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Goumindong
SniggWaffe
Posted - 2006.10.28 03:19:00 - [331]
 

Edited by: Goumindong on 28/10/2006 03:19:56
Originally by: Care Blind
Edited by: Care Blind on 28/10/2006 02:54:51
why, oh why, isn't anyone taking into consideration THE EFFECT OF THE CHANGES BEING DISCUSSED ON THE COMMAND SHIPS. this is getting on my nerves beyond belief..

Change Harbinger to 7/4/7 and add 600 more base grid.

are you kidding me.. the poor absolution Evil or Very MadEvil or Very MadEvil or Very Mad


Or... Put the Hurricane in the game

The poor absolution. Absolution will still do more damage at command ships 5[just like the Hurricane issue], and will have loads better tank[or much more damage and still a better tank]

Just about everything on the prophesy platform needs to be looked at with regards to powergrid and function, and the absolution ought to be on the Harbinger platform.

However, that doesnt change issue at hand, which is the new teir 2 battlecruisers, and the Harbinger is a joke compared to the Hurricane without changes.

Brazero
Amarr
Noble House
Posted - 2006.10.28 03:52:00 - [332]
 

Originally by: Udyr Vulpayne
Originally by: Nyxus
Harbinger:

Originally by: Goumingdog
According to Toaster Oven, the damage difference between A T2 fitted Harbinger fitting Heavy Pulses and a T2 fitted Hurricane fitting 220's is about 4% DPS in favor of the Harbinger. But in that situation the Hurricane has 637 more powergrid to play around with than the Harbinger and doesnt used cap.


This is a problem. Traditional Amarr ships have more guns (dps) and armor tanking via extra low slots.

Change Harbinger to 7/4/7 and add 600 more base grid.

This balances it out against the Hurricane and Drake as it will have an extra low (its Amarrffs) and slightly more grid than the Hurricane after fitting comparable weapons. Hurricane will have more cpu.




sounds like a good idea to me.
seeing how similar those two ships are the advantage of having capless weapons which on top of it deal almost the same ammount of damage in damagetypes good against armor is far too big here.


alternatively i suggest this for the harbinger:

8/3/8 slots
8 turrets

obviously grid/cpu/cap may need some tweaks to allow proper fittings here.

very much amarr like, makes use of the last turretspot on the model and at least offers superior damage to make up for the huge capneed/bad damagetype.




Hell no. For the very first time we have a T1 medium ship with 4 med slots, it's nothing we should wanna change. 7 turrets is just fine, but the ship needs more grid to fit the best turrets. Focus pulse is hardly a valid option.

Hllaxiu
Shiva
Morsus Mihi
Posted - 2006.10.28 05:52:00 - [333]
 

Originally by: Udyr Vulpayne

sounds like a good idea to me.
seeing how similar those two ships are the advantage of having capless weapons which on top of it deal almost the same ammount of damage in damagetypes good against armor is far too big here.


alternatively i suggest this for the harbinger:

8/3/8 slots
8 turrets

obviously grid/cpu/cap may need some tweaks to allow proper fittings here.

very much amarr like, makes use of the last turretspot on the model and at least offers superior damage to make up for the huge capneed/bad damagetype.




Does it bug anyone else that a battleship should have exactly the same slot layout as a battlecruiser?

Lrootrnas
Posted - 2006.10.28 07:39:00 - [334]
 

3 mids will make the ship suck sweaty simian reproductive organs, even if you gave it 12 highs and the hardpoints/fitting to use them.

Hands off the 4th mid you knuckledraggers Razz

Nyxus' proposal ftw.

Oh and there is no need to take a turret off the Myrm when you give it 250m3 drone bay. BCs should outdamage HACs, not equal them... look at all the weak BCs, they have one thing in common - they don't outdamage the type-equivalent HAC. Give it a 6th turret, but keep the fittings the same, perfecto.

keepiru
Omega Fleet Enterprises
Executive Outcomes
Posted - 2006.10.28 07:40:00 - [335]
 

Edited by: keepiru on 28/10/2006 07:40:07
Stupid alt >_< ^^^^^ was me Razz

Aphotic Raven
Gallente
The Illuminati.
Pandemic Legion
Posted - 2006.10.28 08:05:00 - [336]
 

Repost!
Regarding the Myrmidon... and how to balance it better ( havent flown 1, just going by everyones whinging)

Ok so we've all seen the absolute power of an ECM dominix, without blasters (vampadomi) it has enough DPS to kill you eventually while keeping you jammed and in place comfortably, The new ECM Changes may nerf this a bit by making it a less viable ECM platform.

Gallente cruisers have crap midslots so suck at ECM.

The ships getting buffed up for ECM are all caldari, the blackbird is getting love as well as its counterparts, so ecm will be more viable, fair enough....

Why not fix the myrmidon this way? Give it ECM Bonus's and enough midslots to use them...
Or is ECM only for the caldari now?

Gallente will want some ECM boats and i for one love using it, i havent used the myrmidon but with good ecm/drone capabilitys it could be quite an effective ship both solo in and gangs in a support role...

Let me know what you think, and afterall, theres only so much you can do with drones, putting the myrmidon between vexor and dominix will just make it crap... give us 2 advantages and we'll love it! Very Happy

I'm gonna trust CCP to fix it sooner or later, they havent let me down yet, so lets try and be constructive
thanks


(one last thing... the most damaging setup you can put on a vexor is 2 heavys, 2 mediums and 1 light drone, this is good for better damage but that 1 light drone means that as assault ship can eat your face and your heavy drones... the extra 25m3 is enough for a whole wave of lights.... lets not be too hasty....)

Sniser
Caldari Provisions
Posted - 2006.10.28 09:13:00 - [337]
 

Originally by: Udyr Vulpayne

alternatively i suggest this for the harbinger:

8/3/8 slots
8 turrets

obviously grid/cpu/cap may need some tweaks to allow proper fittings here.

very much amarr like, makes use of the last turretspot on the model and at least offers superior damage to make up for the huge capneed/bad damagetype.




4 mids !!!!!!! finally we get a ship with 4 mids !!! dont take it
i would love 7/4/7 since im not going to use the utility never but if its not posible then dont touch it and let it remain as 8/4/6!

Mesasone
GoonFleet
GoonSwarm
Posted - 2006.10.28 09:19:00 - [338]
 

ECM is the caldari racial electronic warfare, and will not likely be given a bonus on a gallente ship. Although, Sensor dampening would be an option. However, the EW + drones combo is pretty overpowered, less with non-jamming types of EW, but none the less. Also, since nos now has more time to do it's thing (effectively buffing it)... let's not give birth to a new i-win platform. I love the domi, but I'm sick of everyone flying it, and I'm sick of the fact that half the people fly it because they almost have to be competitive in PVP.

I really like the idea of BCs sort of being a poor mans HAC, slightly weaker in some aspect, stronger in others, overall similar flying styles with some subtile differences. To bring the Myrmidon in the same playing field as the Ishtar, I would give it the following bonii: 10% to drone damage and hitpoints (no change) and 25m3 additional dronebay per level, with a base of 75m3. So it tops out at 200m3 with BC5. Remove one turret hardpoint, and move one highslot to a low slot. Perhaps adjust fitting, as needed.

Now the Myrmidon can field 5 heavy drones, which with maxed out skills will give you 475 DPS. Oh baby. C'mon guys, the other BCs can match and surpass this pretty easily, don't be hating on the Myrmidon just because the nos + ecm + drone + tank setup found on the domi these days is overpowered. Killing drones has now become an even more viable option with the HP increase and subsequent increased combat length; please keep that in mind. With these bonii, you would max out at 200m3 - not enough to carry to multiple full waves of heavies, but one and 3 spares, or a mix of different drones. Mean while, the Domi can fit 375m3 or three full waves, as can the Ishtar with HAC 5. Of course the poor EOS is behind both the Ishtar with a max of 300m3 for it's dronebay, and no drone damage bonus (rightfully so with the lack of damage bonus, I might add), but that's another issue altogther.

You've reduced it's turret firepower, which wasn't exactly astounding to begin with. With it's damage bonus, the Ishtar has 3.75 'raw' turrets, while the Myrmidon has 4 but no damage bonus, making them fairly equal. The Ishtar retains signficantly higher mobility, a built in tank, and a lower sig radius (less than half!), while the Myrmidon has a significant HP advantage 5625 versus 1798(?) and six lows to mount some kind of tank/fitting mods in.

Now, you have a poor mans Ishtar. With nearly double the dronebay, higher speed, greater agility, the Ishtar remains a superior ship by being mobile, and better geared to longer tours away from home, as it won't lose most of it's drone capacity if things get too hot, and it has to bail. I'm not sure which would tank better - the Myrmidon has alot of HP, and if tech 2 ships only get the 25% HP boost, it could be interesting. The built in resistances of the Isthar will play a BIG part, though. While the Myrmidon will slightly outdamage the Isthar on paper, the Isthar being so much more mobile will be much more viable with blasters than the Myrmidon, negating the slight DPS advantage the Myrmidon would have with it's 4 turret hardpoints, which would also come with increased cap and ammo usage I might add.

I think it's at least worth testing, personally.


Rahjadan Shardur
Minmatar
Mafia Redux
Posted - 2006.10.28 10:01:00 - [339]
 

Originally by: Toaster Oven
Edited by: Toaster Oven on 27/10/2006 10:33:28

<snip>
And as to why Harbinger is not up to par. Compare with Hurricane using some viable setups (using Kali ammo stats)

Harbinger 7x Heavy Pulse II w/ Conflag + 1x Heat Sink II + 5x Valkyrie II = 601.2 DPS
Hurricane 7x 220mm II w/ Hail + 1x Gyrostab II + 1x Hammerhead II + 4x Hobgoblin II = 579.8 DPS

So what does the Harbinger sacrifice for that paltry dmg advantage? Hurricane can fit MAR II + 1600mm Tungsten + 10mn MWD II + Med Nos II. Harbinger only has room for MAR II and 10MN AB II. No room for plate or med NOS. So Hurricane tanks better, goes faster, much more cap, much less vulnerable to tracking disruptors, and has smaller sig radius. Tbh why would you choose to fly Harbinger?


And what if Harbinger dropped down to Focused Medium Pulse II?
Harbinger 7x Focused Medium Pulse II w/ Conflag + 1x Heat Sink II + 5x Valkyrie II = 536.8 DPS

Now it can fit a 1600mm plate, but it does less DPS than Hurricane. Whether you choose to fit MWD or AB, it still can't fill it's last high slot with a Med NOS. And it still has less cap available compared to Hurricane. Simply outclassed.


Anyone else noticed that the Brutix is doing more damage than Harbinger and Hurricane?

Udyr Vulpayne
Amarr
PIE Inc.
Posted - 2006.10.28 10:01:00 - [340]
 

Edited by: Udyr Vulpayne on 28/10/2006 10:07:50
Edited by: Udyr Vulpayne on 28/10/2006 10:03:51
eh what i was trying to post back there was
8/3/7
8 turrets

was a bit late and apparently i having having problems with the 6+1=7 situation :)


also: yes its nice to have 4 meds instead of the usual 3.
however as it is right now with the 7 turrets the ship will barely outdamge the hurricane on raw dps while using a lot more cap and being pretty similar in everything else. i would prefer it if it would at least have a serious damage advantage to counter that.


yet more edit:
the 7/4/7 with 7 turrets would be nice as well but i dont think it will be enough to make up for the lack of damage/high use of cap. however with adding an 8th turret i figured the ship should have to give up the 4th med for a low. you get more damage but cant fit ab+web+scram+injector all at once anymore.


keepiru
Omega Fleet Enterprises
Executive Outcomes
Posted - 2006.10.28 10:31:00 - [341]
 

No. 3 mids = suck.

Udyr Vulpayne
Amarr
PIE Inc.
Posted - 2006.10.28 10:42:00 - [342]
 

Originally by: keepiru
No. 3 mids = suck.


the geddon would like to disagree with you there.

i understand that 3 medslots are not all that great. seeing how i fly only amarrian ships i am very well aware of the problems you face with only a few medslots. if the rest of the ship is a good enough it can make up for that though. as i understand it the ship is supposed to be a gank platform somewhere between omen and geddon. 8/3/7 with a serious damage advantage would fit that better than 7/4/7 with better utility. especially considering how very close the harbinger and hurricane are.

anyway either way is fine with me. looking at the ship alone it already seems decent now. its just when you compare it to its obvious counterpart the hurricane that you realize its harsh shortcomings.


keepiru
Omega Fleet Enterprises
Executive Outcomes
Posted - 2006.10.28 11:05:00 - [343]
 

No, 3 mids are ok on a BS that does around 1000hp damage before the 50% hp boost.

On a BC, in a world with the 50% hp boost, its suck.

If you cant have speed mod + injector + web + scrambler you are far more gimped compared to other BCs than with 7 guns and 4 mids, because if you gave the stuff to hold your enemy and dictate range you will ALWAYS cap out before you kill any other BC. Heck, a prophecy will pwn you.

Simply not viable in Kali.

Udyr Vulpayne
Amarr
PIE Inc.
Posted - 2006.10.28 11:41:00 - [344]
 

well its not like laserboats are good at dictating range anyway. in most cases you cant really go for an mwd due to fitting and cap constraints.


anyway like i said earlier 7-4-7 and a serious boost to grid may work as well/maybe even better. actually i would also up the max cap or cap recharge a bit more in this case. i was just trying to show another possibility to overcome its obvious problems.

right now the ship is lacking a lot compared to the hurricane.


keepiru
Omega Fleet Enterprises
Executive Outcomes
Posted - 2006.10.28 11:50:00 - [345]
 

Meh, 7 Foc. Med. Pulse II, Mwd, Jector and 2 reps fits, that's good enough for me fitting wise.

Sure, you cant fit Heavy pulses mwd dual reps and injector, but then the hurricane has to fit 220s instead of 425s for the same fit.

Heavy Beam IIs fit better than Tach IIs on amarr battleships, so as far as I'm concerned, the PG/CPU right now is fine, but it needs either:

  • 8th high moved to low, for a 7/4/7 setup

  • 8th turret back and the grid/cpu to use it


  • And a small cap boost, 250 cap over the hurricane don't cut it.

    Udyr Vulpayne
    Amarr
    PIE Inc.
    Posted - 2006.10.28 12:04:00 - [346]
     

    Originally by: keepiru
    Meh, 7 Foc. Med. Pulse II, Mwd, Jector and 2 reps fits, that's good enough for me fitting wise.

    Sure, you cant fit Heavy pulses mwd dual reps and injector, but then the hurricane has to fit 220s instead of 425s for the same fit.



    yes but if you drop to focused med pulses and 220mm autocannons the harbinger doesnt even get to keep the samll raw dps advantage it has with heavy pulse vs 425mm. and while the mwd helps with keeping range you suffer a hard cap penalty and your guns still use a lot more cap than autocannons while doing less desireable damagetypes.



    Originally by: keepiru

    it needs either:

  • 8th high moved to low, for a 7/4/7 setup

  • 8th turret back and the grid/cpu to use it


  • And a small cap boost, 250 cap over the hurricane don't cut it.


    agreed again. just not sure if and 8th turret would not be too much if it has 4 meds.


    keepiru
    Omega Fleet Enterprises
    Executive Outcomes
    Posted - 2006.10.28 12:13:00 - [347]
     

    No, I dont think it would be.

    Just depends on which direction the devs want to take it, 7 lows means it does comparable DPS to hurricane but with a slightly better tank, 8 guns means more damage but same tank that doesn't last as long.

    Considering that DPS comparisons don't count the T2 heavy assault launcher on the Hurricane, I dont think that 14% better DPS from just the guns would be out of line considering you'll still have bigger cap draw and be nos-less by necessity in order to do that damage.

    Incidentally, the Brutix needs enough grid to fit full Ions with mwd jector and dual reps or it'll be smashed into oblivion.

    Denrace
    Amarr
    PURE Legion
    Pure.
    Posted - 2006.10.28 12:15:00 - [348]
     

    Originally by: madaluap
    If you want these tier2 bc balanced, than the Myrm needs more dronebay!

    Atleast 150m3 so it can field 5 heavy and 5 small, remember it doesnt get bonus to turrets and has the highest sig of all bc.

    It gets outdamaged big time by all the new BC.


    And its about damn time Gallente got put in their place.

    Having most of your ships being solopwn mobile NOS/ECM/Drones spamming monsters, you DESERVE a crap ship for a change.

    Let the other 3 races have their cake for once.

    Den

    Denrace
    Amarr
    PURE Legion
    Pure.
    Posted - 2006.10.28 12:21:00 - [349]
     

    Also, I dont get why it isnt glaringly obvious to the devs that Tier 1 Battlecruisers and Command Ships now need a complete overhaul.

    Whats the point in releasing a new line of T1 ships that makes the upper T2 BC's hopelessly redundant for a fraction of the price (and while being FULLY insurable??)

    Seems ludicrous to me.

    Den


    keepiru
    Omega Fleet Enterprises
    Executive Outcomes
    Posted - 2006.10.28 12:23:00 - [350]
     

    Awww, Den needs a hug ^_^

    MECTO
    Caldari
    Caldari Provisions
    Posted - 2006.10.28 12:25:00 - [351]
     

    im too lazy to read whole thread so don't hug me Smile

    drake - ok [my alt will fly this and ship is awesome]

    hurricane - OK [my personal choice!]

    harbringer - ok? i don't know maybe more grid Evil or Very Mad

    myrmidon - bull**** need bigger dronebay or its PRETTY freakin' useless Neutral

    Jacob Holland
    Gallente
    Weyland-Vulcan Industries
    Posted - 2006.10.28 12:37:00 - [352]
     

    Edited by: Jacob Holland on 28/10/2006 12:39:36
    How about this for the Myrmidon:

    Keep the dronebay as is, change the drone bonus so that it applies to light and medium drones only (hold your complaints that it's just an oversized Vexor for a moment please)...
    Then boost the percentage on the bonus. The 10% bonus comes from the old +1 drone per level (Drones [5] gives you five drones, drone interfacing [5] gives you five double effectiveness drones, equivalent to the ten it used to, and then the ship bonus boosts that by 50% to the equivalent of the fifteen drones the Domi used to run). Assuming however that the bonus isn't fixed to allow the drone nerf to be rolled back there is now no reason why it has to be 10%.
    If the bonus were to be increased to 15%/level then the drone damage would beat that of the Vexor, it wouldn't actually be much but it would be the equivalent of 17.5 drones rather than 15. Even better, boost it to 20%, a 33% boost to drone damage over the Vexor (and if the drone nerf were rolled back you'd have a ship capable of running 20 drones Very Happy), you would have five mediums out and five in reserve, better than trying to squeeze four heavies in and gimp your bonuses neh?
    A 33% damage boost puts it almost equivalent to the Drake (7 launchers with ROF bonus compared to 5 launchers with Kinetic Damage bonus on the Caracal) minus the fact that the Hybrid damage bonus places it equal to the Vexor on that score.
    Personally I'd use lights, Mediums are too slow and have tracking poor enough (Drone Nav [2], Drone Sharpshooting [4]) that I feel I get more out of lights. It also gives me the option of having yet more in reserve and adding the versatility of a bunch of shield maintenence bots, Damping drones, painting drones or whatever else.

    Jaded
    Posted - 2006.10.28 13:31:00 - [353]
     

    The harbinger looks great when you only compare it to amarr ships. It doesn't really measure up to the other new bc's, though.

    Even with the bonus, lasers drain more cap than hybrids. Its second bonus adds ~30% dps, but at the cost of 25% additional cap use.

    If I'm not mistaken, the other bc's offer comparable dps and tanking while being easier to fit and a lot easier to keep running.

    I'd like the harbinger (and amarr ships in general, I guess) to get a massive increase in cap size (and thus recharge as well) and a lot more PG, making it the laser platform it's supposed to be.

    Pattern Clarc
    Aperture Harmonics
    K162
    Posted - 2006.10.28 14:27:00 - [354]
     

    Originally by: Jacob Holland
    Edited by: Jacob Holland on 28/10/2006 12:39:36
    How about this for the Myrmidon:

    Keep the dronebay as is, change the drone bonus so that it applies to light and medium drones only (hold your complaints that it's just an oversized Vexor for a moment please)...
    Then boost the percentage on the bonus. The 10% bonus comes from the old +1 drone per level (Drones [5] gives you five drones, drone interfacing [5] gives you five double effectiveness drones, equivalent to the ten it used to, and then the ship bonus boosts that by 50% to the equivalent of the fifteen drones the Domi used to run). Assuming however that the bonus isn't fixed to allow the drone nerf to be rolled back there is now no reason why it has to be 10%.
    If the bonus were to be increased to 15%/level then the drone damage would beat that of the Vexor, it wouldn't actually be much but it would be the equivalent of 17.5 drones rather than 15. Even better, boost it to 20%, a 33% boost to drone damage over the Vexor (and if the drone nerf were rolled back you'd have a ship capable of running 20 drones Very Happy), you would have five mediums out and five in reserve, better than trying to squeeze four heavies in and gimp your bonuses neh?
    A 33% damage boost puts it almost equivalent to the Drake (7 launchers with ROF bonus compared to 5 launchers with Kinetic Damage bonus on the Caracal) minus the fact that the Hybrid damage bonus places it equal to the Vexor on that score.
    Personally I'd use lights, Mediums are too slow and have tracking poor enough (Drone Nav [2], Drone Sharpshooting [4]) that I feel I get more out of lights. It also gives me the option of having yet more in reserve and adding the versatility of a bunch of shield maintenence bots, Damping drones, painting drones or whatever else.

    against other battlecruisers, light drones would really suck.

    Udyr Vulpayne
    Amarr
    PIE Inc.
    Posted - 2006.10.28 15:50:00 - [355]
     

    Originally by: Denrace
    Also, I dont get why it isnt glaringly obvious to the devs that Tier 1 Battlecruisers and Command Ships now need a complete overhaul.

    Whats the point in releasing a new line of T1 ships that makes the upper T2 BC's hopelessly redundant for a fraction of the price (and while being FULLY insurable??)



    you should file a bug report if your absolution doesnt have 2 more bonuses and a lot higher base resists than the harbinger. mine seems to be fine so far.

    Jacob Holland
    Gallente
    Weyland-Vulcan Industries
    Posted - 2006.10.28 15:53:00 - [356]
     

    But Mediums at that level wouldn't.
    I'd use lights - that doesn't mean that lights are the best option Wink

    It is agreed that with it's current bonuses it doesn't beat the Vexor with mediums and it seems that the drone bay is limited to avoid heavy drones. So is (the equivalent of) 20 medium drones appropriate compared to the Dominix's fifteen heavies?

    Shodana
    Minmatar
    Macabre Votum
    Morsus Mihi
    Posted - 2006.10.28 16:01:00 - [357]
     

    Probably been said before, but oh well.

    Drake with 7L/3t high slot split, 6 mid, 4 low. 5% shield resistance per level and 5% ROF bonus... OMFG. I just left a stain running from the floor to the ceiling.

    Ferox with 5L/5t high slot split, 5 mid, 4 low. 5% shield resistance per level and 10% to optimal range per level. Ferox is going to become extinct. As is, I have never seen a ferox fit with blasters or rails. Always missile spamming with ewar.

    So...

    Why do the caldari have 2 missile spamming BC? Any plans to make the ferox a 7t/3L high slot split now that the caldari have an uber missile spammer or plans to reconfigure the drake to a full turret boat?

    I don't mind. I am a missile ***** to the core of my being and love the drake's configuration, just seems a bit over the top with 7 launchers, 6 mids, and 4 lows. Not to mention renders the ferox useless.




    keepiru
    Omega Fleet Enterprises
    Executive Outcomes
    Posted - 2006.10.28 16:14:00 - [358]
     

    The Ferox was never intended to be a missile ship.

    Calculon
    Gallente
    Darkstorm Command
    Ethereal Dawn
    Posted - 2006.10.28 16:48:00 - [359]
     

    Originally by: keepiru
    The Ferox was never intended to be a missile ship.

    Correct, people just fit it that way ignoring the bonuses as they prefer EVE on easy mode (missiles). They neglect the fact that a rail/blaster Ferox out damages the missile Ferox by quite a substantial margin.

    Shodana
    Minmatar
    Macabre Votum
    Morsus Mihi
    Posted - 2006.10.28 18:21:00 - [360]
     

    Originally by: Calculon
    Originally by: keepiru
    The Ferox was never intended to be a missile ship.

    Correct, people just fit it that way ignoring the bonuses as they prefer EVE on easy mode (missiles). They neglect the fact that a rail/blaster Ferox out damages the missile Ferox by quite a substantial margin.


    So, that's why it's a 5T/5L split. Give someone the option of something that always hits and they'll run with it -either that or be drone mongers :)

    If the Drake goes through the with the 7L/3T split, why not give the Ferox 8 highlots in a 7 turret, 3 launcher split, keep the mids and lows as is? Although as you stated, "... they prefer EvE on easy mode... " and will just swap over to the drake.

    On a side note... give the field command ships the new chassis. Please.


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