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Nihilion Saro
Gallente
Stray Cats Social Club
Posted - 2006.11.08 23:30:00 - [151]
 

Edited by: Nihilion Saro on 09/11/2006 05:54:16
Edited by: Nihilion Saro on 08/11/2006 23:30:53
Originally by: Bartholomeus Crane


The Dom far outclasses the Blasterthron in 1 v 1 even though it's DPS is far lower, due to the fact that it's tank can be so powerful and it never has to worry about running out of cap. Admittedly EW and Nosf have played a huge part and there will be nerfs coming along for those, but I honestly just think that this brings the Dominix et al in line with other ships, rather than weakening them completely.




I went 1v1 against a blasterthron with t2 neuts the other day in my domi and got thoroughly omfgpwned. I didn't have my ew equipped because of the type of op i was on, but the experience was telling of what the situation will be like in Kali when EW is totally nerfed off of domis. Without the brief respites from the 1000+ dps damage i'm sucking down from that blasterthron, there is NFW i'm going to win with 400dps t2 ogres, no matter what my cap or low-slots are doing.


And also,the discussion about being able to target oneself with repair drones brings an important consideration...

The ability to target ourselves with repair drones is a greater advantage for players who don't use their drones as a main offensive system.

Imagine fighting a raven with 2lrg,2med, and 1 light sheild repair drone on him!! Now what advantage is this to you in your dominix?? You can't deploy your repair drones because you already have your fighting drones deployed.

To fix this, CCP should make the drone bays on none gallente ships (or perhaps all non-drone specialized boats) smaller. Just like they made it so only specialized EW ships like the scorpion and blackbird can use EW. Why not make it so only drone boats can use drones???

Comments?


Krakkan
ReDevils
Posted - 2006.11.09 09:14:00 - [152]
 

hotkeys for drone meny is a nono otherwice its all good Very Happy almost the whole thread is good with suggestions. lets hope CCP can fix some of these things for kali2 atleast, and that i can get my drones on a bug-free diet in kali1.

i think CCP are against hotkeys for anything other then options and module slots, but since drones should be counted as a weapon system i understand why some wants hotkeys for them. but i kinda like not having hotkeys for drones and dont think they should have hotkeys unless they remove drone bays and make drone bays high slot modules and used more like normal weapons.. but i hope that never happens!

Mysterlee
Gallente
FezCorp
Posted - 2006.11.09 13:23:00 - [153]
 

Not sure if this has been mentioned, I dont have time to read this whole topic, but could drone hp be moved to a single horizontal line the same as in the new gang window?

Ace101
NibbleTek
Pandemic Legion
Posted - 2006.11.09 19:36:00 - [154]
 

remote rep drones go VERY VERY slowly when told to return to ship... seriously wtf!?

JP Moregain
Gallente
EVE Reserve Bank
Posted - 2006.11.09 21:50:00 - [155]
 

Aren't drones already nerfed enough by having AI that was clearly ported over from a Sony AIBO?

JP

Riley Craven
Caldari
Raata Invicti
Reckoning.
Posted - 2006.11.09 23:21:00 - [156]
 

Edited by: Riley Craven on 09/11/2006 23:24:42
Originally by: Jasai Kameron

Would a bs turret even be able to hit a heavy drone with the sig radius you proposed?


I think that maybe you are fogetting the fact that drones also orbit close to you and a pretty good clip.

Frankly something that close to you should be hard to hit with a bs sized turret. There're drones and they're small for christs sake, even hvies are alot smaller than fighters

BTW fighters are supposed to be frigates in size (even tho they cost the ammount of battlecruisers, which is pretty gay)

The point I am trying to make is that even frigates are a ***** to hit with bs guns when they are up close, what makes you think that something alot smaller than a frigate should be hittable?

Russo
The Inf1dels
B O R G
Posted - 2006.11.10 05:56:00 - [157]
 

Currently carriers cannot take on other capital ships. Their fighters simply dont do enough damage to take out a dreadnought. Why not? In reality the most devastating piece of hardware on the sea is the air craft carrier, not a battleship or any super battleship type ship. It is the carrier because of its ability to project firepower great distances.

I propose we introduce a new class of fighter that isnt a fighter at all, but instead a true torpedo bomber. The torpedo bombers would carry enough firepower to be able to, if skills are very good, slowly break the tank of a dreadnought.

The torpedo bombers would have short range and would have to make attack runs on the ship for each torpedo deployed. After a few torps have been fired, they must re arm at the carrier for a little while and then get deployed once more to continue fighting.

They would be slower, but tougher than fighters, have limited weapon ammunition, and take more space in the ship. You would also have to train special skills for their deployment, and also skills to increase the speed of rearm and torpedo run speed.

These torpedos are specifically tailored to kill capital ships and would deal only a little more damage against battleships than normal torps. Also because of their need to make a "run" and fly straight at the target, and their larger size, they could be shot down much more easily by battleships because they could be easily tracked by battleship weapons while making this straight approach.

This torpedo bombers are not meant to be dreadnought wtfpwn machines, but should add enough firepower to a carrier to make it so when torpedo bombers are deployed the dreadnought makes **** certain he has enough fuel to stay in siege mode long enough to nail the carrier.

TORPEDO BOMBERS HOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!




Turtla
U Itachi
Posted - 2006.11.10 07:49:00 - [158]
 

I whould love to see them work something out of this bomber fighters idea. Don't want to make the fighters OMG THE KILL ALL, but this whould be a nice idea

qantua gnartians
Gallente
Federal Defence Union
Posted - 2006.11.10 13:51:00 - [159]
 

I think i would settle for a fix of the stupid UI and behavior of drones they can be almost imposible to use from time to time, with their completely random behavior, i need to tell them what target they are suposed to atack with 5-10seconds intervals, to prevent that it's like flying a blasterboat with autorepeat turned off.

The UI given that you actually need to micromanage your drones, is really really bad, no hot keys i have to use drop down menu's from the bottom of my overview, after ive cliked the right target that they should attack wry cant i do it in one step.

Remember that drones dont replace all the other things you do in battle, you will have 5+ mods to be targeted at the oponent, that needs to be in range and so on.

About the balance well i dont think drones need more HP, just lower sig radius and higher speed(espacially returning), they are Turrets with a MWD fitted, wry do they have to be slowish and big compared to ships that have the even bigger weapons fitted?

And for once you can make a change that dont break any RPing concerns since it can be just a software upgrade to the controling computer system.

Abaut balance well you should be able to kill drones but not with weapons that barely is capable of hitting frigates, anti-drone should be something you train for.

Drone boats are fragile but powerfull, in their particular nice, witch seams to be the thing with all gallente ships, dont just focus on the power-side it comes at really painfull costs espacially to us drone users.

Jasai Kameron
Hakata Group
Blade.
Posted - 2006.11.10 17:09:00 - [160]
 

Originally by: Riley Craven
Edited by: Riley Craven on 09/11/2006 23:24:42
I think that maybe you are fogetting the fact that drones also orbit close to you and a pretty good clip.

Frankly something that close to you should be hard to hit with a bs sized turret. There're drones and they're small for christs sake, even hvies are alot smaller than fighters

BTW fighters are supposed to be frigates in size (even tho they cost the ammount of battlecruisers, which is pretty gay)

The point I am trying to make is that even frigates are a ***** to hit with bs guns when they are up close, what makes you think that something alot smaller than a frigate should be hittable?

We're making different points. I know that drones are small and orbit fast and close to the target. Now, despite this, CCP have made their sig radius stupidly big so that, at the moment, bigger turrets have a chance of hitting them and cruise missles will also hit and do reasonable damage. Why have they done this?

Because it is one of the few weaknesses of drones that they can be shot down. This feature balances out other drone strengths, like the fact that they take no cap, have superb tracking, take up no powergrid, use up no CPU, can choose damage type and are inherently flexible (i.e. EW drones).

Yes, it's unrealistic. But if we removed every feature from EVE that was unrealistic, we'd have a very different game and a much less popular one, in my opinion.

Balance should be our primary concern.

Nihilion Saro
Gallente
Stray Cats Social Club
Posted - 2006.11.11 17:45:00 - [161]
 

Edited by: Nihilion Saro on 11/11/2006 17:46:06
Choosing damage type with drones isn't that easy. Check out the damage multipliers. Unless some ship has a stupidly low EM resistance, thermals will always do more damage than EM type drones. And since drones only respond to commands half the time, its not like we can just change damage types in battle anyway.

And if you've been reading this post at all, there should be no doubt in your mind that sig radius ARE NOT a drone's only weakness. BS!

*They are comparitively weak.

*Pathetic AI and frequently don't respond to commands.

*No insta-hitting.

*Are easily lost.

*Are expensive.

*Are not able to do damage until 10-30 seconds into the engagment, depending on range.

*Have limited range.

Drone users do not have their cake, and eat it to. And besides, just about any battleship can carry a squad of 5 mediums t2 drones, in addition to their main armament. So its not like one race is getting a huge benefit over another. The problem is that exclusive drone ships are nerfed.

I say:

1) fix the bugs (first order of business)
2) drop sig radius and/or increase HP
3) Fix the friggin' bugs!!!
4) decrease the size of drone bays on non-gallente ships (unless something is designed as drone carrier, like a Pilgrim/curse/Arb).
5) allow us to target ourselves with drones
6) be able to insta-lock our own drones

And for the love of everything holy, at least FIX THE FRIGGIN' BUGS!

Patch86
Di-Tron Heavy Industries
Atlas Alliance
Posted - 2006.11.11 20:34:00 - [162]
 

Originally by: Nihilion Saro
Edited by: Nihilion Saro on 11/11/2006 17:46:06
Choosing damage type with drones isn't that easy. Check out the damage multipliers. Unless some ship has a stupidly low EM resistance, thermals will always do more damage than EM type drones. And since drones only respond to commands half the time, its not like we can just change damage types in battle anyway.

And if you've been reading this post at all, there should be no doubt in your mind that sig radius ARE NOT a drone's only weakness. BS!

*They are comparitively weak.

*Pathetic AI and frequently don't respond to commands.

*No insta-hitting.

*Are easily lost.

*Are expensive.

*Are not able to do damage until 10-30 seconds into the engagment, depending on range.

*Have limited range.

Drone users do not have their cake, and eat it to. And besides, just about any battleship can carry a squad of 5 mediums t2 drones, in addition to their main armament. So its not like one race is getting a huge benefit over another. The problem is that exclusive drone ships are nerfed.

I say:

1) fix the bugs (first order of business)
2) drop sig radius and/or increase HP
3) Fix the friggin' bugs!!!
4) decrease the size of drone bays on non-gallente ships (unless something is designed as drone carrier, like a Pilgrim/curse/Arb).
5) allow us to target ourselves with drones
6) be able to insta-lock our own drones

And for the love of everything holy, at least FIX THE FRIGGIN' BUGS!



Raises another interesting point- why exactly do the 5 types of drones have different damage modifiers? It seems non sensical to have 4 identical drones who do different damage types, but with one type simply BETTER, full stop. Its not even like the other ones have any redeeming qualities...........slightly different speed ftw, w00t!

Jasai Kameron
Hakata Group
Blade.
Posted - 2006.11.12 01:27:00 - [163]
 

Originally by: Nihilion Saro
*They are comparitively weak.

*Pathetic AI and frequently don't respond to commands.

*No insta-hitting.

*Are easily lost.

*Are expensive.

*Are not able to do damage until 10-30 seconds into the engagment, depending on range.

*Have limited range.

...

And for the love of everything holy, at least FIX THE FRIGGIN' BUGS!

Admittedly I'm drunk right now, but I'm pretty certain you've duplicated points.

No insta-hitting is the same point as not doing damage until 10-30 seconds, I'm pretty sure. Because after 10-30 seconds, it is insta-hitting.

Comparitively weak? Do you mean weak in DPS?

Yes, they are easily lost if you run away. If you don't run away, they are quite hard to lose (and would be even harder to lose if you reduced their sig radius as much as you suggest).

All tech 2 weapons and ammo are expensive.

All weapons have limited range. For a short range weapon, drones have very good range. In warp disruptor range, they are pretty good. I admit you aren't going to be able to use them for sniping, but then they aren't designed to be used for sniping.

Yes, the bugs are a problem. I quite agree that they should be fixed. But it's not a weakness in the way they are intended to work, but a weakness in the way they are being implemented.

Nihilion Saro
Gallente
Stray Cats Social Club
Posted - 2006.11.12 06:35:00 - [164]
 

Yup, you're drunk. I think insta-hitting is like what hybrids, projectiles, and energy weapons do. Missiles do not insta-hit. Yes, drones do insta-hit once they make their way over to an enemy, but that can be like 30 seconds into a fight. That means that the drone user has already been taking damage for that time, but has yet to do damage to the enemy. That's what I meant.

And i never suggested a metric by which the sig radius should be reduced. Must have been someone else.

And yes, they do have limited range, though not limited in the same way. Combat drone damage is optimized up close. Again, because of the time it takes for the drones to reach the target. Come on, using heavy drones at 30 km is tough.

For the pilot who uses drones as a secondary weapon system, this isn't an issue. But for drone purists, its a challenge.

How about we give more bonuses to drone ships?

Barony
Caldari
Posted - 2006.11.12 11:28:00 - [165]
 

I have to admit im an adamant user of drones and really do love them, finding them incredibly useful tools as they currently are.

What i dont get is why other drone users cannot see the reason why drones have a massive signature radius for their size.

DRONES ARE IN PERMENANT MWD

Now last time i checked anything that uses MWD gets what? a massive signature radius penalty?

Why should drones be excluded from something every single other vessel in the game is effected by?

voidvim
Minmatar
Genco
Curatores Veritatis Alliance
Posted - 2006.11.12 12:05:00 - [166]
 

Edited by: voidvim on 12/11/2006 12:11:46
Originally by: Barony


DRONES ARE IN PERMENANT MWD

Now last time i checked anything that uses MWD gets what? a massive signature radius penalty?

Why should drones be excluded from something every single other vessel in the game is effected by?


good point - But they don't MWD back to you when you recall them so I don't think they MWD all the time just when they go to attack their target. Should a drones signature radius drop when their slow boating back to their controler ?

Barony
Caldari
Posted - 2006.11.12 12:18:00 - [167]
 

Originally by: voidvim
Edited by: voidvim on 12/11/2006 12:11:46
Originally by: Barony


DRONES ARE IN PERMENANT MWD

Now last time i checked anything that uses MWD gets what? a massive signature radius penalty?

Why should drones be excluded from something every single other vessel in the game is effected by?


good point - But they don't MWD back to you when you recall them so I don't think they MWD all the time just when they go to attack their target. Should a drones signature radius drop when their slow boating back to their controler ?


True, but id wager thats a bug rather then an intended mechanic such as the MWD signatures.

voidvim
Minmatar
Genco
Curatores Veritatis Alliance
Posted - 2006.11.12 12:19:00 - [168]
 

Edited by: voidvim on 12/11/2006 12:19:46
Originally by: Barony
True, but id wager thats a bug rather then an intended mechanic such as the MWD signatures.


I'm sure most if not all drone users would like drones to mwd back to them.

Jasai Kameron
Hakata Group
Blade.
Posted - 2006.11.12 16:28:00 - [169]
 

Originally by: Nihilion Saro
Yup, you're drunk.

That told me. Smile

Anyway, the main thing is that with the current hp boost drones are going to be underpowered because ships will have too long to destroy them, so either a sig radius decrease or a hardpoints increase is desperately needed.

Added to this, bugs need to be fixed and the UI is definitely worth looking at. Those are all things that we are agreed on, I think.

Jemhar
Amarr
Yulai Convention
Posted - 2006.11.12 17:21:00 - [170]
 

i wish to see the complete attributes of my drones i miss it since i play with drones

is it normal that 4 small and 1 med ecm drone can jamming a raven ?

Morkus Rex
Solar Spice and Liquors Company
Posted - 2006.11.13 10:39:00 - [171]
 

Originally by: Bartholomeus Crane
The problem isn't with Caldari I-Win buttons, it is, instead, with the broken implementation of drones and with their coming extra vulnerability in Kali. I hope we can keep Caldari bashing out of this thread.

Drones are the only weapon system that can be permanently disabled in a fight. No turret or missile has this disadvantage.

This is made worse by the fact that the main advantage of drones, the ability to retreat them from the fight, is buggily implemented, making taking advantage of this a dangerous proposal.

Furthermore, a buggy implementation of the way T2 BPOs are distributed means that the cost of the T2 drones is exorbitatantly high when compared to other weapon system (a T2 Hammerhead costing more then some frigates!), so if a drone is lost, this is quite a financial blow to the user, similar to losing a T2 turret or missile launcher.

With the longer fights in Kali, targeting and popping drones will become a viable strategy. Just check what happened in the long engagement in the last tournament. This wasn't so much the case before because of the short engagement times.

I suggest the following remedies to be implemented before Kali release/HP increase:

  • Up the HP of drones proportional to the HP of ships, preferably by the same amount and preferably the shield HP as well (at least some increase);

  • Change the signature radius of drones to the ones I specified in an earlier post in this thread (heavy drones with the signature radius of cruisers is ridiculous);

  • Have the drones return to cargo-bay using their MWD and revise the flocking algorithm of drones in such a way that they do no longer 'cling' to each-other (having observed this behaviour too many times, I am certain it is a borked flocking algorithm that produces this);

  • Reduce the time needed to lock onto your own drones, preferably to zero (this allows a drone user to support its own drones);

  • Allow support drones to target the parent vehicle (the idea that a shield support drone can help someone else but not the parent is just plain silly), related: allow me to support gang-members with support drones without getting shot by Concord would also by nice;

  • Revise the drone targeting algorithm so that they will all attack the same target, will no long forget targets, and will take into account their own tracking ranges modified by the user's skills (all these a bugs and nothing less, also decreasing DPS by increasing skill does not make any sense); and

  • Revise the drone part of the overview in such a way that:

    • It shows at least the armour left of drones in dronebay;

    • It shows the actual attributes of the drones as affected by skills; and

    • It is easier to use or allows for more flexibility (can you say hotkeys?).


Most of these remedies are simply bugs that haven't been addressed (for years!) and bork drone specialists and to a certain extend the Gallente race. The drone fix some months ago was a good start but not nearly enough.

Some love for the drones is long overdue.


/Signed!!

Archi Viralfury
Gallente
Posted - 2006.11.13 14:42:00 - [172]
 

Originally by: Bartholomeus Crane
The problem isn't with Caldari I-Win buttons, it is, instead, with the broken implementation of drones and with their coming extra vulnerability in Kali. I hope we can keep Caldari bashing out of this thread.

Drones are the only weapon system that can be permanently disabled in a fight. No turret or missile has this disadvantage.

This is made worse by the fact that the main advantage of drones, the ability to retreat them from the fight, is buggily implemented, making taking advantage of this a dangerous proposal.

Furthermore, a buggy implementation of the way T2 BPOs are distributed means that the cost of the T2 drones is exorbitatantly high when compared to other weapon system (a T2 Hammerhead costing more then some frigates!), so if a drone is lost, this is quite a financial blow to the user, similar to losing a T2 turret or missile launcher.

With the longer fights in Kali, targeting and popping drones will become a viable strategy. Just check what happened in the long engagement in the last tournament. This wasn't so much the case before because of the short engagement times.

I suggest the following remedies to be implemented before Kali release/HP increase:

  • Up the HP of drones proportional to the HP of ships, preferably by the same amount and preferably the shield HP as well (at least some increase);

  • Change the signature radius of drones to the ones I specified in an earlier post in this thread (heavy drones with the signature radius of cruisers is ridiculous);

  • Have the drones return to cargo-bay using their MWD and revise the flocking algorithm of drones in such a way that they do no longer 'cling' to each-other (having observed this behaviour too many times, I am certain it is a borked flocking algorithm that produces this);

  • Reduce the time needed to lock onto your own drones, preferably to zero (this allows a drone user to support its own drones);

  • Allow support drones to target the parent vehicle (the idea that a shield support drone can help someone else but not the parent is just plain silly), related: allow me to support gang-members with support drones without getting shot by Concord would also by nice;

  • Revise the drone targeting algorithm so that they will all attack the same target, will no long forget targets, and will take into account their own tracking ranges modified by the user's skills (all these a bugs and nothing less, also decreasing DPS by increasing skill does not make any sense); and

  • Revise the drone part of the overview in such a way that:

    • It shows at least the armour left of drones in dronebay;

    • It shows the actual attributes of the drones as affected by skills; and

    • It is easier to use or allows for more flexibility (can you say hotkeys?).


Most of these remedies are simply bugs that haven't been addressed (for years!) and bork drone specialists and to a certain extend the Gallente race. The drone fix some months ago was a good start but not nearly enough.

Some love for the drones is long overdue.


I dont Generally agree with Signing, but as a dedicated drone specialist i have no option but to sign this and beg for the bugs to be fixed for one and for all.

Im not even interested in a HP increase. A signature radius decrease would be a much needed change (although not too much decrease)

\SIGNED

Abbadon Karis
Aperture Harmonics
K162
Posted - 2006.11.13 17:24:00 - [173]
 

/signed

Didn't think we would have to tell them, bur rather safe then sorry.

Max Hardcase
The Scope
Posted - 2006.11.13 22:04:00 - [174]
 

How about increasing the bonus that the drone durability skill gives ?

Matori Kar
Caldari
SlightlyAnnoyingGitCorp
Posted - 2006.11.14 12:28:00 - [175]
 

Apart from Oveur posting in this thread in order to give it a gold bar (it was beginning to look like the bastard stepchild) has there been any official recognition/response to drone issues in kali at all?

Patch86
Di-Tron Heavy Industries
Atlas Alliance
Posted - 2006.11.14 12:30:00 - [176]
 

Originally by: Matori Kar
Apart from Oveur posting in this thread in order to give it a gold bar (it was beginning to look like the bastard stepchild) has there been any official recognition/response to drone issues in kali at all?


No. I was vaguely hoping Fan Fest might have yielded something but alas, it appears not......

Bartholomeus Crane
Gallente
The Crane Family
Posted - 2006.11.14 13:47:00 - [177]
 

Originally by: Matori Kar
Apart from Oveur posting in this thread in order to give it a gold bar (it was beginning to look like the bastard stepchild) has there been any official recognition/response to drone issues in kali at all?


Nope, given the lack of response in general, I conclude that CCP simply do not care.

Selnix
Gallente
North Eastern Swat
Pandemic Legion
Posted - 2006.11.15 03:46:00 - [178]
 

Throughout this thread, people have made many convincing arguments both for and against improving combat drones. The most convincing of the arguments against is that drones require no capacitor, grid, or cpu to use, thus leaving the ship’s systems open for other modules. Some of these people argue that drones are more of a secondary offense than a primary one, given that the ship using drones still has its full complement of high slots open. Since many of the people posting in favor of making changes that would favor the drone user say that they are drone *specialists*, I believe that the following might be an alternative that would at least bear some consideration.

I would like to suggest that drones be upgraded to the status of a primary offense. This could be accomplished by requiring a high-slot module be fitted for each drone that is to be controlled. These modules would come in sizes as turrets do and could have power and cpu requirements somewhat in line with those of hybrid weapons of the same size. As these modules would be taking the positions normally occupied by Drone Link Augmenter I units, it would be nice to have cruiser-sized controllers improve base drone control range by 20km and battleship-sized ones increase it by 40km. If such modules were implemented ANY pilot choosing to use drones, regardless of race, would do so knowing that they will comprise the entirety of their offense unless they chose to sacrifice numbers in order to fit a mix of weaponry. By linking a drone to a high-slot module, a single drone could be assigned to in much the same manner as torpedoes are loaded into launchers. When activated with an active target, the drones would attack it, when deactivated, they would return to the ship. If the active target is destroyed and you do not designate another, they would attack any ship that is aggressed, as they already do. Should a drone be destroyed, one of the same type would be linked to the controller if you have another in your bay.

With the introduction of drones as a primary offense the proposed improvements to drone sensor signature and hit points would be warranted. This would also warrant the ability to transfer drones from cargo to the drone bay, as you would essentially be reloading. Such a change could also serve to better balance drone craft with their counterparts if low-slot drone damage augmentations were available in the form of advanced targeting subroutines or whatever, allowing drones to accomplish critical hits like their turret counterparts. As it stands, a single perfect shot from a large blaster, missile or other primary weapon can hit for in excess of 1000 hit points. That Tech II drones only hit for a fraction of that would be an affront to the would-be drone specialist were there no means to accomplish something similar.

By now, I expect that many of my fellow Gallente are thinking… OMGWTHBBQ!?!?! Dominix nerf! The specialized drone boats like the Domi, Ishtar, Vexor, and Ishkur would most likely need the addition of another high slot or two to accommodate non-drone modules (tractor beam, NOS, remote repair, etc). Reducing them to the point that they could fit nothing other than 5 drone controllers would in many cases spell the death of the vessel in certain situations. For mission running and the times I have PVPed in the Dominix, I have always resorted to drones as the entirety of my offense, with Nosferatu serving to offset my poor capacitor skills. As such, I would most definitely not support a change that would weaken drone ships. What I am trying to suggest is a way to turn drones into a true specialization that would help to keep the Dominix and other drone carriers viable once the coming changes to Nosferatu and ECM take place.

P.S. If this sounds stupid, I’m blaming it on lack of sleep. Very Happy

Protunia
Gallente
Posted - 2006.11.15 06:55:00 - [179]
 

two choices basically raise the HP or the Damage of drones.

Simple as that.

Aphotic Raven
Gallente
The Illuminati.
Pandemic Legion
Posted - 2006.11.15 07:35:00 - [180]
 

Originally by: Patch86
Raises another interesting point- why exactly do the 5 types of drones have different damage modifiers? It seems non sensical to have 4 identical drones who do different damage types, but with one type simply BETTER, full stop. Its not even like the other ones have any redeeming qualities...........slightly different speed ftw, w00t![/quote



You're from Freelancer alliance.. so i wouldnt expect too much from you... but still, the reasons for different drone damage/hp/speed is extra flavour.

Again despite being FLA, im sure you've figured out that drones are racial. Explosive are minmitar, and therefore fast.
Kinetic are caldari, and therefore only good for carebears on missions.
EM are amarr.. like all their other weapons...
and Thermal.... are gallente, using them + hybrids gives us a lot of kinetic and thermal damage, which is a bad idea, but they do have higher base damage probably because Gallente are the masters of drones (supposedly. And one type simply better? The thermal drone familly is slow, if you're using light t2 hobgoblins, you will notice they cant catch ceptors, switch to t2 Warriors and they have a fair chance of running down and killing the target.
But back to the point of them being better.... all round thermal are probably the best, but given that i fight a lot of T2 ships i prefer a mix of em/exp drones, reason being the complement my kinetic/therm damage AND when the enemys cap is gone, their hardeners are, and they are leeft with 30%(?) thermal resistance, and probably 0% em and exp (on shield and armour respectively). So even in a t1 fight Thermal is probably not your best bet.
The speed of ogres is a liability and the damage they deal is very meh.
So there you go, sharing with the enemy.


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