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CAREBEARGOD
Posted - 2006.11.08 05:10:00 - [481]
 

Edited by: CAREBEARGOD on 08/11/2006 05:16:13

Valadeya uthanaras
GK inc.
Pandemic Legion
Posted - 2006.11.08 05:16:00 - [482]
 

Well i am just back from sisi.....

and like all amarr pilot, we see really big issues comming....

WE already have big issues with cap while our dmg are around the same range than other races

WE can't fit turrets on our currents bs on tq(mega size) on geddon, (tach) on apoc without using pg boost mod....waisting our low .....low that we could use for cap mod.......

WE even with goods skills, run out of cap all the time(fleet op/ tanked ship) and with the new overhaul upgrade it will be worse

YOU need to lower cap use of laser asap DOT
AND also need to lower PG use of laser DOT

ABADON IN SISI dont deserve even to be look at atm.....they are bad.......they need definate way....do you want us to tank with it or gank with it?

QUIT not looking at all the amarr pilot who keep saying that their laser need to be looked at.


IF YOU want to have your amarrian pilots to quit because their caracter with good skills are too much underpower in term of weaponry........PPL USING ARTY ON APOC.....NO IDEA WHYRolling Eyes

NO amarr wont get overpowered if you change cap and pg use on laser.....it will give them a chance to be in line with the other race

IF you continue to disregard all post your amarr pilot give, why do you keep the race? every single amarr pilot would agree that they have cap issue while using their ship

NO dont hide in the sand saying...they dont use cap injecter or such.

AND plz...i beg the GM, do something......minmatarr needed dmg boost cause of the new release , i agree
AMARR need something to solve both the CAP AND the PG issues on their guns

regards.
Hope you wont lose players before solving the thing.

Sherpondeldey
Minmatar
Solar Dragons
Red Alliance
Posted - 2006.11.08 09:39:00 - [483]
 

rokh with 4xsiege launchers and 4xheavey NOS is uber
it has 75 - 80 - 79 - 70 resists or something like that. i'll correct it when i'll be at test sever again.

theres is no battleship in existance capabale of breaking its tank.
CCP have u ever tried to THINK before introducing such a monster ship. lvl5 abaddon with t2 beams is doing to little damage to lvl3 rokh with lvl2 torpedoes.
Every noob will fly rokh... and u can't kill him even having much more skillpoints.

And again it is the best blastership i've ever seen.
Please change it's bonus to 10% optimal to RAILS only.


ps: i want a new feature! transfere my projectile skills to hybrids. Maelstrom is the 2d worst battleship after typhoon. rokh with its current bonuses is definetely uber comparing to 3 other BSs

Alpdruck
Posted - 2006.11.08 09:42:00 - [484]
 

Originally by: Ithildin

Amarr.
ti1 - Drone. Apoc hull, arbitrator design
ti2 - Gank. Armageddon hull, Armageddon design
ti3 - Tank. Abaddon hull, Apoc/Abaddon fusion

Caldari.
As is. Seriously, let's ignore the missile-humpers since they've got their fallos launcher BShip already Wink

Gallente.
ti1 - Damp. Dominix hull, Celestis design (switch lows and mids, drone bonus to damp, and drone bay reduced to around 125m)
ti2 - Drone. Mega hull, +300m drone and drone bonus instead of tracking bonus
ti3 - Blast. Hyperion hull, Hyperion design, but Megathron bonuses

Minmatar.
ti1 - 'bond. Typhoon hull, but faster. Everyone's favourite bastard.
ti2 - AC. Tempest hull, got an idea for this, I do. Read below.
ti3 - Arty. Maelstrom hull, although with a better more arty-beneficial bonus such as shield hit points or (heaven forbid) arty optimal.



This is a pretty good list. Tier3 BS as they are now on SiSi look uninspired and have somewhat identical roles as existing BS, except for the Rokh, which is a pretty good ship. The rest is not really needed by the other races.

I am sure that most people would not mind a switching of hulls, if they get more options with their ships. I would not mind if the existing ships get changed.

I think that ccp should do a mkII for BS, too. They should re-evaluate racial design. There are enough different fighting and EWAR styles around to give each race two core concepts (primary weapon + primary method of tanking) and at least two secondary concepts (secondary weapon + EWAR), probably more (tertiary weapon, secondary method of tanking). There are enough things that can be added, like a focus on capacitor, bonus to NOS, bonus to propulsion jamming.

Right now, some races simply have more choices than others. That means longer skill training, but also a wider range of options.

Unfortunately, I believe that ccp is busy with all the other stuff they decided to add with kali. There are many changes that will be done.

Alpdruck
Posted - 2006.11.08 09:51:00 - [485]
 

Oh, and with the HP increase, the Abbadon in its current incarnation is about useless. You will only ever use one of the two boni, since you cannot hope to break a tank with your lasers before you suck yourself dry, if you sport a PvP setup that does more than simply regenerate your cap (propulsion jamming and tanking for example). That means tanking the thing, which it does well, and relying on low damage and probably NOS.

Cap is life. With the added HP this is more true than ever. I cannot understand how anyone fails to see this and designs a ship like that.

Bankboy
Posted - 2006.11.08 12:51:00 - [486]
 

I think the idea being longer battles with more Hp an such you have to add in more cap for all ships. By not doing so your killing amarr ships. An by not doin it to all ships it won't be fair. Also It's also making T2 ammo weaker makes no since. It's like you guys are changing the game so you don't have fun unless you in a fleet battle. I mean runnng out of cap in solo battles suck. Though I use cap boosters. With the current changes all ships must have one cap booster or they will surely die. It shouldn'tbe like that. Back to the main subject Of T3 BS's.
Hands down the amarr ship needs a bonus to cap of some type. I wish you guys would see how much more all this needs to be thought out. You're not even coming close to balance & Fun. With an increase to HP you need an increase to cap around the board. Also a slight increase to damage. More so for T2. I mean how log does it take to use t2. It should be worth it. Don't change things becuase a few noobs are like oh no I'm geting killed so fast becuase they are new. Then they need to get with there friends an jump that guy plain an simple. Well any way I'm drifting far of the main topic of more Cap.

Zixxa
Posted - 2006.11.08 13:06:00 - [487]
 

Abaddon is not bad in real-life fleet battle.
One additional med slot(because of lock distance, one sensor booster less)
Two additional low slots(no need in one fitting module, no need in one EANM due to better resistances, yes?)
And pluses 8 tach t2 and ROF bonus giving substantionally higher damage.
For current fleet it may be just fantastic ship. May be, because it to be tested in real-time encounters(by BoB, for example), not on Sisi.

Miri Tirzan
Caldari
Clan Korval
Posted - 2006.11.08 13:13:00 - [488]
 

Originally by: Zixxa
Abaddon is not bad in real-life fleet battle.
One additional med slot(because of lock distance, one sensor booster less)
Two additional low slots(no need in one fitting module, no need in one EANM due to better resistances, yes?)
And pluses 8 tach t2 and ROF bonus giving substantionally higher damage.
For current fleet it may be just fantastic ship. May be, because it to be tested in real-time encounters(by BoB, for example), not on Sisi.



And this has been tested on SISI and that configuration will run out of cap and injector charges within 2 minutes. With the 50% HP increase, even in fleet battles this ship is going to be hurting. A geddon with the same damage and better cap sustainability will out perfrom the Abaddon over time in a fleet battle.


Zixxa
Posted - 2006.11.08 13:33:00 - [489]
 

Originally by: Miri Tirzan
Originally by: Zixxa
Abaddon is not bad in real-life fleet battle.
One additional med slot(because of lock distance, one sensor booster less)
Two additional low slots(no need in one fitting module, no need in one EANM due to better resistances, yes?)
And pluses 8 tach t2 and ROF bonus giving substantionally higher damage.
For current fleet it may be just fantastic ship. May be, because it to be tested in real-time encounters(by BoB, for example), not on Sisi.



And this has been tested on SISI and that configuration will run out of cap and injector charges within 2 minutes. With the 50% HP increase, even in fleet battles this ship is going to be hurting. A geddon with the same damage and better cap sustainability will out perfrom the Abaddon over time in a fleet battle.


Possibly. Could you show me setups, please? I am interesting in this.
Geddon have to be out of cap in 4 minutes(if Abaddon in 2 minutes). And I do not believe in this because of the Abaddon is easier to fit.

Also after 2 minutes of regular fleet battle enemy will loose around 12 BS. Isn't

Grinkur
Doomheim
Posted - 2006.11.08 16:33:00 - [490]
 

Originally by: Sherpondeldey
rokh with 4xsiege launchers and 4xheavey NOS is uber
it has 75 - 80 - 79 - 70 resists or something like that. i'll correct it when i'll be at test sever again.

theres is no battleship in existance capabale of breaking its tank.
CCP have u ever tried to THINK before introducing such a monster ship. lvl5 abaddon with t2 beams is doing to little damage to lvl3 rokh with lvl2 torpedoes.
Every noob will fly rokh... and u can't kill him even having much more skillpoints.

And again it is the best blastership i've ever seen.
Please change it's bonus to 10% optimal to RAILS only.


ps: i want a new feature! transfere my projectile skills to hybrids. Maelstrom is the 2d worst battleship after typhoon. rokh with its current bonuses is definetely uber comparing to 3 other BSs


Could be balanced by:

-Removing 2 or 3 launcher harpoints
-Changing the shield resistance bonus to a tracking bonus

Etherios
Amarr
Evolution
KenZoku
Posted - 2006.11.08 16:37:00 - [491]
 

Originally by: Zixxa
Originally by: Miri Tirzan
Originally by: Zixxa
Abaddon is not bad in real-life fleet battle.
One additional med slot(because of lock distance, one sensor booster less)
Two additional low slots(no need in one fitting module, no need in one EANM due to better resistances, yes?)
And pluses 8 tach t2 and ROF bonus giving substantionally higher damage.
For current fleet it may be just fantastic ship. May be, because it to be tested in real-time encounters(by BoB, for example), not on Sisi.



And this has been tested on SISI and that configuration will run out of cap and injector charges within 2 minutes. With the 50% HP increase, even in fleet battles this ship is going to be hurting. A geddon with the same damage and better cap sustainability will out perfrom the Abaddon over time in a fleet battle.


Possibly. Could you show me setups, please? I am interesting in this.
Geddon have to be out of cap in 4 minutes(if Abaddon in 2 minutes). And I do not believe in this because of the Abaddon is easier to fit.

Also after 2 minutes of regular fleet battle enemy will loose around 12 BS. Isn't


8 Tach II / 2 Sensor Boosters II + 2 Tracking II / 3 HS II + RCU II + PDU II + 1600mm + Cap Relay

154k Optimal 5.51 RoF 10.7x Damage Mode and almost 20k (with Aurora Crystals)

All these with Maxed skills and no Imps .... its cap will die Very fast... but it will have enuf to attack say 5-6 bses 2 times each so thats like 10-12 volleys... and if u calculate the lag and locking time etc u might get some more...

BUT why have a ship that is worthy ONLY in fleet ops and ONLY for few seconds? Better use the Arma with Damage rigs...

Alpdruck
Posted - 2006.11.08 17:23:00 - [492]
 

Originally by: Zixxa

For current fleet it may be just fantastic ship. May be, because it to be tested in real-time encounters(by BoB, for example), not on Sisi.



Yeah, great. We can forgoe testing on the "TEST" server for every item now, because we can still test it on Tranq. Great idea.

And a fleet ship is exactly what amarr need. Because they do not have a single fleet ship so far.

Most fleet engagement are, contrary to popular belief, not done in 2 minutes. Sustainable fire is still a necessity.

Zixxa
Posted - 2006.11.08 17:28:00 - [493]
 

Originally by: Etherios


8 Tach II / 2 Sensor Boosters II + 2 Tracking II / 3 HS II + RCU II + PDU II + 1600mm + Cap Relay

154k Optimal 5.51 RoF 10.7x Damage Mode and almost 20k (with Aurora Crystals)

All these with Maxed skills and no Imps .... its cap will die Very fast... but it will have enuf to attack say 5-6 bses 2 times each so thats like 10-12 volleys... and if u calculate the lag and locking time etc u might get some more...

BUT why have a ship that is worthy ONLY in fleet ops and ONLY for few seconds? Better use the Arma with Damage rigs...

I think Abaddon has to be pure fleet BS by CCP. I like the idea, but I think it must be carefully tested BEFORE Kali hits TQ.

Jim McGregor
Posted - 2006.11.08 18:04:00 - [494]
 


Ok guys, this is what the Maelstrom should have been, but with 4 medium slots. Same number of slots as the current Maelstrom, but much, much better. It would be so easy.

Zixxa
Posted - 2006.11.08 18:12:00 - [495]
 

Originally by: Jim McGregor

Ok guys, this is what the Maelstrom should have been, but with 4 medium slots. Same number of slots as the current Maelstrom, but much, much better. It would be so easy.


You want UBER Tempest?
So I want UBER Raven instead of Rokh. At least, these nasty Gallentes will get only Hyperion.

Jim McGregor
Posted - 2006.11.08 18:18:00 - [496]
 

Edited by: Jim McGregor on 08/11/2006 18:22:57

Originally by: Zixxa
Originally by: Jim McGregor

Ok guys, this is what the Maelstrom should have been, but with 4 medium slots. Same number of slots as the current Maelstrom, but much, much better. It would be so easy.


You want UBER Tempest?
So I want UBER Raven instead of Rokh. At least, these nasty Gallentes will get only Hyperion.



Uber Tempest? I just switch 2 medium slots for 2 low slots. But yeah, maybe its too good. So lets make it just 8/4/6. I would be fine with that, even if it means 1 less slot than it has now. Still much better than the Maelstrom.

Zixxa
Posted - 2006.11.08 18:28:00 - [497]
 

Originally by: Jim McGregor
Edited by: Jim McGregor on 08/11/2006 18:22:57

Originally by: Zixxa
Originally by: Jim McGregor

Ok guys, this is what the Maelstrom should have been, but with 4 medium slots. Same number of slots as the current Maelstrom, but much, much better. It would be so easy.


You want UBER Tempest?
So I want UBER Raven instead of Rokh. At least, these nasty Gallentes will get only Hyperion.



Uber Tempest? I just switch 2 medium slots for 2 low slots. But yeah, maybe its too good. So lets make it just 8/4/6. I would be fine with that, even if it means 1 less slot than it has now. Still much better than the Maelstrom.

And add 2 gunslots(+33% damage), add some PG(to fit additional 1400) and save bonuses of Tempest. It is uber-Tempest.

Jim McGregor
Posted - 2006.11.08 18:36:00 - [498]
 

Edited by: Jim McGregor on 08/11/2006 18:42:48
Originally by: Zixxa

And add 2 gunslots(+33% damage), add some PG(to fit additional 1400) and save bonuses of Tempest. It is uber-Tempest.


Well, I was comparing it to the Maelstrom that already has 8 turrets, but yeah, its a better Tempest too. Its even a better Typhoon. :)

But I just love the slot layout. Exacly what I want. Lets say it has 8/4/7 with a rof bonus and a armor resistance bonus. Can you say SEX... ugh

But yeah, im dreaming. We are stuck with the Maelstrom until 18 months goes by and ccp are the last to realize the ship sucks... in all fairness though, even Tux said he thinks its subpar, so lots of credit to him for admitting it. But I think he might have meant the bonuses, not the ship. Oh well, its a start.

Lady Gadiva
Reikoku
IT Alliance
Posted - 2006.11.08 21:12:00 - [499]
 

Edited by: Lady Gadiva on 08/11/2006 21:13:25
Had an idea for a fix for the Hyperion.

Without changing any of its stats simpkly switching it to an 8/3/8 load out would make it far better.

At present the best fit i can come up with is:

8 Ion II's

MWD, Injector, web, scram, tracking comp

2x LARII, 3x EANMII, 1x RCUII ( And thats with AWU5)


8/3/8 would allow:

8 Ion II's

MWD, Injector, scram with 4 webbers in the drone bay

2x LARII, 3xEANMII, 2x MFS and 1x RCUII

I'm still not convinced that would be better than a Megathron but it would at least be better than the current Hyperion.

Ithildin
Gallente
The Corporation
Cruel Intentions
Posted - 2006.11.08 21:27:00 - [500]
 

Ask any blaster pilot for the ABSOLUTELY necessary equipment and he'll say:
MWD, Web, Scrambler, and injector. That's four mid slots.

I've found that webifier drones can not replace the localized version, but are very good at supplementing the localized version. However, the greatest obstacle here is that if you fit webifier drones you will leave yourself absolutely defenceless against cruisers and smaller (4 webs don't come near comparing to a stasis web module)

Essentially, a webifier drone fitting works on the Megathron, but this is because the Megathron has both the vital extra drone space AND a tracking bonus. Simply, it won't work on the Hyperion.

As for the Hyperion itself, without justly criticising it's concept for a change, the layout is as it should. Mid slots are more important for a close combat ship since it allows for that extra kick in the form of extraneous electronic warfare, as well as the extra modules. Low slots are just used for two things: damage mods and plates.

If we look specifically at the Hyperion and the Hyperion only, there are two changes that will benefit this ship more than anything: a tiny bit more drone bay and a tracking bonus instead of the repair bonus. If it got this, it's cap consumption, required fitting, and lethality would all take a step in the right direction as well as go far towards it's conceptual design.
But this would make it a slightly improved (although much fatter, and more limited) Megathron. DOH!

So, let's justly criticise the Hyperion's choice for concept for a bit, shall we?

Forsch
Auctoritan Syndicate
Curatores Veritatis Alliance
Posted - 2006.11.08 21:38:00 - [501]
 

Originally by: Ithildin
Ask any blaster pilot for the ABSOLUTELY necessary equipment and he'll say:
MWD, Web, Scrambler, and injector. That's four mid slots.

I never understood why any battleship would need a scrambler or even web. Last I heard ships aren't balanced for 1vs1. A good fleet should always have support in form of frigs and cruisers to tackle.
I grant an MWD to be necessary on a blaster ship, but not web+scrambler. EVE is not about battleships only. And balance should even less follow that kind of thinking.

Karash Amerius
Sutoka
Posted - 2006.11.08 21:40:00 - [502]
 

Amarr ships need a lot more capacitor size than other races...this would be a good chance to impliment that. Increase capacitor size over other races by at least 35%...but possibly up to 45%. Note: I think capacitor sizes should be increased throughout the game to compensate for the HP boost.

Suggested Abaddon Bonuses: 5% Large Energy Damage / 10% Vampire Range per level.

Discuss?

murder one
Gallente
Death of Virtue
MeatSausage EXPRESS
Posted - 2006.11.08 21:49:00 - [503]
 

Originally by: Forsch
Originally by: Ithildin
Ask any blaster pilot for the ABSOLUTELY necessary equipment and he'll say:
MWD, Web, Scrambler, and injector. That's four mid slots.

I never understood why any battleship would need a scrambler or even web. Last I heard ships aren't balanced for 1vs1. A good fleet should always have support in form of frigs and cruisers to tackle.
I grant an MWD to be necessary on a blaster ship, but not web+scrambler. EVE is not about battleships only. And balance should even less follow that kind of thinking.


lol. plz stop talking.

Ithildin
Gallente
The Corporation
Cruel Intentions
Posted - 2006.11.08 22:10:00 - [504]
 

Originally by: Forsch
Originally by: Ithildin
Ask any blaster pilot for the ABSOLUTELY necessary equipment and he'll say:
MWD, Web, Scrambler, and injector. That's four mid slots.

I never understood why any battleship would need a scrambler or even web. Last I heard ships aren't balanced for 1vs1. A good fleet should always have support in form of frigs and cruisers to tackle.
I grant an MWD to be necessary on a blaster ship, but not web+scrambler. EVE is not about battleships only. And balance should even less follow that kind of thinking.

Murder One has a point.

But let's get into details:
* A blaster ship does not belong in a "fleet". They get killed in fleets.
* An MWD is secondary to a scrambler. A webifier is secondary to a scrambler. You *must* have a scrambler (or disruptor). This is law.

You see, tacklers are only good at tackling until the point when they die. Oh, I've saved my cute arse many times because my enemy were silly enough to think that tackling is handled by ships with that role - you just kill everything with a signature radius 250m or smaller, which is actually pretty easy unless you're outnumbered 20 to 1.
Then there are the many times when you actually don't have a decent tackler. You just waltz on an enemy ship and get into those accidental 1v1 (believe me, they happen).
Or the times when you find yourself chewing on something that's a tiny bit too hard to swallow, but notice "hey! They can't fight at this distance!". Believe me, in that situation what you want is battleships with scramblers. Not interceptors - then you lose. You want sturdy ships with good firepower to hold the enemies down while you pop them one by one. Trust me, these situations happen.

The golden rule of PvP is to keep your gangs golden ratio. You need plenty of firepower, jamming, and tackling. But the golden ratio is to fit as much of all that into as few ships as possible.
If you go around in a big gang, using numbers to do everything for you, you do not get any kills. You can not bait anyone. This is called alliance warfare for a reason - they aren't interested in interesting and fun combat, they just want people out of the immediate space around them so they can get on with whatever business they usually do - and alliance warfare is very effective at not getting any action.

Rule one of blasters is: get action.
To get action you must cram as much close range roles as you can into a single blaster ship. And THAT, my friend, is why you MUST have tackling AS WELL as a lot of damage on a blaster ship. People run away from you otherwise and then you don't get any action.

The one thing that you absolutely do not need on a blaster ship is a tank. You need to survive longer than the opponent, and that's it. Fit as few armour repairers as possible, and make sure you've got a friggin' tight armour and hull - that's the key. Errr... which is why the Hyperion's misguided. As well... as... you know... trying to be the Megathron's bastard brother.

Forsch
Auctoritan Syndicate
Curatores Veritatis Alliance
Posted - 2006.11.08 22:37:00 - [505]
 

I disagree. A fleet does not necessarily have to be a long range fleet. And I have seen plenty of enemies being tackled by ships smaller than battleships.
A scrambler is not a must have on a battleship.

Would be interesting to hear a dev opinion on this.

Ithildin
Gallente
The Corporation
Cruel Intentions
Posted - 2006.11.08 22:54:00 - [506]
 

Originally by: Forsch
I disagree. A fleet does not necessarily have to be a long range fleet. And I have seen plenty of enemies being tackled by ships smaller than battleships.
A scrambler is not a must have on a battleship.

Would be interesting to hear a dev opinion on this.

It is your right to disagree, but it doesn't change the cold truth. It's not about opinion, in the end. I could do the metaphor about the medieval opinion that the world was flat.

It is workable to do it your way, but it is more efficient to do it my way. Trust me, The Corporation specialize in close combat, and we have not met our match.

Aphotic Raven
Gallente
The Illuminati.
Pandemic Legion
Posted - 2006.11.08 23:05:00 - [507]
 

Edited by: Aphotic Raven on 08/11/2006 23:10:18
Im seeing a lot of amarr *****ing about cap... nothing new there... something has to balance the fact that your race can actually hurt the caldari, and CCP doesnt seem to like anything that does that...

The new amarr battleship... i was under the impression that it was a drone boat(perhaps im crazy) but i havent seen any definite stats, i am a domi pilot and caps always a problem (unless you passive shield tank) so if the amarr ship is a drone boat then perhaps a standard nos tank would be sufficient to keep your guns going? you dont need heavy guns, mediums would do to get you the extra DPS you need to take down pretty much anything on top of your drones.
Without ecm you will be feeling the pain but that might all work out in the end.


Oh one more thing, Everyone is complaining about balance, yes it looks like caldari are getting the good bits this time but regardless, its not balance thats important, all the current ships arent balanced but most have something they are good at, and that means you have to operate them differently to succede. Killing off i-win buttons is a good thing, forcing people to use 1 tactic is bad but CCP are good about this, drone boats arent forced to use drones exclusively, and theres always an alternative, lets not look at what these ships do the same/worse but where they are different/better... They shouldnt kill the other BS's with ease but should add more flavour to the game, and i think this is what they will do... although im wondering how adding more rail ships will bring more close combat into the game, as intended by the devs in recent blogs... maybe limitting cap is designed to stop amarr from sniping with their instant damage lasers? get in close and nos instead?




Can i please get a link to a page with the exact and correct current stats/descriptions of these ships????

MiIes Naismith
Amarr
Guru Clan
Posted - 2006.11.08 23:08:00 - [508]
 

hes right , as a 4 year blaster only pilot i can swear by mwd scram and web and injector. without them all my targets either run away, out run me, or i run out of cap against another bs.

Aphotic Raven
Gallente
The Illuminati.
Pandemic Legion
Posted - 2006.11.08 23:13:00 - [509]
 

Originally by: murder one
Originally by: Forsch
Originally by: Ithildin
Ask any blaster pilot for the ABSOLUTELY necessary equipment and he'll say:
MWD, Web, Scrambler, and injector. That's four mid slots.

I never understood why any battleship would need a scrambler or even web. Last I heard ships aren't balanced for 1vs1. A good fleet should always have support in form of frigs and cruisers to tackle.
I grant an MWD to be necessary on a blaster ship, but not web+scrambler. EVE is not about battleships only. And balance should even less follow that kind of thinking.


lol. plz stop talking.


Seconded. Some of us dont fight in 20 man gank packs, there are a rare few who Actually Solo PVP!!!
I know this may be an alien concept to you. But i assure you it does happen. Sometimes.

Aphotic Raven
Gallente
The Illuminati.
Pandemic Legion
Posted - 2006.11.08 23:15:00 - [510]
 

Originally by: Karash Amerius
Amarr ships need a lot more capacitor size than other races...this would be a good chance to impliment that. Increase capacitor size over other races by at least 35%...but possibly up to 45%. Note: I think capacitor sizes should be increased throughout the game to compensate for the HP boost.

Suggested Abaddon Bonuses: 5% Large Energy Damage / 10% Vampire Range per level.

Discuss?


Do that and i'll train amarr BS, put blasters/drones on it, and it will be the best BS in the game by far, also with that much cap your regen will go up, and along with it the ammount of time you can keep your tank going.. hell put arty on it and see that tank you can get going then! Great idea, i support i-win buttons for amarr.


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