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Kytuar
Posted - 2006.10.26 20:16:00 - [1]
 

Ok so i have recently started out here, another SWG exile :)

I'm looking at taking my gameplay style towards a fast attack Piracy style, is anyone able to suggets which ship i should be aiming towards?

I'm currently trained:
Controlled Bursts (2) I
Gunnery (1) II
Small Energy Turret (1) II

Mining (1) I

Leadership (1) II

Iron Will (1) II

Amarr Frigate (2) IV
Spaceship Command (1) II

I'm still stuck in my 1st ship, and entirely confused what to upgrade to!

help!

Mavix
Caldari
Red Frog Investments
Blue Sky Consortium
Posted - 2006.10.26 20:23:00 - [2]
 

Edited by: Mavix on 26/10/2006 20:24:30
I'm new too, so take this as noob-to-noob advice for what it's worth. I would go with the cheapest ship since you will positively lose it soon. The Executioner at only 30K ISK is a great deal. It also happens to be quite fast.

Do not fly what you can't afford to lose.


Pesky LaRue
Brotherhood Of Fallen Angels
Etherium Cartel
Posted - 2006.10.26 20:26:00 - [3]
 

Originally by: Kytuar
Ok so i have recently started out here, another SWG exile :)

I'm looking at taking my gameplay style towards a fast attack Piracy style, is anyone able to suggets which ship i should be aiming towards?

I'm currently trained:
Controlled Bursts (2) I
Gunnery (1) II
Small Energy Turret (1) II

Mining (1) I

Leadership (1) II

Iron Will (1) II

Amarr Frigate (2) IV
Spaceship Command (1) II

I'm still stuck in my 1st ship, and entirely confused what to upgrade to!

help!




heh, welcome to antoher fellow exile (there are a lot of us here) - while Mavix is right in the short term, if you're thinking loing term and want a fast ship then you're going to want to head towards Interceptors or Assault Frigates.

as someone said to me once, "if you're looking for trouble, you want an Interceptor, if trouble's looking for you, you want an Assault Frigate" and i think that's pretty good advice.

this is one of the friendliest communties in MMOGdom, if you have more questions then don't hesitate to post them.

Asestorian
Domination.
Posted - 2006.10.26 21:18:00 - [4]
 

The gameplay style you seem to want matches Minmatar ships pretty well here. But I wouldn't instantly start training into them, stick with Amarr for now, and work on making a little cash once you have a decent frigate. Punisher would be a good choice here. Then when you are comfortable that you can do things like you want, start training towards Minmatar frigates, and Projectile weapons. All you have to do is buy the Minmatar Frigate skill off the market and start training it like you do your current skills. Here I would aim for a Rifter.

Remember that there is no punishment for training into another races ships, and Amarr and Minmatar ships/weapons can complement each other quite well at the moment, a lot of Amarr PvP set-ups have used Autocannons which are of course, Projectile weapons (this is because of projectile weapons using no cap leaving more for a tank). Then of course, thinking of faction ships, you can fly Blood Raider ships Very Happy

Mavix
Caldari
Red Frog Investments
Blue Sky Consortium
Posted - 2006.10.26 22:15:00 - [5]
 

Originally by: Pesky LaRue
while Mavix is right in the short term, if you're thinking loing term and want a fast ship then you're going to want to head towards Interceptors or Assault Frigates.


Yes, and I have another short term tip I learned here: don't rush yourself into the fancy ships. If you do your other skills will be gimpy and your snazzy craft will be underpowered, making it more likely that you'll lose it and even more painful since they cost so darn much.

The other idea being, by keeping to the cheap ships you can really afford to play around with all the gizmos and get a first-hand idea of how they work. This will help you determine for sure what style you enjoy and what direction to take.

Farrellus Cameron
Sturmgrenadier Inc
Nulli Secunda
Posted - 2006.10.26 22:27:00 - [6]
 

Definitely don't rush to train Amarr Frigate V just so you can play in more advanced ships. If you don't have the support skills trained high enough you will be useless in the fancy ship. There are a whole bunch of skills that boost various abilities and combined make you much more effective. Engineering and electronics boost your powergrid and cpu so you can fit better equipment. Hull upgrades and shield management boost hp. Then there's controlled bursts, rapid firing, motion prediction, and sharpshooting for increasing the efficiency of your guns. There's a whole bunch of other stuff. The executioner is definitely a good choice to big with, and then move on the punisher. Get proficient with them before moving too far ahead.

Kytuar
Posted - 2006.10.27 11:09:00 - [7]
 

Ok well thanks to some help from very extremely friendly community here, i got myself a punisher last night.

My problem i discovered though (i guess mistakes are the best way to learn), is that i can't upgrade the core or shields yet on it, and i don't have the skill i need to learn to upgrade, so am i right in saying i have to buy it?
Also the only learning skill i have is Iron Will (now rank 3), should i train it to rank 4 (2days 8hrs) or start getting some weaponry skills learnt till i can afford more learning skills?

Ozzie Asrail
Caldari Provisions
Posted - 2006.10.27 12:20:00 - [8]
 

You have to buy any skill you don't have.

I'd pickup the other learning skills and at least take them to level 2 or 3. After that look into getting skills for any essential mods you need - power diags, afterburners, etc.

Once your happy with a decent ship and mods you can go back to traning the learning skills a bit more.

Mavix
Caldari
Red Frog Investments
Blue Sky Consortium
Posted - 2006.10.27 17:25:00 - [9]
 

Kytuar, it's really up to you, depending on what you want. You don't "need" to do the learning skills, but doing them will make training the other skills much faster. If you're itchin' to build up lower end ships as fast as possible and get out there right off the bat, then train ship/weapon/technology skills. If you want to build up different kinds of higher end ships(like industrials) or trade, then it is advantagous to work on the learning skills early. This is the route I'm taking.

Also, the learning skills affect each other's learning times. So it's probably not best to do Iron Will to Rank 4 all by itself, unless there is some other Willpower baseds skill that you really want to work on right away since Iron Will is for increased Willpower. I'm doing learning as outlined here.

This means I will be in wimpy frigates for a long time, but in the long run, I hopefully will come out ahead. I know my goals in the game will change it and I'll want to see lots of different aspects of it, I figured it would be better to have a well rounded character so that when I really understand what is going on, I can transition easier.

For now I'm happy flying beginner frigates and trying out any technology that I can easily train to Level 1 and test it on my cheap, disposable ship.


 

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