Spotted” to all gang members of a fleet.
This all together will make operating a fleet bit more tactical, especially since commanders must be kept alive for his gang to get gang bonuses and new commanders promoted quickly if they die in battle. Skill Requirements
The basic Leadership skill will be used for Squadron Commanders to run a Squadron. The skill allows you to have an active Squadron of up to maximum of 10 members (the commander is included).
We have added two new skills which allows players to command a Wing or the entire Fleet. These skills give the player the ability to manage bigger groups where the Wing Command allows control of one Squadron per skill level and the Fleet Command allows control of one Wing per skill level.Gang Boosting Bonuses
Gang bonuses can now only be received from commanders in a gang that has been converted to a fleet, which is quite a change to current gang bonus mechanics. The reason for this change is to make more use of gang command/bonus based characters and to make specialized characters that focus on gangs a more common choice for players.
Commanders can only give gang bonuses and receive their own bonuses but can not receive bonuses from other commanders or normal members. A normal Squad Member how ever can receive bonuses from three possible parties: his Squad Commander, his Wing Commander or the daddy Fleet Commander himself.
This was still something we have been reconsidering but what forced us to go this way is because of:Server Improvements
Big gangs were causing a whole lot of CPU spikes on our server and often causing node deaths. The reason was the gang boosting and recalculations taking place every time a new member came into the scene with skills or activating a gang boosting module.Please reconsider...
We have been considering to allow Squad Commanders to assign a member to gang boosting for the specific Squadron. But we are unable to squeeze it into Revelations because of technical issues, which could take many weeks to fix. So Kali2 but hopefully sooner.