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Salpad
Caldari
Carebears with Attitude
Posted - 2007.08.27 09:46:00 - [391]
 

Edited by: Salpad on 30/08/2007 08:20:42
Originally by: Savio
No dances? Ah come one.. i wanna dance all night on a station! not fair! :(


Dancing should be a skill, obviously.

Without it, your /dance emote causes you to perform awkward, jerky, uncoordinated and silly-looking moves, quite often out of synch with the rythm of the music, but as your skill level nears 5, you move closer to perfection. Perhaps fatigue could also play a role, so that with no dancing skill, you can only dance for a couple of minutes, after which you must "cool down" for an entire hour before you can dance again. Each level of Dancing skill doubles the time you can dance, while the cool-down remains unchanged at 60 minutes.

Station skills could either be a wholly separate system, so that it is possible to train a "real game" skill and a "station" skill at the same time. Or else they could be a part of the regular skill system, so that players are forced to choose.

Salpad
Caldari
Carebears with Attitude
Posted - 2007.08.27 10:12:00 - [392]
 

Quote:
1. I want to see my ship. Repeat, I want to see my ship. I do not want the in-station part to load just outside where my ship is docked. I want to be able to walk up to my favorite ship and see it in beautiful detail from the outside from the perspective of a person for once. Without this there will be no immersion, as there will be two seperate games in one. You must be able to see your ship in in-station mode, then climb into that same ship and go into space mode.


Being able to walk around inside one's ship would also be really nice, because it'd help one to get a sense of scale.

I'm not asking to be able to walk into every cargo storage space, the engine room, the life support section, of my ship.

Just some corridors, covering the length and the breadth of the ship, so that I get a sense of scale, e.g. that my Dreadnought is (random numbers, since I have no idea how large one is) a couple of kilometers from head to tail, almost half a kilometer wide, and is divides into ten storeys from bottom to top, based on the time it takes me to walk from end to end.

As a bonus, include crew member NPCs, who salute the player as he walks past them. That'd be a nice ego-boost.

Salpad
Caldari
Carebears with Attitude
Posted - 2007.08.27 10:40:00 - [393]
 

Originally by: Matrix Aran
But if a system could be implemented for say warring corporations, I'd very much like to be able to sneak past station guards, find away into my rival corp's offices, and silently garrote my target before sneaking back out. The idea being that as long as you dont trip an alarm, no concord. Opens up a whole new mini-proffesion. And then there could be physical battles onboard 0.0 station between alliance boarding crews. Maybe the winning of such fight helps speed up a station cap or slow it down.



Sure, but this sneaking thing would have to be character skill-driven, just like the rest of EVE is, as opposed to player skill-driven.

Salpad
Caldari
Carebears with Attitude
Posted - 2007.08.27 11:08:00 - [394]
 

Edited by: Salpad on 30/08/2007 08:22:07
Originally by: Ephemeron
Edited by: Ephemeron on 20/11/2006 04:08:36
I have a small but signficant request:

Please don't make all characters look and behave like high class aristocrats or beefed up solders. I want to have some people look evil and act evil.

Lets have some negative human elements: fear, cowardice, dirtiness, weakness, greed, hostility

Or not.. just don't make everyone artificially high and mighty. People aren't all like that, it's fake, it's unreal


I agree about looks.

However, pod pilots are the elite of the EVE world, so I don't like the idea of making them sleep in tiny Neuromancer-style hotel-coffins. Nor sleeping in corporate barracks. If we're the wealthy elite (and here I am talking about every pilot, even those who're still stuck with frigates), we should have regular hotel rooms for ourselves. Even if they're fairly small.

Another thing...

A few posts before yours, someone suggested a slider control, so that the player could control how scruffy his character looked at any given moment.

NO!

This is exactly the kind of thing that players should not be able to control in this way. Instead, scruffiness accumulates naturally (even when you're piloting your ship), and faster if you're running, and even faster again while you're in a bar brawl. To un-scruff your character, you just go to the nearest bath room and take a shower. 15 or 20 seconds later, your scruffiness rating is reduced to zero.

Leting players decide, from moment to moment, how scruffy they want to look, is stupid. Same goes with drunkenness. If you want your character to get drunk, have him drink some alcohol. If you do not want your character to get drunk, then do not have him drink some alcohol.

This "the player decides" thing can easily be taken too far.

Salpad
Caldari
Carebears with Attitude
Posted - 2007.08.28 10:43:00 - [395]
 

Originally by: The Hardman
Originally by: TheNecromancer
CS in space here we come Twisted Evil


Yeah, I agree, they definitely need 0 G rooms. Would add a whole different level from any other Sci Fi MMO out there.


"The enemy's gate is down"

Salpad
Caldari
Carebears with Attitude
Posted - 2007.08.28 11:00:00 - [396]
 

Originally by: Joram McRory
Just a thought:

This looks pretty cool, but apart from the "fluff" bits how do you make this useful? My idea - introduce some kind of station based activity which allows you to double(??) you skill training time. means the station is still optional, but there is some benefit to using it.

It can be justified by saying that getting out of you pod makes learning easier...




I've thought of the exact same thing, but it is very important to make this a minor effect, so that those few players (silly buggers), who don't want to leave their ships, aren't penalized.

Perhaps if you spend at least one hour (total) outside your ship in a given week, you get a +2% learning speed bonus for the next week, with the explanation being that it stimulates your brain.

Keep doing this, at least one hour every week, and you keep earning the bonus effect.

Or would +2% be too much? 1% perhaps... Anything less than 1% would probably be too minor to even bother programming...

Salpad
Caldari
Carebears with Attitude
Posted - 2007.08.28 11:35:00 - [397]
 

Edited by: Salpad on 30/08/2007 08:26:13
Please make sure that stations are different from each other.

About a week ago, I posted in the Suggestions forum complaining about how one solar system is 99.99% like any other.

With stations, you can avoid this. Here are some suggestions:

Each station should have a basic architectural style: Caldari, Minmatar, Amarr, Gallente ( ,Jovian?), Pirate, Other. Each of these styles is then given three minor variations, one for each bloodline (Deteis, Achura and... umm... that third Caldari one). Nothing of this has to be as major as the difference between Human and Dwarven architecture in WoW. Just big enough to be noticed, in terms of the major races, and with subtler differences between the bloodlines, subtle enough to not be immediately obvious. Make it so that styles can mix, so that one part of a particular station might be mixed Deteis and Achura, and another might be mixed Caldari and Amarr, and an entire station may be mixed Amarr and Minmatar.

Secondly, have each station provide different services. Not all stations should have banks, for instance. Almost all stations should have social places, like restaurants and bars and discos, but they should differ in particular ways. For instance, many such social places would forbid dancing (if you /dance, the bouncer NPCs come and throw you out), and others limit it to the dance floor (dance among the tables, and you get bounced). Some places would serve food and drink, others only drink. Some would have pool tables or allow card games, while others would be casinos as well as bars. Almost all places should have a back room for a private talk, but you only get access to it if your standing with the station is high enough (4.0 or 6.0 perhaps).

All bars and clubs should have waitresses, and it makes sense for management to try to hire busty ones, to attract clientel, but make just one bar, in all of the galaxy, that is famous for its particularly busty service personel.

A couple of other bars where all the waitresess are pure-blood Caldari, to cater to racists and blood purists.

Bars with themes: Military, university, underworld, sports, singles-meeting, inter-racial convivality, heavy drinking, gambling.

Have a "franchise" bar, like Brubek's in the Traveller universe. Every 'Brek is the same, no matter what part of the galaxy you're in.


All Amarr stations should have places of worship, but make sure that some of them are big and some of them are small. The Amarr church could have a couple of sects, legal according to their theology, but distinct enough to have their own places. Also have monasteries, and religious schools.

Other races are less religous, but should have some temples in some stations, particularly very large ones. Many Caldari stations should have quiet places where one can contemplate the genius of Adam Smith, or perhaps soberly swap stock market tips in the coffee lounge.

Have different laws too, in different stations. To curb dancing, make it a crime outside of social establishments. If you do it in a corridor or other public space, secutiry cameras will see it and you get fined. If you do it in someone's bar or club, it's the owner's rules that applies to you, not station rules.

Apart from the architecture, none of this requires all that much work. It is just a question of some place variables: Food Y/N, Alcohol Y/N, Dancing Y/N, Off-Dance-Floor-Dancing Y/N.

It's simple, but it would add so much to the game, relative to if any one station is just like all other stations.

Blackback Starkiel
EveArt Studios
Posted - 2007.09.15 13:56:00 - [398]
 

I think a lot of story problems would be avoided if the capsuleers didn't actually left the pod when going into the station. I think it's important for CCP to be future-proof. Even if combat is not allowed initially, it might be in the future, and then it must fit with the lore of the game. As many have stated, it makes little sense for the wealthy and extremely powerful pod pilots to put themselves at risk if they don't have to. And having 50 guards surrounding you is not really a technical option for the game engine, I imagine... Wink

No clones need to be involved. Rather, the capsuleer rent a android body from the station services, and control it remotely. The terminal bot is customized to look exactly like the character (think "Ghost in the shell" remote bodies -- not some metallic android thing, but a fully artificial human form, mimicked in perfect detail). The puppet is outfitted with the basic clothes and equipment you specify, for a fee. The remote terminal would thus really be a disposable "avatar", also from the perspecive of your character, who remains emerged in the pod, still learning whatever skill is set to train.

This rather elegantly suggests there would be "terminal handling" skills to train, to improve your control over the remote body. You wouldn't need to train this to use the terminal, but if there were indeed things like station combat or various actions to perform, features like reactions, speed or whatever could be improved for an edge. This would then naturally be skills trained by the pod pilot himself, and no separate skill tree would be needed.

This could resolve the problem of death or other dangers in stations, should CCP decide to include it in the future. The problem with walking in yourself would otherwise be that people with expensive implants and the like would simply stay in their pod and not risk it.

But the terminal cannot be completely disposable either -- if death is cheap, EVE will become a very different game, with people jumping back with guns blazing at first opportunity. A suggestion for a possible in-station fighting system (this must of course be standing/security based, I take that as granted) would be to make remote body destruction a quasi-permanent thing. If there was a delay of several hours before the station could rent you "a new terminal customized properly to your cybernetic link" (or something), the destruction of your remote body would really matter and you'd be out of any combat going on. It would be inconvenient and sting, and people would know that rushing in would be useless -- but the actual pilot will still be unharmed in his pod -- all implants will remain intact. Station services are still available from the neocom, and he can leave in his ship as normal -- but he won't be able to send another terminal body into that particular station for a while.

(Of course, the "remote body" could also be a sort of quick-clone grown for you in the station. It would work the same, but I would say that also in this case the clone too would also just be some sort of empty puppet being remote controlled from the pod rather than the full sentience of the pilot being inserted into the clone. Otherwise this would not fit with the background and the reliance on the pod for attaining immortality. )

.
Blackback

J Walmstein
Eve Defence Force
Insurgency
Posted - 2007.09.17 12:26:00 - [399]
 

First off, if this is done properly it ought to be a serious contender for "best thing ever"!
Secondly, reading this
Quote:
I think a lot of story problems would be avoided if the capsuleers didn't actually left the pod when going into the station.

gave me the image of everyone rolling around the station in their pods like giant eggs, which made me roflLaughing. Reading on, I think you make a good point but ultimately the point of getting out of the pod is that your character gets the opportunity to kick back and relax instead of just sitting in a big tub of gloop all day long so I'd suggest we stick with the actual character walking about for now.
A few other ideas I've had, some of which have already been mentioned:
  1. Make implants visible - they could be fairly subtle, but I think it would be quite interesting to have some of the rarer ones be more obvious (think Odgin's Eye being an actual replacement eye etc) for added flair value.

  2. In outposts / player controlled stations, give the CEO and maybe directors of the controlling corporation the ability to set off an alert siren to notify people in station to scramble because of inbound hostiles. This could also have a practical use by allowing people to go directly to their hangar rather than walking back if this mode were enabled.

  3. Give reasons to go into stations. I think someone suggested double training time speed - good idea in principle but it sounds too high. I'd make it something like 3% or 5% so it's worthwhile but not overpowered. Another idea I had was that if you wish to repair your ship in station you could do it exactly as before at the same price, or alternatively get out and manually inspect the damage to gain a 50% discount or something like that.Maybe also reduced tax if you buy/sell from the in station market.

  4. Please, please make standings relevant - if you've got a low standing to the corporation you're docked with, you shouldn't be allowed out of your own hangar, whereas at +10 you could go wherever you pleased. A nice touch would be allowing corporations who own outposts etc to set these values themselves - you could set yourselves up as a welcoming corp (anyone with 0.0 or above standings can go wherever they like) or an unfriendly one (need +10 to go anywhere) thereby adding RP possibilities for those that don't normally bother. It'd be important to have default settings with this so that if people cba then they don't have to get involved.



Well, thats my 0.02 isk. Good luck with this CCP!

JW

Ley
Posted - 2007.09.18 08:19:00 - [400]
 

yeye

Caterpillar
AUS Corporation
CORE.
Posted - 2007.09.18 11:39:00 - [401]
 

I have not had the time to read through every post on this thread, but i cannot believe that i am the only one who is wondering about what effect all of this additional "server load" is going to have on the game that we all signed up to play. Given that there are already lag issues and i wouldnt expect that these additional features will in any way improve performance during pvp in space, are there any reassurances from CCP that additional server resources will be made available meet the extra demand?

Sorry to be a killjoy.

Lord Ishtvan
Posted - 2007.10.24 23:19:00 - [402]
 

...I cant take it anymore...when is it coming out!? This is going to make this game alot better. They have perfected alot of this game but this is a much needed expansion, something that is actually new and is like a fresh breath of air...not more stations and more regions of the same stars, color, astroid belts, and stations

UGWidowmaker
Caldari
freelancers inc
Imperial 0rder
Posted - 2007.10.25 06:50:00 - [403]
 

1 year has gone since this blog.. what is the news ? could we have an update. and do u need testers ? or anything

Rude Bwoy
Posted - 2007.10.25 12:10:00 - [404]
 

please be careful not to detract from the Eve's core: Space Ships. So long as too many features doesn't dilute the game down. Sometimes the simplest of things work the best.

zoolkhan
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2007.10.25 12:27:00 - [405]
 

Edited by: zoolkhan on 25/10/2007 12:29:09
Originally by: Caterpillar
I have not had the time to read through every post on this thread, but i cannot believe that i am the only one who is wondering about what effect all of this additional "server load" is going to have on the game that we all signed up to play. Given that there are already lag issues and i wouldnt expect that these additional features will in any way improve performance during pvp in space, are there any reassurances from CCP that additional server resources will be made available meet the extra demand?

Sorry to be a killjoy.


the load is generated by users doing SQL queries
the amount of users will not change - just the virtual place from where they
make teh SQL queries.

the main load for displaying the grafix is and remain on your machines side.

subject to speculation will be how the gfx is generated.
precalculated, randomized, or realtime calculated?

realtime calculation would keep the client small and the network traffic low.

id like to hear more on the approach as far it is declassified.

Blake Ice
Gallente
The Arrow Project
Morsus Mihi
Posted - 2007.10.25 12:40:00 - [406]
 

I saw Eve about 3 years ago on a friend's computer. The first thing I asked him to do was get out of his ship. So, I never got interested in the game and thought it would never last. I am trying it out now, because it proved me wrong. ;-)

I've gotten people to try the game, but they all ask the same thing....So, how do you get out of your ship?

This will make Eve the most immersive game ever!

Newbear
Posted - 2007.10.29 04:58:00 - [407]
 

Edited by: Newbear on 30/10/2007 05:08:50
Unbearable! Spelling errors from the unwashed masses of eve I am willing to bear, but I pay CCP my precious pennies a day for perfection!

What the hell are "contries"?
http://myeve.eve-online.com/devblog.asp?a=blog&bid=401
Paragraph 23, sentence 2, word 20.

Torfi Frans has clearly spelled his/her name wrong as well. How do you even pronounce his/her name?

Another thing, if you disconnect in a station does your avatar suddenly run away and hide in the corner? (samelessly stolen from someone's sig)

Otherwise very nice, keep up the good work ugh

Malarki X
Caldari
ANZAC ALLIANCE
IT Alliance
Posted - 2007.10.29 14:01:00 - [408]
 

Holy sh*t !

Its realy coming ?
You serious ?

/emote opens a can of Heiniken and dances around in his underwear.

Great news and even better blog.
Oh and - can we kill ppl WinkQuestion
( Yes I read the blog, just on to a head start on pleading ^^ )

Exus
Die Trying
Circle-Of-Two
Posted - 2007.10.30 13:44:00 - [409]
 

torfi !!
please give us news ! Crying or Very sadCrying or Very sad

Igor Epocci
Minmatar
Fringe Industries EMS
Posted - 2007.10.30 18:42:00 - [410]
 

Originally by: Salpad
Originally by: The Hardman
Originally by: TheNecromancer
CS in space here we come Twisted Evil


Yeah, I agree, they definitely need 0 G rooms. Would add a whole different level from any other Sci Fi MMO out there.


"The enemy's gate is down"



Ho, Ender!

jason hill
Caldari
Clan Shadow Wolf
Fatal Ascension
Posted - 2007.10.30 19:22:00 - [411]
 

when this eventually (if ever ) gets implemented ... is there gonna be docking fee ?.If so im gonna change proffesions and be a starship parking warden .This way i can legitimatly extort isk outta the player base in empire with impunity .....lol .. " warning clamping is in operation in this system ...( jita ) ...he he he Very Happy

Ed Anger
Weekly World News
Derek Knows Us
Posted - 2007.11.03 17:37:00 - [412]
 

i think my butt looks fat, can i make it look a bit smaller? thanks.

Joza Gulikoza
The first genesis
Posted - 2007.11.05 15:24:00 - [413]
 

Edited by: Joza Gulikoza on 05/11/2007 15:26:20
Originally by: Salpad
Edited by: Salpad on 30/08/2007 08:20:42
Originally by: Savio
No dances? Ah come one.. i wanna dance all night on a station! not fair! :(


Dancing should be a skill, obviously.

Without it, your /dance emote causes you to perform awkward, jerky, uncoordinated and silly-looking moves, quite often out of synch with the rythm of the music, but as your skill level nears 5, you move closer to perfection. Perhaps fatigue could also play a role, so that with no dancing skill, you can only dance for a couple of minutes, after which you must "cool down" for an entire hour before you can dance again. Each level of Dancing skill doubles the time you can dance, while the cool-down remains unchanged at 60 minutes.

Station skills could either be a wholly separate system, so that it is possible to train a "real game" skill and a "station" skill at the same time. Or else they could be a part of the regular skill system, so that players are forced to choose.



Please stop that it's not even funny.

Originally by: Blackback Starkiel

I think a lot of story problems would be avoided if the capsuleers didn't actually left the pod when going into the station. I think it's important for CCP to be future-proof. Even if combat is not allowed initially, it might be in the future, and then it must fit with the lore of the game. As many have stated, it makes little sense for the wealthy and extremely powerful pod pilots to put themselves at risk if they don't have to. And having 50 guards surrounding you is not really a technical option for the game engine, I imagine...

No clones need to be involved. Rather, the capsuleer rent a android body from the station services, and control it remotely. The terminal bot is customized to look exactly like the character (think "Ghost in the shell" remote bodies -- not some metallic android thing, but a fully artificial human form, mimicked in perfect detail). The puppet is outfitted with the basic clothes and equipment you specify, for a fee. The remote terminal would thus really be a disposable "avatar", also from the perspecive of your character, who remains emerged in the pod, still learning whatever skill is set to train.
...


I like this idea very much.

There was another person suggesting to speed up training when you are in station. I say please make training slower or stop it because there are too many people afk all day as it is. With faster skil ltraining you would have everyone leaving the game on all day. Or just kick AFK people off the server after a certain period of inactivity.
Or even better: undock them from the station Twisted Evil

Davodi
Posted - 2007.11.05 15:44:00 - [414]
 

Edited by: Davodi on 05/11/2007 15:46:58
Perhaps this topic should be a bit updated for us in the community? A intervju or perhaps a dev chatt that would give us some information on the progress regarding this subject. After all its been a year and like most dedicated gamers that keep this game alive, we would probably like to have some new information than living on rumours. I cant see how this can take more then a few hours at most for some minor worker.

And besides with all the new commers that join this game regulary it would probably be a good thing to give them information regarding this new aspect in the game. Because as some has mentioned, people stop playing this game for two reason's wich the "Character view/Walking on stations" system will address. One is the possibility to be able to go outside the spacecraft, walk among people and practise better RPG. Second is that this new feature will probably bring more "mindless" fun in to the game wich it desperately need.

Best regards, Davod

Tressin Khiyne
Minmatar
The Tuskers
Posted - 2007.11.05 19:42:00 - [415]
 

I believe I read the Dev posts correctly (can't find them now), in assuming that dancing will not be part of the system. If I did, THANK GOD!

I'm not one of those melodramatic "I'llquiteveifyoudoitIswearOMFGIhateeveforruningmylifelikethis" people, but I swear I will NEVER enter a station if when I get off there's 20 people all doing the macarana. This is an MMO, if I need humor, I'll introduce it myself, or let another person supply me with it (my corp is full of clowns). I don't need the game to be a joke. Plus, game jokes are only funny the first time you see them. But then you keep seeing them.... and keep seeing them.... and keep seeing them.... I beg you, if I read the posts wrong, BAN DANCING!!!

Davodi
Posted - 2007.11.05 22:17:00 - [416]
 

Edited by: Davodi on 05/11/2007 22:17:36
Quote:
I believe I read the Dev posts correctly (can't find them now), in assuming that dancing will not be part of the system. If I did, THANK GOD!


I have read the same statement in a intervju with the lead game designer - think it was that one. He mentioned there that dancing will not be incorporated in the "Character view" system.

Xypherox
Posted - 2007.11.06 12:15:00 - [417]
 

Originally by: Caterpillar
I have not had the time to read through every post on this thread, but i cannot believe that i am the only one who is wondering about what effect all of this additional "server load" is going to have on the game that we all signed up to play. Given that there are already lag issues and i wouldnt expect that these additional features will in any way improve performance during pvp in space, are there any reassurances from CCP that additional server resources will be made available meet the extra demand?

Sorry to be a killjoy.


I'f I'm not mistaken, I read something that the station stuff would use a whole new server system/park. So that it didn't mess up the ship flying lagging stuff.. So what actually happens when you leave your ship to board a station you'll jump server..

Scorhalcyon
Posted - 2007.11.07 01:46:00 - [418]
 

The game you describe in this development article is the game I have been waiting for since Pong was a hit. I have tried every space game I could get my hands on, and always left dissapointed, except for EVE ONLINE. But even this game lacks the complete living and working between the stars experience I have been looking for.

I will don the developers hat a moment and describe some scenarios which I think a FPS element would bring to the game.

1. You have found a wreck in space and wish to explore the remaing hull fragments for any valuable tech or cargo left behind. There is still one hull section which is sealed and your scanner indicates contents which may be valuable to you. You don an appropriate suit and jet across to the wreck and enter the airlock and explore lockers and containers. You are suprised to find a Gurista or two still alive and decide to claim the bounty on them. You make it back to your ship and stow the gear in your cargo hold and venture off to the next opportunity. NOTE: A player who did not wish to go to all this trouble would simple stay in thier ship to harvest the goods, but they would not be able to get 100% of the value from the encounter, for example: no large Gurista bounty's.

2. Your scanner tells you there is some Tech II items on the surface of a planet, but not what type. You establish a stable orbit, secure your ship and shuttle to the surface, fight some bad guys and grab the goods.

3. You strike up a conversation with an NPC at a industrial station bar and he offers you a shady deal with a big payout, but before you take his offer you ask around and determine if he can be trusted. His job is to transport munitions restricted in the area and you will have to bribe the corupt official in the station to get clearence papers to take the cargo to it's destination.

I think that there are some purists that will see this type of gameplay as too much like what already exists in other roleplaying games and resist it. But for me it would be the icing on the cake which would make EVE a full immersion type of game. Just the idea of walking down the corridor and thru the bay airlock into the hanger and seeing my trusty ship, walking up to the airlock and entering the code, entering, and taking the pilots seat would be, well...something that I would never tire of.

I think the scale of this game begs for the development to head in this direction. It is a mountain of work, but you guys seem to be up to the task...either that or you have captured an alien lifeform which you keep locked in the server cluster area and plugged into Memetic Algorithm Bank.

Carry on.

Tiger313
313th Squadron
Posted - 2007.11.08 13:09:00 - [419]
 

It could be useful if your office would come with a corp store and a public store. Corp store would be for internal use only, a place where you could sell stuff at reduced prices or at break-even prices to corp members. Public store could be someplace where you could sell your stuff to the public. Just a suggestion.

Jei'son Bladesmith
The Storm Knights
The Cool Kids Club
Posted - 2007.11.09 04:30:00 - [420]
 

Originally by: Salpad
Quote:
1. I want to see my ship. Repeat, I want to see my ship. I do not want the in-station part to load just outside where my ship is docked. I want to be able to walk up to my favorite ship and see it in beautiful detail from the outside from the perspective of a person for once. Without this there will be no immersion, as there will be two seperate games in one. You must be able to see your ship in in-station mode, then climb into that same ship and go into space mode.


Being able to walk around inside one's ship would also be really nice, because it'd help one to get a sense of scale.

I'm not asking to be able to walk into every cargo storage space, the engine room, the life support section, of my ship.

Just some corridors, covering the length and the breadth of the ship, so that I get a sense of scale, e.g. that my Dreadnought is (random numbers, since I have no idea how large one is) a couple of kilometers from head to tail, almost half a kilometer wide, and is divides into ten storeys from bottom to top, based on the time it takes me to walk from end to end.

As a bonus, include crew member NPCs, who salute the player as he walks past them. That'd be a nice ego-boost.



NPC crew would be seriously cool. Especially since that's about the only way I might possibly get some respect, since god knows all the lil minions in my corp don't gimme any. Evil or Very Mad hmm...maybe some random intracorp poddings are in order.....Twisted Evil


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