open All Channels
seplocked Test Server Feedback
blankseplocked Tier 2 Battlecruiser discussion
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 7 8 9 10 [11] 12 13 14 15 ... : last (38)

Author Topic

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2006.10.27 20:36:00 - [301]
 

Originally by: Nyxus
Harbinger:

Originally by: Goumingdog
According to Toaster Oven, the damage difference between A T2 fitted Harbinger fitting Heavy Pulses and a T2 fitted Hurricane fitting 220's is about 4% DPS in favor of the Harbinger. But in that situation the Hurricane has 637 more powergrid to play around with than the Harbinger and doesnt used cap.


This is a problem. Traditional Amarr ships have more guns (dps) and armor tanking via extra low slots.

Change Harbinger to 7/4/7 and add 600 more base grid.

This balances it out against the Hurricane and Drake as it will have an extra low (its Amarrffs) and slightly more grid than the Hurricane after fitting comparable weapons. Hurricane will have more cpu.

Nyxus

PS- Myrm needs a bit more love, be it in drones, turrets, dampers, or something else.

Nyxus


YES PLEASE

Aramendel
Amarr
Queens of the Stone Age
Black Legion.
Posted - 2006.10.27 20:39:00 - [302]
 

Edited by: Aramendel on 27/10/2006 20:41:25
Originally by: Black Scorpio
Hey Alt, what is the penalty again for using the Rage "HAM"s that you so much push forward?


Because the other races t2 heavy damage ammo has no penalities.. oh wait. On a sidenote, when did I ever "push the penality" forward?

Oh well, I guess I have to talk with the members in my noob starter corp a bit more.

Originally by: Nyxus
Harbinger:

Originally by: Goumingdog
According to Toaster Oven, the damage difference between A T2 fitted Harbinger fitting Heavy Pulses and a T2 fitted Hurricane fitting 220's is about 4% DPS in favor of the Harbinger. But in that situation the Hurricane has 637 more powergrid to play around with than the Harbinger and doesnt used cap.


This is a problem. Traditional Amarr ships have more guns (dps) and armor tanking via extra low slots.

Change Harbinger to 7/4/7 and add 600 more base grid.

This balances it out against the Hurricane and Drake as it will have an extra low (its Amarrffs) and slightly more grid than the Hurricane after fitting comparable weapons. Hurricane will have more cpu.

Nyxus

PS- Myrm needs a bit more love, be it in drones, turrets, dampers, or something else.

Nyxus


Agreed.

Goumindong
SniggWaffe
Posted - 2006.10.27 20:39:00 - [303]
 

Edited by: Goumindong on 27/10/2006 20:45:25
Edited by: Goumindong on 27/10/2006 20:42:51
Originally by: Grimpak
Originally by: Nyxus
Harbinger:

Originally by: Goumingdog
According to Toaster Oven, the damage difference between A T2 fitted Harbinger fitting Heavy Pulses and a T2 fitted Hurricane fitting 220's is about 4% DPS in favor of the Harbinger. But in that situation the Hurricane has 637 more powergrid to play around with than the Harbinger and doesnt used cap.


This is a problem. Traditional Amarr ships have more guns (dps) and armor tanking via extra low slots.

Change Harbinger to 7/4/7 and add 600 more base grid.

This balances it out against the Hurricane and Drake as it will have an extra low (its Amarrffs) and slightly more grid than the Hurricane after fitting comparable weapons. Hurricane will have more cpu.

Nyxus

PS- Myrm needs a bit more love, be it in drones, turrets, dampers, or something else.

Nyxus


YES PLEASE


It could use about 100 more CPU to be equivelent as well[90 or so at max skills], not to mention the capacitor with 7 guns firing 25% faster even at a 50% discount...

Then again, ill take what I can get at 7/4/7 with 2100 PG.

The problem of course, is then balancing the thing with beam lasers and smaller laser weaponry[which saves more PG per gun than AC's/Artillerys do]. If you decided to fit focused instead of heavies you could fit two 1600 MM plates at 2100 PG. And a similar situation involving the difference between focused medium beams and heavy beams.[DPS difference on both is roughly 30%]. As well the ship wouldnt have a problem fitting heavy beams compared to the hurricane which would struggle to fit the big artillery cannons.

Fixing laser PG/CPU use would be a better solution, but 100 CPU/600 PG and 7/4/7 is a good stopgap.

Butter Dog
Gallente
The Monocled Elite
Posted - 2006.10.27 20:41:00 - [304]
 

Originally by: Black Scorpio
Originally by: Centurin
Originally by: Black Scorpio
You people starting to like me yet? Rolling Eyes


When you start being constructive, I'll start to like you.


My last message was pal, it was after a suggestion of a fellow Gallente of yours.

YAYYY ugh


I know I'm just feeding the troll here, but seriously, you need to grow up. Reading your posts makes me cringe. You have contributed nothing to this thread but ignorance and flames.

Anyway, on topic: The Myrm clearly does need a larger drone bay, or SOME kind of change so that it isnt useless when the drones pop.

As it stands, there is absolutely no reason to use a Myrm rather than a Brutix. Way lower DPS and an extra mid just doesnt cut it. I'm not even thinking about the drones because any competent pilot will instapop them knowing full well they are the only real DPS on the ship.


Dwight Hammerhead
Caldari
Sons of Tangra
Posted - 2006.10.27 20:43:00 - [305]
 

Giev Nighthawk one more missile slot for a total of 7, this allwing it to do more damage than the drake, other than that I dont rly see a reason to fly the expensive nighthawk when u can always go with a fully ensurable T1 version of it.

Giev more missile slot.. or bump!

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2006.10.27 20:44:00 - [306]
 

Originally by: Goumindong
Edited by: Goumindong on 27/10/2006 20:42:51
Originally by: Grimpak
Originally by: Nyxus
Harbinger:

Originally by: Goumingdog
According to Toaster Oven, the damage difference between A T2 fitted Harbinger fitting Heavy Pulses and a T2 fitted Hurricane fitting 220's is about 4% DPS in favor of the Harbinger. But in that situation the Hurricane has 637 more powergrid to play around with than the Harbinger and doesnt used cap.


This is a problem. Traditional Amarr ships have more guns (dps) and armor tanking via extra low slots.

Change Harbinger to 7/4/7 and add 600 more base grid.

This balances it out against the Hurricane and Drake as it will have an extra low (its Amarrffs) and slightly more grid than the Hurricane after fitting comparable weapons. Hurricane will have more cpu.

Nyxus

PS- Myrm needs a bit more love, be it in drones, turrets, dampers, or something else.

Nyxus


YES PLEASE


It could use about 100 more CPU to be equivelent as well[90 or so at max skills], not to mention the capacitor with 7 guns firing 25% faster even at a 50% discount...

Then again, ill take what I can get at 7/4/7 with 2100 PG.

The problem of course, is then balancing the thing with beam lasers and smaller laser weaponry[which saves more PG per gun than AC's/Artillerys do]. If you decided to fit focused instead of heavies you could fit two 1600 MM plates at 2100 PG. And a similar situation involving the difference between focused medium beams and heavy beams.[DPS difference on both is roughly 30%]

Fixing laser PG/CPU use would be a better solution, but 100 CPU/600 PG and 7/4/7 is a good stopgap.


imho, the limiting factor when fitting amarrian ships should always be CPU and not grid.

Temo Jick
Gallente
Posted - 2006.10.27 20:46:00 - [307]
 

Edited by: Temo Jick on 27/10/2006 20:47:17
Originally by: Dwight Hammerhead
Giev Nighthawk one more missile slot for a total of 7, this allwing it to do more damage than the drake, other than that I dont rly see a reason to fly the expensive nighthawk when u can always go with a fully ensurable T1 version of it.

Giev more missile slot.. or bump!


Hear is one reason 'Role Bonus: 99% reduction in Warfare Link module CPU need ' Granted its the only reason i can think of.

Goumindong
SniggWaffe
Posted - 2006.10.27 20:48:00 - [308]
 

Edited by: Goumindong on 27/10/2006 20:49:34
Originally by: Grimpak


imho, the limiting factor when fitting amarrian ships should always be CPU and not grid.


I wont challenge that, i was just trying to show what makes the ships about as comparable in fitting for the largest short range weapons as they are currently running the same slots with about the same damage.

The differences with the CPU/PG are that the Hurricane doesnt use cap and uses ammo instead and the Harbinger is slower, and larger

Dwight Hammerhead
Caldari
Sons of Tangra
Posted - 2006.10.27 20:54:00 - [309]
 

Lol I have a vulture for when i have to fit gang modules, thank you. A tier 2 t1 BC having the same dmg as command ship? I dont see this happening to the other races

Temo Jick
Gallente
Posted - 2006.10.27 20:59:00 - [310]
 

Originally by: Dwight Hammerhead
Lol I have a vulture for when i have to fit gang modules, thank you. A tier 2 t1 BC having the same dmg as command ship? I dont see this happening to the other races


Sorry wasnít trying to make an argument against you, caldari ships arenít my area of experience. Was just volunteering a reason that sprang to mind.

Black Scorpio
Posted - 2006.10.27 21:21:00 - [311]
 

Originally by: Butter Dog

Reading your posts makes me cringe. You have contributed nothing to this thread but ignorance and flames.



So don't read them champ. Of course I am not contributing to your post cause all you do is Whine for more drone space. How can anyone that is not seeing further than their nose contribute towards that.. oh nice another UBER burry all in drones boat. How cool.

Maybe you need to do a bit of growing up and use your brain for a chance when fighting, instead of letting the drones to that for ya... pal...

Originally by: Butter Dog

As it stands, there is absolutely no reason to use a Myrm rather than a Brutix. Way lower DPS and an extra mid just doesnt cut it. I'm not even thinking about the drones because any competent pilot will instapop them knowing full well they are the only real DPS on the ship.



I am happy for it. After all you got such an overpowered BC 1 compared to the other races, that now the second one seems under par with the other races. Oh well, stick to your 1st BC. You will save some money from not using the new one anyway.. hah..

Evelgrivion
Gunpoint Diplomacy
Posted - 2006.10.27 21:21:00 - [312]
 

11 pages of argument and no developer input, just lots of rabbling and argument about the myrmidon's drone bay, the raw destructive power of the drake, bonuses, the Hurricane's speed, and the seeming lack of the need for a ship like the Harbinger as it stands... anything that ive missed?

What I would love to see at this point is the opinions of the developers on the subject matter - and with that input a rule of no flaming; reasonable (if passionate) debate over whether or not you agree. Honestly player bickering gets old after awhile...

If you could spare some time to talk to us about this Tuxford, TomB, and everyone else involved, we'd love to hear your thoughts on the player input Smile

Black Scorpio
Posted - 2006.10.27 21:23:00 - [313]
 

Originally by: Temo Jick
Originally by: Dwight Hammerhead
Lol I have a vulture for when i have to fit gang modules, thank you. A tier 2 t1 BC having the same dmg as command ship? I dont see this happening to the other races


Sorry wasnít trying to make an argument against you, caldari ships arenít my area of experience. Was just volunteering a reason that sprang to mind.


Exactly, should we consider that a troll then ?

Black Scorpio
Posted - 2006.10.27 21:25:00 - [314]
 

Originally by: Butter Dog
Originally by: Black Scorpio
Originally by: Centurin
Originally by: Black Scorpio
You people starting to like me yet? Rolling Eyes


When you start being constructive, I'll start to like you.


My last message was pal, it was after a suggestion of a fellow Gallente of yours.

YAYYY ugh


I know I'm just feeding the troll here, but seriously, you need to grow up. Reading your posts makes me cringe. You have contributed nothing to this thread but ignorance and flames.

Anyway, on topic: The Myrm clearly does need a larger drone bay, or SOME kind of change so that it isnt useless when the drones pop.

As it stands, there is absolutely no reason to use a Myrm rather than a Brutix. Way lower DPS and an extra mid just doesnt cut it. I'm not even thinking about the drones because any competent pilot will instapop them knowing full well they are the only real DPS on the ship.



Go feed your dog some butter btw! Cool

Keep flaming gayente fanboy, you are getting nothing more on this ship!!!! You'll have to stick to buttering doggies. muhahahhaha ugh

Skraelingz
Gallente
Caldari Bank
Interstellar Corporate Alliance
Posted - 2006.10.27 21:25:00 - [315]
 

Originally by: Nebuli

Still yet to see a good reason why the Myr using heavy drones makes it overpowered.


easy it wouldnt. it dont impinge on the domi or hell even the ishtar. Domi can still fit bigger guns and a better tank and the ishtar well its the ishtar heh.

Illuminaty
Posted - 2006.10.27 21:32:00 - [316]
 

Originally by: Butter Dog


Anyway, on topic: The Myrm clearly does need a larger drone bay, or SOME kind of change so that it isnt useless when the drones pop.

As it stands, there is absolutely no reason to use a Myrm rather than a Brutix. Way lower DPS and an extra mid just doesnt cut it. I'm not even thinking about the drones because any competent pilot will instapop them knowing full well they are the only real DPS on the ship.




I'm in total agreement here.

Brutix does more damage and has a repper bonus too. Only a Brutix needs a MWD and booster charges to do that, both of which don't work for missions.

Vexors are too fragile to run level 3 missions, and Dominix are too expensive on level 2 income.

So thats really what the Myr is. A level 3 mission boat.

Only having 100m3 of drone space on a mission boat isn't a factor because you just don't lose drones to NPCs.

Giving a mission drone boat a 125m3 bay would also mean 'dominix damage' on missions since you don't fit a lot of guns or fire them much.


So basically, the Myr is nothing more than a dressed up mining barge.

Temo Jick
Gallente
Posted - 2006.10.27 21:42:00 - [317]
 

Originally by: Illuminaty
Originally by: Butter Dog


Anyway, on topic: The Myrm clearly does need a larger drone bay, or SOME kind of change so that it isnt useless when the drones pop.

As it stands, there is absolutely no reason to use a Myrm rather than a Brutix. Way lower DPS and an extra mid just doesnt cut it. I'm not even thinking about the drones because any competent pilot will instapop them knowing full well they are the only real DPS on the ship.




I'm in total agreement here.

Brutix does more damage and has a repper bonus too. Only a Brutix needs a MWD and booster charges to do that, both of which don't work for missions.

Vexors are too fragile to run level 3 missions, and Dominix are too expensive on level 2 income.

So thats really what the Myr is. A level 3 mission boat.

Only having 100m3 of drone space on a mission boat isn't a factor because you just don't lose drones to NPCs.

Giving a mission drone boat a 125m3 bay would also mean 'dominix damage' on missions since you don't fit a lot of guns or fire them much.


So basically, the Myr is nothing more than a dressed up mining barge.


Make that a medium mining barge. In most cases the dommie will out do that too.

Hllaxiu
Shiva
Morsus Mihi
Posted - 2006.10.27 21:45:00 - [318]
 

Originally by: Illuminaty
So basically, the Myr is nothing more than a dressed up mining barge.


Brutix out mines it.

Illuminaty
Posted - 2006.10.27 21:51:00 - [319]
 

Originally by: Hllaxiu
Originally by: Illuminaty
So basically, the Myr is nothing more than a dressed up mining barge.


Brutix out mines it.


Not when your mining red crosses in a mission instead of veldspar rocks in a belt.

Derran
Minmatar
Fusion Enterprises Ltd
Morsus Mihi
Posted - 2006.10.27 22:16:00 - [320]
 

Edited by: Derran on 27/10/2006 22:29:00
Originally by: Alex Harumichi
How about you use yours and tell me how 5 heavy + 5 med hybrids with no damage bonus equals the DPS of 5 heavy drone + 6 large hybrid with +5% per level damage bonus, eh?

I pretty much fly only Gallente now. Can you give me a setup of a Dominix that actually works with large hybrids AND a tank that shows the point you are trying to make? I hope you don't mean heavy electron IIs either. Bleach.

Myrmidon setup I am considering is T2 ACs with some NOS since it doesn't have a hybrid damage bonus anyway. Should save cap and grid and leave plenty of CPU and Grid for a heavy tank.

Goumindong
SniggWaffe
Posted - 2006.10.27 22:47:00 - [321]
 

Edited by: Goumindong on 27/10/2006 22:54:17
Edited by: Goumindong on 27/10/2006 22:47:34
Originally by: Evelgrivion
the seeming lack of the need for a ship like the Harbinger as it stands... anything that ive missed?




No, everyone pretty much gets the point that the Harbinger is a great addition the the amarri line of ships. It fills a hole in the BC classification for ammar and fits in line with their other similar ships. Maybe you are thinking of the Abaddon? That goes in the BS thread though.

The problem with the Harbinger is not that there is no point to it, the problem is that is is completly overshadowed by the Hurricane, and needs to be made better or made unique[7/4/7 or 8 turrets with cap and PG to fit it] to compete with the other Teir 2 battlecruisers.

edit: The easiest fix is to simply change the CPU/PG requirements for pulse lasers to be more similar to autocannons or comparable blasters [sans ammo differences, heavy pulses do less damage than Heavy Electron Blasters for instance, blasters sacrifice a lot of range, but the weakest version is stronger than the strongest laser so...].

Co-incidentaly, this also fixes the maller, omen, and prophesy

Kai Lae
Gallente
Shiva
Morsus Mihi
Posted - 2006.10.27 23:25:00 - [322]
 

Originally by: Hllaxiu

Brutix out mines it.



Yep, done it myself a few times when about the only useful fitting you could get on a brutix was 7x miner II's. However, addressing the topic at hand, the myrmidon. I think many are seeing 8x medium nos II on this thing and that's what's driving them insane, because so far I've not seen really a good reason for it to not have a larger drone bay than it currently has. Since it has no gun bonus, this means by design nearly all of it's firepower comes from drones. I'll state some numbers for those who don't know; maximum drone damage (5x ogre II, BC 5, drone interfacing 5, heavy drones 5, gallente drone specalization 5) is 475.2 DPS. You can ofc add guns on it to get more DPS, but the lack of a ship bonus means that you won't be getting a huge return out of this. The damage output of this ship is and will be driven by it's drones.

This is the issue that it has currently is that with a 100m3 drone bay, same skills as above, using medium drones that DPS is 237.6. It's just not comparable. Now, you can use 4x Ogre II and get 380.16, which isn't that bad, but you will have no reloads and no backup. This is a key because with combat becoming longer and longer it makes more and more sense to shoot the drones. If you're going to be fighting a ship which uses a weapon system that is able to be targetable and destroyable, it's really foolish not to do so if you can as killing the drones negates most of the offensive firepower. After the drones are done the myrmidon is also done, for the most part. So the situation currently is that with the ship as currently designed you have two options; you can either have low DPS and have a reserve or other drone options, or have average-low DPS compared to other BC and have no reserve and no options leaving you open to being negated by a smart opponent.

When you run the numbers in comparison the 475 DPS from drones if it were to be able to use 5 Ogre II is not excessive. It should be noted, again, this is with max drone skills, and most players won't be able to do this in reality. In addition, due to tactical realities, Ogre II's aren't always the smart weapon of choice, and therefore the theoritical max damage DPS will frequently be lower. It therefore can be concluded that 5x heavy drones in of itself is not imbalancing.

Where it could become unbalanced is when you bring in other factors, and this is the area that needs to be addressed. If the drone bay is to be expanded to a size that I think is worthwile, it's important to limit the offensive output from other sources, either guns or by other means (nos/neut). What I think is the best way to do this is changing the ship to the following configuration:

Bonuses - No changes.
Done bay - 175m3. This is the same drone bay size as a typhoon, which isn't even a drone ship. This gives you 5x heavy w/ 2 reloads, if desired, or the ability to use a mixture of other drone sizes for flexibility.
Slot configuration - 8x highslots is not only too many but also more than a few are fairly useless. Change this to 6 highslots, 5 midslots and 6 lowslots. This would enable it to tank better than the brutix in exchange for the lower DPS. Make all highslots turret hardpoints - frankly, having 6 obvious turret hardpoints on the ship and only being able to use 5 just looks dumb from a athestic standpoint.
Powergrid - REDUCE. This is a key. In order to prevent the DPS from increasing to unreasonable levels the gun caliber size must be limited and the number of nosses must also be limited by keeping the powergrid output low.

By doing this you end up with a ship that does good DPS, has the drone bay to do it's job effectively, and overall works far better than what is proposed now.


Kai Lae
Gallente
Shiva
Morsus Mihi
Posted - 2006.10.27 23:29:00 - [323]
 

Originally by: Goumindong


No, everyone pretty much gets the point that the Harbinger is a great addition the the amarri line of ships. It fills a hole in the BC classification for ammar and fits in line with their other similar ships. Maybe you are thinking of the Abaddon? That goes in the BS thread though.

The problem with the Harbinger is not that there is no point to it, the problem is that is is completly overshadowed by the Hurricane, and needs to be made better or made unique[7/4/7 or 8 turrets with cap and PG to fit it] to compete with the other Teir 2 battlecruisers.




It really makes no sense that the minmatar BC and the amarr BC have the same number of lowslots - matter of fact their slot distribution is identical, which is again odd. The DPS of the hurricane is and always will be superior than the harbinger because it has 2 damage bonuses and the amarr ship doesn't. What the amarr ship should do is tank better, due to cap and more importantly, more low slots do do it with. 7/4/7 seems to be a smart way to go, for starters.

Sniser
Caldari Provisions
Posted - 2006.10.27 23:32:00 - [324]
 

Originally by: Grimpak
Originally by: Nyxus
Harbinger:

Originally by: Goumingdog
According to Toaster Oven, the damage difference between A T2 fitted Harbinger fitting Heavy Pulses and a T2 fitted Hurricane fitting 220's is about 4% DPS in favor of the Harbinger. But in that situation the Hurricane has 637 more powergrid to play around with than the Harbinger and doesnt used cap.


This is a problem. Traditional Amarr ships have more guns (dps) and armor tanking via extra low slots.

Change Harbinger to 7/4/7 and add 600 more base grid.

This balances it out against the Hurricane and Drake as it will have an extra low (its Amarrffs) and slightly more grid than the Hurricane after fitting comparable weapons. Hurricane will have more cpu.

Nyxus

PS- Myrm needs a bit more love, be it in drones, turrets, dampers, or something else.

Nyxus


YES PLEASE


harbinger problems can be say more loud but not more clear Wink

Golden Helmet
Caldari
The Python Cartel.
The Defenders of Pen Island
Posted - 2006.10.28 00:19:00 - [325]
 

not gonna sort through on all the topics here. but this is regarding the Gallente BC:

basicly, just add 25m^3 to the drone bay, and change the armor rep bonus to a hybrid bonus (preferably damage). it won't overpower it completely, because it's drone bay is still relativly small, but it would increase it's DPS while nerfing it's tank a touch.

just my opinion on it, havent gotten to try the other BC's yet.


Elechia
Posted - 2006.10.28 00:35:00 - [326]
 

Originally by: Grimpak
Originally by: Nyxus
Harbinger:

Originally by: Goumingdog
According to Toaster Oven, the damage difference between A T2 fitted Harbinger fitting Heavy Pulses and a T2 fitted Hurricane fitting 220's is about 4% DPS in favor of the Harbinger. But in that situation the Hurricane has 637 more powergrid to play around with than the Harbinger and doesnt used cap.


This is a problem. Traditional Amarr ships have more guns (dps) and armor tanking via extra low slots.

Change Harbinger to 7/4/7 and add 600 more base grid.

This balances it out against the Hurricane and Drake as it will have an extra low (its Amarrffs) and slightly more grid than the Hurricane after fitting comparable weapons. Hurricane will have more cpu.

Nyxus

PS- Myrm needs a bit more love, be it in drones, turrets, dampers, or something else.

Nyxus


YES PLEASE



Yup. Matari shouldnt have the same amount of low slots AND more grid than the Amarr BC after fitting.

Harbinger needs this or it will be completely outclassed by the Hurricane.

Elechia

Kooraia
Posted - 2006.10.28 00:42:00 - [327]
 

Edited by: Kooraia on 28/10/2006 00:43:59

Myr:

I would change the following:

- Change all Drone Mods to High Slot Items
- Add Dronebay m3 but...
- Give Damage Bonus 10% to light and Med and 5% to Heavy and Sentry
- Remove one Turret HP (but not the HP itself)

Why:

- Droneboats should use Dronemods in High and not Guns
- The existing Bay is far to small to survive a fight
- Add a "little" nerf for using Heavys on it, Drone Mods in high should compensate the missing guns
- See above

/ignoring on for all troll/flames from the small black insect alts

Udyr Vulpayne
Amarr
PIE Inc.
Posted - 2006.10.28 01:38:00 - [328]
 

Edited by: Udyr Vulpayne on 28/10/2006 10:02:14
Originally by: Nyxus
Harbinger:

Originally by: Goumingdog
According to Toaster Oven, the damage difference between A T2 fitted Harbinger fitting Heavy Pulses and a T2 fitted Hurricane fitting 220's is about 4% DPS in favor of the Harbinger. But in that situation the Hurricane has 637 more powergrid to play around with than the Harbinger and doesnt used cap.


This is a problem. Traditional Amarr ships have more guns (dps) and armor tanking via extra low slots.

Change Harbinger to 7/4/7 and add 600 more base grid.

This balances it out against the Hurricane and Drake as it will have an extra low (its Amarrffs) and slightly more grid than the Hurricane after fitting comparable weapons. Hurricane will have more cpu.




sounds like a good idea to me.
seeing how similar those two ships are the advantage of having capless weapons which on top of it deal almost the same ammount of damage in damagetypes good against armor is far too big here.


alternatively i suggest this for the harbinger:

8/3/7 slots
8 turrets

obviously grid/cpu/cap may need some tweaks to allow proper fittings here.

very much amarr like, makes use of the last turretspot on the model and at least offers superior damage to make up for the huge capneed/bad damagetype.


edit: fixed my proposed slotlayout to properly reflect that 6+1=7

Flabida jaba
Caldari
Posted - 2006.10.28 02:29:00 - [329]
 

All the teir II BC's should get a dedicated modual!

Once activated it would permanently deactivate "Black Scorpio's"
Forum access.

Oh the humanityRolling Eyes

Care Blind
Gallente
Point Blank Carebears
Posted - 2006.10.28 02:54:00 - [330]
 

Edited by: Care Blind on 28/10/2006 02:54:51
why, oh why, isn't anyone taking into consideration THE EFFECT OF THE CHANGES BEING DISCUSSED ON THE COMMAND SHIPS. this is getting on my nerves beyond belief..

Change Harbinger to 7/4/7 and add 600 more base grid.

are you kidding me.. the poor absolution Evil or Very MadEvil or Very MadEvil or Very Mad


Pages: first : previous : ... 7 8 9 10 [11] 12 13 14 15 ... : last (38)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only