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Nate D
Hell's Rejects
The Council.
Posted - 2007.08.15 19:16:00 - [241]
 

Edited by: Nate D on 15/08/2007 19:45:26
Thread updated to reflect current level of EVE Voice integration:

Updates:

NEWS:

Removed - Old News

Added - 15 Aug. 2007
Forum post about Multi-Channel and Fleet Control

Added - 8 Aug. 2007
Next release of EVE Voice including multi-channel and fleet control expected around late August.

Added - Voice Chat Poll Aug. 2007
EVE Vault

Features:
Added - ArrowFleet Control:
- Auto join gang channel.
- Hiearchy, Chain of Command - in form of moderator rights - mute all, exclude from mute.
Added - ArrowMulti-Channel - Listen to multiple channels at once and speak on channel at a time.
Added - ArrowAbility to talk while EVE Client doesn't have focus.

Future Features:
Removed - ArrowFleet Controls
Added - ArrowKeybindings to toggle speaking channel.
Added - ArrowCustomizable hotkeys
Added - ArrowMore Mouse bindings

Lacks:
Added - ArrowChannel owners/moderators need to have mute all and exclude from mute rights.
Added - ArrowDifferent color chat tab for active speaking channel - Some way to tell when you're not actively speaking in a channel.
Added - ArrowEasier/faster way to call people for private chats.

Bug Reported:
Removed - ArrowBinding the talk key to Ctl-ctl makes it an open mic.
Removed - ArrowRandom static noises.

Fixed Bugs:
Added - ArrowBinding the talk key to Ctl-ctl makes it an open mic.
Added - ArrowRandom static noises.

-Nate

Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2007.08.15 20:40:00 - [242]
 

When's the OOG client coming? IMO, aside from the payment option issues, this is the single most important feature that is still inexplicably missing from EVE Voice.

My FC refuses even to consider thinking about trying EVE Voice without the out-of-game comm capability.

Nate D
Hell's Rejects
The Council.
Posted - 2007.08.15 21:58:00 - [243]
 

Edited by: Nate D on 15/08/2007 22:00:13
No one from CCP or Vivox has said anything publicly about an out of game EVE Voice client. I think EVE Voice is so easy to use that... well it really doesn't have much competition in that category. With Fleet structure being automatically applied now with voice I don't know why anyone would go through the extra hassle of setting up some other voice client anyways.

If the game crashes well... let me give an example:

With 3rd party voice client:
FC: OK Everyone kill target N
Player A: Oh I just crashed can someone reinvite me to the gang?
FC: What's your name?
Player A: (Inaudible and probably going to be misspelled)
FC: Ok link your name in chat.
FC see's the name in chat and rejoins the Player A... YAY

With EVE Voice:
FC: Now kill target T
Player E links his name in chat and asked to be rejoined to the fleet.
FC see's or is informed by others that the name is in chat and rejoins the Player E... YAY

Credits:
FC
Target N
Player A
Target T
Player E
haha

You see... Why do you really need to be connected OOG in that situation.

"I want to talk to people from EVE while I'm at work!"
Now that you can talk on EVE Voice when the game does not have focus you can do that! YAY!

Anyways... While OOG would be nice there are still a lot of other reasons why it's very useful in it's current state. But I suppose the choice is always yours. If you're on sisi you should give the new features a try and hey... maybe you'll like it!

-Nate

Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2007.08.16 00:00:00 - [244]
 

Originally by: Nate D
If the game crashes well... let me give an example:

With 3rd party voice client:
FC: OK Everyone kill target N
Player A: Oh I just crashed can someone reinvite me to the gang?
FC: What's your name?
Player A: (Inaudible and probably going to be misspelled)
FC: Ok link your name in chat.
FC see's the name in chat and rejoins the Player A... YAY

With a well organized TS and TSO running, and a moderately disciplined fleet, this will never become more than an occasional nuisance. Sure TS lacks some very useful features not being integrated into the game, however once setup it dependably works for most that use it.

Quote:
With EVE Voice:
FC: Now kill target T
Player E links his name in chat and asked to be rejoined to the fleet.
FC see's or is informed by others that the name is in chat and rejoins the Player E... YAY

You see... Why do you really need to be connected OOG in that situation.

How about this:
FC: Primary is Ö
Ö time goes by Ö
Player E: err.. soÖ whoís in command?
Players A through E (fresh from the cloning vat): **** EVE VOICE!!!

Sure, doesnít happen very often, but when it does, itís a potential disaster. The criticality of the OOG voice capability can not be overstated. Its lack cancels all the benefits.

There are other activities, such as a coordinated logon, that simply can not be done without OOG voice comms.

Quote:
Anyways... While OOG would be nice there are still a lot of other reasons why it's very useful in it's current state. But I suppose the choice is always yours. If you're on sisi you should give the new features a try and hey... maybe you'll like it!

Yes, there are a lot of reasons why EVE Voice is useful in its current state. However, since it lacks this one critical feature, itís usefulness in fleet engagements isnít one of them. Itís just not. And as such, there is no reason to use it for anything else since a TS server is set up anyway and is always ready for use.

This is not a matter of choice. Itís a matter of critical functionality.

Nate D
Hell's Rejects
The Council.
Posted - 2007.08.16 03:54:00 - [245]
 

Originally by: "Razin"
How about this:
FC: Primary is Ö
Ö time goes by Ö
Player E: err.. soÖ whoís in command?
Players A through E (fresh from the cloning vat): **** EVE VOICE!!!

Sure, doesnít happen very often, but when it does, itís a potential disaster. The criticality of the OOG voice capability can not be overstated. Its lack cancels all the benefits.


OK. Add the FC to your friends list. FC goes offline, everyone knows, back-up FC takes charge.

Simple, Easy, Effective. EVE Voice.

Haha more over, TSO is a terribly buggy application (though very awesome) and was probably the reason for the FC's crash. Very Happy

While the FC is not in EVE (while he's offline) he's not much of a help to the fleet anyways. Also due to the little problem in EVE where occasionally you can graphically be "in game" when in reality you've been disconnected, the fleet may know before the FC himself does that he's been disconnected and will have moved on to the next target.

Originally by: "Razin"
There are other activities, such as a coordinated logon, that simply can not be done without OOG voice


Although you are right and I cannot argue with that. This is a metagame tactic, it sucks as far as gameplay goes, and I consider it to be an exploit... This is like placing cans everywhere to cause lag, or logging off to avoid being killed.

I guess it depends on how you look at things and how you play the game.

-Nate

Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2007.08.16 14:25:00 - [246]
 

Originally by: Nate D
Originally by: "Razin"
How about this:
FC: Primary is Ö
Ö time goes by Ö
Player E: err.. soÖ whoís in command?
Players A through E (fresh from the cloning vat): **** EVE VOICE!!!

Sure, doesnít happen very often, but when it does, itís a potential disaster. The criticality of the OOG voice capability can not be overstated. Its lack cancels all the benefits.


OK. Add the FC to your friends list. FC goes offline, everyone knows, back-up FC takes charge.

Simple, Easy, Effective. EVE Voice.

Haha more over, TSO is a terribly buggy application (though very awesome) and was probably the reason for the FC's crash. Very Happy

While the FC is not in EVE (while he's offline) he's not much of a help to the fleet anyways. Also due to the little problem in EVE where occasionally you can graphically be "in game" when in reality you've been disconnected, the fleet may know before the FC himself does that he's been disconnected and will have moved on to the next target.

This may work for a make belief world where everyone shows up for every op and stays online for days at a time wearing diapers so as not to miss anything; and all there is to a fleet op is naming targets. In reality the FC may not even be in the same gang, or not ganged at all, parts of the fleet may be in different systems doing different things, etc. With TS this never interrupts his comms to the task force. Even after a CTD the FC can still give orders to all parts of the fleet, or hand some parts off to his back-ups. With TS itís FCís choice. With EVE Voice there is no choice.

Iíve used TSO for a long time now and have not noticed any increase in EVE client crashes. Granted I may be lucky in this respect; however TSO is important but isnít central to TS advantages.

Quote:
Originally by: "Razin"
There are other activities, such as a coordinated logon, that simply can not be done without OOG voice


Although you are right and I cannot argue with that. This is a metagame tactic, it sucks as far as gameplay goes, and I consider it to be an exploit...

You may or may not view better computer hardware or faster internet connection as metagame tactics, but they will still be used to gain advantage in computer games. Tactical logons are part of the EVE client functionality and will be used for as long as there are cheap scout alts with perpetual cloaks and the free ĎLocalí intel. Get rid of those and then you can start talking about what is or isnít an exploit.

Quote:
I guess it depends on how you look at things and how you play the game.

Yes it does, And EVE Voice has to take this view in consideration if it wants to be a useful tool and not just a casual curiosity.

Nate D
Hell's Rejects
The Council.
Posted - 2007.08.16 16:14:00 - [247]
 

Edited by: Nate D on 16/08/2007 16:14:39
Originally by: Razin
This may work for a make belief world where everyone shows up for every op and stays online for days at a time wearing diapers so as not to miss anything; and all there is to a fleet op is naming targets. In reality the FC may not even be in the same gang, or not ganged at all, parts of the fleet may be in different systems doing different things, etc. With TS this never interrupts his comms to the task force. Even after a CTD the FC can still give orders to all parts of the fleet, or hand some parts off to his back-ups. With TS itís FCís choice. With EVE Voice there is no choice.


Why would everyone have to show up for every fleet op to add their current FC to their address book and know when he's online or offline? If the FC is not in the gang then you can be in another channel within EVE where you can listen to him talk. Using EVE Voice doesn't interrupt his comms in anyway. Why should it be FC's choice about what to do when he gets kicked? Command should immediately transfer to someone who's in game and knows the exact situation.

EVE Voice is a perfectly good voice solution. The biggest difference with EVE Voice as far as fleets go, other than the ease of use which you will experience, is the way that YOU choose to set up your fleet/gang/alliance/corp/whatever and it will be a different setup from other voice apps.

So that's it... it's just a different way to set-up voice comms within an organization. On top of that you'll have better voice clarity, easy to use built in UI, no extra programs to run, etc.

You've seen well trained TS fleets... I would think that fleets who set-up a way to use integrated voice solutions with EVE Voice would be faster and more agile than their enemies.

Food for thought, Wink
-Nate

Chi Quan
Bibkor Enterprises
Posted - 2007.08.16 23:32:00 - [248]
 

what is TSO?

Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2007.08.17 00:26:00 - [249]
 

Originally by: Chi Quan
what is TSO?

TeamSpeak Overlay - shows the TS name of the person talking in your game window.

Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2007.09.01 16:35:00 - [250]
 

Is anyone successful in selecting and using any mouse buttons to talk other than the middle scroll wheel? The keyboard buttons work fine also.

Ideally, mouse button 4 would be my choice, alas it just wouldn't work.

Nate D
Hell's Rejects
The Council.
Posted - 2007.09.02 00:12:00 - [251]
 

Originally by: Razin
Is anyone successful in selecting and using any mouse buttons to talk other than the middle scroll wheel? The keyboard buttons work fine also.

Ideally, mouse button 4 would be my choice, alas it just wouldn't work.


Hmmm... I don't have a multi-button mouse however I have heard this a couple times since the new drop down menu was put in. I'll add it to the bug list.

-Nate

Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2007.09.14 19:25:00 - [252]
 


Nate D
Hell's Rejects
The Council.
Posted - 2007.09.20 03:40:00 - [253]
 

That would be a great if it was added! But it's a pretty obscure reference if you ask me and is taken a bit out of context. I'm sure we'll hear more about it if it's really in the works.

Vivox previewed Voice Fonts and Text-to-Speech stuff at Austin Game Dev Conf 2007 Link.

-Nate


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