open All Channels
seplocked EVE Information Portal
blankseplocked Dev blog posted on walking on stations
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 16 17 18 19 [20] 21 22 23 24 ... : last (31)

Author Topic

Elon Ikar
Posted - 2008.11.18 00:18:00 - [571]
 

Looks cool. I know there will probably be more advanced graphics options for the players to choose from seeing as how they might not have the computer capabilities to run the premium graphics (and to help reduce any lag made from massive amounts of people walking around). Cant wait to see myself.

Next on my list would be Walking on ships...:)

Kavin Alavandar
Extropy Dianoetics
Posted - 2008.11.18 06:26:00 - [572]
 

Edited by: Kavin Alavandar on 18/11/2008 06:40:44
Originally by: Althus Treefingers
Quote:
Better than a chat box with avatar thumbnails.

And... no.

It's click-type-enter vs warp-dock-load-walk-look-walk-sit-wave-type-enter. No contest. HUD Text/voice chat ftw. God help you CCP if you change your minds and add "-dance".

You're welcome to not socialise.

Full Body Avatars > Spacecraft in this regard, whether you care about it or not. These useless -- however inspiring -- portraits have been an annoying tease since beta. The ability to be more than a space tank has always been an interest in this community, and I've personally been waiting for this for years.

I understand you haven't. I'll take anything that makes New Eden more complete and more real, but I understand you're not in EVE for the setting. However, don't try to tell me I'm wrong because your tastes or priorities differ.

von Mannstein
Caldari
Stormlord Battleforce
Vanguard.
Posted - 2008.11.18 15:26:00 - [573]
 

Originally by: Kavin Alavandar

You're welcome to not socialise.

Full Body Avatars > Spacecraft in this regard, whether you care about it or not. These useless -- however inspiring -- portraits have been an annoying tease since beta. The ability to be more than a space tank has always been an interest in this community, and I've personally been waiting for this for years.

I understand you haven't. I'll take anything that makes New Eden more complete and more real, but I understand you're not in EVE for the setting. However, don't try to tell me I'm wrong because your tastes or priorities differ.


Pray tell how a full body avatar is going to add functionality to Eve for if it is a feature intended solely for roleplay purposes then it will be utilised at best as often as we see chat channel roleplay by inactive pilots sitting in the same station doing nothing other than typing to each other. Simply put it will be nothing other than a glorified chatroom and if it lacks functionality then it will be utilised less than chatrooms and chat channels as pilots prefer to roleplay while being persuing constructive uses of their time ingame.

You can choose to close your eyes to the issue of constructive activity in the Worlds most competitive MMO but this has no bearing on the fact that it is the fundamental issue. If ambulation offers nothing constructive within the context of Eve Online other than as a place to socialise at the expense of productivity it will be marginalised and utilised at best as in irregular gimmick by the vast majority of pilots in New Eden. How many people are going to swap inspace activity and chatbox socialisation for the chance to view each other in 3-D within the confines of a station? Unless there is sufficient functionality this will not become the craze it is advertised and talked about as.

Kavin Alavandar
Extropy Dianoetics
Posted - 2008.11.18 18:46:00 - [574]
 

Do you really need to be a roleplayer to care about the setting and its realisation within the game?

If it is as rare as you suggest for a player to approach EVE as more than a habit, then it is a wonder to me how it has been successful thus far. It seems to me that if people were so concerned with spending every second as wisely as possible, they wouldn't be subscribed to a game, nor be fans of any fiction at all.

von Mannstein
Caldari
Stormlord Battleforce
Vanguard.
Posted - 2008.11.19 02:54:00 - [575]
 

You are completely mistaken if you think that what attracts people to Eve is anything other than its gameplay. The point you thoroughly miss in your desire to spout generalising, absolutist nonesense is that Ambulation that lacks functionality will require that a player substitutes gameplay for roleplay.

As I have stated for four posts now the question as to whether Ambulation is a waste of time in the long term is answered by the game functions Ambulation can provide, and not Ambulation only game mechanics but mechanics that are relevant to the rest of the Eve gameworld. Your personal preference of roleplay and 3-D full body avatars has no bearing whatsoever on the question of the implimentation and functionality of Ambulation as a relevant part of this MMOG. The concern is that Ambulation that is implimented only as a superficial means communication within its own environment with no interactive access to the rest of Eves games mechanics will present to the user a choice between gameplay or Ambulation. If this is the case it is unlikely Ambulation has any future within Eve due to the fact that it is competing with Eve for users.

You are welcome to completely ignore my arguement in defence of some imaginary idea that Ambulation wont be a waste of time if it forces users to choose between activity and chat, but the precedent that Eve's success and the demographics of its playerbase rests upon a preference of function over superficiality is long established and irrefutable.

Detalet
Gallente
United Mining and Engineering Group
Posted - 2008.11.19 03:52:00 - [576]
 

Edited by: Detalet on 19/11/2008 04:09:59
I'm liking this so far, especially it being optional since I do alot of drop and go... but there are a couple items on my personal wish list for this.
1. Being able to interact directly with your corp's office/hanger (I know it was said earlier but I like it too.Very Happy
2. Being able to interact with your own hanger.

3. I know there are plenty of other games that have this (Entropia Univerce for example) but I would like to be able to rent a room/apartment. nothing too fancy, just somthing to call my own.

4. Since we are having this out of pod experience there is one thing I would REALLY like to see... to be able to ride as a passenger on someone else's ship. Being able to launch ships from it (like a orca, roqual, carrier, etc) would be a huge plus. I could see that opening a new market of intersteller taxi. On the other hand you could restrict it to corp members only. Also, if the guy your riding with d/c or logs off you could just punch out in your pod (in this case escape capsule?)or stay in the ship as it warps off.
But this is just my wish list for things to see.Wink

Edit:
I just remembered something... if we are keeping this close to what the game world is like we might haft to change the game's rating to NC-17 for the gallente clubs. Shocked for those who don't know what I'm talking about look up the items in game "exotic dancers" and the more rare item "prostitute".

Kavin Alavandar
Extropy Dianoetics
Posted - 2008.11.19 04:30:00 - [577]
 

Originally by: von Mannstein
[...] your desire to spout generalising, absolutist nonesense
That's quite a laugh coming from you, I have to say, in light of what your argument is.

Kaisa Lehtinen
Caldari
Posted - 2008.11.19 05:05:00 - [578]
 

Originally by: von Mannstein
You are completely mistaken if you think that what attracts people to Eve is anything other than its gameplay.
You think that EVE's mechanics are its only appeal, and you're trying to come off as a spokesperson for its audience? Good grief.

That's right, CCP, you can go ahead and fire all those people pouring themselves into EVE to make it the most compelling sci-fi setting around in this industry. Let go of the entire creative team -- concept artists, 3D artists, writers of all kinds, you name it. That's all a superficial waste of time.

Anyway, I'm off. I have to go shave my head, strip the paint off my car (and rip out the stereo), sell most of my belongings, inform my lover that I'll only mate for procreation, and find a job with 16-hour days. So I don't waste any time.

Kavin Alavandar
Extropy Dianoetics
Posted - 2008.11.19 05:49:00 - [579]
 

I did think that was also especially odd. Most MMO or general gaming fora have given me the impression that most people are bored stiff by EVE's gameplay. Some due to misconceptions, others due to differing tastes. Even when EVE first launched as EVE Online: The Second Genesis, the reviews and awards praised, and have continued to praise, what?
  1. How large the galaxy was.
  2. How beautiful the graphics were.
  3. How compelling the setting and story were.
  4. How impressive the avatar creation was.
The mechanics were, sadly, not fully appreciated, and even now most MMO gamers, as I mentioned, scoff at EVE. The reviews at the time emphasised that the mechanics were very promising, yet had some ways to go.

And EVE has come very far, indeed -- even while CCP has kept the visuals up to their mercilessly beautiful standard, continued to constantly expand the setting and story, introduced new bloodlines, and so on. A great deal has drawn people to EVE, and its integrity and depth as a world would appear to be a most significant contributor, if not the crux of it all.

Yes, I do believe that a great deal other than gameplay attracts people to EVE, thanks. Even you and I, von Mannstein, make that evident.

Kaisa Lehtinen
Caldari
Posted - 2008.11.19 07:13:00 - [580]
 

Moreover, Ambulation is gameplay regardless of its possible lack of mechanical significance in its initial iteration. From what I can see, Mannstein considers only acts of empowerment to qualify as gameplay. That which does not empower the character is, he seems to argue, not worth developing, regardless of the enjoyment derived from it by the player.

Nietzsche: 'That which does not kill me, makes me stronger.'
Mannstein: 'That which does not make me stronger is stupid.'

Teasing aside, this is the definition of powergaming, which Ambulation apparently doesn't have a niche for in its first iteration, so of course powergamers are going to see it as tangential. Yet I'd ask them (and any group that considers the game theirs) to simply consider what Flying in Space was at launch and thereby realise how far Walking in Stations could go.

Ambulation, appropriately enough, opens doors.

Laurent Marcel
Posted - 2008.11.20 14:02:00 - [581]
 

Reviewing all the recent comments, I think it's true ambulation is in a tight situation. On one hand, the entire project is entirely optional and frivolous, on the other hand, it strives for a more immersive experience ingame. The only way I could really see this working is CCP integrating existing gameplay functionality directly into the WIS environment. What they may be trying to do is "beta" ambulation live, then after everyone is comfortable with the idea of ambulation, switch functionalities for exclusive WIS use. Things such as directly visiting corporation offices instead of applying from the hangar, and the bounty office being a literal place inside the station that you would have to visit (to be informed of, recieve and place bounties, for example) Bars will still simply be chatrooms, but from my experiences in MMO's, people would rather gather at the designated social place rather than post on general chat when in a major city.

The entire project is not about making a tactile chatroom, draw in new gamers or even deploy a shiny new feature. It's about giving immersion to the backstory and feel of EVE. True, maybe not gameplay, but the majority of us wouldn't be here if this were a game about space jellyfish, or humans recolonizing space in cardboard boxes. The simple fact ambulation is there means that the depth of the game is increased, so even if not explicitly leaving your ship, you know that there is more to the game than inspace flight if you so choose. And besides, how many times have you chatted while docked in a hangar, spinning your camera around your ship and sliding along that invisible flat plane, wishing you had something to do?

von Mannstein
Caldari
Stormlord Battleforce
Vanguard.
Posted - 2008.11.20 19:55:00 - [582]
 

There is no arguement against the fact that "Ambulation opens doors" nor that the purely superficial can assist in making the functional aesthetically pleasing and more immersive. The problem is when the purely superficial is functionally and aesthetically irrelevant to gameplay and when experience of the aesthetically pleasing comes as a choice between the superficial or gameplay.

If the only door opened by Ambulation is an elaborate avatar whose utilisation requires a user to dissassociate themselves from functional gameplay for the duration of that activity then for all intents and purposes that feature has no relevance to the gameplay, including the aesthetic aspects of that gameplay. The cost to implement this feature versus the enhancement of gameplay experience is therefore a non sum as there is no enhancement of gameplay experience as the feature has no association to gameplay. In gameplay terms this feature serves no purpose, provides no enhancement, offers no improvement for its development cost. The only rationalisation for the implementation of such a feature from an objective standpoint would be that in MMORPG terms it is a timesink, therefore a money sink.

The arguements in favour of ambulation make their case well, but this is no zero cost personal fantasia or volunteer group roleplay. Appeasing a minority of individuals that view Eve as an expensive science fiction themed 3-D chat room at the cost of relocating code and art developers away from enhancement of the gameplay environment is rarely sound business practice, and while there will undoubtedly be a period of frenzied activity post launch of this new feature it will not satisfy those that subscribe to Eve to play a game. Beyond the excitement of an as yet undelivered feature comes the litmus test of its utilisation versus cost. An excited playerbase may be unable to distance themselves from their anticipation of the unknown to understand and contemplate this most fundamental of economic principles, but there is no doubt that this underlines the very decision to work on ambulation by the CCP team.

The question therefore is what "doors" does Ambulation open in gameplay terms, and if none what does that mean for the mantra of functionality over aesthetics and the appeal to the niche audience that has been the central principle of development and success for Eve Online untill now?

Are we going to see the first tentative steps towards opening up the potential of planet based gameplay and a revolution within Eve cementing its place as the cutting edge mmo? Are we seeing the development of a feature intended open the game up to entirely new player demographics and start a meteoric rise of Eve Online as a commercial success? Or are we seeing the evidence of a game that has lost its way and become enfatuated by the mire that is the "core features" of the genre of ruin? I am simply posing these questions. If no one wishes to see beyond their individual preferences and desires to attempt to answer them from an objective standpoint that is hardly a criticism of the points I raise.

Che Biko
Humanitarian Communists
Posted - 2008.11.20 21:12:00 - [583]
 

Some ideas of what could happen if you disconnect while walking in stations (and not in your quarters):

Your avatar becomes catatonic/paralyzed. someone could bring it to a medical bay or your quarters, or maybe NPCs come to do the same.

Your avatar becomes controlled by a bot and starts behaving randomly(walking around, talking to himself or strangers, sleeping in a strange place(capsuleer dementia?))

You could 'program' a bot to make your avatar behave in a certain way while you are offline.

Or things like that or combinations of all those things.

Jumanat
Posted - 2008.12.11 22:45:00 - [584]
 

What might give WIS a little something extra is if there were WIS specific skills, like say being a "fast draw" like in the old West (but no FPS please -- I just want to shoot Greedo) or "shartchange artistry" to sneak a few ISK from the bartender (or AS a bartender), etc. Character charisma scores should also have some function in a WIS environment.

Such a system would provide benefit to the walking in stations environment for the players that populate it. This could create a two track system where Flying In Space (FIS) players seek ship and gunnery skills while WIS players follow a different track. Perhaps even Traders and Manufacturers may get additional advantages by focusing on WIS rather than FIS?

Another WIS game that is a must in addition to "poker" and "Sec Wars" is roulette - both standard and Russian varieties would be fun. Twisted Evil

Finally, nipple textures are all well and good, but of little value if we cannot customize our aeriolas. CCP please add aeriola customization!

Zena
Static Shock Industries
Posted - 2008.12.12 02:03:00 - [585]
 

I am really excited about this, I think it can add a whole new dimension to the game and really make it take off again to premiere level. How cool!

Z

Polarina
Caldari
EVE University
Ivy League
Posted - 2008.12.12 11:42:00 - [586]
 

Edited by: Polarina on 12/12/2008 12:32:59
Just don't make PvP so wicked that veteran players can beat up fresh ones by simply poking them.
This is by the way, awesome! I'm really looking forwards to this.

ctx2007
Minmatar
Wychwood and Wells
Posted - 2008.12.13 22:00:00 - [587]
 

it would be great to be able to walk round a station but CCP needs to get this memory leak sorted out first Wink

Zel Nughat
Amarr
Nughat Corp
Posted - 2008.12.14 02:24:00 - [588]
 

Originally by: Che Biko
Your avatar becomes controlled by a bot and starts behaving randomly...

Yes, something like the ship jumping to warp, the avatar just stops doing whatever it was doing and goes walking to the next 'exit door', that could be any objet, but everyone will know he did just quit or got disconnected, that way the game saves the rest of the people from seeing other avatars disappearing into thin air or behaving strangely thus taking with them part of the inmersion *and* allowing the player that just left to remain at least somewhat close to the position where he was at the time of leaving.

Fly safe .o/

Lusulpher
Gallente
Posted - 2008.12.15 00:35:00 - [589]
 

Originally by: Zel Nughat
Originally by: Che Biko
Your avatar becomes controlled by a bot and starts behaving randomly...

that way the game saves the rest of the people from seeing other avatars disappearing into thin air or behaving strangely thus taking with them part of the inmersion *and* allowing the player that just left to remain at least somewhat close to the position where he was at the time of leaving.

Fly safe .o/


Ooh that sounds entirely functional and appealing.

Just anote to the people who are uninformed: EVE Voice will be integrated with a distance system so that how close you are to another player affects what they hear.(Eris' Chinajoy presentation) Public--> Private--> Personal ranges on fluid conversations. REVOLUTIONARY.

They are also nearly finished with their voice fonts allowing Male/Female/Age/Lisps? override to your speech. Roleplay and FULL METAGAMING can now be utilized. I can see infiltration using falsified identity being a new tactic that links to space warfare.

They are blowing the doors wide open.Cool

Delfin Dawn
Tadakastu-Obata Corporation
The Honda Accord
Posted - 2008.12.15 08:02:00 - [590]
 

I realy like the thought of walinking in station and interacting with my frends in game.

Do have to wounder though when,
When does CCP hope to releas it?
When can we hope for a update?
When does CCP look at and respond to this thread?ugh

Exus
Die Trying
Circle-Of-Two
Posted - 2008.12.19 12:17:00 - [591]
 

I heard about March 10, 2009 on Fanfest videos, but not sure tho...

Psynik
Gallente
Center for Advanced Studies
Posted - 2008.12.23 20:12:00 - [592]
 

Originally by: Kaisa Lehtinen
Originally by: von Mannstein
You are completely mistaken if you think that what attracts people to Eve is anything other than its gameplay.
You think that EVE's mechanics are its only appeal, and you're trying to come off as a spokesperson for its audience? Good grief.

That's right, CCP, you can go ahead and fire all those people pouring themselves into EVE to make it the most compelling sci-fi setting around in this industry. Let go of the entire creative team -- concept artists, 3D artists, writers of all kinds, you name it. That's all a superficial waste of time.

Anyway, I'm off. I have to go shave my head, strip the paint off my car (and rip out the stereo), sell most of my belongings, inform my lover that I'll only mate for procreation, and find a job with 16-hour days. So I don't waste any time.


Finally! Someone who truly groks EVE.

Atharax
Posted - 2008.12.28 13:06:00 - [593]
 

Edited by: Atharax on 28/12/2008 13:07:37

Originally by: von Mannstein


Pray tell how a full body avatar is going to add functionality .......


The walking avatar will add something else to do for a change, and playing with the spaceships for such a long time this game truly need one expansion that have been on our wishlist since beta!

Yes the idea of walk in stations are really old. So let me backpedal here and give a little background to it all.
We made the simplest possible proposal to CCP was that it should be a single bar, a place for warstories after the fight and pvp, and in that there were references for the bar in the old Wingcommander game - but yes the bar could also for the RP'ers if they so would like.
A simple bar no more so that it should have a chance to realized.

Now you ask for 'functionality' and that would be a valid question if we talk about a program for making spreadsheets or webpages.
But this is a game, every part of it does not have a weapon or a production slot.
This will add to the game experience, something that is good enough for most of us!

Nazirah Aliosha
Posted - 2008.12.30 17:47:00 - [594]
 

Some thoughts from a newcomer to EVE but a long-time gamer: PvP in stations is a Bad Idea, for at least these two reasons:
- There are more first-person shooters than any other genre, and possibly all other game genres combined (somebody else do the research; I'm too busy whining). The world really doesn't need another one, even a really good one, and there's virtually no chance of a really good first-person shooter emerging from within a really good space simulator.
- Eking out a non-violent living (at least, non-violent toward other actual human players) is difficult enough in EVE; there's no need to go making it even harder. Stations are currently the only safe place in EVE. Where will the meek go, if even the stations become a battleground?

PtolemaiosPlato Solomon
Gallente
Brave New World
Posted - 2008.12.31 06:43:00 - [595]
 

Well, when it comes ... we players will need tools to develop the bodies for our existing face avatars. We want to be able to add a fat or slim, short or tall body to our existing faces. Maybe even, if possible, certain walking attributes such as physical damages, maybe.

The lady characters want probably even more control than we men on their body design: larger or smaller breasts, the African **** ass or the flat Asian ass, slim or wide hips, etc.... oh my gosh!

Even the clothing have to be expanded, I assume. Because they now have to cover an entire body, and include stylish or styleless shoes, trousers or skirts, fancy or boring or useful belts, and much new stuff more.

And what about pets which walk around you, wherever you walk to? Here I would strongly suggest to look to the game Spore (EA/Maxis), they managed to work with tiny PNG files which describe a complex user-made creature. In Eve, I want to be able to create my own creatures, too, ohhh, that would be fun! And I believe, in that distant future, people can "assemble" their own pets in a Gen Constructor to get them the way they want them. Hmm... Maybe, in a very unofficial way, there could be possibilities to import Spore creatures somehow (via some conversions) into Eve..? Just an unofficial idea. But for sure, making own creatures (pets) in Eve, would be a great idea! And it would be fun to be escorted by some own fantasy creature. "Lost in Space", the movie, showed already a genetically engineered creature.

Well, back to my primary message: we players will need tools to design our bodies then.

PtolemaiosPlato Solomon
Gallente
Brave New World
Posted - 2008.12.31 06:55:00 - [596]
 

And we players want to influence the environment of our accommodations in stations. Means, colors, furniture, styles, lights, and tools are, what we want to be able to individualize.

Would be cute if we can invite others into our accommodation. Then we need accessories which can serve such little "events". Not really a package of space condoms, but maybe a fridge, some whines, champagne, snacks, multimedia (in a game, ha ha ha), music maybe, and such.

Many clothing styles. And here again let's learn from Spore (EA/Maxis): give us editors so we players can design our own styles, maybe even make ISK with our own designs of clothing, paintings, furniture, etc....

Surana Rens
Posted - 2009.02.19 12:01:00 - [597]
 

I bet CCP could buy Tabula Rasa's combat system on the cheap. There were a lot of great things about that system, some that remind me of EVE: hiding behind terrain made you harder to hit ~ velocity. Just a thought.

Jazmyn Stone
Caldari
KIRSTONE ALLIANCE
Posted - 2009.02.19 20:44:00 - [598]
 

ok, let's get this one rolling again, since March is approaching.

Right now, everything we do, we do from our ships. We buy, sell, trade, communicate, train skills, etc. But what are our ships for anyway--they're for flying and fighting in.
With the possiblity of "walking in stations" many new venues could be opened up. Each station could have all their services available to a "walk-up".
After a battle or mission, upon arriving back into our station, we could go to maybe our individual state rooms to rest. We could go to a tavern to have a few, and talk with others of exploits, wars, and poddings. In the tavern, we could pick a fight with someone, maybe just because we don't like their looks. Isn't that a little why we even create characters, for some type of intimidation value?
We could also meet "face to face" with members of our own fleet or corp, in a conference room to discuss plans or strageties. We could go to the clone jumping room, where we will be transferred to another station.
In the LP store, we could browse for modules, but on the way we stopped to check out some contracts.
So this could be more than just walking around chatting and bumping into others. If Eve took place in RL how would people get around. Being stuck in a ship reminds us of the "it's just a game".
I think this will be a great new aspect to the game. Oh, we still could have the option of hiding in our ships to do business. 1600mm plating is better than body armor, or a t-shirt, or nothing at all. (Which makes me think . . . what about the partially nude characters? Shocked OMG! What will a 12yr old boy do to his female character? Embarassed

Anyway, that's my 2 isk. I want to walk in stations.

-Jaz

Corpse Female
Posted - 2009.02.24 00:00:00 - [599]
 

CCP / DEV 2 Questions,

1- Will WIS be released this March, with the Apocrypha?

2- Will Apocrypha be released to subscribers before Atari releases it in stores to iron out patch bugs??

BUt most importantly, after many many years, will WIS finally become a reality in the next 3 weeks . . . .

Persephone 66
Gallente
Posted - 2009.02.25 05:38:00 - [600]
 

I'm disappointed to see dancing not included. The back story on my character is that she put herself through school by dancing. So yeah, I think it would be pretty cool to actually see her dance. But then again I'm the kind of weirdo that would have a functional karaoke machine on in-station bars.

On a very serious note. I really can't wait for this. Has there been any thought to in-station missions?


Pages: first : previous : ... 16 17 18 19 [20] 21 22 23 24 ... : last (31)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only