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Glovrii Everlong
Posted - 2006.10.16 14:51:00 - [1]
 

I am currently a bit lost as to which particular stats do what and if every type of character needs to work on all stats or just concentrate on a select few (for example: in EQ2 there are some classes that don't need to put any effort into raising the Strength Skill as it would be completely unbeneficial for them). I am confused as to whether it matters or not to what skills I choose at the beginning, what university I join, etc, etc. Are certain skills pointless putting with certain classes, etc, etc? I am rather baffled at the moment. Some sort of good newbie structure to have would be appreciated, as in what class, what skills, etc, to start off with.

Please help? :)

Carniflex
StarHunt
Fallout Project
Posted - 2006.10.16 14:55:00 - [2]
 

Most reasonable approach is more or less even stats with as low charisma as you can get as thats relatively useless stat. From important to less important they go like percpection, intelligence, memory, willpower, charisma. If You like to shoot stuff switch memeory and willpower with each other.

Easiest race i know of to get that is Caldary, Achura bloodline, altho their males look ugly usually.

Carniflex

B1GDAVE
Posted - 2006.10.16 15:22:00 - [3]
 

hehe I was like that when I first began. So I just chose them randomly, but now I've worked out what does what (well not fully but I think I have a good idea) I think I could've chosen better, but I didn't do too bad.

From what I've worked out though, they control the speed at which you learn skills. So if you choose fighting atts, then you will take a long time if you decided you want to start learning social skills or something.

Letouk Mernel
Caldari
Posted - 2006.10.16 15:55:00 - [4]
 

EVE doesn't have a class system, it's all skills-based, and you can learn any skills you want. The attributes only affect how fast you learn skills, nothing else, and the skills affect how well you do things and what ships you can fly.

In practice, you'll be in a ship of some sort all the time, and, well, you have to be at least passable at combat, even if you're an industrialist or researcher, so typically an even spread of attributes for relatively equal speed learning most of the skills is the best. Charisma has the fewest skills affected by it so that's why people recommend not putting much into it.

As far as what to learn, you can learn everything a tiny bit (so you can use mining lasers, ships, guns, factories, research slots) and then really specialize in one area, taking the skills associated with that to the max. Whether that's combat, mining, manufacturing/research, etc. that's up to you.

Glovrii Everlong
Posted - 2006.10.16 17:42:00 - [5]
 

Thanks alot, this has made things alot clearer to me now.

Berand
The Scope
Posted - 2006.10.16 18:01:00 - [6]
 

Definitely recomend keeping your stats roughly even, with maybe a slightly lower charisma.

Each type of skill has a primary and a secondary atribute that affects how fast you train it. Here's some examples:

All Gunnery, Missile and Spaceship Command skills use perception and willpower.

All Drone skills use memory and perception.

All Mechanic, Science, Electronics and Engineering skills use intelligence and memory.

Industry skills use Memory and Intelligence.


It's definitely possible to specialize in an area... i.e. know you want lots of drone skills, so max out your memory and perception. But as a new player, how do you really know what you want to do? I think, for your first character, you should make as much even as possible, like I said. Then if you create a second character or account farther down the road, you may have a better handle on what area you want to focus on, and thus what to do with your stats.

Charisma is very important if Command Ships and Leadership skills are something you want to plan for. Other then that, it is of limited use like others have said.



 

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