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Krathos Morpheus
Legion Infernal
Posted - 2008.06.22 09:43:00 - [511]
 

What do you guys think about playing EVE trading card game on stations? i would like to see mech bots fights too :P



Spazz21
Rage For Order
Nihil-Obstat
Posted - 2008.06.22 13:56:00 - [512]
 

Originally by: Krathos Morpheus
What do you guys think about playing EVE trading card game on stations? i would like to see mech bots fights too :P





So were going to play a game, in a game, thats based upon the game that we're currently playing, I dont think even WoW would step down to something like that. I rather just play poker or Blackjack or something, to keep it realistic and have something to make or lose Isk.

Exus
Die Trying
Circle-Of-Two
Posted - 2008.07.01 11:57:00 - [513]
 

random bump from a guy who believe in this ! Razz

Trint Jumper
The Lunatic Collective
Corcoran State
Posted - 2008.07.01 19:25:00 - [514]
 

It is the simplicity of the EVE GUI that makes it a great game. It enables the player to focus on tactics and enjoy the game instead of having to learn some new RL mouse-move or joystick trick to survive. This is what I would like to see in the station walk-about additions. A cross between SecondLife and StarWars Galxies? Possibly. The question is, though, by brining a 3d avatar into EVE, what will it take away from the main game?

Spending time in a station will take time away from mining or combat due to boredom, but isn't it that exact thing that lends to the real-time aspect of the game which I personally enjoy so much. I really think by bringing avatars into EVE there is one, and only one, possible result: younger players ... which is what drives me away from MMOGs.

Jasef Darkmateria
Caldari
Asa Dynasty
Posted - 2008.07.01 19:36:00 - [515]
 

Edited by: Jasef Darkmateria on 01/07/2008 19:36:23
I'd like to know how the nipple textures are coming along. If there are no nipple textures planned, I'd like to know now so I can stop waiting in eager anticipation for WIS feature.

Otherwise, I'll patiently wait as long as it takes to get the perfect, most optimized, and most varied nipple textures.

Todd Jaeger
Pandemonium.
Posted - 2008.07.02 00:54:00 - [516]
 

Originally by: Jasef Darkmateria
Edited by: Jasef Darkmateria on 01/07/2008 19:36:23
I'd like to know how the nipple textures are coming along. If there are no nipple textures planned, I'd like to know now so I can stop waiting in eager anticipation for WIS feature.

Otherwise, I'll patiently wait as long as it takes to get the perfect, most optimized, and most varied nipple textures.


Very Happy

Dal' Hassen
Minmatar
Black Serpent Technologies
R.A.G.E
Posted - 2008.07.10 20:08:00 - [517]
 

Edited by: Dal'' Hassen on 10/07/2008 20:14:27
Like most of us I think this project is going to be awesome once its released

tacticals FTW
lab coats FTW

I think something that would be cool to see is Corporation Departmentization. For example Corps with a good deal of members sometimes will break off into smaller corps calling them 'Corp' Hauling Division, Marketing Division etc...So let Corps with a station headquarters, essentially build departments within the Corporation, building a more organized structure and Corporate Heirarchy. This can also allow Corporations to assign a department to an office they rent at another station.

Keep this feature only in/at a station - keep the normal role and privy configs the way they are

edit: also - this project would be an excellent opportunity to expand a bounty hunter (or similar) profession, each station could have a jail, you could get arrested in a station or even killed given certain circumstances...warrants or transferable kill rights or both.


Zekarus
Caldari
MAIDS
Posted - 2008.07.10 20:18:00 - [518]
 

Originally by: Dal' Hassen
lab coats FTW

Labcoatslabcoatslabcoatslabcoatslabcoatslabcoatslabcoats.

That is all.

hubbad
Posted - 2008.07.12 18:02:00 - [519]
 

bump

kooneko
Posted - 2008.07.13 02:13:00 - [520]
 

bump

wifi
Perkone
Posted - 2008.07.13 02:14:00 - [521]
 

bump

Jasef Darkmateria
Caldari
Asa Dynasty
Posted - 2008.07.13 07:49:00 - [522]
 

You guys forgot about nipple textures. W/O nipple textures, lab coats are useless. What's the use of lab coats if theres nothing to hide? srsly

Dal' Hassen
Minmatar
Black Serpent Technologies
R.A.G.E
Posted - 2008.07.14 21:14:00 - [523]
 

this is very true

Braldye Sinma
Posted - 2008.07.17 17:35:00 - [524]
 

I do not blame them for not adding in a combat system in to the walk in station implementation to there game. Also it may intimidate the new players just starting eve. the game its self is complex enough and turns away new players that are more suited for simpler mmo platforms. adding an in station combat system would mostly add more of a learning curve to the game.

DorXtar
Blow Up Really Lame Adversaries
Posted - 2008.07.18 15:39:00 - [525]
 

Originally by: Braldye Sinma
I do not blame them for not adding in a combat system in to the walk in station implementation to there game. Also it may intimidate the new players just starting eve. the game its self is complex enough and turns away new players that are more suited for simpler mmo platforms. adding an in station combat system would mostly add more of a learning curve to the game.


Well, being in-station is a neutral zone anyway. Bitter enemies can walk right next to each other and not bat an eye. The conflict belongs to pilots in pods. As soon as any pilot docks and leaves their pod, they become just another citizen on the station. Of course, pod pilots are of a "warrior caste" within the EvE universe, and even the most noobish pod pilot is still a step above any non pod-pilot citizen.

The only reason to institute an in-station combat system would be for factional warfare and for 0.0 conquerable station warfare. Or the occasional pirate station of course, where I would assume in-station combat would be no-holds-barred.

Todd Jaeger
Pandemonium.
Posted - 2008.07.20 02:01:00 - [526]
 

Christ CCP GIF INFO!!!111eleven!

Fester Lemming
Posted - 2008.07.27 14:22:00 - [527]
 

Sigh.

Walking in stations.

Another reason for folks to not pvp.

keuel
Gallente
Crimoria Co
Vera Cruz Alliance
Posted - 2008.07.28 00:12:00 - [528]
 

Quote:
Here is an example of what we have running in our engine at the moment. This character model is 8500 polygons and is rigged with a skeleton for limbs, fingers and face.


8500 polys? CCP do you want to kill our computers or let us play your game?
8500 is too much for a character, if that, how much each ship in Eve and station has? I m saying, no pc will hold 8500 polys in a character, not even if we have a good looking station, the processor will explode with all that, guys, try reducing the poly count.
taking away this part, I liked the char and the images.

praznimrak
Gallente
Level Up
Posted - 2008.07.28 04:08:00 - [529]
 

Waist of time.
No reraly nead for walk in stacion.This game is allready time consuming.

Lan Almerhas
Posted - 2008.07.31 13:05:00 - [530]
 

Originally by: praznimrak
Waist of time.
No reraly nead for walk in stacion.This game is allready time consuming.



You gotta look ahead at what this could lead to though, like being able to fly into planets atmospheres and walk around on a planet. Plus something like this will generate press which brings new players to the game, and a larger player base isn't a bad thing.

outopian
Gallente
Anarchist's Anonymous
Posted - 2008.08.03 01:48:00 - [531]
 

If CCP is making "another game" in EvE, I'd like to see drop ships and planetary combat with mechs, in the same style as EvE. I also believe it would deepen the economy.

DorXtar
Blow Up Really Lame Adversaries
Posted - 2008.08.04 03:51:00 - [532]
 

Originally by: Lan Almerhas
You gotta look ahead at what this could lead to though, like being able to fly into planets atmospheres and walk around on a planet. Plus something like this will generate press which brings new players to the game, and a larger player base isn't a bad thing.


Not even that. There are some people that enjoy the Role-playing aspect of the game, and their playstyle reflects this. EvE isn't about PvP. Eve is about being in a realistic universe. The more depth you add to the game, the more immersive it is. People stay docked in stations as it is already. Why not make docking something fun? Being able to see your avatar in the flesh so to speak will add another level of realism.

Dr Sheepbringer
Gallente
Halinallen veroparatiisi
Inglorious Carebears
Posted - 2008.08.04 15:17:00 - [533]
 

I'm so going to find a dev on a station and kick him in the noggins. Twisted Evil

Kyle Frost
Caldari
Creative Cookie Procuring
Rote Kapelle
Posted - 2008.08.06 19:45:00 - [534]
 

Originally by: Dr Sheepbringer
I'm so going to find a dev on a station and kick him in the noggins. Twisted Evil

I wonder if he will drop anything Idea Tech 2 BPO ?

Sophia Esperanza
Caldari
Posted - 2008.08.07 07:09:00 - [535]
 

I would run around saying TWENY DOLLA FOR SUKY SUKY

Stitcher
Caldari
Posted - 2008.08.07 17:16:00 - [536]
 

Originally by: keuel
8500 polys? CCP do you want to kill our computers or let us play your game?
8500 is too much for a character, if that, how much each ship in Eve and station has? I m saying, no pc will hold 8500 polys in a character, not even if we have a good looking station, the processor will explode with all that, guys, try reducing the poly count.
taking away this part, I liked the char and the images.


You're MASSIVELY underestimating the poly counts that modern PCs - or even fairly old ones - can handle, and how easily they are handled. Alyx Vance from Half-Life 2 had 8,323 polygons, making her roughly equivalent to a proposed EVE avatar, and yet millions of people worldwide have played that game without their processors exploding every time Alyx is in view.

Or how about "Gears of War"? The protagonist, Marcus, had 15,000 polygons, nearly twice the EVE proposal, and the wretches - which can attack in packs of ten or twelve - have about 11,500. Even Leon Kennedy from Resident Evil 4 had 10,000 polys, and that was a GameCube game.

Some of the weapon models in Unreal Tournament 3 climb as high as 12,500 polys.

citation provided.

If anything, I'd say CCP are being very conservative with their poly budgets in an effort to ensure that even comparatively creaky old rigs can handle Ambulation.

Meaning no offense, Keuel, but you really should do some research in future, before venturing an opinion. It's amazing how easy it is to avoid making yourself looking like a fool if you just put some time and effort into getting your facts straight first.

Dzajic
Gallente
Posted - 2008.08.07 18:28:00 - [537]
 

Originally by: Stitcher
Originally by: keuel
8500 polys? CCP do you want to kill our computers or let us play your game?
8500 is too much for a character, if that, how much each ship in Eve and station has? I m saying, no pc will hold 8500 polys in a character, not even if we have a good looking station, the processor will explode with all that, guys, try reducing the poly count.
taking away this part, I liked the char and the images.


You're MASSIVELY underestimating the poly counts that modern PCs - or even fairly old ones - can handle, and how easily they are handled. Alyx Vance from Half-Life 2 had 8,323 polygons, making her roughly equivalent to a proposed EVE avatar, and yet millions of people worldwide have played that game without their processors exploding every time Alyx is in view.

Or how about "Gears of War"? The protagonist, Marcus, had 15,000 polygons, nearly twice the EVE proposal, and the wretches - which can attack in packs of ten or twelve - have about 11,500. Even Leon Kennedy from Resident Evil 4 had 10,000 polys, and that was a GameCube game.

Some of the weapon models in Unreal Tournament 3 climb as high as 12,500 polys.

citation provided.

If anything, I'd say CCP are being very conservative with their poly budgets in an effort to ensure that even comparatively creaky old rigs can handle Ambulation.

Meaning no offense, Keuel, but you really should do some research in future, before venturing an opinion. It's amazing how easy it is to avoid making yourself looking like a fool if you just put some time and effort into getting your facts straight first.


Only one problem there. In GeOW there are at max a dozen characters on screen in one time, and I bet enemies are not as detailed as main badass one. Alyx is one of most detailed models in entire game in HL2.

With 8500 polys per character... how many polys would you need to render on Jita 4-4? Shocked

Stitcher
Caldari
Posted - 2008.08.07 19:24:00 - [538]
 

Originally by: Dzajic
Only one problem there. In GeOW there are at max a dozen characters on screen in one time, and I bet enemies are not as detailed as main badass one. Alyx is one of most detailed models in entire game in HL2.

With 8500 polys per character... how many polys would you need to render on Jita 4-4? Shocked


For the answer to that one, look no further than "Dead Rising" which (according to the same source I quoted above) had a peak Polygons Per Frame count of about 4,000,000. You'd need more than four hundred and fifty players on screen before you reached that number in EVE.

Now, granted, an XBOX 360 is a considerably more powerful piece of gear than an average home PC, but my point here is that for any reasonable number of players - and bear in mind, we already get lag so severe that it can render the game unplayable if that many players cram into one space at short notice - 8,500 seems to me like a reasonable sort of number of polys.

If, as has been implied in the very dev blog this thread discusses, Ambulation is population-limited so that only a certain number of people can be walking in any given station at any one time - say, fifty - then the numbers are much more manageable. Fifty avatars all on-screen at the same time with a poly count of 8,500 per toon is 425,000 peak PPF.

While that's not exactly a small number by anyone's standards, with careful optimisation and streamlining it's still perfectly manageable.

Dr Sheepbringer
Gallente
Halinallen veroparatiisi
Inglorious Carebears
Posted - 2008.08.08 08:35:00 - [539]
 

Scaling scaling... When there are 10 players walking about... full polygons. When there are 500, make them into walking blocks!

Thus, somehow it's possible to have fleet battles too. So a few guys walking about shouldn't be a problem graphically. I'm just worried about everything else that comes along with it. Animations etc. Now THAT will cause lag.

Alchem
Gallente
Vos Combibis
Posted - 2008.08.14 14:51:00 - [540]
 

I havent read through the 18 pages but is there going to be a gambling system where player can walk into a casino type enviroment and play popular card games like poker,blackjack, roulette for ISK If so...Awsome Baby


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