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SpMind
Posted - 2006.10.26 16:09:00 - [61]
 

My post actualy not about taer 3 BSs... about all ammarians ships in Kali.
How you think, whi all ammarians ship have bonus 10% reduction cap use? Because Lasers UBERWEAPON? I do not think so. All ships recive +50% hp boost hardners and plates also boosted. In this case ammarians ships a face the challenge of cap shortage. I doubt that Tachyon Beam II make mutch greater DPS than 1400 II, so why Lasers fit mutch harder than 1400 why they spend awesome amount of cpa per shotEvil or Very Mad? Ah.. also they have perfect dmg type - EM ugh Abbadon hawe a great bonuses, i like it Wink , but i less and less like lasers... They need a serious rethinking in kali.

P.S. Sorry for my eanglish Smile

Catga Coltrain
Gallente
Aliastra
Posted - 2006.10.26 16:10:00 - [62]
 

Sigh... the mega is not a blaster boat by design.

Here take a look: The Hyperion

Ithildin
Gallente
The Corporation
Cruel Intentions
Posted - 2006.10.26 16:14:00 - [63]
 

Originally by: Catga Coltrain
Sigh... the mega is not a blaster boat by design.

Here take a look: The Hyperion

I'm contemplating insulting you or educating you. Think I'd satisfy myself with a simple "educate yourself".

It is merely accidental that the Megathron also happens to be fairly competent with railguns.

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2006.10.26 16:19:00 - [64]
 

since apparently it is better to go here, I decided to post what I and Serapis Aote posted in this thread here.

now what does he say?

Originally by: Serapis Aote
Originally by: Jim McGregor
Edited by: Jim McGregor on 25/10/2006 13:40:09

I think think they should put some focus into the 3 minmatar battleships.

Tempest - armor tanked, long range artillery ship. 140 m/s.
Typhoon - armor tanked, close range low-tier autocannon/missiles ship. 150 m/s.
Maelstrom - shield tanked, speedy, high-tier autocannon ship (bigger Cyclone) 160 m/s

But nobody listens to me. The Maelstrom even LOOKS speedy, but... its not. Laughing



Posted it here, because it was stuck in an thread full of spam.

I think this is a good idea.

I would switch the speeds of the Mael and the phoon though, and make the Mael have better agility, but the phoon have a higher base speed.

I would add a 7th turret slot to the tempest to help it compete with the caldari tier 3 in fleets.

I would change the Mael ROF bonus to damage, or change projectile ammo size. Because with the ROF bonus and ACs, that is going to be a ton of ammo.




good changes, I must admit.. however:

Originally by: Grimpak
or:

typhoon -> close range slugger
tempest -> all-round ship proficient in AC's OR arties (would tune up agility of it to compensate). Kinda like a all-round striker that can go long range or short range hit-n-run.
maelstrom -> bigass artillery platform that deals alpha strike damage second to none (bonuses should be changed to reflect this however).


edit: not saying your proposal is not good. It is good.



but then you ask: what about the tempest? won't he be obsolete with your changes, grimpak?

it might become obsolete if we don't take in account that:
Originally by: Grimpak
Originally by: Serapis Aote
not bad...the only problem i have with it, is what is going to become of the tempest.

but why do that to the tempest.

In your scenario the only reason to choose a tempest in the future would be too low SP to fully use the power of a phoon.

If you want close in pwnage = phoon
If you want fleet artillery pwnage = Mael
If you want an expensive ship that is outperformed by the two other bs = tempest.

The all around ship sounds good in theory but in reality it just ends up being subpar in all categories.


in the artillery case, the tempest would still be a better DoT machine than the maelstrom.

the mael would have better alpha, true, but the tempest would be able to outdamage it in the long run.
plus, in case of fleet, loosing 6 T2 1400's is more cheaper than loosing 8 1400's.

going short range, the tempest would have a bigger versatility in terms of more meds than the typhoon, while basing it's firepower in a single weapon system. The typhoon would be faster and deal a bigger punch, true, but the tempest would be a better gunship with room for some sort of Ewar.

so that's what I mean by versatility. Typhoon gets his place as a solid close-range killer, but not as versatile and focussed as the tempest, while the maelstrom gets the ability to inflict THE alpha-strike, but unable to sustain good DoT in the long run with a big sig and being a ****** whale, unlike the tempest.



so what did I mean with this?

by boosting agility in the tempest the ship will become a versatile ship able to:

a) become a good AC boat that dishes turret based damage, instead of the typhoon, wich uses a multitude of weapon systems, and a bit more versatility, in form of a 5th med.

b) become an agile sniper that, altho doesn't have the same alpha strike as the maelstrom (with damage bonus instead RoF one), it has better DoT, more maneuverability, and cheaper to fit than the mael.

the new role of the tempest? versatile and agile gunship that can go hit-n-run whether is short range or long range.

cont...

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2006.10.26 16:21:00 - [65]
 

but in a more general way, applied to all races tier3 BS'es:


putting these ingame with the current stats, bar the Rohk will make some BS'es obsolete.

Solution? Do some mild changes to the other race's BS'es, xcept amarr, where I would give more cap to the ship, and transform the apoc into something more... appealing.

Tiuwaz
Minmatar
No Paradise
Posted - 2006.10.26 17:02:00 - [66]
 

just would like to add that its completely silly and unproductive to talk about all 4 BS in 1 thread, you wont get a discussion going that way


it only raises the assumption that you dont really care what we gonna say about it and you just want it in 1 space so it doesnt clutter the rest of the forum


that said:

remove shield boost bonus from mael and give it a shield hitpoint bonus instead, plz thanks

Tareen Kashaar
Gyoza Society
The Star Fraction
Posted - 2006.10.26 17:27:00 - [67]
 

Originally by: Tiuwaz
it only raises the assumption that you dont really care what we gonna say about it and you just want it in 1 space so it doesnt clutter the rest of the forum


Or maybe they want it all in one place to make gathering opinions easier. Or maybe tons of threads are just annoying :P

That said:
Abbadon as Amarr EW boat would absolutely rule. No need for just another ganka/tanka... our ships are boring enough as it is, and there are some people who don't feel like training for large t2 guns but would still love to be able to be effective in a bs in fleets, you know. Diversity 4tw!

You would make me (and supposedly many others *cough*) very happy if you at least considered that idea.

Serapis Aote
Minmatar
TBC
VENOM Alliance
Posted - 2006.10.26 17:33:00 - [68]
 

Edited by: Serapis Aote on 26/10/2006 17:35:58
Edited by: Serapis Aote on 26/10/2006 17:34:31
Edit: Thanks for posting my post Grim, but those are Jim's ideas not mine.
Also i think it is actually a good idea to put it all here...it may be a ridiculously long post, but the devs dont have to search through the forums for all the info, just read through this one.


I think you have to look at each race and all 3 ships and see a roll for each.

I think this is why people are happy with caldari. Not only does the new ship have a role, so do the other 2 bs.
Its not just about the new ones. You may have to make changes to some of the old BS.

For me

Caldari -
Well done on this
Raven - missle boat, very good at it. Good in small gang pvp and close to midrange encounters
Scorp - EWAR BS, low dps good tank, very, very dangerous ship
Rokh - Fleet sniper rail ship

Amarr - not done so well on the 3rd ship
Geddon - Gank
Apoc - Tank
Abaddon - (my idea) a missle drone boat. a new unique ship with a drone bonus and a missle rof bonus. Would be something new and different for Amarr.

Gallente -
No ideas,
I saw someone mention making it an EWAR BS, that might be interesting

Matari
Phoon - close in versatile ship using missles, drones, nice tank. Basically good the way it is. Not a great ship, but can be fun to fly and has its uses. Make it about 10m/s faster.

Tempest - The fleet ship, give it another turret, and add some PG to fit it. Make it slower. Probably dont need the ROF bonus, add a resistance bonus to it.

Mael - AC platform. Speed it up (slower then phoon though, about how the phoon is now), make it more agile. Keep the bonus.
Add more cargo bay, or do something about projectile ammo.

Ishina Fel
Caldari
Terra Incognita
Intrepid Crossing
Posted - 2006.10.26 17:36:00 - [69]
 

Originally by: Rezerwowy Pies
Originally by: Ishina Fel
The Megathron also has more powergrid, which is quite important when trying to fit a full complement of large railguns (15500 base for 7 rails versus 15000 base for 8 rails).

sure, but you should remember that for example Heavy Armor Rep T2 for Megathron needs 2300 powergrid, but XL Shield Booster for Rokh need ONLY 550 pg.


Point taken. But take a look at this:
7x T2 450mm = 7*2625*0.9 = 16537.5, +2300 for the repper = 18837,5 MW required.
Base grid with Engineering, 15500*1.25 = 19375 MW available.

Hmmm... Megathron fits! Now the Rokh:

8x T2 450mm = 8*2625*0.9 = 18900, +550 for the booster = 19450 MW required.
Base grid with Engineering, 1500*1.25 = 18750 MW available.

Doot doot doot. Doesn't fit, with or without booster. If you want to fit those guns, you're going to need fitting mods, or use smaller guns! There is no cookie cutter gank + tank setup with the largest of everything. This is as it should be. The Rokh is fine as it is.

Also, I'm not opening a debate about armor tanking vs. shield tanking here, since I'm ambivalent about that and it's off-topic, so don't go and drag me into one.

Originally by: Rezerwowy Pies
Originally by: Ishina Fel
A Megathron can also field 5 heavy drones (2 for the Rokh) to support it if the encounter is under 50km.

Rokh have 10200\8400 shield\armor, Megathron have 4969\5313 shield\armor. Any other brilliant ideas??


Yeah, I have the brilliant idea that you should log onto the test server and check how much shield/armor your Megathron has /after/ the hitpoint boost that Singularity already runs but Tranquility does not. If all your arguments are this poorly researched... Rolling Eyes

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2006.10.26 17:37:00 - [70]
 

Originally by: Tareen Kashaar
Originally by: Tiuwaz
it only raises the assumption that you dont really care what we gonna say about it and you just want it in 1 space so it doesnt clutter the rest of the forum


Or maybe they want it all in one place to make gathering opinions easier. Or maybe tons of threads are just annoying :P

That said:
Abbadon as Amarr EW boat would absolutely rule. No need for just another ganka/tanka... our ships are boring enough as it is, and there are some people who don't feel like training for large t2 guns but would still love to be able to be effective in a bs in fleets, you know. Diversity 4tw!

You would make me (and supposedly many others *cough*) very happy if you at least considered that idea.



being devil's advocate here, it is true that more diversity in the amarr ship lineup would be good.

however the main drawback of being amarr is and should be the fact their ships follow an inflexible approach of guns + armor, leaving little to no room for flexibility/diversity, which is intended to be, in my opinion, a balancing factor, that is shredded due to the more recent changes (omni-tanks, more intensive usage of cap boosters/nos).
It seems that, altho amarr were powerfull once, their navy could not cope with quick changes in the battlefield, due to the inherent inflexibility of their navy.

but I don't want to discuss this here. Ships & Mods forum section is riddled of it and I don't want to bring the flammage to here.

Ipod
Double-Down Sovereign Forces
Demolition Notice
Posted - 2006.10.26 17:40:00 - [71]
 

Originally by: Ithildin
As long as the Abaddon doesn't get a drone damage bonus, it can have as much drone bay as it pleases - it's not going to threaten the Dominix' position as top drone using battleship.


Don't understand why Gallante pilots are so anti-help Amarr. You all know we have drone ships, so trying to say that we shouldn't get another one seems silly.

Jacob Holland
Gallente
Weyland-Vulcan Industries
Posted - 2006.10.26 17:45:00 - [72]
 

Originally by: Ithildin
Abaddon
Capacitor is a real issue. Really needs those capacitor rigs. Possible fix might be to boost capacitor batteries or something.

Rokh
It's fine. I mean, over all range on battleships is silly, but as far as a ranged battleship goes, this is a fine ship.

Hyperion
We already got a blaster ship. Either the Hype or the Megathron is going to be the better. If you insist on having a "tanking" bonus on a blaster ship, it's much better off with an armour amount bonus.
I'd rather the ship got changed so we didn't have TWO blaster battleships, which is counter productive.

Maelstrom
This was introduced as a fleet ship. As a concept it's fine, but it's lacking in one of the bonuses - the hated shield boost amount bonus. If it's changed to a shield capacity amount bonus, the Maelstrom will actually see increased survival in fleet combat since both initial hit point buffer is increased, and in that shield extenders become better.

Related
Any thoughts given into boosting the Controlled Burst skill now that combats have taken a turn for the longer? Gallente and Amarr ships are already aching for better capacitor control skills.


/signed

Leave the Mega as the Blaster boat (it looks cooler if nothing else Very Happy). But I have no idea what you would then do with the Hyperion - Sensor Damp boat is the obvious option but not combined with Blasters as that's just silly.

Serapis Aote
Minmatar
TBC
VENOM Alliance
Posted - 2006.10.26 18:16:00 - [73]
 

Originally by: Ithildin
As long as the Abaddon doesn't get a drone damage bonus, it can have as much drone bay as it pleases - it's not going to threaten the Dominix' position as top drone using battleship.


What about giving a really, i mean really good bonus to drone hitpoints (kinda fits with amarr. And giving it a larger drone bay the the Domi.

Although most people wouild probably prefer the hitpoint bonus.

Arakk
Caldari
VersaTech Interstellar Ltd.
Southern Cross Alliance
Posted - 2006.10.26 18:16:00 - [74]
 

i know this sounds like a vindicator, but thats because the vindi is the super blasterboat...

but i think the hyperion should have the 5th mid moved to a low, and change the 7.5% to armor repping to an mwd bonus like on the thorax. or perhaps a +resist bonus or armor hp bonus.

and it DEFINATLY needs more powergrid if its supposed to fullfill its role as a blasterboat (as said in the description of the ship) whether or not my suggestions are reasonable...it needs to be able to outperform the megathron as a blasterboat if its ever going to be used. as it stands now i only see this ship tanking complexes...maybe...

Racuel
Cutting Edge Incorporated
RAZOR Alliance
Posted - 2006.10.26 18:18:00 - [75]
 

Edited by: Racuel on 26/10/2006 18:21:26
How about doing these changes to the minmatar BS:
Tempest:
5% damage bonus and some kind of tanking-bonus. This should then be minmatars Arty-platform, great tank and high alphastrike but at the expense of DPS (like it always has been).

Mael:
change base-speed to something like 160-170 (not sure about numbers), bonuses being 5% RoF and 5% bonus to top-speed. Fast and agile, just come in and deliver some swift justice with its UZI-like ACs

Typhoon should stay as is.

Then Tempest would be the designated sniper-ship. Mael a feared AC-boat that is capable of dictate range.
I havent crunched numbers but i think it would be nice to see how it plays out.


Catga Coltrain
Gallente
Aliastra
Posted - 2006.10.26 18:19:00 - [76]
 

Edited by: Catga Coltrain on 26/10/2006 18:20:19
Quote:

I'm contemplating insulting you or educating you. Think I'd satisfy myself with a simple "educate yourself".

It is merely accidental that the Megathron also happens to be fairly competent with railguns.



Hmmm did I upset you with the truth? Or did you just not bother to read the information I posted? Or maybe your one of those forum *****s that has nothing constructive to do but to lobby his one-sided view on how the game should be (as opposed to how it is). So Iíll forgive you and give you one more chance to post an educated, researched, and polite response (or you can destroy your credibility by posting another immature reply).Cool

Donít get me wrong I love my mega, but itís just obvious that all sources point to the fact that itís not engineered for the sole and only task of being a blaster boat (look at the back story I posted, look at the attributes for the ship)! I have tried some of the oddest setups with my mega and Iíll tell you this, some of them are plain horrible but others put the whole blaster boat notion to shame. The Hyperion is and already has been built around being a true blaster boat, itís pretty much final and all we can do is test it and make suggestions to improve its performance.

As for Mysterlee and his suggestions, I support the roles he suggested. The problem is that I donít think these battleships were ever meant to fill those roles; if they ever do implement ships like you suggested they would be entirely new ones, which would be okay with as it only adds to the games diversity. To reiterate this means that I support your idea but my thoughts on where CCP is going with this are that itís not going 2 happen, but if it does it should be new ships (another tier, tech 2, etc).

Serapis Aote
Minmatar
TBC
VENOM Alliance
Posted - 2006.10.26 18:23:00 - [77]
 

Originally by: Racuel
Edited by: Racuel on 26/10/2006 18:21:26
How about doing these changes to the minmatar BS:
Tempest:
5% damage bonus and some kind of tanking-bonus. This should then be minmatars Arty-platform, great tank and high alphastrike but at the expense of DPS (like it always has been).

Mael:
change base-speed to something like 160-170 (not sure about numbers), bonuses being 5% RoF and 5% bonus to top-speed. Fast and agile, just come in and deliver some swift justice with its UZI-like ACs

Typhoon should stay as is.

Then Tempest would be the designated sniper-ship. Mael a feared AC-boat that is capable of dictate range.
I havent crunched numbers but i think it would be nice to see how it plays out.



Great ideas, but dont forget the extra turret on Tempest. Really would be nice for alpha strike and new HP changes. And if they remove the ROF bonus and add tanking bonus, that it wouldnt be overpowered as an AC platform with the 7th turret.

Kaden Seer
Gallente
Aliastra
Posted - 2006.10.26 18:30:00 - [78]
 

Edited by: Kaden Seer on 26/10/2006 18:42:09
Edited by: Kaden Seer on 26/10/2006 18:41:59
sry plz del

Kenya Borgin
Posted - 2006.10.26 18:39:00 - [79]
 

Edited by: Kenya Borgin on 26/10/2006 18:41:41
>Great ideas, but dont forget the extra turret on Tempest. Really would be nice for alpha strike and new HP changes. And if they remove the ROF bonus and add tanking bonus, that it wouldnt be overpowered as an AC platform with the 7th turret.

As i said, didnt crunch any numbers but this will make all 3 ships well-defined, 1 great sniper; 1 great AC and 1 joker, where the joker can be anything it wants.

I did a quick check on how fast a BS with base-speed 165, BS V and Navigation (think its navigation, the one that increases speed) V and it ended up being around 250. Which it has to be since the slotlayout screams gank. The slots on mael might have to be checked and possibly reverse it to 8/5/6 or maybe even 8/4/7. Either way im thinking MWD injector, 20k scram and a TD or 2Twisted Evil

Racuel
Cutting Edge Incorporated
RAZOR Alliance
Posted - 2006.10.26 18:40:00 - [80]
 

^^Damn alt

Illuminaty
Posted - 2006.10.26 18:46:00 - [81]
 

The BS just seem so close to what we've already got.

I own a Dominix and a Megathron because they are both very diffrent ships that do diffrent things.

At this point the Hyperion seems like a remix of the Megathron, so truth be told, I'm not excited by it.


My suggestion: Leave the Rokh alone as it does something new, and turn the rest into racial EWar ships along the lines of the Scorpion. I'd be more excited to get ships that do something new. Like the Webber/Painter, Warp Jammer/Damper, Tracking Disruptor/NOS(or Neut) pairings as the EWar specalities for the diffrent races.

merc999
Caldari
Deep Core Mining Inc.
Posted - 2006.10.26 18:50:00 - [82]
 

T3 battleships -
for missile specialists there is no T3 battleships.
I understand making the Caldari a gunboat to give Caldari that option, but there isnt even the option for missile specialists to train BShip in another race to get a T3 missile battleship.

Guess I wont be buying T3 SadSad

Ath Amon
Posted - 2006.10.26 18:53:00 - [83]
 

mael have some serious issues... atm it totally fail in its supposed role as the pest is still better...

the problem here is imo not due to the ship itself (ok the boost bonus is useless), but generated by many factors, one of them are the stats of artillery.

artillery was supposed to benefit from 2 factors:
- alpha strike
- ability to chose the damage type

alpha strike just got nerfed to be useless (and is pretty bad to ask dmg bonus instead of rof, it will make the weapon just worse)

the ability to chose damage went away with t2 long range ammo (the only possible choice for a good fleet ship)

so arty have lost all its benefits and on counter it have

- lowest range
- lowest dps
- lowest tracking

this makes artillery ship design quite problematic as there are some necessary bonuses to compete with other ships/weapons

a clear example is the mael compared to tempest... the tempest have 2 good dmg bonuses (almost necessary for an arty boat) and what is left for the mael is not much, it need 2 more guns to reach the tempest dps, so the need to give it high pg/cpu and it end with a more expensive boat with a performance very similar to the old ship.

imo this problem will be present (not just for this ship but even for other ones) until there will be some substantial rework of proj/arty, a 5% bonus could be a step but is not enought to make this weapon balanced to other ones considering its lack of range and tracking...

if arty is supposed to have the lowest range then its dps should be generally higher to longer range weapons (as it happens for close range)

if arty is supposed to be a low dps weapon then it should have more versatility in form of range and tracking

if the problem is amarr that will fit arty instead of lasers to use the cap to build strong tanks then there are some solutions to prevent that...

- increase the pg/cpu requirement of proj weapons (and of minnie ships) to make them harder to fit to other races

- improve or introduce a built in damage bonus for minnie ships... eg almost all minnies have a rof bonus of 5%... bring this value to 7.5 - 9% and rebalance ACs (even if ACs need a big boost too imo)



back to the mael... as said the ship is not working in its role, if the role have to stay the same then i think it will be better to switch its boost bonus to a 10% shield hp bonus

this way at least the mael will offer a better tank than a tempest in a fleet config.


rokh...
imo this ship is quite overpowered... is not the damage itself but the modules it saves...
due to its longer base targetting range, its optimal bonus, very good tank bonus and the superiority of hybrid weapons it totally outclass every other fleet boat.

to compare with the mael probably a rock will save 3 if not more slots, slots that can be used to fit a veeery good tank.

imo this disparity with other fleet ships is not acceptable and is quite probable that other ships will become simply obsolete.

the solution here can be to give it looower pg/cpu to force to use 2 more modules to have a functional fleet setup

or simply to remove some guns, giving it lower dps (6 turrets/2 missiles could work), this way the boat will result extremely sturdy but its lower dps should be able to balance this superiority

NightmareX
Nomads
Nulli Secunda
Posted - 2006.10.26 19:08:00 - [84]
 

Edited by: NightmareX on 26/10/2006 19:08:10
I have to agree with you Ath Amon about the Maelstrom.

So i think i will use a Tempest / Machariel over a Maelstrom if the Maelstrom is going to be like now when it comes to TQ.

Exiled One
Amarr
Posted - 2006.10.26 19:10:00 - [85]
 

Originally by: Ithildin
As long as the Abaddon doesn't get a drone damage bonus, it can have as much drone bay as it pleases - it's not going to threaten the Dominix' position as top drone using battleship.


LaughingLaughing Scared? Are you scared? Scared of 'loosing' skillpoints in a sense? MLTEWNOSDRONE*****. BOOST GALLENTE FORGET ABOUT OTHER RACES, idiot.

Powder Monkey
Posted - 2006.10.26 19:12:00 - [86]
 

Either adress the Abaddon CAP issues, or change the rof bonus to Drone hp & dmg x percent incease per lvl, as well as increase Abaddon's drone bay, while removing turret slots.

MECTO
Caldari
Caldari Provisions
Posted - 2006.10.26 19:40:00 - [87]
 

i quite wondering why maelstorm has in descr: something about small gangs and solo work? isn't it close-heavy like raven or even worse? Evil or Very Mad

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2006.10.26 19:54:00 - [88]
 

Originally by: MECTO
i quite wondering why maelstorm has in descr: something about small gangs and solo work? isn't it close-heavy like raven or even worse? Evil or Very Mad



thus my opinion of transforming the mael into a bigass arty platform (5% dmg + 10% shield hp bonuses), and tune up tempest' agility to make him a nimbler swiss knife* ship.


*nimbler swiss knife as in good at short range (AC pest), good at long range (sniper pest that has better DoT than maelstorm), and agile enough to be a hit-n-run ship in both configs.

Black Scorpio
Posted - 2006.10.26 20:07:00 - [89]
 

Originally by: SpMind
My post actualy not about taer 3 BSs... about all ammarians ships in Kali.
How you think, whi all ammarians ship have bonus 10% reduction cap use? Because Lasers UBERWEAPON? I do not think so. All ships recive +50% hp boost hardners and plates also boosted. In this case ammarians ships a face the challenge of cap shortage. I doubt that Tachyon Beam II make mutch greater DPS than 1400 II, so why Lasers fit mutch harder than 1400 why they spend awesome amount of cpa per shotEvil or Very Mad? Ah.. also they have perfect dmg type - EM ugh Abbadon hawe a great bonuses, i like it Wink , but i less and less like lasers... They need a serious rethinking in kali.

P.S. Sorry for my eanglish Smile


Why? How about because on Minmatar ships 1400's have only 10 ammo? every 10 ammo they need to recharge for another 10 seconds, now add your DPS for these 10 seconds and see the difference in damage output!

Black Scorpio
Posted - 2006.10.26 20:25:00 - [90]
 

I think all of the races needed a new type of Battleship!

CCP did this for Caldari, the Rohk is not exactly comparable to it's other "classmates" it's just different.

This IMO should have been done for every race to present the players with something novel to explore for their race.

Amarr... Come on, give these guys another toy other than the lasers.. they already have every single ship fitted with them

Gallente, already Drone and Gunboat, how about something different now, as one suggested EW ship maybe.

Minmatar. The amount of turrets and slots doesn't really add to a challenge and novelty for these guys, give them something to explore. I know their ships are most of the time half/half, i.e they can choose misiles/guns and armor/shield tanks but in the end it's all the same for them.. just seems mundane...

I am a caldari pilot and as such although i wasn't looking forward retraining the whole gunnery perspective I see an alternative if I want it. The other races just see a ship modification of their existing arsenal.. nothing more, nothing less...


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