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blankseplocked WCS - please reconsider
 
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Grey Area
Caldari
Posted - 2006.11.15 19:20:00 - [1]
 

At least make the penalty only apply to modules AFTER the first. the current penalty makes it simply impossible to fit any sort of WCS to anything other than a hauler...in fact, if you're going to do this, why not just make the modules hauler-only?

Pirates are going to have a field day...I think you've over-reacted to their whining AGAIN...I accept they were being abused...but a penalty for more than one would address that just as well - I'd even be happy with a 75% penalty for each module AFTER the first. At least give the victims SOME chance to get away...

This nerf makes the WCS almost redundant, and by the same reasoning, the two point warp scrambler pretty much redundant. Please reconsider.


Mal Hondo
Perkone
Posted - 2006.11.15 19:26:00 - [2]
 

i disagree - wcs should only be fitted to something when you want to travel safely(er)


Grey Area
Caldari
Posted - 2006.11.15 19:30:00 - [3]
 

Edited by: Grey Area on 15/11/2006 19:31:06
You'll certainly see a LOT less mission runners in low sec. I thought CCP wanted exactly the opposite? In fact, it's going to worsen the lag problem in Empire...people will move away from agents who even MIGHT send them below 0.5...bye bye Vuorassi...hello Motsu.

Flaming sambuka
Gallente
Aliastra
Posted - 2006.11.15 19:30:00 - [4]
 

Originally by: Mal Hondo
i disagree - wcs should only be fitted to something when you want to travel safely(er)


I agree, there should be no reason to use wcs other than on ships you are transporting or transporting goods in.


Jin Entres
Malevolent Intervention
Posted - 2006.11.15 19:31:00 - [5]
 

Originally by: Grey Area
You'll certainly see a LOT less mission runners in low sec. I thought CCP wanted exactly the opposite?


You're right. Remove L4's from hisec!

Grey Area
Caldari
Posted - 2006.11.15 19:32:00 - [6]
 

Originally by: Jin Entres
Originally by: Grey Area
You'll certainly see a LOT less mission runners in low sec. I thought CCP wanted exactly the opposite?


You're right. Remove L4's from hisec!


Or, as I prefer to call it "Remove players from EVE"

Murukan
Minmatar
Posted - 2006.11.15 19:34:00 - [7]
 

Originally by: Grey Area
Originally by: Jin Entres
Originally by: Grey Area
You'll certainly see a LOT less mission runners in low sec. I thought CCP wanted exactly the opposite?


You're right. Remove L4's from hisec!


Or, as I prefer to call it "Remove players from EVE"


Or, as I prefer to call it "Oh noes i might have to interact with other people in this multiplayer game!"

BlackMoon Thrawn
Stimulus
Posted - 2006.11.15 19:34:00 - [8]
 

I think you are a little confused. The wcs nerf will hurt more pirates than it helps initally. They will, however, adapt. What remains to be seen is if the non pirate users will adapt.

Stabs can be used on haulers and ships in transit with no penalty to thier usefulness. They cannot be put on combat ships so everything is as it should be imo.

Grey Area
Caldari
Posted - 2006.11.15 19:35:00 - [9]
 

Originally by: Flaming sambuka
Originally by: Mal Hondo
i disagree - wcs should only be fitted to something when you want to travel safely(er)


I agree, there should be no reason to use wcs other than on ships you are transporting or transporting goods in.
Here's a reason. I want to shoot the NPCs on a low sec mission, but I want to run away if a player p[irate turns up, because I know he's going to kill me.

Mission running setup is not good for PVP. PVP setup is not good for mission running. A SINGLE WCS was a good "just in case" fitting to allow for a lone pirate just chancing his arm, or maybe it would let you warp away when ONE scram was trained on you, but his partner hadn't got the lock yet.

Just becuase you DISAGREE with the reason, doesn't mean it's NOT a reason.

Don't think you'll get any more mission runner kills for this Mr. Pirates...I just won't run missions in low sec any more.

Grey Area
Caldari
Posted - 2006.11.15 19:35:00 - [10]
 

Originally by: Murukan
Originally by: Grey Area
Originally by: Jin Entres
Originally by: Grey Area
You'll certainly see a LOT less mission runners in low sec. I thought CCP wanted exactly the opposite?


You're right. Remove L4's from hisec!


Or, as I prefer to call it "Remove players from EVE"


Or, as I prefer to call it "Oh noes i might have to interact with other people in this multiplayer game!"


I interact plenty...if your version of "interact" means "get shot at"...I'll pass thank you.

Angus McLean
Gallente
Aliastra
Posted - 2006.11.15 19:36:00 - [11]
 

Originally by: Grey Area
Edited by: Grey Area on 15/11/2006 19:31:06
You'll certainly see a LOT less mission runners in low sec. I thought CCP wanted exactly the opposite? In fact, it's going to worsen the lag problem in Empire...people will move away from agents who even MIGHT send them below 0.5...bye bye Vuorassi...hello Motsu.


Exactly. Pirates whined and wanted WCS's removed so they could pirate easier. Now they just wont see anything in 0.0 and whine again. Thus bring us back to the WCS idea.

My idea?

Take all of Empire out of the game except say 30 systems that everyone starts in. AKA to have a fun game that way, expand.

The Repricussions?

Some alliance takes over all the 0.0 surrounding empire thus blocking nubs in.

Flaming sambuka
Gallente
Aliastra
Posted - 2006.11.15 19:39:00 - [12]
 

Originally by: Grey Area

Here's a reason. I want to shoot the NPCs on a low sec mission, but I want to run away if a player p[irate turns up, because I know he's going to kill me.

Mission running setup is not good for PVP. PVP setup is not good for mission running. A SINGLE WCS was a good "just in case" fitting to allow for a lone pirate just chancing his arm, or maybe it would let you warp away when ONE scram was trained on you, but his partner hadn't got the lock yet.

Just becuase you DISAGREE with the reason, doesn't mean it's NOT a reason.

Don't think you'll get any more mission runner kills for this Mr. Pirates...I just won't run missions in low sec any more.



Simple, dont go mission running in low sec alone, you are given a clear warning before you enter low sec laying down the rules Rolling Eyes

Krulla
Minmatar
Miner Protection Guild
Posted - 2006.11.15 19:39:00 - [13]
 

Originally by: Grey Area
Edited by: Grey Area on 15/11/2006 19:31:06
You'll certainly see a LOT less mission runners in low sec. I thought CCP wanted exactly the opposite? In fact, it's going to worsen the lag problem in Empire...people will move away from agents who even MIGHT send them below 0.5...bye bye Vuorassi...hello Motsu.


... Grow some balls tbfh?

I do level 4 missions in lowsec. Not only do I do them in lowsec, I do them in Amamake. For those who don't know Amamake, it's basically the most pirate infested system in the game.

Doing missions in lowsec is almost completely safe, as long as you have a brain and know how to use it.

Grey Area
Caldari
Posted - 2006.11.15 19:41:00 - [14]
 

Angus...I'll quit. End of story. I don't play the game to PVP. You're not going to MAKE me PVP, no matter what you try. PVP'ers play the game for the rush. I (and most of my mission running friends) play the game to relax after a long day. I don't NEED everybody and his dog trying to shoot me every time I poke my nose out of the station.

CCP should count the number of people who never leave Empire before they consider your idea. it's one way to solve the lag problem...but I don't think CCP spent all that money on servers just so a handful of pirates could all run around shooting each other in (what I am sure would be) a VERY smooth running universe.

SN3263827
GoonFleet
GoonSwarm
Posted - 2006.11.15 19:42:00 - [15]
 

With the introduction of Warp to 0, a reduction in the usefulness of WCS was absolutely necessary, otherwise mission runners etc would be nigh invincible.

People need to stop looking at individual changes in a vacuum and more how they interact with each other.

Jin Entres
Malevolent Intervention
Posted - 2006.11.15 19:42:00 - [16]
 

If you don't want to get shot at, you shouldn't be able to shoot either. Hence you fit WCS for travel.

You know pirates are a lot easier to catch when they can't wear stabs while sniping, and will use less in general.

And as compensation for losing the imbalanced easiness of wielding several WCS you get warp to 0.

Grey Area
Caldari
Posted - 2006.11.15 19:44:00 - [17]
 

Originally by: Flaming sambuka
Simple, dont go mission running in low sec alone, you are given a clear warning before you enter low sec laying down the rules Rolling Eyes
Rewards don't justify sharing. An anyway, said rules don't say "don't come in unless you bring a blob". I don't mind getting shot at, and the request to fit ONE WCS without a penalty is hardly the same as going back to where it was. Two one-point scramblers, or one two-pointer, and I'm still locked down and very dead. I'm even happy that a Tech II WCS (if released) WHOULD have a penalty for fitting the first module (assuming it gives a two-point stab effect)

Mal Hondo
Perkone
Posted - 2006.11.15 19:45:00 - [18]
 

Originally by: Grey Area
Angus...I'll quit. End of story. I don't play the game to PVP. You're not going to MAKE me PVP, no matter what you try. PVP'ers play the game for the rush. I (and most of my mission running friends) play the game to relax after a long day. I don't NEED everybody and his dog trying to shoot me every time I poke my nose out of the station.

CCP should count the number of people who never leave Empire before they consider your idea. it's one way to solve the lag problem...but I don't think CCP spent all that money on servers just so a handful of pirates could all run around shooting each other in (what I am sure would be) a VERY smooth running universe.


no offense mate, but your opinion of stabs is not the majorities.

Grey Area
Caldari
Posted - 2006.11.15 19:46:00 - [19]
 

Originally by: SN3263827
With the introduction of Warp to 0, a reduction in the usefulness of WCS was absolutely necessary, otherwise mission runners etc would be nigh invincible.

People need to stop looking at individual changes in a vacuum and more how they interact with each other.


Blah. Warp to 0km is a nice little trick..."Look Mr Carebear, it's perfectly safe, us nasty pirates can't shoot you...come on in"

Of course, no one mentions what's going to happen on the OTHER side of the gate.

Flaming sambuka
Gallente
Aliastra
Posted - 2006.11.15 19:49:00 - [20]
 

You cant have your pie and eat it, either mission run in high sec and be safe or do it in low sec were you could be ganked, low sec aint ment to be a carebears paradise, thats why there is no concord.

Stabs should only be used for travel, you want to shoot but you dont want to be shot at Laughing. You dont need stabs for mission running, learn to use the scanner, learn to use the map, learn to keep and eye on local.

Grey Area
Caldari
Posted - 2006.11.15 19:50:00 - [21]
 

Originally by: Mal Hondo
no offense mate, but your opinion of stabs is not the majorities.
Just 'cos they shout louderst doesn't make them the majority. I accept they were abused. I'm not asking to go back to how things were. ONE stab, without a penalty. Hell, for all I care ONE stab, and then the SECOND stab gives a 100% penalty to range and lock time.

I know you poor pirates have had it SO hard for a long time...but these new rules on WCS are going to allow you to go on a gankfest an you know it...plus the new scanning will allow you to find mission runners in a fraction of the time...and then when you get there, unless they are VERY dumb they won't have a WCS fitted (I don't think ANY of you appreciate what a 50% increase in lock time woudl DO to the average mission), so your one scrambler will be enough to guarantee you the easy kill you crave.

The suggestion I'm making isn't exactly groundbreaking. you should be supporting it as it will irritate the 12 year old who just goes out ganking...those of you who count yourself "professional" are hardly going to struggle to overcome ONE warp scrambler...or are you REALLY that pathetic?

Jin Entres
Malevolent Intervention
Posted - 2006.11.15 19:51:00 - [22]
 

Originally by: Grey Area
Originally by: SN3263827
With the introduction of Warp to 0, a reduction in the usefulness of WCS was absolutely necessary, otherwise mission runners etc would be nigh invincible.

People need to stop looking at individual changes in a vacuum and more how they interact with each other.


Blah. Warp to 0km is a nice little trick..."Look Mr Carebear, it's perfectly safe, us nasty pirates can't shoot you...come on in"

Of course, no one mentions what's going to happen on the OTHER side of the gate.


Use your map, intel and common sense before jumping. With warp to 0 you can warp to that gate from anywhere, not to mention instadocks for when you don't want to jump. Nanofibres help aligning, and cloaks might save you completely. You can't say there aren't tools.

Flaming sambuka
Gallente
Aliastra
Posted - 2006.11.15 19:54:00 - [23]
 

Originally by: Grey Area
unless they are VERY dumb they won't have a WCS fitted


Rofl, you couldnt be more wrong, infact the dumb ones are the ones that need to use the wcs in the first place.

Mal Hondo
Perkone
Posted - 2006.11.15 19:56:00 - [24]
 

Originally by: Grey Area
Originally by: Mal Hondo
no offense mate, but your opinion of stabs is not the majorities.
Just 'cos they shout louderst doesn't make them the majority. I accept they were abused. I'm not asking to go back to how things were. ONE stab, without a penalty. Hell, for all I care ONE stab, and then the SECOND stab gives a 100% penalty to range and lock time.

I know you poor pirates have had it SO hard for a long time...but these new rules on WCS are going to allow you to go on a gankfest an you know it...plus the new scanning will allow you to find mission runners in a fraction of the time...and then when you get there, unless they are VERY dumb they won't have a WCS fitted (I don't think ANY of you appreciate what a 50% increase in lock time woudl DO to the average mission), so your one scrambler will be enough to guarantee you the easy kill you crave.

The suggestion I'm making isn't exactly groundbreaking. you should be supporting it as it will irritate the 12 year old who just goes out ganking...those of you who count yourself "professional" are hardly going to struggle to overcome ONE warp scrambler...or are you REALLY that pathetic?


i am no pirate mate.

gazarsgo
Habitual Euthanasia
Pandemic Legion
Posted - 2006.11.15 19:57:00 - [25]
 

don't cry about WCS, now you have more reasons to justify spamming ctrl-q Rolling Eyes

Phenom Fighter
State Protectorate
Posted - 2006.11.15 20:03:00 - [26]
 

Heres an idea for you grey...
Why dont you fit the stabs when your travelling... then offline them when you do your mission?? Yes it may take a few minutes more due to having 90+% cap need to online a module but... A good idea non the less

MyOwnSling
Gallente
Macabre Votum
Morsus Mihi
Posted - 2006.11.15 20:04:00 - [27]
 

Originally by: Phenom Fighter
Heres an idea for you grey...
Why dont you fit the stabs when your travelling... then offline them when you do your mission?? Yes it may take a few minutes more due to having 90+% cap need to online a module but... A good idea non the less

I was going to suggest this but you beat me to it. Sounds like a workable solution to me.

Grey Area
Caldari
Posted - 2006.11.15 20:07:00 - [28]
 

It's not TRAVELLING I'm worried about...it's actually being ganked ON THE MISSION...so at that point there's little point having an OFFLINE WCS that I can't ONLINE again because I don't have 95% cap

Flaming sambuka
Gallente
Aliastra
Posted - 2006.11.15 20:08:00 - [29]
 

Originally by: Grey Area
It's not TRAVELLING I'm worried about...it's actually being ganked ON THE MISSION...so at that point there's little point having an OFFLINE WCS that I can't ONLINE again because I don't have 95% cap



lol, you just dont get it do you?

Mal Hondo
Perkone
Posted - 2006.11.15 20:08:00 - [30]
 

Originally by: Grey Area
It's not TRAVELLING I'm worried about...it's actually being ganked ON THE MISSION...so at that point there's little point having an OFFLINE WCS that I can't ONLINE again because I don't have 95% cap



offline it at the deadspace gate....



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