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blankseplocked WCS - please reconsider
 
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Lorn Yeager
Versatech Co.
RED.OverLord
Posted - 2006.11.30 12:13:00 - [241]
 


Havent read every page in this thread but...

... why arent you aligned to something when doing your mission? The second someone warps in you warp out.
Fit MWD to minimize the transition times when traveling unaligned. Works fine in 0.0.

Your escape is ensured only by YOU. Not your modules. Never has been... remember you have to engage warp
manually before you fly out. Pre-align = quick warp out.

Just a few thoughts.


Nicholai Pestot
Gallente
Scorpanti Corporation
Posted - 2006.11.30 13:01:00 - [242]
 

Originally by: Grey Area

I play to relax after a hard day. You play for the excitement. Both styles are equally valid.



Prove it.

Show me one dev quote that supports your claim.Show me ONE official post,mail or dev chat that states that they intend for people to play the game with zero risk at all times.

Before you go off on a long search, heres a quick hint.

The people that designed this game and decide what is or isn't a valid method of playing within it introduced the WCS nerf.

Sammy Xan
Caldari
Order of the Storm
Posted - 2006.11.30 13:30:00 - [243]
 

Quote:
Show me one dev quote that supports your claim.Show me ONE official post,mail or dev chat that states that they intend for people to play the game with zero risk at all times.


Show me the post that claim that the attacker should have a guaranteed kill each time he jumps somebody. Very Happy

I think the WCS nerf as it is isn't a bad one. It could turn out to be a bad one ttogether with other factors, such as simplyfied probing of safespotted vessel, resulting in a less secure environment in lowsec.
In the end, everybody will adapt his/her own way, either by staying out of harms way, offering less targets, or by learning how to escape without stabs.

Olev
Posted - 2006.11.30 15:17:00 - [244]
 

i think its sad that so old players, 3 years..dont say i dont have the skills? pfft..when u can stop whining at forums and dont be afraid to trie something new..as going in 0.0 with no stabz..i live in 0.0 have done so from i was 1.3mill sp, strange i dont di every time i stick my nose outside the station as i dont fit stabz..
i bet u dont have a single ship without stabz, a crow? pfft..was it u who i saw in a crow with stabz? coz i have seen it..so if ur so damn skilled,how about start to use em then,and stop whining at forums

Zar Dim
Minmatar
Devil Human Dark Side
RED.OverLord
Posted - 2006.11.30 15:39:00 - [245]
 

WCS nerf does not hinder missioners. Because it reduce targeting speed/range. You can fit 3 of them +1 sensor booster and still will be ok for missions. If you fit for close range. For long range fit 2 boosters instead.

Yes missions will be a bit more difficult but easy doable anyway.

From the other hand stabbed to death gatecampers (Ginger rise! ;) ) fill the pain, so it's not carebear nerf but pirate nerf instead.

And those who whine just can't adapt to this change, shame on you!

Grey Area
Caldari
Posted - 2006.11.30 19:37:00 - [246]
 

Originally by: Nicholai Pestot
Show me one dev quote that supports your claim.Show me ONE official post,mail or dev chat that states that they intend for people to play the game with zero risk at all times...<snip>...The people that designed this game and decide what is or isn't a valid method of playing within it introduced the WCS nerf.
They also wrote a load of level 4 missions, which are NOTHING to do with PVP. And as a poster above commented, the new scanning system means pirates can find mission runners in 5 minutes flat...missions take in the main over 20 minutes to complete. Mission Runners WILL be found a lot more easily, and with this nerf, cannot RUN as easily.

I've never fitted more than one warp core stab.

Fitting Sensor boosters...yeah great...except I ALREADY fit one...so the stacking rule applies, and it won't even undo the penalty of one warp core stab.

I've been out into Venal and Pure Blind...I know the risks. but this system doesn't give mission runners a RISK of being ganked...it gives them a GUARANTEE.

And yes, I've got a little snotty with some of the pirates...but while we're still in the playground, let me just say, I didn't start it. I made a polite request for a small adjustment (NOT a total undoing) of a nerf, and the pirate/PVP community have come out (no surprise) with all guns blazing.

Grey Area
Caldari
Posted - 2006.11.30 19:41:00 - [247]
 

Originally by: Olev
i live in 0.0 have done so from i was 1.3mill sp, strange i dont di every time i stick my nose outside the station as i dont fit stabz
Do you run missions? or do any other activity that require that you stay in the same grid for 30 minutes at time?

No, thought not...

And anyway as I've said, this is LESS about 0.0 than it is about 0.3 and 0.4's near the edge of empire...much higher population than 0.0's, and everyone and his dog looking for the fat easy kill that is a mission runner.

Do you even know if there's a high quality agent in the 0.0 system where you live? I bet they are going to get increasingly crowded with wannabe pirates as well, because obviously they attract the mission runners too.

Jane Vladmir
Gallente
Warmongers
Eu Allstars.
Posted - 2006.11.30 20:45:00 - [248]
 

Edited by: Jane Vladmir on 30/11/2006 20:48:53
My god! They grew one!
Now all we need is L3 and L4 missions in low-sec and they're likely to grow a pair aswell!

Originally by: Grey Area
Do you run missions?

Missions are mostly all located at a safespots. The only risk involved with missions is the risk of falling asleep and thus losing your ship, but not your pod. If you see something on local you can just warp out, if you scan someone nearby you can just warp out, if you can't handle the NPCs you can just warp out, if you see someone at the spot you began the mission you can just warp out.

Also, replace warp with log which is an even easier way to escape.

Grey Area
Caldari
Posted - 2006.12.02 09:41:00 - [249]
 

Originally by: Jane Vladmir
Missions are mostly all located at a safespots.
WHich can be scanned in less than 5 minutes...
Originally by: Jane Vladmir
The only risk involved with missions is the risk of falling asleep and thus losing your ship, but not your pod.
Which answers my FIRST question...no, you DON'T do missions.
Originally by: Jane Vladmir
If you see something on local you can just warp out,
THus losing income from your mission and a standing loss with your agent
Originally by: Jane Vladmir
if you scan someone nearby you can just warp out,
As above, plus, with the new scanning rules you'd have to scan every 30 seconds or so...L4 missions do NOT allow that kind of relaxation, no matter what you say.
Originally by: Jane Vladmir
if you can't handle the NPCs you can just warp out,
As above
Originally by: Jane Vladmir
if you see someone at the spot you began the mission you can just warp out.
As above.

So, all those ways for the mission runner to lose income and standing...you're making low sec look like a REALLY attractive proepct.

Plus, NONE of the above are possible if the rats on the mission are scrambling you...but as you don't run missions, you wouldn't know that.

Originally by: Jane Vladmir
Also, replace warp with log which is an even easier way to escape.
Yeah, and just watch all the pirates come en masse to the forums if we start to try that...and anyway, if you're warp scrambled, you'll only log back in to find your ship and probably your pod destroyed.


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