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Commander Whitford
Caldari
Infensus Consilium
Posted - 2008.08.16 16:36:00 - [541]
 

Edited by: Commander Whitford on 16/08/2008 16:36:42
In the blog you mentioned that station combat could possibly happen in the future. I think it would be a good idea that like when you rig your ship, you could rig your 'combat suit', and have a personal shield and such. Probably been said before but i'm not reading all the posts to see if somebody else has said it. Smile

Neelan
Minmatar
Vascerum Maximus Inc.
Posted - 2008.08.17 22:05:00 - [542]
 

For those of you who can't wait to get more info on Ambulation (who am I kidding? That's everyone!!), then I am very pleased to inform you that the next E-On will include just that! For those of you without an E-On subscription, that's gotta sting, but you might be able to find some scans if you search long enough Very Happy

I can't wait for the next issue to be released!! Very HappyVery Happy

Ke5jli
Posted - 2008.08.17 23:48:00 - [543]
 

Originally by: Sarah Aubry
awesome!!!

and could the virtual bars have virtual pool tables? like the game virtual pool (would be easy to get the license now i think) and we could put bets on it and stuff :P

Also if you wont allow killing in first stage then allow punches please ;)


haha like the pool tables on Firefly

Karl Wyvern
Posted - 2008.08.18 09:13:00 - [544]
 

Edited by: Karl Wyvern on 18/08/2008 09:13:50
Edited by: Karl Wyvern on 18/08/2008 09:13:34
I am looking forward to walking in stations as much as most people, however, why have ccp not put bases and cities on planets? I mean a civilisation only on space stations around moons and planets? This is an open ended game and it is really good to play. I was always diappointed and perplexed as to why we did not use planets

Connery lost
shadow and flame
Interstellar Alcohol Conglomerate
Posted - 2008.08.18 14:01:00 - [545]
 

Edited by: Connery lost on 18/08/2008 14:05:37
Edited by: Connery lost on 18/08/2008 14:02:34
Originally by: Karl Wyvern
Edited by: Karl Wyvern on 18/08/2008 09:13:50
Edited by: Karl Wyvern on 18/08/2008 09:13:34
I am looking forward to walking in stations as much as most people, however, why have ccp not put bases and cities on planets? I mean a civilisation only on space stations around moons and planets? This is an open ended game and it is really good to play. I was always diappointed and perplexed as to why we did not use planets

Read http://myeve.eve-online.com/updates/indevelopment.asp about what ccp are doing with planets its about halfway down the pageRolling Eyes

IF its unavalible go to patch notes then press The drawing borad

Accbar Sace
Posted - 2008.08.19 00:52:00 - [546]
 

so when are they planing to do this

Connery lost
shadow and flame
Interstellar Alcohol Conglomerate
Posted - 2008.08.19 17:33:00 - [547]
 

No idea

Jasef Darkmateria
Caldari
Asa Dynasty
Posted - 2008.08.21 02:37:00 - [548]
 

A source close to the ambulation dev team tells me that they are very close to completing all character textures. It should only take them 2 more months to finish the nipple textures.

Lusulpher
Gallente
Posted - 2008.08.22 06:29:00 - [549]
 

Originally by: Jasef Darkmateria
A source close to the ambulation dev team tells me that they are very close to completing all character textures. It should only take them 2 more months to finish the nipple textures.


They can take their time, nipples must be done properly. ]D-

"One small step for a virtual avatar, one giant leap for the Industry."

EVE is going to blowup the concepts if they ever finish this game. haha Keep up the good work.

Also, more pictures please, ANYTHING will do, rough sketches, concepts, renders...FEED US!

Tempahh
Posted - 2008.09.02 12:29:00 - [550]
 

Originally by: Sonos SAGD
heres hoping that a minnie linch mob can attack thoes evil amarr in statoins.

YARRRR!!



Nev0r - we will be able to kill in stations eventually according to the blog if enough people ask for it on the forums, which they undoubtly will Twisted Evil then my lil amarrian will come and whoopass you again Wink

Dionisius
Gallente
the muppets
RED.OverLord
Posted - 2008.09.02 19:17:00 - [551]
 

As anyone played ONI or Hitman ( well Hitman for sure ) , CCP could have a combat model aproached to what ONI and Hitman offered.


Camino Archer
Posted - 2008.09.03 06:34:00 - [552]
 

I am Looking Forward to this In a Big Way!!! Hope we get it for Christmas 08!!!Very Happy

Camino Archer
Posted - 2008.09.03 06:47:00 - [553]
 

Originally by: Dr Sheepbringer
Scaling scaling... When there are 10 players walking about... full polygons. When there are 500, make them into walking blocks!

Thus, somehow it's possible to have fleet battles too. So a few guys walking about shouldn't be a problem graphically. I'm just worried about everything else that comes along with it. Animations etc. Now THAT will cause lag.


Walking Blocks with Highly detailed Nipples! Shocked My Imagination goes WILD!Twisted Evil

Donforce
Caldari
Posted - 2008.09.07 10:27:00 - [554]
 

Cant wait for this to be added to the game!

With a working concept already made it shouldnt be too long to wait (next year?)

Cailais
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2008.09.09 09:53:00 - [555]
 

This doesnt sound very promising:

"Stratics: How many stations will players be able to access?
Ward: Because of just how much area we are talking about, there might be only a fraction of the total stations open to players, and then expand from there. We're still deciding on the exact number".

Just a fraction? Is this a technical limit, or just to ensure ambulation 'looks' busy for marketing purposes? Ideally this should be a function of ALL stations not just a select few.

Not impressed.

C.

Rakshasa Taisab
Caldari
Sane Industries Inc.
Posted - 2008.09.09 21:39:00 - [556]
 

Originally by: Cailais
Not impressed.

As they say; Rome was built in one day.

Rakshasa Taisab
Caldari
Sane Industries Inc.
Posted - 2008.09.09 21:40:00 - [557]
 

Edited by: Rakshasa Taisab on 09/09/2008 21:40:32
Edit: Planck Bubble Collapse.

Aeclid
Amarr
Progressive Technologies
Posted - 2008.09.14 13:14:00 - [558]
 

Edited by: Aeclid on 14/09/2008 13:17:23
Originally by: Kala Veijo
my ingame character is chainsmocker. Are you going to stick "that will harm younger persons" policy when it comes to such thing?


Bad spelling but good point. Would be a shame if they didnt allow smoking. Afterall, we can already trade in tobacco, wine, slaves and drugs AND take these drugs to improve our skills at blowing the sh*te out of someone. It would seem rather illogical to allow these actions but ban the smoking of a ciggarette.

I would love nothing more than to dock in a station, walk to my cargo deck, grab a slave by the scruff of his neck and go trade him in for a pack of amarrlboro reds and sit in the corner of the bar puffing away, blowing a plume of smoke in the face of any do-gooders who try to tell me "smoking isnt just bad for you, have you ever heard of passive smoking? it affec..."
**Aeclid grabs the do-gooder by the ******* and gradually tightens his grip until the do-gooder changes his beliefs. He then throws him onto a pool table, then he buys another drink, then smokes more, then drinks more**

I cant wait! Very Happy

Darth Spiritus
Posted - 2008.10.01 19:25:00 - [559]
 

As an old Privateer and Frelancer veteran, I must say: "The Devs have taken our game experience to a whole new level." And if walking in stations will be anything like the beautiful graphics we see outside the space stations it will deffinately swell our growing community.

The Vixen
Stone Rosary
Posted - 2008.10.12 03:52:00 - [560]
 

holy wall of text batman.

wide
Capital Construction Research
Pioneer Alliance
Posted - 2008.10.13 03:32:00 - [561]
 

Letting role players take over the direction of Eve will ruin PvP and therefore the game in its current form.

Jeff Rushington
Posted - 2008.10.13 11:02:00 - [562]
 

Edited by: Jeff Rushington on 13/10/2008 11:02:28
Originally by: wide
Letting role players take over the direction of Eve will ruin PvP and therefore the game in its current form.


THEY TEWK OUR JAAAWBZ >_<

Lusulpher
Gallente
Posted - 2008.11.13 06:27:00 - [563]
 

Edited by: Lusulpher on 13/11/2008 06:27:27
Originally by: wide
Letting role players take over the direction of Eve will ruin PvP and therefore the game in its current form.


Are you high or just incredibly stupid?

That mentality denies ANY idea it's franchise.

And ever since CCP formed they have been trying to get avatars and avatar combat into their space game.

They just have higher standards than WoW's high definition renderings of violence and socialization. Same concept to render your "Internet Spaceships" or else the game would be done, but it would be unimpressive to say the least.

If you think that's bad...please go elsewhere, but you might soon see other games doing "EVE's thing".

P.S. When I go planetside to roleplay a successful tycoon who just bought a continent, I want to shoot you with an MTAC, on my private beach, with 2 gorgeous suns setting on the horizon.Twisted Evil

David Grogan
Gallente
The Motley Crew Reborn
Warped Aggression
Posted - 2008.11.14 12:32:00 - [564]
 

if "in station" combat is gonna be allowed eventually then also add the ability to insure your implants.... the fee could be 25% of the cost of implant at current market value in that region.

also the trading of hand help weapons would be cool

von Mannstein
Caldari
Stormlord Battleforce
Vanguard.
Posted - 2008.11.16 21:51:00 - [565]
 

Ambulation is no doubt going to fun when it is released, but after we have sat at bars for a few Saturday nights, mocked our corp mates dress sense, how much of a role in regular Eve gameplaying will this become? Sitting docked in a station doing literally nothing is rare, there are loadouts to tweak, markets to study, jobs to install, sales to broker etc. All of this goes on while you laugh and joke with your mates.

In Eve time is money, I am perhaps one of the few that does not see a future in Eve for ambulation other than as a curiosity if it has no real gameplay functionality. After the novelty has worn off, what exactly is going to encourage people to get out of their ships and walk around a station?

Kavin Alavandar
Extropy Dianoetics
Posted - 2008.11.17 03:09:00 - [566]
 

If it is a novelty for you, then it is a novelty for you. I would be surprised if I was alone in being attracted to the sheer interactive potential in Ambulation. Better than a chat box with avatar thumbnails.

Althus Treefingers
Minmatar
Tribal Liberation Force
Posted - 2008.11.17 09:32:00 - [567]
 

This before ambulation. Atmospheric flight would be an extension and expansion of a great game. Ambulation is practically an entirely new game with merely incidental effects on the existing one. It will dilute CCP's efforts and, unless it's done in an inhumanly wtf-mind-blowing way, probably make EVE too unwieldy to be fun any more. If it's too loosely tied with flight, it will be pointless. If it's too tightly tied, everyone that wants pure ship flying will be ****ed that they have to play some half-assed minigame to plant a tracking device or whatever.

On the tracking device thingy: better/easier to just give us the ability to bribe the station mechanic into doing it for us. I would expect pod pilots to be ridiculously weak physically from spending most of their lives not even moving, let alone the fact that their current body is probably only a few days old. Rather than successfully infiltrating a highly secure enemy's hangar, I'd expect instead for nearly every pod pilot to be instantly killed at least once every time they visit a station when a drunk, irate worker, whose kid died with the rest of your crew the last time you went on a suicide frig raid, stumbles over and punches you on the side of your feeble neck.

Although, I'd actually pay separately for a month of ambulation if that was a regular occurrence.

Althus Treefingers
Minmatar
Tribal Liberation Force
Posted - 2008.11.17 09:41:00 - [568]
 

Quote:
Better than a chat box with avatar thumbnails.


And... no.

It's click-type-enter vs warp-dock-load-walk-look-walk-sit-wave-type-enter. No contest. HUD Text/voice chat ftw. God help you CCP if you change your minds and add "-dance".

von Mannstein
Caldari
Stormlord Battleforce
Vanguard.
Posted - 2008.11.17 15:24:00 - [569]
 

Like I said, if it does not constructively add to Eve gameplay I cannot see it being more than an expensive novelty.

I would like it to constructively add to Eve gameplay, because it sounds promising and exciting, but actually figuring out how it can constructively add to Eve gameplay is the problem I have trouble realising.

I personally don't think emotes and stabbing your friends' avatars is a constructive direction for this game, and even large imposing rooms full of the avatars of the most powerful alliances most powerful leaders mapping out the fate of entire regions in a 3-D Central Command still seems a bit superficial.

The only point to ambulation I can see that constructively adds to the game in the long term is an exploration of planet based gameplay, fundamental and relevant economic gameplay that pushes Eve players beyond ships and onto planet surfaces, but frankly even this seems like a gamble with a successful formula.

Maybe it is a pre-emptive strike at games like Star Trek Online and Infinity Quest For Earth, but Eve is the only game in its particular sub-genre that has ever attained any degree of economic and critical success.

Blood Titan
Posted - 2008.11.17 20:03:00 - [570]
 

So just out of curiosity does anyone know where we stand with this? Do we have any better idea when this might be coming out and what we might expect. The beginnings of this thread were posted in 2006, I started playing around a year and a half ago. Ive seen new features coming out and I know ccp has been working hard, but I am curious if they are focusing on this project right now and putting aside new space content. I was just looking for some sort of timeline.


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