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Nate D
Hell's Rejects
The Council.
Posted - 2006.11.06 07:38:00 - [1]
 

Edited by: Nate D on 02/09/2007 00:37:09
Recent discussion begins on Page 9.

NEWS

28 Aug. 2007
EVE Voice update released in Rev 2.2 including the new multi-channel feature, Voice Widget (alt-v), faster channel joins, improved audio quality, etc.

15 Aug. 2007
Multi-Channel and Fleet Control - What is it? And how do I use it?

Features
ArrowQuick built in lag-free chat. While in laggy battles voices do not lag.
ArrowTalking indicator.
ArrowGang Leader Talk - mutes everyone else in channel.
ArrowWhen in a fleet you can either talk to the whole fleet in gang chat or you can talk to just your squad in squad chat.
ArrowMap integration - see where people are talking from.
ArrowModerator Controls - mute,kick ban - muted people can still hear chat.
ArrowAbility to talk and listen to voice without EVE audio on.
Arrow"Mute All" for gang moderation.
ArrowMulti-Channel - Listen to multiple channels at once and speak on channel at a time.
ArrowAbility to talk while EVE Client doesn't have focus.

Future Features
ArrowVoice Mails.
ArrowNo Commitment - Open Discussion.
ArrowOOG Communication.
Arrow3D Audio.
ArrowVoice Fonts - What does a Caldari sound like?
ArrowKeybindings to toggle speaking channel.
ArrowCustomizable hotkeys
ArrowFleet Control:
- Auto join gang channel.
- Hiearchy, Chain of Command

Lacks
ArrowA way to show that you have no microphone.
ArrowAbility to join audio in local.
ArrowAbility to keep comms when EVE/node crashes.
ArrowChannel owners/moderators need to have mute all and exclude from mute rights.
ArrowDifferent color chat tab for active speaking channel - Some way to tell when you're not actively speaking in a channel.
ArrowEasier/faster way to call people for private chats.

Bug Reported:
ArrowSome Mouse Bindings from the new drop down menu don't seem to work.

Pics
How to join voice chat in a channel Pic1

What the talk icon looks like when idle Pic2

Subscription Info
Cost $10/year.
Pay for 1 voice account and use that voice account on any EVE char and account.

Voice Chat Poll Nov. 2006
Coldfront

Dannek
Llama F5 and Associates
Posted - 2006.11.06 07:53:00 - [2]
 

Voice Chat is in for Kali 1? I thought that was Kali 3.

It's not too bad having Voice Chat on the keyboard. I bet that's where most people have their voice binds already.

Sorta wish the whole game could be played with the keyboard, to be honest...

Nate D
Hell's Rejects
The Council.
Posted - 2006.11.06 08:06:00 - [3]
 

Originally by: Dannek
Voice Chat is in for Kali 1? I thought that was Kali 3.

It's not too bad having Voice Chat on the keyboard. I bet that's where most people have their voice binds already.

Sorta wish the whole game could be played with the keyboard, to be honest...


Everyone I know binds chat to mouse... it's just easier and doesn't take up the important keyboard binds.

-Nate™

Gothikia
Regeneration
Posted - 2006.11.06 08:14:00 - [4]
 

yeah bindings for mouse would be awesome

Nate D
Hell's Rejects
The Council.
Posted - 2006.11.06 08:54:00 - [5]
 

Edited by: Nate D on 06/11/2006 08:57:19
Some voice chat pics:
How to join voice chat in a channel http://thehspn.com/nate/im/images/eve-kali-joinaudio.jpg

What the talk icon looks like when idle http://thehspn.com/nate/im/images/eve-kali-talkoff.jpg


What the talk icon looks like when talking http://thehspn.com/nate/im/images/eve-kali-talkon.jpg

You must join audio before you can hear anything being said... but people who havn't joined audio can see the icon and can see if people are talking.

-Nate™

*Edit* Replaced Images with URLs...

Nate D
Hell's Rejects
The Council.
Posted - 2006.11.06 09:23:00 - [6]
 

The voice chat is only limited to player created channels it seems... which is kind of sad because I would have liked to see it in use on the language channels.

When setting up your mic it freazes EVE... to get eve running again you must alt-tab out of the game to find the audio wizard. Once configured or canceled you can return to playing the game. It would be nice if the wizard was built in or if it was easier to find.

If you don't have a mic, it's ok because you can choose to just listen like in any other voice chat software.

No clue yet about moderation or anything... I'm going to try and test that next. I'm also going to see if there's a way to indicate that you have no mic. Because I was testing earlier with a guy that had no mic and his voice chat symbol didn't change... so that kind of sucked.

-Nate™

Rells
Caldari
Fusillade.
Posted - 2006.11.06 09:39:00 - [7]
 

Its useless imho since it requires more money per month for everyone on it and cant be used out of game. I will continue to sponsor a ventrilo server for my corp.

Nate D
Hell's Rejects
The Council.
Posted - 2006.11.06 10:08:00 - [8]
 

Edited by: Nate D on 08/11/2006 13:19:52
The Chat channel TESTVIVOX is what I've been using to test the voicechat...

Moderation: moderation is the same as before there are only 2 options Mute and Kick

Extra sounds: When someone leaves the voice chat it makes a sound this should be made optional because I find it very destracting and haha... it kind of makes me jump when I'm not expecting it.

There is NO way to show that you don't have a mic! - issue

I have 1 problem with the voice chat. Voices and extra sounds have decided to come out of my built in pc speaker... my system default sound device is my usb headset... There is no way to change where the sounds are coming out! VERY ANNOYING!

-Nate™

Siigari Kitawa
Gallente
Perditus Peregrinus
Posted - 2006.11.06 10:10:00 - [9]
 

Yeah the sounds were a little strange.

I don't like the fact that the bind has to have me press two buttons. On my keyboard I was using the Ctrl and apps key under the right shift key.

It's sort of sticky to use... it hasn't caught on for me so far, but more testing awaits!

Nate D
Hell's Rejects
The Council.
Posted - 2006.11.06 10:10:00 - [10]
 

Originally by: Rells
Its useless imho since it requires more money per month for everyone on it and cant be used out of game. I will continue to sponsor a ventrilo server for my corp.


It's very sleak, very fast, and very LAG FREE! And currently if we can work past a few of the issues then I find it VERY worth-while*...

-Nate™

*depending on cost of service

Skarsnik
Caldari
DarkArch Corp
Posted - 2006.11.06 10:30:00 - [11]
 

Nate,

Thanks fo rthe info, been looking for some kind of initial information from the devs i relation to this.

Excellent, as soon as i'm out of work and can get online, I'll get on the test server to check this out. Very Happy

Nate D
Hell's Rejects
The Council.
Posted - 2006.11.06 10:55:00 - [12]
 

Every once in a while there is a very loud high pitch sound that kind of sounds like the busy tone on a US phone... it doesn't last very long and it doesn't seem to be related to anything that happens in the channel i.e. users coming or going...

VERY BIG ISSUE the sounds made by warping, shooting... whatever that can't be turned off MUST GO! It's very hard to hear and understand people while you're warping or doing something... we must have control over those sounds!

-Nate™

Nate D
Hell's Rejects
The Council.
Posted - 2006.11.06 10:58:00 - [13]
 

Edited by: Nate D on 06/11/2006 10:58:59
Here's what I'm talking about when a user that's in your address book is online and has joined audio the icons overlap makes it hard to see.

http://thehspn.com/nate/im/images/eve-kali-addressonlinetalk.jpg

-Nate™

CCP Mephysto

Posted - 2006.11.06 11:21:00 - [14]
 

keyboard/mouse button bindings are being worked on. Not sure what the decision is at this time. as for the talk indicator being blocked/mixed with the buddy icon, this would be a bug, and would need a bugreport. Very Happy

Sevarus James
Minmatar
Meridian Dynamics
Posted - 2006.11.06 11:31:00 - [15]
 

Edited by: Sevarus James on 06/11/2006 11:31:36
At the risk of flamage....no wait this IS testing...will this voice chat integration be available to those of using Linux/Cedega?

If the client functions, and the voice chat doesn't, there will be a bit of upset from our commmunity.

EVE Revelations is also still throwing the following error when attempting to start the client with cedega 5.2.7:

<snip>
: blue.BluePyOS: Unhandled Python exception:
Traceback (most recent call last):
File "C:/depot/kali/common/lib\inifile.py", line 481, in ?
File "C:/depot/kali/common/lib\inifile.py", line 468, in Init
File "C:/depot/kali/common/lib\log.py", line 210, in LogException
File "C:/depot/kali/common/lib\log.py", line 485, in write
File "C:/depot/kali/common/lib\log.py", line 383, in write
AttributeError: 'stackless.module' object has no attribute 'MemStream'
<snip>

Harkole II
Posted - 2006.11.06 12:51:00 - [16]
 

Originally by: Mephysto
keyboard/mouse button bindings are being worked on. Not sure what the decision is at this time. as for the talk indicator being blocked/mixed with the buddy icon, this would be a bug, and would need a bugreport. Very Happy


Could I be so bold as to suggest enlarging the icon and placing it over the character portrait? It'd help locate it really quickly ideal for large fleets rather than looking for a tiddly little icon while scrolling downt he list quick while someone shouts...

I'm over here help I'm dying!!!

(Come on every alliance has at least one pilot like this!)

Cheers
Harcole

Harcole
Amarr
Department of Defence
Important Internet Spaceship League
Posted - 2006.11.06 13:07:00 - [17]
 

Edited by: Harcole on 06/11/2006 14:03:32
missing a file in the eve bin folder... all fixed now

Cheers
Harcole

Nate D
Hell's Rejects
The Council.
Posted - 2006.11.06 13:32:00 - [18]
 

Edited by: Nate D on 07/11/2006 05:37:23
I found out what that lound abnoxious noise is... when someone disconnects... Whooo... that sucks! Makes me jump like 5 feet in the air man!

-Nate™

P.S. Maybe a sticky?

Nate D
Hell's Rejects
The Council.
Posted - 2006.11.07 05:37:00 - [19]
 

Originally by: Mephysto
keyboard/mouse button bindings are being worked on. Not sure what the decision is at this time. as for the talk indicator being blocked/mixed with the buddy icon, this would be a bug, and would need a bugreport. Very Happy


Cool I've bug reported most of the Issues...

But while you're here Mephysto... You'd hire me if you had the choice right? I'm a really cool guy! I'd be an amazing asset to the Dev Team! Well... just think about it will ya? And put in a good word eh?

-Nate™

BoinKlasik
Senkei Jin
Posted - 2006.11.07 06:00:00 - [20]
 

Though i am having some trouble making the interface appear, I have managed to bind talk to ctrl + ctrl and the system did not yell at me.

Nate D
Hell's Rejects
The Council.
Posted - 2006.11.07 06:08:00 - [21]
 

Originally by: BoinKlasik
Though i am having some trouble making the interface appear, I have managed to bind talk to ctrl + ctrl and the system did not yell at me.


Ah yes... binding the same keys together like Ctr-Ctr makes your mic a constant on... kind of annoying. I'll put this in issues and bug report it.

-Nate™

Pepperami
Rionnag Alba
Northern Coalition.
Posted - 2006.11.07 06:10:00 - [22]
 

It totally needs to be able to work for local chat...

BoinKlasik
Senkei Jin
Posted - 2006.11.07 06:10:00 - [23]
 

Originally by: Nate D
Originally by: BoinKlasik
Though i am having some trouble making the interface appear, I have managed to bind talk to ctrl + ctrl and the system did not yell at me.


Ah yes... binding the same keys together like Ctr-Ctr makes your mic a constant on... kind of annoying. I'll put this in issues and bug report it.

-Nate™


on that note, glad i changed it before i got it to work.

Mallick
Northern Intelligence
Posted - 2006.11.07 06:33:00 - [24]
 

You should NOT be able to talk when jammed! Very Happy

Nate D
Hell's Rejects
The Council.
Posted - 2006.11.07 06:35:00 - [25]
 

Originally by: Pepperami
It totally needs to be able to work for local chat...


I agree that the voice should not be limited to player created channels.

-Nate™

Nate D
Hell's Rejects
The Council.
Posted - 2006.11.07 06:38:00 - [26]
 

If you have a USB headset and have an enabled sound card you may not be able to hear the voices through your headset! Even if your headset is the default input and output the only manual fix to this is to disable your sound card.

-Nate™

Nate D
Hell's Rejects
The Council.
Posted - 2006.11.07 12:11:00 - [27]
 

Edited by: Nate D on 08/11/2006 08:59:26
My personal feelings about the voice chat is that there are a few issues that need to be addressed before I put my money into it but it's a very impressive first look at this feature. The main thing that I'm concerned about is having more control over all of the EVE sounds. If most of the issues are address I will definatly be making the voice feature a part of my monthly subscription.

Just for the sake of having personal feelings,
-Nate™

Alex Harumichi
Gallente
Gradient
Electus Matari
Posted - 2006.11.07 12:23:00 - [28]
 

Originally by: Nate D

VERY BIG ISSUE the sounds made by warping, shooting... whatever that can't be turned off MUST GO! It's very hard to hear and understand people while you're warping or doing something... we must have control over those sounds!



Suggestion: add option to automatically mute background sounds (i.e. "normal EVE sounds") when the ingame voice comm is active. That way you could still keep the normal sounds on if you like, but have them fade whenever someone talks.

Nate D
Hell's Rejects
The Council.
Posted - 2006.11.07 12:28:00 - [29]
 

Originally by: Alex Harumichi
Originally by: Nate D

VERY BIG ISSUE the sounds made by warping, shooting... whatever that can't be turned off MUST GO! It's very hard to hear and understand people while you're warping or doing something... we must have control over those sounds!



Suggestion: add option to automatically mute background sounds (i.e. "normal EVE sounds") when the ingame voice comm is active. That way you could still keep the normal sounds on if you like, but have them fade whenever someone talks.



Makes me want to yell over the warp sound... haha but I forget that no one else hears it...

-Nate™

TOGAKURE Daisuke
Malicious Intentions
The Church.
Posted - 2006.11.07 12:44:00 - [30]
 

Edited by: TOGAKURE Daisuke on 07/11/2006 12:45:11
Need to be able to choose separate devices where the sounds come/go from the voice chat and for game sound effects. For example, at the moment my in-game sound effects come from my main speakers and only ventrilo uses the USB headset.


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