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Parallax Error
Amarr
Imperial Dreams
Curatores Veritatis Alliance
Posted - 2006.11.06 22:55:00 - [451]
 

Originally by: AlexCA
Originally by: Parallax Error

Tier 1 = Abaddon (In the mold of a bigger Arbitrator)
Tier 2 = Armageddon (Omen style)
Tier 3 = Apocalypse (Maller equivalent, change the cap



Switch the apocalypse and abaddon hull around there IMO. Shame to let those nicely modeled turret hardpoints on the abaddon model go to waste.


Agreed, but not as much of a shame to have a tier 3 BS released which has no clear design behind it other than well Caldari are getting one so the other races need one shoved in there as well.

Vampire Lord
Endless Destruction
Imperial 0rder
Posted - 2006.11.07 05:34:00 - [452]
 

I think The New T3 Minmatar BS should be a Missile Boat. A bigger version of the typhoon. Not a Weaker Version of the Tempest. Becuase I think with the way things look a Shield Tankout out DPS Tempest could take the T3 Version. I mean if were gona keep up at this rate why not just get rid of Minmatar all together an create another sub race from caldri. Then we might get some luv.

Ath Amon
Posted - 2006.11.07 07:20:00 - [453]
 

Originally by: Vampire Lord
I think The New T3 Minmatar BS should be a Missile Boat. A bigger version of the typhoon. Not a Weaker Version of the Tempest. Becuase I think with the way things look a Shield Tankout out DPS Tempest could take the T3 Version. I mean if were gona keep up at this rate why not just get rid of Minmatar all together an create another sub race from caldri. Then we might get some luv.


ther's alredy the phoon that can become a missile boat just adding 2 missiles slots and removing the turret rof bonus

in the end i think the mael idea is not bad, but it suffer for arty actual crapness and the wrong bonus...

10% to shield hp and a substantial arty revamp can make it a good fleet arty platform (possibly comparable to rokh) and a good (but static) ac passive platform.

and then we get

phoon: fast missile boat
pest: agile versatile proj platform (both ac and arty)
mael: passive shield arty (or even ac) platform

MinRray
Posted - 2006.11.07 08:47:00 - [454]
 

Originally by: Parallax Error
Edited by: Parallax Error on 06/11/2006 22:48:28
The big problem here is the start point CCP has taken for the design of these ships. The Caldari range of ships has been the template for this change, the best place for a 3rd Caldari BS is as a tier 3 ship so the decision has been made to shoe horn a tier 3 BS in for the other 3 races whether they like it or not.

This start point is the cause of all the issues as it is flawed.

What should be done (from a pure ship balance point of view) is to standardise the 3 tiers of Battleships in much the same way that frigates and to a greater extent, cruisers have been done.

The design precedent for the new battleships should follow roughly that of the cruisers eg.

Minmatar

Tier 1 = Typhoon (Big Bellicose with Target Painter bonus, unpopular I know but thats a function of TP's being junk not the ship.)
Tier 2 = Tempest (Alter it to be a larger Stabber)
Tier 3 = Maelstrom (Modified to be a big Rupture style hard hitting boat, like the tier 2 BC)

Yes, before anyone jumps on me I did suggest a bigger Bellicose for the Minmatar. I also think that Target Painting should be reworked somewhat, I don't think a BS sized Bellicose would be bad it's just that Target Painters need work.

Also, any ships that have moved up a tier should be boosted slightly to be on a par with its peers. The big issue created here is one of sudden increases in mineral value of ships that get boosted a tier.





/signed

Forsch
Auctoritan Syndicate
Curatores Veritatis Alliance
Posted - 2006.11.07 09:37:00 - [455]
 

Originally by: Parallax Error
So for Amarr,

Tier 1 = Abaddon (In the mold of a bigger Arbitrator)
Tier 2 = Armageddon (Omen style)
Tier 3 = Apocalypse (Maller equivalent, change the cap amount bonus to armour resists)


Truely the best way to fix our battleships! For all I care, switch the models around, but please, give us distinct roles. Neutral

Ryo Jang
Central Defiance
Insurgency
Posted - 2006.11.07 11:26:00 - [456]
 

the abbadon needs cap. nuff said. right now its completely silly.

give it a 10% turret cap bonus per level, and 5-10% cap capacity per level, and things will be sweet.

i dont particularly care about it being just another laser bs. thats what they are for! if you want EW, thats what your cruiser wingmates are for! and that still doesnt stop you from fitting any form of EW and still using it fairly effectively, for instance, i quite regularly use a target painter on my geddon.

SpMind
Posted - 2006.11.07 11:47:00 - [457]
 

Originally by: Ryo Jang
the abbadon needs cap. nuff said. right now its completely silly.

give it a 10% turret cap bonus per level, and 5-10% cap capacity per level, and things will be sweet.



lol 2nd Apoc... 2nd Amarrian ship designed for Minmatars ^_^

Udyr Vulpayne
Amarr
PIE Inc.
Posted - 2006.11.07 11:48:00 - [458]
 

Originally by: Parallax Error
So for Amarr,

Tier 1 = Abaddon (In the mold of a bigger Arbitrator)
Tier 2 = Armageddon (Omen style)
Tier 3 = Apocalypse (Maller equivalent, change the cap amount bonus to armour resists)


as has been said before this seems pretty much perfect for amarrian battelships. now we just need to find out why tux doesnt like it/hasnt managed to come up with this pretty obvious idea himself.


Udyr Vulpayne
Amarr
PIE Inc.
Posted - 2006.11.07 11:53:00 - [459]
 

Originally by: Ryo Jang

i dont particularly care about it being just another laser bs. thats what they are for! if you want EW, thats what your cruiser wingmates are for! and that still doesnt stop you from fitting any form of EW and still using it fairly effectively, for instance, i quite regularly use a target painter on my geddon.


so you think our tier 3 bs should really just be a copy of the geddon/apoc with slightly better stats then?


also: our ew-cruiser (thats the arbi) lacks the range bonus of the caldari versions. you wont be able to use it effectively against longrange battleships. same goes for any other non-caldari-ewar ship.

Alex Harumichi
Gallente
Gradient
Electus Matari
Posted - 2006.11.07 12:41:00 - [460]
 

The best thing to do would be to change the new battleships to cover roles not provided so far. So we'd have, for example:

- Rokh: stay as is, it's a previously missing role
- Maelstrom: maybe a missile platform with bonus to painters?
- Abaddon: a bs-size Arbitrator, drones and tracking disrupt
- Hyperion: a bs-size sensor damp platform

That would give all races some sort of EW-capable battleship (though the Minmatar version would be a very offensive variant), and would skip the current duplicated functionality which is the root of the problems here.

If two ships in the same class share the same role, balancing them becomes a *****. Almost inevitably, one of them is the better ship and the other one becomes a hangar ornaments.

Don't duplicate functionality, create new roles.

Vampire Lord
Endless Destruction
Imperial 0rder
Posted - 2006.11.07 14:18:00 - [461]
 

Edited by: Vampire Lord on 07/11/2006 14:23:14
Honestly We should save that for BS sized or BC sized Recon ships. These are t3 BS not EW platforms. An the more I think about it Making the minmatar t3 BS a missile boat would make since.
Bonuses & Stats as Follows:
High slots:
8 High Missile Slots 4 Guns Slots 8 High Slots
Med Slots - 6

Low Slots - 5


5% Missile ROF per lvl
7.5% Shield Boost or 5% Shield Resist
Honestly Changing the Maelstrom to this would make up for the crapy shield Boost an still play well. The Role Of a tank Missile Boat would still come into play an still fit the minmatar way. An honestly would make up for the super nerf to t2 minmatar ammo. Which gets gets a 8dmg nerf per were all other ammo gets a 4dmg nerf. What do you guys think about this?

Forsch
Auctoritan Syndicate
Curatores Veritatis Alliance
Posted - 2006.11.07 14:47:00 - [462]
 

What I think of 8 launchers with the same dmg bonus as the raven?
I think you would have a bunch of furious caldari pilots (read: half of eve) after you. Wink

Parallax Error
Amarr
Imperial Dreams
Curatores Veritatis Alliance
Posted - 2006.11.07 14:50:00 - [463]
 

Originally by: Vampire Lord
Edited by: Vampire Lord on 07/11/2006 14:23:14
Honestly We should save that for BS sized or BC sized Recon ships. These are t3 BS not EW platforms. An the more I think about it Making the minmatar t3 BS a missile boat would make since.
Bonuses & Stats as Follows:
High slots:
8 High Missile Slots 4 Guns Slots 8 High Slots
Med Slots - 6

Low Slots - 5


5% Missile ROF per lvl
7.5% Shield Boost or 5% Shield Resist
Honestly Changing the Maelstrom to this would make up for the crapy shield Boost an still play well. The Role Of a tank Missile Boat would still come into play an still fit the minmatar way. An honestly would make up for the super nerf to t2 minmatar ammo. Which gets gets a 8dmg nerf per were all other ammo gets a 4dmg nerf. What do you guys think about this?


Your missing a fundamental point, which is there isn't an actual role for 2 possibly 3 of the races tier 3 battleships. They only overlap with what is already there. We need a new battleship for each race of whatever tier fits the pattern as opposed to 4 new tier 3 battleships.

Alex Harumichi
Gallente
Gradient
Electus Matari
Posted - 2006.11.07 15:04:00 - [464]
 

Originally by: Forsch
What I think of 8 launchers with the same dmg bonus as the raven?
I think you would have a bunch of furious caldari pilots (read: half of eve) after you. Wink


Well, while I think 8 launchers + damage bonus might be excessive, there is nothing wrong with the idea of a Minmatar missile bs.

Caldari have railguns + missiles, Minmatar have projectiles + missiles. At the moment, Caldari have the only missile bs in the game, but there is no reason not to introduce another one for the Minmatar, it *is* a racial weapon for them.

More variety is good.

Dirk Starjammer
Posted - 2006.11.07 15:34:00 - [465]
 

mmmm... a minmatar missile boat... very ingenious.

I definitely could see it. 7.5% rof for cruise & seige launchers with the target painter bonus too.
Shocked

Oh the horror

Forsch
Auctoritan Syndicate
Curatores Veritatis Alliance
Posted - 2006.11.07 15:49:00 - [466]
 

That role would best fit the Typhoon imo. Just add a few launcher slots.
Tempest could be tweaked a bit to be an autocannon ship and Maelstrom the artillery fleet ship just as it was planned.

Gragnor
The Graduates
Morsus Mihi
Posted - 2006.11.07 16:02:00 - [467]
 

Typhoon - missile boat + drones - small squad ganker - the longer combat times actually mean that being torpedo heavy is now viable in PvP; so make the phoon 8 high slots 6 missile launchers + drones. A versatile small gang kick ass ship.

Tempest - versatile artillery platform or gunboat. Change nothing, perhaps agility improvement a little but nothing more.

Maelstrom - Artillery platform. Alpha strike's been nerfed out of existence, so replace it with range. Give this ship the ability to do damage at a distance. Lift Falloff (not optimal). To those who say that the game developers want close range combat - I say this - why introduce a railboat which out ranges everything else then? That way you can have the passive hp tank which works.

You know it makes senseRolling Eyes

Forsch
Auctoritan Syndicate
Curatores Veritatis Alliance
Posted - 2006.11.07 16:13:00 - [468]
 

Originally by: Gragnor
You know it makes senseRolling Eyes


What's the difference between an artillery platform and a gunboat? One cannot move? Laughing

Jim McGregor
Posted - 2006.11.07 19:14:00 - [469]
 


We could use a dev reply if the ships have a chance of getting redesigned. Otherwise its pointless to discuss.

Noriath
Posted - 2006.11.07 19:20:00 - [470]
 

Edited by: Noriath on 07/11/2006 19:25:22
There is really no point in giving other races EW capable battleships as long as they have to use junk-EW that is not even close to as effective as ECM.

While I do agree that the current designs for Gallente, Minmatar and Amarr are stupid, because they pretty much aren't anything new, but just a more specialized ship based on an existing setup that makes the race even more one dimensional to play, if you want EW capable ships there first has to be an effort made to make all EW desirable to even use over ECM on a large scale, which is just not happening with dampers which have no extreme range where they would really matter, and don't work on extremly short range where Gallente ships have to go anyways. (Which was fine if they were good for countering long range atacks...) and tracking disruptors have the same issue, no range to speak of, tracking becomes a neglegable factor in fleet fights anyways, and in small gang combat there is just no justification for carrying a module that merely disrupts the functions of guns when you can just as well use one that completly shuts down all targeted modules.

murder one
Gallente
Death of Virtue
MeatSausage EXPRESS
Posted - 2006.11.07 19:49:00 - [471]
 

Originally by: Jim McGregor

We could use a dev reply if the ships have a chance of getting redesigned. Otherwise its pointless to discuss.



QFT.

MiIes Naismith
Amarr
Guru Clan
Posted - 2006.11.07 19:55:00 - [472]
 

Edited by: MiIes Naismith on 07/11/2006 19:59:34
tbh theyd have been better off giving the caldari exactly what they got , a decent railboat, and giving the rest of the races the one thing they need since unless they are purposely favoring caldari by giving them the most options
and imho each race should have a missle boat. every race has frigs that use them even gallente, and it would balance out claims of the raven being the ubermobile
and before u tear me up , i think every race maybe for tier 4 should get a drone bs similar to domi, yet each race needs to keep its flavor too and tbh the new ships dont really live up to the point of bringing new ships in , which is the key word "new" only the caldari have gotten something they needed. the amar got shafted all together
the minmatar got the ship that ALMOST could and the gallente got a ship that looks great for what its supposed to do , till you try to fit it and figure out it needs a better slot layout OR a cap recharge bonus or mwd bonus or something to let it fit 8 neutrons and a tank like any pilot will tell u is what the BEST blasterboat should be able to do. because for a ship that the designers stated goal was to create the ultimate close range ship, compared to a t2 torp raven they utterly failed.

Ithildin
Gallente
The Corporation
Cruel Intentions
Posted - 2006.11.07 20:14:00 - [473]
 

Soooo... is this (below) something what all the different camps (devs excludedWink) want?

Amarr.
ti1 - Drone. Apoc hull, arbitrator design
ti2 - Gank. Armageddon hull, Armageddon design
ti3 - Tank. Abaddon hull, Apoc/Abaddon fusion

Caldari.
As is. Seriously, let's ignore the missile-humpers since they've got their fallos launcher BShip already Wink

Gallente.
ti1 - Damp. Dominix hull, Celestis design (switch lows and mids, drone bonus to damp, and drone bay reduced to around 125m)
ti2 - Drone. Mega hull, +300m drone and drone bonus instead of tracking bonus
ti3 - Blast. Hyperion hull, Hyperion design, but Megathron bonuses

Minmatar.
ti1 - 'bond. Typhoon hull, but faster. Everyone's favourite bastard.
ti2 - AC. Tempest hull, got an idea for this, I do. Read below.
ti3 - Arty. Maelstrom hull, although with a better more arty-beneficial bonus such as shield hit points or (heaven forbid) arty optimal.

Tempest: Well, if it's going to be a competative AC boat, especially if the "Megathron" gets another turret, it'll need something extra to what it's got today. Another turret hardpoint? It's not like it can cram another 1400mm in there, to be honest, so ACs is all it's going to really benefit, right?

Now, don't get too caught up with all those letters, just read the first word on each tier to get the "feel"

Serapis Aote
Minmatar
TBC
VENOM Alliance
Posted - 2006.11.07 20:35:00 - [474]
 

seems people are coming around to my ideas of specialized classes more like cruiser. My first post on this is way back in the thread.

Just wanted to re-point out my phoon bonus structure.

TP bonus larger bonus then the Belicose pls.
ROF Bonus to all weapon turrets (yes all).

I think the mael should be the bigger stabber - more of a vertical layout, and looks faster

Serapis Aote
Minmatar
TBC
VENOM Alliance
Posted - 2006.11.07 20:36:00 - [475]
 

Originally by: Ithildin
Soooo... is this (below) something what all the different camps (devs excludedWink) want?

Amarr.
ti1 - Drone. Apoc hull, arbitrator design
ti2 - Gank. Armageddon hull, Armageddon design
ti3 - Tank. Abaddon hull, Apoc/Abaddon fusion

Caldari.
As is. Seriously, let's ignore the missile-humpers since they've got their fallos launcher BShip already Wink

Gallente.
ti1 - Damp. Dominix hull, Celestis design (switch lows and mids, drone bonus to damp, and drone bay reduced to around 125m)
ti2 - Drone. Mega hull, +300m drone and drone bonus instead of tracking bonus
ti3 - Blast. Hyperion hull, Hyperion design, but Megathron bonuses

Minmatar.
ti1 - 'bond. Typhoon hull, but faster. Everyone's favourite bastard.
ti2 - AC. Tempest hull, got an idea for this, I do. Read below.
ti3 - Arty. Maelstrom hull, although with a better more arty-beneficial bonus such as shield hit points or (heaven forbid) arty optimal.

Tempest: Well, if it's going to be a competative AC boat, especially if the "Megathron" gets another turret, it'll need something extra to what it's got today. Another turret hardpoint? It's not like it can cram another 1400mm in there, to be honest, so ACs is all it's going to really benefit, right?

Now, don't get too caught up with all those letters, just read the first word on each tier to get the "feel"


Really well done

Although...for minnie please switch tempest and mael hulls for the stabber type speed ship...the mael just looks like it wants to go fast

Udyr Vulpayne
Amarr
PIE Inc.
Posted - 2006.11.07 21:06:00 - [476]
 

Originally by: Ithildin

Amarr.
ti1 - Drone. Apoc hull, arbitrator design
ti2 - Gank. Armageddon hull, Armageddon design
ti3 - Tank. Abaddon hull, Apoc/Abaddon fusion



sounds pretty good to me.
the tankers need to get a real overhaul to adress the tanking with lasers problems though.

Ithildin
Gallente
The Corporation
Cruel Intentions
Posted - 2006.11.07 23:00:00 - [477]
 

Originally by: Udyr Vulpayne
Originally by: Ithildin

Amarr.
ti1 - Drone. Apoc hull, arbitrator design
ti2 - Gank. Armageddon hull, Armageddon design
ti3 - Tank. Abaddon hull, Apoc/Abaddon fusion



sounds pretty good to me.
the tankers need to get a real overhaul to adress the tanking with lasers problems though.

What I was thinking of was something along the lines of:
+5% resistances and +10% capacitor capacity.

Essentially, while it doesn't have a capacitor use bonus the way the other Amarr ships do, it's got a really nice and nifty capacitor capacity bonus that's just as powerful if you look at laser cap usage PER CAP RECHARGE. Then you add in that it'll also let you manage capacitor much more etc. and you have a really nasty tank.
Will it do ****loads of damage? No. Not really. Will it be nastier than the current Apoc? Hell yes!

Actually, if the devs do take that up, the capacitor capacity bonus will more likely become +5%, but it's still well enough. It CAN tank a hell of a lot better than anything else, and it'll not be SOL for cap if it tries to shoot it's guns.

Should be noted that I've got a very strong reservation about the tier 1 Amarr drone ship Arbitrator-style - the tier 2 or 3 Gallente must be a drone ship then (and I think the Megathron's hull, slot layout, and everything else would be perfect if the tracking bonus got changed to drone bonus along with an increased drone bay).

Here's a draft/suggestion:
High: 7 (5 turrets, 4 launchers)
Mid: 5
Low: 6
CPU: 600
Powergrid: 12,000
Drone bay: 300m
+10% drone damage and hit points, +5% tracking disruptor efficiency

Again, provided the Megathron got turned into a drone ship and the Dominix turned into one of those famous GallCal war era EWar ships that Gallente used... And the Hyperion got turned into a Megathron with short short lock range and slightly better CC stats.

Zarch AlDain
GK inc.
Posted - 2006.11.08 00:01:00 - [478]
 

Originally by: Ithildin
Originally by: Udyr Vulpayne
Originally by: Ithildin

Amarr.
ti1 - Drone. Apoc hull, arbitrator design
ti2 - Gank. Armageddon hull, Armageddon design
ti3 - Tank. Abaddon hull, Apoc/Abaddon fusion



sounds pretty good to me.
the tankers need to get a real overhaul to adress the tanking with lasers problems though.

What I was thinking of was something along the lines of:
+5% resistances and +10% capacitor capacity.

Essentially, while it doesn't have a capacitor use bonus the way the other Amarr ships do, it's got a really nice and nifty capacitor capacity bonus that's just as powerful if you look at laser cap usage PER CAP RECHARGE. Then you add in that it'll also let you manage capacitor much more etc. and you have a really nasty tank.
Will it do ****loads of damage? No. Not really. Will it be nastier than the current Apoc? Hell yes!

Actually, if the devs do take that up, the capacitor capacity bonus will more likely become +5%, but it's still well enough. It CAN tank a hell of a lot better than anything else, and it'll not be SOL for cap if it tries to shoot it's guns.

Should be noted that I've got a very strong reservation about the tier 1 Amarr drone ship Arbitrator-style - the tier 2 or 3 Gallente must be a drone ship then (and I think the Megathron's hull, slot layout, and everything else would be perfect if the tracking bonus got changed to drone bonus along with an increased drone bay).

Here's a draft/suggestion:
High: 7 (5 turrets, 4 launchers)
Mid: 5
Low: 6
CPU: 600
Powergrid: 12,000
Drone bay: 300m
+10% drone damage and hit points, +5% tracking disruptor efficiency

Again, provided the Megathron got turned into a drone ship and the Dominix turned into one of those famous GallCal war era EWar ships that Gallente used... And the Hyperion got turned into a Megathron with short short lock range and slightly better CC stats.


It sounds good - it is probably too drastic though.

Might want to do an alternate plan with as few changes to existing BS as possible...

Udyr Vulpayne
Amarr
PIE Inc.
Posted - 2006.11.08 00:07:00 - [479]
 

Edited by: Udyr Vulpayne on 08/11/2006 00:10:01
Originally by: Ithildin

Originally by: Udyr Vulpayne

the tankers need to get a real overhaul to adress the tanking with lasers problems though.

What I was thinking of was something along the lines of:
+5% resistances and +10% capacitor capacity.



will have the same problem as our other tankers, crappy damage and ok tank with lasers or crappy damage and a godly tank with projectiles.

without a real bonus (no cap use reduction does not count) to lasers there is really not much reason to fit them (especially on a tanker). to adress this without changing lasers i would suggest to turn all our tankers into sth like this:

tier 3 bs (scale down for proph and maller..punisher needs something else due to too few slots on frigs)
8/4/7
8 turrets/6 launchers
75 m3 dronespace

5% armor resists
5% laser damage OR 10% laser optimal (edit: i would prefer damage to avoid being too close to the caldari tankers)

real good natural cap+recharge
loads of armor, weak shields (really weaker than armor not just slightly less)

this would give a reason to fit lasers in gank- or snipe-mode while still providing a way to tank without using projectiles.


Originally by: Ithildin

Here's a draft/suggestion:
High: 7 (5 turrets, 4 launchers)
Mid: 5
Low: 6
CPU: 600
Powergrid: 12,000
Drone bay: 300m
+10% drone damage and hit points, +5% tracking disruptor efficiency



for a tier 1 arbi-bs:
- arbi has even distribution of slows so with 18 total that would be 6-6-6...however:
- an amarrian bs should have at least 7 lowslots (imho)
- no more than 5 medslots
- so maybe 6/5/7 or 5/5/8
- mixed hardpoints like the arbi
- 5% td effectiveness changed into 20% td optimal to actually give it different targets than the arbi has and let it reach long range bs. the effect would be less powerful but usable on different targets. the actual range bonus could maybe be a bit lower number with the reduced sniping ranges in kali. 20% is the ewar range bonus of caldari ships and td and ecm range is somewhat similar so you could reach long range ships with this.



Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2006.11.08 00:45:00 - [480]
 

Edited by: Razin on 08/11/2006 00:45:47
Originally by: Ithildin
Soooo... is this (below) something what all the different camps (devs excludedWink) want?

Amarr.
ti1 - Drone. Apoc hull, arbitrator design
ti2 - Gank. Armageddon hull, Armageddon design
ti3 - Tank. Abaddon hull, Apoc/Abaddon fusion

Caldari.
As is. Seriously, let's ignore the missile-humpers since they've got their fallos launcher BShip already Wink

Gallente.
ti1 - Damp. Dominix hull, Celestis design (switch lows and mids, drone bonus to damp, and drone bay reduced to around 125m)
ti2 - Drone. Mega hull, +300m drone and drone bonus instead of tracking bonus
ti3 - Blast. Hyperion hull, Hyperion design, but Megathron bonuses

Minmatar.
ti1 - 'bond. Typhoon hull, but faster. Everyone's favourite bastard.
ti2 - AC. Tempest hull, got an idea for this, I do. Read below.
ti3 - Arty. Maelstrom hull, although with a better more arty-beneficial bonus such as shield hit points or (heaven forbid) arty optimal.

Tempest: Well, if it's going to be a competative AC boat, especially if the "Megathron" gets another turret, it'll need something extra to what it's got today. Another turret hardpoint? It's not like it can cram another 1400mm in there, to be honest, so ACs is all it's going to really benefit, right?

Now, don't get too caught up with all those letters, just read the first word on each tier to get the "feel"

In your list I would change the Hype tracking bonus to it's current rep bonus and increase all large blasters tracking by 25%.


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