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Jaerl
Caldari
Nice Boat Owners Club
Posted - 2007.02.19 12:54:00 - [331]
 

I love this idea. And the OP's jove pic is the win btw.

I'd love to see it implemented, I'm not really too fussed about the 'features' or interaction, just so long as whatever it was, it's well made, no stupid clipping and 'laglike' jitterying when walking. Definitely has great potential, but I'd rather see something small done well than something huge that's a letdown for EVE.

Like said before by someone else, should serve as enhancement, not turn it into a FPS or something, but it'd certainly be nice to explore the RPG element of it.

Hammering Hank
Caldari
Posted - 2007.02.22 23:22:00 - [332]
 

An aspect I see of walking is stations is the ability to combine this with NPC missions and complexes. I would love to see a mission where I had to actually enter a mining facility and find a hostage after I dealt with the rats guarding it. I would also like to enter the stations in complexes to do hacking, intelligence gathering, sabotage, or the like.

Eventually, I would like to walk on planets and moons. This would be especially in the aspect of finding artifacts from past races like the Sleepers in their ruins, or scooting caves for specific crystals or minerals for very specialized items.

In addition to the socializing aspect of walking in stations, ultimately I would like to see more interaction with the EVE empires. I would like to take part in the advertised events of the governments, like the election and installment of a new leader, or a rescue mission to a planet with a virus outbreak, or even attend the board meeting of Caldari Provisions. Ultimately, I would like to see EVE players actually in the game's eco-system, running the governments and organizations. Can you imagine an EVE player being promoted through Caldari Provisions to the CEO based on their actions, or the scandal when the player is caught embezzling billions of ISK? Smile

Phoebus Athenian
Gallente
Epicurean Circle
Posted - 2007.02.23 07:52:00 - [333]
 

I read the blog...
That is definately cool and would add a whole
new dimension to the game. More socializing, more roleplaying
opportunities. Basically, I find this is a huge gift
to roleplayers :)

Richard Aiel
Caldari
Umbra Exitium
Order Of The Unforgiving
Posted - 2007.02.24 18:16:00 - [334]
 

I wanna be able to as the dev put it "toss a grenade into a crowb of noobs" Thatd be cool lol
but...
food for thought. IF combat is introduced with this... how many pirates there are out there... no place would be safe AT ALL lol
Imagine it though... you bomb a marketplace, does CONCORD show up in the station? Can you have running firefights with CONCORD in the station hallways?
My only worry is how much will it lag :p


MasterDecoy
Gallente
The Scope
Posted - 2007.02.25 01:54:00 - [335]
 

simply amazing and i can't wait for it.

i just need 4 things:
- hot strippers in tiny outfits.
- bar brawls.
- clothing. (ransom: 10 mil or i put on my thong!)
- customizable corporate office.

Quote:
2. When will this be ready?

Well, I'm not even going to say Soon(tm)

so, should i put my retirement plan on hold?

da brain123
Posted - 2007.02.25 10:37:00 - [336]
 

Goddamn it CCP STOP IT STOP IT ALL!!!!!!!

i dont mean stop working on the dev i LOVE it.

JUST STOP TEMPTING US!!!!!

cmon cant you spill just a rough ETA like a six month window say early 2008

OMG cmon dammit just spill it

TELL USSSS!!!!!!!!!!!!!!!

plzz

A devoted player...

Kehmor
Caldari
Deep Core Mining Inc.
Posted - 2007.02.25 13:27:00 - [337]
 

what about things like body gaurds etc. As far as I am concerned unless he is in a high security section of a blood raider station kehmor walks around with about 30 heavies gaurding him and why wouldn't he? Pod pilots are the rich of the rich, it would seem that a small retinue of gaurds would be standard for the lowliest of miners.

MMXMMX
Caldari
Bendebeukers
Green Rhino
Posted - 2007.02.27 09:18:00 - [338]
 

Lets hope we can NEVER EVER walk on stations !!!!!

da brain123
Posted - 2007.02.28 06:11:00 - [339]
 

WAT THE **** ummmmm MMXMMX can u plz explain why you dont want the best thing ever to happen.Exclamation

basicly plz explain ExclamationQuestionExclamationQuestionExclamationQuestionExclamationQuestionExclamationQuestionExclamationQuestion

Aluthin
Caldari
Squires of the Roundtable
KnightRaven Alliance
Posted - 2007.02.28 21:24:00 - [340]
 

cool we will be able too do corp and alliance photo ops :)just get an alt too be the screenshooter :)

on another note i like the idea of alliance and corp war rooms where we can all gather giving us access too a say a map that the ceo and directors can use too brief the corp/alliance on ops or expansion plans that would be awesome....

from what i read in eon issue 6 the proposed character reaction too people with reputations sounds great .....

what am interested in is how is this going too work us all suddenly able too walk around i thought we where all clones sealed in a pod and floating in ambiotic fluid a bit like the matrix lol or is that going too be changed due too advances in technology :) within the eve clone universe :)

But i agree with some of the other posts that it shouldn't be compulsory too have too physically walk too an agent or researcher or manufacturer as that will just cause areas of lag that many first person games suffer from large congregations of characters in set areas....

Overall i like it




General Xerxes
GREY COUNCIL
Cruel Intentions
Posted - 2007.02.28 22:10:00 - [341]
 

Originally by: Aluthin
what am interested in is how is this going too work us all suddenly able too walk around i thought we where all clones sealed in a pod and floating in ambiotic fluid a bit like the matrix lol or is that going too be changed due too advances in technology :) within the eve clone universe :)


Characters get out of their pods and walk around quite a bit in chroinicles and short stories, pilots have been able to leave their pods ever since the Jovians gave it to the Caldari.

MMXMMX
Caldari
Bendebeukers
Green Rhino
Posted - 2007.03.01 10:11:00 - [342]
 

Edited by: MMXMMX on 01/03/2007 10:07:24
Originally by: da brain123
WAT THE **** ummmmm MMXMMX can u plz explain why you dont want the best thing ever to happen.Exclamation

basicly plz explain ExclamationQuestionExclamationQuestionExclamationQuestionExclamationQuestionExclamationQuestionExclamationQuestion


If i want to walk in stations Then i go play DOOM 3 :)
I dont need EVE fore that .

I play EVE becouse i want to fly around stations :)

Arbitror Credo
Posted - 2007.03.01 14:43:00 - [343]
 

The RP possibilities are enormous btw :D

Inisi Ankonin
Amarr
GoonFleet
GoonSwarm
Posted - 2007.03.08 01:05:00 - [344]
 

In-station combat had better happen. This is already a great waste of developer time that could be better-spent fixing bugs, so at least let us crack open our enemy's skulls with space-titanium crowbars.

Szymyzyr
Posted - 2007.03.08 19:26:00 - [345]
 

Edited by: Szymyzyr on 08/03/2007 19:25:05
Edited by: Szymyzyr on 08/03/2007 19:24:34
This will be a great addition to EVE, but the only caution I feel qualified to offer is that they need to maintain the existing balance...having lived through the debacle that was SWG, I can see the problems inherent in excessive complexity being piled onto a game. Fortunately, this game has several strong bases to build from...

1. An active, (seemingly) authentic economy;
2. Existing strong social interaction between players -- I play as much for the players as I do for the gaming -- EVE attracts a certain kind of gamer, and putting 30K of them in the same space offers a host of welcome affiliations...even the negative ones with the gankers and the haters, it's what makes life interesting;
3. The spacefaring gameplay model itself.

Whatever happens with avatar-based additions to EVE, I only hope the devs don't lose sight of any of these by allowing the on-station features to throw off this vital chemistry. They're saying the right things, and I'd never expect the kind of headlong irresponsibility and unresponsiveness from CCP that doomed SWG. "Let's throw on features! Don't worry if they make the game exponentially buggy and imbalanced -- we'll figure it out later."


Cockroach
Amarr
Kinetic Vector
Posted - 2007.03.08 20:30:00 - [346]
 

OMG !! is this taster for real??? i think i just came, and walked out again, and just came again ShockedShockedVery HappyVery HappyVery HappyVery Happy

http://www.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=485


Tell me its real CCP please.......If it is show us the vid damn you !!!!!

Krychton
Amarr
Blood Inquisition
Posted - 2007.03.09 08:22:00 - [347]
 

Looks amazing CCP, great work.

I'm sure this has been asked before, but its a pretty large thread. Don't feel like reading all of it. I didn't see any system requirements for walking in stations. I have a decent comp, but nothing grand, and I know CCP has done its best to not alienate its low end comp users. So I wanted to know if CCP intended to add this to the classic EVE for the rest of us to experience. So we can take this awesome journey with you. Cool

If not, then I guess I'll just cry myself to sleep. Sad

Zajo
Sebiestor Tribe
Posted - 2007.03.11 04:36:00 - [348]
 

I just love the whole idea of interaction between players in the stationas and can't wait until it is released Very Happy

Though I hope the none player played female characters (and males) will be created tastefully.

Was interviewd by Eris a few days ago for an article in Russia. I will quote two of her questions:

CCP Eris Discordia > What do you think of the background story, do you have a feeling men and women are equal in that?
CCP Eris Discordia > If you dont know the background story well then what do you think of the character portraits?


I answered that I have not felt a diffrence gender wise in the background story, it has been more race diffences in EVE. One of the things I really love tbh.

I would not like this to change when we hit the inside of a station. So pls keep the same mature line you always have done when creating new and exciting stuff in EVE. Very Happy

Karl Shade
Entropy associates
Posted - 2007.03.11 16:16:00 - [349]
 

Originally by: Zajo
I just love the whole idea of interaction between players in the stationas and can't wait until it is released Very Happy

Though I hope the none player played female characters (and males) will be created tastefully.

Was interviewd by Eris a few days ago for an article in Russia. I will quote two of her questions:

CCP Eris Discordia > What do you think of the background story, do you have a feeling men and women are equal in that?
CCP Eris Discordia > If you dont know the background story well then what do you think of the character portraits?


I answered that I have not felt a diffrence gender wise in the background story, it has been more race diffences in EVE. One of the things I really love tbh.

I would not like this to change when we hit the inside of a station. So pls keep the same mature line you always have done when creating new and exciting stuff in EVE. Very Happy


Of course, clothing and taste have an inversely proprtionate relationship.

Dante Karaal
Sarz'na Khumatari
Ushra'Khan
Posted - 2007.03.12 18:59:00 - [350]
 

Quote:
Station clones; have ships carry quasi-jump clones that players can transfer into and out of from their pod clone for when they go into stations. Keep training/accessories completely seperate. It would very much simplify combat in the future, if we have these specified clones available to us (still costing us isk etc, but not loaded up with implants that are going to cost you a pretty penny when your butt gets assassinated).
- Avernus

This is seems the best way of getting round the problem of actual death in combat and staying within the background story - your implants and SPs don't get lost - as your pod-pilot body stays on board ship (still sub-consiously training skills?) - whilst you board an enemy vessel/station in a steroid pumped combat clone!




Belco Ssefeaba
Gallente
Posted - 2007.03.12 19:16:00 - [351]
 

Originally by: MMXMMX


If i want to walk in stations Then i go play DOOM 3 :)
I dont need EVE fore that .

I play EVE becouse i want to fly around stations :)


Then don't walk in the stations...
Thats the beauty of this, its an option, if you don't want to get out your ship then don't. Just because you never want to leave your ship doesn't mean others don't either. And its not going to be like "Doom 3"..I'm not sure what gave you that idea.

CCP: I can't wait for this, this is what I've been waiting for ever since I started playing. Keep up the good work Wink

Kassandra Wheldon
Gallente
Purple Passion Procurements
Namtz' aar K'in
Posted - 2007.03.12 20:48:00 - [352]
 

Honestly, when are we going to be-able pay a hooker and go in the backroom of our titan or on the station if we please and have some real fun?!

Richard Aiel
Caldari
Umbra Exitium
Order Of The Unforgiving
Posted - 2007.03.13 06:14:00 - [353]
 

Originally by: Belco Ssefeaba
.....and its not going to be like "Doom 3"..I'm not sure what gave you that idea....


prolly the whole combat is space station idea... which if that happens it will be like lol

Cockroach
Amarr
Kinetic Vector
Posted - 2007.03.15 10:03:00 - [354]
 

Cmon CCP.....if you can show the test vid of walking in stations at a gaming conference cant you guys at least give it to us here??? I'd like to see it in full screen guys just to get a feel for what you guys are doing, it sure looks kewl.
And whoever designed the babe in black needs a pay rise Wink......

http://www.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=485

For those who havent seen the vid yet copy n paste above link.

Johnsonn
Posted - 2007.03.15 10:47:00 - [355]
 

Edited by: Johnsonn on 15/03/2007 10:49:30
man, so many good posts so far. but i think this idea is simply amazing. I like how they are starting small, working their way up. i just hope(and looks like they are) keeping it very seedy and dark looking, that is most of my appeal to this game.

ok, some ideas to implement right away or shortly after -

- clothes
- apartments like said before
- corporate offices
- shops,bars, more stuff/items to trade use to keep economy in check
- cigarettes, drinks/alcohol to drink(with or without some effects is up to them if they even can, eg. have some drinks vision gets blurry) make them pretty expensive though. count them as say "luxury" items. so if there are owners of stations or what not they could have to "make" them themselves or trade with other people to keep them stocked for people( adds more jobs for people to do, like transporting these goods across the galaxy)

6months+ after initial release

have some pvp in stations. but do it small, and not outlandish(ie no rocket launchers and miniguns, **** like that) maybe .9 and up, u cant even have guns on stations. to help with newbies. and the lower the security rating the less amount of concord in the station. so in a .3 sec station u could engage in pvp but there might be a few concord lurkin around. i just want to stress that i DO want pvp but everytime i dock at a station i dont want to see guns a blazing. make death in station mean something, nothing to drastic but credits to revive/skill loss/.. stuff like that.

Make guns realistic. hanguns with realistic clips, takes time to load clips, can only carry so much weight, and clips,(depends on character attributes how much u can hold)
make guns EXPENSIVE i know lots of people have billions, but make the ARMS trade a lucrative business. Have it take a lot of time and resources to produce weapons so not every jackel can make them. it would be so fun to be a transporter that has 4 crates of weapons to deliver to someone and has to cross dangerous space to get there. so many possibilities. say a crate(holds about 10 handguns) even at top skills takes like 4 days to create. so u have been making hanguns for 3weeks, and u have a buyer for them all, in the way upward millions, now u have to deliver the cargo. you have to find someone in your corporation u trust with that cargo so no pirates blow up the ship and loot it for free. see how exciting that type of scenario can be? have to watch out for sabotage/deceit.
- have me lee weapons i.e. knives, pipes, brass knuckles, etc etc. maybe some small sub machine guns but with NO full auto, only 3 shot bursts.

basically i do eventually want pvp combat in stations but on a small scale, so its not the common place thing. so the majority of the time u come in guns a blazin for no reason, there should be consequences. keep it gritty, seedy, dark. and VERY realistic.

almost forgot, to go along with the theme of eve there should definitely be some sort of gambling. casinos or back rooms, or whatever. Mostly card games. not really house games. poker a must. or even games the devs create would be cool. wouldnt it be awesome to be in a MAJOR high stakes game, and then all of the sudden the loser pulls out his gun and both entourages engage in a awesome battle?? so freakin awesome.

well sorry for the length and it rambles at times but its 5am here, but just wanted to share my vision...seems to be a lot like many of you on here.Very Happy

Roy Batty68
Caldari
Immortal Dead
Posted - 2007.03.15 18:23:00 - [356]
 

Originally by: t0rfiFrans
This is one of the areas that we intend to research and apply to our animation system. To our assistance, we’ve teamed up with the Center for Analysis and Design of Intelligent Agents at the Reykjavik University (RU). Two brilliant guys, Dr Kristinn R Þórisson and Dr. Hannes Högni Vilhjálmsson, both MIT Media Lab PhDs with extensive research experience in these topics will lead research at RU that will eventually find its way into our game environment.


It's great to see CCP still blazing their own trail in the MMO market! Don't follow the other guys, they aren't going anywhere new. This kind of stuff is what makes me a CCP fanboi.
Very Happy


Divide ByZero
Posted - 2007.03.15 19:26:00 - [357]
 

Avatar Video

Great work. I understand the magnitude of implementing combat on stations. But from what I've heard from GDC 2007 it made it sound like the decision has been made to not allow it ever.

You must consider that with the current plans to alter station combat around the idea of being able to strategically do less than just destroy a station (i.e disabling systems). An even better idea is to allow stations that have had their outer (in space) defenses breached is to be able to board and then take over the station by taking down its defenses through hacking security systems and combat with other NPC guards and PC defenders.

This turns stations into valuable strategic objectives to be controlled and fought over without destroying them. As stations change hands so does the political map on a galactic scale of control-point game-play.

Mephistophilis
ANZAC ALLIANCE
IT Alliance
Posted - 2007.03.16 13:03:00 - [358]
 

I would love to see a 200v200 man gun fight in a station, i've not played many FPS but with eve being so multiplayer the gangwork could give some awsome fights!
/emote imagins

Throwing hand grenade into afk'ers lounge
Setting fire to the .01 isk traders
Collecting bounties
Gate camping the strippers bar
Shooting concord pilots in the forehead

Richard Aiel
Caldari
Umbra Exitium
Order Of The Unforgiving
Posted - 2007.03.16 15:49:00 - [359]
 

If they impliment walking in stations without having the ability to kill ppl in stations, then the stations will become carebear cities....

Not fun...

You should be able to go and hunt your target down IN the station... hence the NON permissory PVP in this game!

Tristin Del'astakhos
Gallente
Lonetrek Trade and Industries
Rolling Thunder.
Posted - 2007.04.02 01:53:00 - [360]
 

I read that you are concerned about people not wanting to run around a station to find things and with loosing the "quick and easy" "in and out". It would be pretty simple to make both sides happy.

When a player ship nears a station give them two options for docking. "Quick Dock" or "Station Dock". "Quick Dock" would allow players to dock the way in which they do now. "Station Dock" would give them access to walk around the station and have fun. Make all the current options that "Quick Dock" has now in game available for players would choose to enter the station. Then everyone is happy and no one is being forced to do what they don't want to do.

Some cool ideas for Stations:

1. Have a Bar with Card Games like poker and other types of gambling. This is also where the "Bounty Agents" could be. Makes sense right? I mean where else would you go about offing someone?

2. Have Corp Offices and/or conference rooms. Make them sound proof so when the door is closed the players can talk freely and discuss the next big invasion. You could also have terminals where people could "apply for jobs" with different player corps.

3. A Market Area. You could make it look sort of like the floor of the New York Stock Exchange with terminals for buying, selling, and trading goods.

4. Player apartments - You would most likely have to make these some kind of instances or something due to the sheer size star bases would become. The most realistic way to do it would be to have a room with a desk in it, like a real estate office. In this room there would be elevator banks to the side. Players would walk up and access the elevator which would bring up a selection screen. They would pick who they are visiting and the elevator will shoot them straight to that room. You know, Like the Willy ****a elevator in the movie. Rooms could start out as furnished if that would be easier to code or whatever.

5. Lower Levels - Would be cool if there was missions given out that sent you into the bowls of the station through maze like passages seeking out whatever might be infesting it. I don't know, could be fun.

As far as PVP in stations, perhaps the security level of the system would carry over onto the station and work in the same way. What ever you do, don't make them like the sad stations that EnB had. That was a major disappointment.


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