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Soleramnus
Gallente
Posted - 2008.05.03 08:31:00 - [481]
 

This is just my inkling, but if I could place a bet on Ambulation's time coming (for all of us who are clamoring for calendar-related numbers), I'd place my finger on the end of this year. Maybe August through to December.

CCP's usual pattern is to release two patches/expansions a year. Trinity was a little late, edging into the beginning of 2008. But Empyrean Age is coming up now, and it makes sense that CCP would deliver at least one gameplay expansion between two mega graphic expansions that are exciting but don't *necessarily* (in the case of ambulation) change the way people play.

Plus, the guy who was interviewed by Ten Ton Hammer at the convention seemed to be saying the Ambulation is, for the most part, done. They're still working on complex shaders to really make everything as realistic as possible, but it seems like the overall structure and mechanic of it is finished… and just requires an upload. To me, that sounds like they're just filling out the wardrobe, so to speak.

Exus
Die Trying
Circle-Of-Two
Posted - 2008.05.05 10:05:00 - [482]
 

Originally by: Jilly Serkov
Is nobody here a little concerned that the current game is resource hungry enough, without adding ambulation ?

The ambulation project will be implemented on an other server, an other CPU.
That way, people docked in stations will not generate lag for people flying in space.
Its one of the reason for ambulation also, freeing CPU for space cowboys.

Adacanavar
Caldari
Void Angels
Confederation of Independent Corporations
Posted - 2008.05.06 05:06:00 - [483]
 

While i find the idea of ambulation in eve a fun thing to kick around I feel that it will probably be like everything else in the end when it is first put into effect in eve. It won't work there will be horrible things wrong with it and in the end the shinney new toy will be a let down to everyone that loves playing the game.

We all have ideas about what would be fun with ambulation but i think most of that doesn't center around the graphics which seems to be the main issue for the devs. I wouldn't care if the ambulation looked like Doom as long as its done in a way that makes me want to actually get out of my ship and walk around the station. Like interactive npcs and being able to shoot dock lobsters and in general do what ever i can do in space. Meaning there may be legal ramifications to my actions-Concord- but that i have the opportunity to do these things. If i'm allowed to walk up to some one and cap them in the head with my pistol then i'll be happy with it. Or set a demo charge on the clone bay of a 0.0 outpost. These are the things i think that really matter to the players of this came quality of game play not how the shadows look on the wall to there right.

Anyway thats my 2 cents,
Adacanavar

Polkageist
Minmatar
tr0pa de elite
Triumvirate.
Posted - 2008.05.07 21:08:00 - [484]
 

BUMP !!! Twisted Evil

Jilly Serkov
Posted - 2008.05.09 12:44:00 - [485]
 

Originally by: Exus
Originally by: Jilly Serkov
Is nobody here a little concerned that the current game is resource hungry enough, without adding ambulation ?

The ambulation project will be implemented on an other server, an other CPU.
That way, people docked in stations will not generate lag for people flying in space.
Its one of the reason for ambulation also, freeing CPU for space cowboys.


No love for the Space Native Americans, eh ? Was it ever thus.

So, it will be a space server and a station server. Which server will handle trade / market / contracts etc ? If it is largely "done" as has been suggested by others, how long before we get a "when by" ?

I guess I am a little less nervous and more curious about what the game will play like once the changes are made. The idea of waiting while I flip-flop from one server to the other isn't appealing. I see disconnections for poor souls with above average latency connections.

Oh well.

/reaches for the tinfoil ...

Astria Tiphareth
Caldari
24th Imperial Crusade
Posted - 2008.05.10 10:27:00 - [486]
 

Edited by: Astria Tiphareth on 10/05/2008 10:39:48
Superb blog entry, thanks for clearing a lot up.

Combat in stations... hmmm... nice idea, but I'm curious as to how you'd implement it? Especially considering the comparison with skills and space combat.

People stand still and shoot? 'your pew-pew rifle barely scratches that idiot who's standing still over there for 4 damage despite the fact that you shot him full in the chest?' Quick, orbit that person and jump a lot!

Real FPS? the above but 'your pew-pew rifle just killed that person in a variety of horrible ways, he'd best go looking for a new clone'? Armour? Personal shields? This could get complicated fast...

Friendly fire? We don't have it generally in space, but then we shoot with superb but surprisingly ineffective accuracy in space... (all shots hit the target, only some have any effect)

I can see amusement value in getting shot in the chest because target A ducked out of the way of attacker B's fire, but also frustration and griefing. Add to that the whole wardec/CONCORD thing in high-sec and it becomes a little farcical or difficult to manage without losing immersion.

I look forward to hearing more...

Edit: Just promise me there'll be not a hint of health/armour pickups or terminals, respawns, quad damage, flak cannons, or any of that FPS junk :)

Ria Melca
Gallente
Praefecti Aerarii
Remnants of Caldari Prime
Posted - 2008.05.10 17:17:00 - [487]
 

I think it would be awesome to incorporate something large, such as traveling and interacting in stations. It would make Corp and Alliance meetings much more interesting, that's for sure.

Nemo Omnes
GoonWaffe
Goonswarm Federation
Posted - 2008.05.12 07:13:00 - [488]
 

Yes, it would. Buttes and Donges everywhere.

luminous russula
Posted - 2008.05.12 19:03:00 - [489]
 

this is something realy amazing. imagine all the posibilities.

at the time of the alliance tournament all the players could dock and walk to a holodeck and watch the tournemt first hand, standing in the midle of the fight.

you said you will first realese just plain walking and add other stuff later. i hope you take into concideration some ideas from these forums, since this is how alliances were created. also, make some NPCs which you or your corp own (employ) programable to a certain extent.

Crawler
Gallente
Skuffeselskabet
Posted - 2008.05.13 06:13:00 - [490]
 

actualy if we put the walking in stations asides for a while. I would personaly like to leave the pod while in the ship. if you put the ship on auto pilot and then take a walk down to engineering to pry out the unexploted torpedo that have breached the hull and is very close to the reactor.
basicly allowing the pilot to affect ship operations by interacting various parts

Todd Jaeger
Pandemonium.
Posted - 2008.05.16 01:07:00 - [491]
 

Edited by: Todd Jaeger on 16/05/2008 01:07:50
I think this is going to be great. I, for one, spend alot of time just chillin a station waiting for something to kick off. I think it would be awesome to wander the halls without direction trying to look up sebestor miniskirts Shocked Few questions tho.

1.) I just upgraded and bought a new laptop for TRINITY. Will the Ambulation expantion run with the same system requirements, or do I need to go blow another $1500 just too look up those miniskirts? Rolling Eyes
dy
2.) Station windows? Please?

3.) When is it going to happen!?

I did try to read this whole thread to see if my questions were already asked, but gave up on page 4.

Jennie Marlboro
Navy of Xoc
The Remnant Legion
Posted - 2008.05.18 05:42:00 - [492]
 

Originally by: Todd Jaeger
Edited by: Todd Jaeger on 16/05/2008 01:07:50
I think this is going to be great ... I think it would be awesome to wander the halls without direction trying to look up sebestor miniskirts.
Letch. Very Happy

Polkageist
Minmatar
tr0pa de elite
Triumvirate.
Posted - 2008.05.18 11:13:00 - [493]
 

Plx gief know Torfi... Its gonna be so hot.ughughughughugh

Ex02
Posted - 2008.05.19 12:55:00 - [494]
 

I've just restarted my Eve subscription, so I'm a bit late posting here.

I certinly understand about releasing changes and improvements to in-station activites in increments. It amounts to a whole new game, or could.

Which brings to mind the game SEED. Which failed not long after release I believe. Major concept, design and implementation flaws. Nonetheless, it contained a huge number of things to do in-station. Including exploration, repair and manufacturing.

Suggestion: Eve devs might take a look at the concepts embodied in SEED and see if they get any ideas from that for this new section of Eve.

Exus
Die Trying
Circle-Of-Two
Posted - 2008.05.20 09:32:00 - [495]
 

DATE...DATE...DATE
I need a DATE ! Surprised

Laelron Toreador
Gallente
Armed Brothers
Posted - 2008.05.20 20:12:00 - [496]
 

I'd be alright with it in Empyrean Age. :)

Poreuomai
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2008.05.21 16:08:00 - [497]
 

Originally by: Exus
DATE...DATE...DATE
I need a DATE ! Surprised

The relationships forum is that way --->>>
Laughing

luminous russula
Posted - 2008.05.22 14:55:00 - [498]
 

Originally by: Poreuomai
Originally by: Exus
DATE...DATE...DATE
I need a DATE ! Surprised

The relationships forum is that way --->>>
Laughing



classic



also to all those worying the thing will colapse the moment it comes out. they will only relese the basics in the begining, and everithing else, like pubs, bars, shops and so on will be aded later. some of the work might even be left to players if i understood corectly a post i read a long time ago. wouldnt be such a bad idea to let the players build some stuf inside, theres alot of smart minds with some awsome ideas amongst the eve players.

Quing Tsung
Posted - 2008.05.26 07:15:00 - [499]
 

Allowing players to build things inside of their own stations would be good. You could do this inside of your own ships in Star Wars Galaxies(Luxury Yachts) and inside of player built houses and buildings.

I was thinking earlier, about the possibility of even planet walking - on certain habitable planets such as Caldari Prime, and using seperate servers for it like they are doing here with station walking. Now, that, would be awsome.

The thought of station walking being nearly complete is really exciting. This could add another realm to the sandbox and roleplaying.

Exus
Die Trying
Circle-Of-Two
Posted - 2008.06.04 10:20:00 - [500]
 

Linkage

new video

Arasami
Minmatar
Vogon Slapsticks
Posted - 2008.06.09 16:43:00 - [501]
 

Wow... did I ever pick a time to drop SWG.... *drool*

Todd Jaeger
Pandemonium.
Posted - 2008.06.09 19:45:00 - [502]
 

Video is sweet.......I just wish they would show us something besides a damn Caldari.

Exus
Die Trying
Circle-Of-Two
Posted - 2008.06.17 13:54:00 - [503]
 

I've put all my hope on a date, but I missed itConfused

Kakita J
Placid Reborn
Posted - 2008.06.17 22:43:00 - [504]
 

It's been really quiet around Ambulation as of late... could we get a heads up about what's happening, maybe some new snippets? A rough release schedule would also help, but I'm not realistically hoping for it.

rValdez5987
Amarr
Imperial Guard.
Posted - 2008.06.18 01:49:00 - [505]
 

Heres what I know about it.

It could be released as early as this winter, early spring 2009, but realistically, they could wait as long as next summer.

If it was released in the winter, I see it as containing the basic package such as walking around stations, various rooms and offices, bars, poker, various games, clothing creation and other various items, etc.

If released later it could have even more mind blowing features that I honestly cant think of atm, because I am not sure what else CCP is considering adding to ambulation other then what I've already heard.

Either way, I am going to be in EVE with multiple active subscriptions until either the world ends, or the servers close... And I have to say, Its more likely the world would end first lol.

Exus
Die Trying
Circle-Of-Two
Posted - 2008.06.18 09:41:00 - [506]
 

I hope they'll aim for the tactical 3D map in stations corp office first.
That's really the best idea ever for fleet commanders.
Adding the clothes, gambling stuff is really useless for a first release imo.

Get all stations rooms, avatars rendered then add the corp office, FC tactical map and add it ! torfiii !!

Dal' Hassen
Minmatar
Black Serpent Technologies
R.A.G.E
Posted - 2008.06.20 01:29:00 - [507]
 

omg i cant wait to check out a pleasure hubShocked

Velios
M. Corp
M. PIRE
Posted - 2008.06.20 14:21:00 - [508]
 

Would it be possible to get an update from CCP about how things are progressing with this?

It's been a long time since the last update and I hope that it is still in the works!

Sitting in the M. Board Room and being served tea by a secretary as I browse the weeks sales figures sounds like massive amounts of fun!

Hopefully there will be an update soon!


Zekarus
Caldari
MAIDS
Posted - 2008.06.21 10:11:00 - [509]
 

I don't care about fancy smanchy features like tactical maps or stuff.

Labcoats. O Great God of Eve, grant me ability to wear labcoats in Eve too.

Todd Jaeger
Pandemonium.
Posted - 2008.06.22 01:32:00 - [510]
 

push MOAR buttons about this topic CCP, please Crying or Very sad


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