open All Channels
seplocked Test Server Feedback
blankseplocked EVE Voice
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 [2] 3 4 5 6 7 8 9

Author Topic

Forsch
Auctoritan Syndicate
Curatores Veritatis Alliance
Posted - 2006.11.07 13:05:00 - [31]
 

Edited by: Forsch on 07/11/2006 13:04:51
Originally by: Nate D
If you have a USB headset and have an enabled sound card you may not be able to hear the voices through your headset! Even if your headset is the default input and output the only manual fix to this is to disable your sound card.

-Nate™


I want sound on my speakers and voice on my usb headset!
No way I'm using this if it cannot cope with my requirements. Razz

DrAtomic
Atomic Heroes
Chain of Chaos
Posted - 2006.11.07 13:21:00 - [32]
 

Edited by: DrAtomic on 07/11/2006 13:44:15
1). No Logitech G15 support, for real time whos talking etc info....

2). Talk indicator of users in channel list just sux, I run 1900x1200 but can only display 4 users in a channel at the same time... So you want me to scrolling??? I dont think so. Why not add an overlay, or simply insert an ingame voicecomms status control which also displays whos talking and whos not... Bottomline current implementation is NOT usefull at all. Give us options that are better or equal to the overlay tools or G15 support out there. A talk indicator in a chat channel doesnot cut it.

3). For this to succeed you need to beat or at least be equal too Ventrilo.

4). Voicechat should be fully functional (that includes the ability to talk) if (when) EvE crashes.

5). I would love to see this succeed but as things stand now Ill be sticking to Ventrilo.

Helplessandlost
Minmatar
H A V O C
Minor Threat.
Posted - 2006.11.07 13:35:00 - [33]
 

Originally by: Forsch
Edited by: Forsch on 07/11/2006 13:04:51
Originally by: Nate D
If you have a USB headset and have an enabled sound card you may not be able to hear the voices through your headset! Even if your headset is the default input and output the only manual fix to this is to disable your sound card.

-Nate™


I want sound on my speakers and voice on my usb headset!
No way I'm using this if it cannot cope with my requirements. Razz


Agreed, I play music on my speakers and listen to Voice on my headset this is a no brainer and should be this way.

Elune Ferret
Gallente
United Empires Asset
Posted - 2006.11.07 14:59:00 - [34]
 

Seems like I'm back to needing a voice convertor software thing again. I'm guessing voice changing isn't implemented.
And seems like my current setup will payoff now, one rig for the eve client, using headphones for teamspeak. Second rig for Eve-radio, Excell, OGB, MSN and the likes. Having only a 15,4" monitor on my gaming rig, needs me to go fullscreen with 1600x1400 to fit the infomations I need while Eve-line, and that is getting too small a workspace, and upsizeing the fonts so it's readable is hopeless.. I'm rambling again sorry.
Dual rigs to play is starting to be a must for us.

Magunus
The Forsakened Few
Green Alliance
Posted - 2006.11.07 15:54:00 - [35]
 

This is just my opinion, but I'd really prefer the name of the person speaking to show up on the top level screen rather than a change in an icon in the chat channel. I keep my chat box smallish to conserve space so I can see, so no more than 3 people actually show up in the member list. I'm thinking something like TS overlay type display, where the person's name shows up while they have the mic active.

I'd also like to see the voice comms volume controls separated from the rest of the volume controls, so you can increase volume of voice comms while reducing the volume of everything else.

I'd like to be able to 'join voice listen' on several channels, and 'join voice chat' on one. This would be helpful for the gang structures, so a wing commander could listen to the fleet ops channel, but speak on his wing's channel. He would hear both, talk on one. That way a fleet commander could give general instructions to a wing commander and trust the wing commander to give more specific instructions to his wing. (Ie, FC: 'go kill that EC gate camp', WC to Wing: 'interdictor, warp to 0 on the EC gate and drop a sphere, all others, warp to 60 and engage')

Lastly, would there be some way to buy a group subscription? Say, some member of the corp pays $20, and all members of that corp gain access to voice? That would make the payment structure a bit more like a TS server, where certain people pay for the whole group's access. I don't know if that would be used a whole lot, but that seems to be one big bone of contention as it's set up right now, so apparently it would.

JForce
Minmatar
Posted - 2006.11.08 05:20:00 - [36]
 

A bump for a great thread, some great info, thanks Nate.

I agree that having the talk indicator more prominent is ESSENTIAL. No one scrolls through the member lists as it is, so having their face and name appear like when someone on your buddy list logs on/off would be ideal.

Any news on any of this CCP?

Nate D
Hell's Rejects
The Council.
Posted - 2006.11.08 06:13:00 - [37]
 

I was in a gang with about 7 of the 10 people on the voice client. The sound quality didn't seem as good as when there were just 2-4 people using it... maybe it's just me.

Only 1 person in the game had problems with a laggy or glitchy voice... and since the incident seems like such an issolated problem I think it's just him... Don't know why though... internet connection... pc... who knows... Anyways this is the FIRST time I've seen or heard of anyone lagging in voice chat. And I've probably had at least 30-40 people talking to me (not at once) in the Voicetest1 channel throughout the day.

I think my next test will be somewhat of a stress test on the number of users in the voice channel. See if I can get 30-40 people talking all at once... hmmm... we'll see...

-Nate™

Nate D
Hell's Rejects
The Council.
Posted - 2006.11.08 06:16:00 - [38]
 

I've gone back to the audio wizard a few times and it does seem to draw focus and no one else has reported problems with it... so it may have just been me. I'm going to take it off the issues list for now.

-Nate

Audrea
Evolution
IT Alliance
Posted - 2006.11.08 06:21:00 - [39]
 

Edited by: Audrea on 08/11/2006 06:23:14
Originally by: DrAtomic
4). Voicechat should be fully functional (that includes the ability to talk) if (when) EvE crashes.



Agreed.
If this is not the case, CCP can very well scratch the whole voice comms idea, and not into recycle bin Razz

EDIT:
How people use mouse for the mic? I mean, left and right buttons are used ingame, only way to use mouse is the 5 button mouses like Microsoft Intellimouse Explorer.

Nate - are you saying everyone you know has such mouse? or somehow people assign mic to left/right buttons? In which case I would love to know how, while keeping eve functionality etc.

Nate D
Hell's Rejects
The Council.
Posted - 2006.11.08 06:26:00 - [40]
 

Yeah I'm not a programmer (which make me ignorant to this issue) but I don't think it would be too hard to make something like a voice coms backbone program that is in turn integrated into the eve-clients... /End of ignorant comment

Sounds simple enough... but is it?
-Nate™

Nate D
Hell's Rejects
The Council.
Posted - 2006.11.08 06:28:00 - [41]
 

Originally by: Audrea

How people use mouse for the mic? I mean, left and right buttons are used ingame, only way to use mouse is the 5 button mouses like Microsoft Intellimouse Explorer.

Nate - are you saying everyone you know has such mouse? or somehow people assign mic to left/right buttons? In which case I would love to know how, while keeping eve functionality etc.


Most mice have center buttons now days... the scroll things... most click down... that's what I use... but yeah... I do see a lot of people with insane mice and insane keyboards. But even a $5 dollar mouse with a scolly thing can do it...

-Nate™

Shadow Lightbringer
Nightghosts Inc
Posted - 2006.11.08 06:28:00 - [42]
 

Originally by: Audrea
How people use mouse for the mic? I mean, left and right buttons are used ingame, only way to use mouse is the 5 button mouses like Microsoft Intellimouse Explorer.

Nate - are you saying everyone you know has such mouse? or somehow people assign mic to left/right buttons? In which case I would love to know how, while keeping eve functionality etc.


The scroll-wheel can be used as a button if you press down on it. That is how nearly everyone I know has their voice key setup.

The EternitY
Minmatar
The Establishment
Establishment
Posted - 2006.11.08 08:57:00 - [43]
 

Has this been tested with any low bandwidth connections such as dialup?


This wouldn't be any use to me if this lags, when I can get TS to work decently on my connection.

Nate D
Hell's Rejects
The Council.
Posted - 2006.11.08 09:02:00 - [44]
 

Originally by: The EternitY
Has this been tested with any low bandwidth connections such as dialup?


This wouldn't be any use to me if this lags, when I can get TS to work decently on my connection.


If you'd like to test this out with me I'd be down...

-Nate™

Nelix Trist
Caldari
Posted - 2006.11.08 09:22:00 - [45]
 

I've wanted to test out the Voice com's for such a long time now! It's a darn shame that my account was inactive during that time... *Hint hint, wink wink* Laughing

But on a serious note, this Voice Com's system, once stable, will be the best "Player interaction" system ever introduced by CCP.
I've always been a fan of Voice Com's programs, for the one reason most other people do. I get to speak with new people everyday (If new people joined). It allows me to meet new people get involved in activities more that normal and things such as this.

Typing now-days, just dont cut the cake, when you have programs like Ventrilo and Teamspeak out there. What you can typ in 2 mins can be said in 30 seconds over VOIP.

Keep up the good work CCP. Looking forward to all this stuff.

Takigama
Black Eclipse Corp
Band of Brothers
Posted - 2006.11.08 10:32:00 - [46]
 

if you run two clients, both with audio joined to the channel you get:

a) to hear your own voice
b) double voices from other people talking..

Nate D
Hell's Rejects
The Council.
Posted - 2006.11.08 10:41:00 - [47]
 

Originally by: Takigama
if you run two clients, both with audio joined to the channel you get:

a) to hear your own voice
b) double voices from other people talking..



In theory no one would be joined audio on 2 clients... because most people would only have 1 audio account... so This sounds like a reasonable thing to happen. But can you join audio on 1 client and have your talk button work while in the other client (which isn't joined audio)...?

-Nate™

Nate D
Hell's Rejects
The Council.
Posted - 2006.11.08 11:04:00 - [48]
 

Added Feature/Possible Bug:
The ability to voice join a chat channel and then close the chat and say voice joined. This could be a bug... but I like it because it allows the ability to unclutter your chats or something and still be talking to the people in that chat...

-Nate™

Ithildin
Gallente
The Corporation
Cruel Intentions
Posted - 2006.11.08 11:08:00 - [49]
 

Originally by: Nate D
Originally by: Dannek
Voice Chat is in for Kali 1? I thought that was Kali 3.

It's not too bad having Voice Chat on the keyboard. I bet that's where most people have their voice binds already.

Sorta wish the whole game could be played with the keyboard, to be honest...


Everyone I know binds chat to mouse... it's just easier and doesn't take up the important keyboard binds.

-Nate™

Everyone I know binds voice com to LEFT SHIFT or TAB, TAB being a very small minority.

I had voice bound to mouse back in the days. Got fed up with it because it became harder navigating the mouse and talking at the same time.

Namtuk
Minmatar
Dynaverse Corporation
Posted - 2006.11.08 11:14:00 - [50]
 

I use the microsoft sidewinder voice command with TS and it works fine no need for any mouse or keyboard binding use the talk button on the dial of the sidewinder itself. I hope I can use it somehow when this voice chat goes live but I don`t think it will work Mad

ArchenTheGreat
Caldari
Pulsar Nebulah
Army of Lovers.
Posted - 2006.11.08 11:26:00 - [51]
 

Few things whish are important to me:
- it must work when I Alt-Tab to another app, very often I work at something (I am programmer) but listening to my corpmates at once
- it can't crash with EVE client
- it must cost not much than 2$ per month
It seems the only way is to make it is to code it as a seperate application with some sort of connection with EVE client.

CCP Hunter.

Posted - 2006.11.08 12:00:00 - [52]
 

STICKY !!!!!



Nate D
Hell's Rejects
The Council.
Posted - 2006.11.08 12:13:00 - [53]
 

Edited by: Nate D on 08/11/2006 13:10:21
Edited by: Nate D on 08/11/2006 12:15:22
I am currently in a chat with 90 something people in it called TESTVIVOX Come join the fun if you get on SISI!

Currently experiancing a ton of echoing and open mic-ness... This is caused by people who have their keybinding set to something like Ctr-Ctr, or alt-alt or something like that... I'm going to add that to the list of bugs and report it as a bug. Before I thought it could serve a cool purpose keeping your mic open for something... but now... I think it's just a bug.

It still sounds Crystal clear and lag free! Cudos to CCP!

-Nate™

*edit* oh... it's already there... nevermind... bad memory... or just very tired :-P
*edit2* one person who had an open mic told me that he had 'talk' bound to CTR-BACKSPACE. So I guess that's another combination that stays open for some reason...

Nate D
Hell's Rejects
The Council.
Posted - 2006.11.08 12:14:00 - [54]
 

Originally by: Hunter.
STICKY !!!!!


OMFG THANK YOU!

/me dances
-Nate™

QwaarJet
Gallente
hirr
Morsus Mihi
Posted - 2006.11.08 12:34:00 - [55]
 

Personally I see no point in doing in-game voice chat. There are too many disadvantages, plus you have to pay for it, which instantly dooms it to failure.

Also, I would like something I use in EVE to NOT be made by CCP.

Nate D
Hell's Rejects
The Council.
Posted - 2006.11.08 12:40:00 - [56]
 

Edited by: Nate D on 08/11/2006 13:07:50
As you can see... this thread is being noticed with the sticky and whatnot... more than than I've heard a bit more from the dev who's working on the voice client.

This is some stuff that CCP is currently working on for the voice chat.
Quote:

Dev > we will add in overview in the map so you can see where poeple are talking in the map....I will ask them to make it a sticky:)
Nate D > Oh that's awesome!
Nate D > Any chance on getting like a readout on the UI that says who's talking?
Nate D > I know that's pretty important to people
Dev > we are reviewing the input we are having from you guys and it would not suprise me if we made those changes
Dev > no promises
Nate D > yeah that's totally cool
Dev > but viewing just this channel its clear that it is lacking in giving good overview of who is talking
Dev > the middle mouse button is on the TODO list
Nate D > great... what about an out of client talk ap thing that keeps you talking when you're client crashes...?
Nate D > I know no promises... but that's another big issue
Nate D > is that possible? is what I"m asking... I guess
Dev > no decision has been made about out of clien tapp, it could get a bit tricky and to be honest we did not htink of it as too much of an issue before we started reading your thread:) but we will definetly look into it.
Dev > to be honest I'm not sure at the momment if that is possible or not
Nate D > hmmm... yeah it may open up the eve-client a bit too much...
Nate D > I'm sure you guys will think of something...
Dev > I'm not sure at the momment what it would require but we will definetly try

*edit*Just a real quick note on this chat guys... until it's released on TQ anything can change... and I know we all know that I just can't stand it when someone complains that a dev "promised" something that isn't there. This Chat is for infomational purposes only and is NOT to be used by griefers. (please)

Also I tried the moderation tool "Mute" and it only works for text chat not voice chat. I'm going to bug report that one as well. *edit* All chat moderation tools don't work for voice including Ban and Kick.

-Nate™

Nate D
Hell's Rejects
The Council.
Posted - 2006.11.08 12:48:00 - [57]
 

Originally by: Nate D

Dev > we will add in overview in the map so you can see where poeple are talking in the map....I will ask them to make it a sticky:)



This feature sounds great! but my only concern is for people who don't want their locations knows... like what if you're a deplomacy guy... would you want your enemy to know where you are while you're trying to work out a peace deal? This could limit who you choose to talk to... I'm not real sure of a way around this... anyone see any way?

-Nate™

Arakk
Caldari
VersaTech Interstellar Ltd.
Southern Cross Alliance
Posted - 2006.11.08 16:13:00 - [58]
 

New Tech zomg?!

Ventrilo!

Features!!!eleven!:

INSTANT built in lag-free chat. While in laggy battles and whatnot your voice and the voices of others can still be heard loud and clear.

Talking indicator. The talking indicator is a bit small and there is NO 5 second delay between when someone starts talking and when their indicator lights up, IT IS INSTANT. and most ppl play in window mode ftw so we can see who is talking whtether it be gang lead or some miner who ventured to the wrong channel, as well as to look at graphic material on the net.

Gang leader talk...if youre not gang leader or helping command and youre in a real op, youre not talking anyway, youre listening. useless feature of a useless spending of developemental resources.

Informative sounds! 'player has joined/left server/channel'... genius?!

voice joining? where's my voice activated mouse? clicking is WAY too hard i think we need to invent a way for me to tell my computer what to do. sounds like a completely necessary investment doesnt it?

lacks 1/3 of the amount of things the version ccp is working on lacks.

no issues

no bugs...


so why is ccp spending time on something we already have a program for that is in fact better, bug free, and popular amongst anyone who plays an mmo or shooter?


BoinKlasik
Senkei Jin
Posted - 2006.11.08 16:17:00 - [59]
 

Originally by: Nate D
Originally by: Nate D

Dev > we will add in overview in the map so you can see where poeple are talking in the map....I will ask them to make it a sticky:)



This feature sounds great! but my only concern is for people who don't want their locations knows... like what if you're a deplomacy guy... would you want your enemy to know where you are while you're trying to work out a peace deal? This could limit who you choose to talk to... I'm not real sure of a way around this... anyone see any way?

-Nate™


but very useful when people say "warp to me" and you then can avoid asking "who is ME?!"

Harisdrop
Gallente
Vindicate and Deliverance
Posted - 2006.11.08 16:38:00 - [60]
 

how do you bind talk button?

I joined the vivox in [other] channels


Pages: 1 [2] 3 4 5 6 7 8 9

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only