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blankseplocked EVE Geography ... couple questions
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Vasta Magna
Yarex Shipyards
Posted - 2006.10.12 17:03:00 - [1]

I've been playing for a bit over a month now and I'm starting to venture farther from home. Looking at the map I have a couple questions.

1. There is a large area roughly in the northeast of the map that always shows 0 jumps when I select # of jumps in last hour. I can't imagine every player avoiding such a clearly defined area if there weren't a reason. Is it inaccessible for some reason?

2. The layout of the galaxy seems fairly logical, with civillization in the center and wild space all around. I have been to a few 0.0 systems on the edge of Gallente space and poked around. Do the systems become more dangerous the farther from the center of the galazy you get? I mean, is a 0.0 near empire space effectively "lower level" than a 0.0 30 jumps away? If not, what is the incentive to go there?

Letouk Mernel
Posted - 2006.10.12 17:22:00 - [2]

1. Yes, it's inaccessible. Jove space, I think. Since they're not a playable race yet, they haven't connected the star systems to the rest of the map.

2. "Dangerous" has two components: NPC danger and player danger. NPC's do fly bigger ships and do more damage out in 0.0, but the biggest danger in EVE is usually from players, and players don't follow that linear "the further out, the more dangerous" curve. More likely, you'll have hot-spots of activity in the bottleneck systems, then in 0.0 you have the alliances defending their space (which you could theoretically get a pass-through ticket for), and in 0.1 - 0.4 you have pirates attacking everything in sight.

Your best bet is to use the map and see where ships and pods have been destroyed recently.

The incentive with 0.0 is better ore, better NPC's to hunt, and generally a "safe" area because your alliance defends you/everyone in the area.

The Scope
Posted - 2006.10.12 17:26:00 - [3]

1. Don't know!

2. Not all 0.0 systems are created equal. There are several main factors:

- Types of ore present. Not every system is plentiful in high-end ores, and the systems that are are highly sought-after by large alliances.

- Size and type of rats (NPC pirates) present. As I understand it, some systems have harder rats, some have easier ones. The harder the rats, the more isk they're worth.

- NPC operated stations. Some 0.0 systems have them, many do not.

- Availability of complexes. The really high end complexes are incredibly valuable assets, especially the 10/10.

- General geography. Who's next door? Are there lots of routes to Empire space, are there lots of bottlenecks, etc.

Generally speaking, I think 0.0 space is safer then .1-.4 space... when you're in an alliance. They control the region you're in, and there are often very clear warnings if any hostiles are around. Sure, the rats are harder, but it's the players you need to worry about. In the end, 0.0 space is all about alliance functions. They control resources, provide defense from hostiles, organize wars (for fun!) and build huge things like capital ships, stations and POSes.

Hope that helps a little!

Simon Jax
Posted - 2006.10.12 17:50:00 - [4]

Granted, it does sound like you are talking about the inaccessible region(s), however, there are over 5000 systems in the EVE universe. Usually there are about 20,000 players on at any given time. Since many Empire systems have 10 or more players in it at any given time that leaves a lot of systems with 0 players in them. Since you can spend several hours in or around one system, it is quite likely for many systems to see no activity in any given hour.

So it is entirely possible for goodly sized chunks of space to show little or no activity for several hours at at time. That is one reason why even though 0.0 space is 'lawless', it can sometimes be safer than Empire space. No players = no player pirates!

Valeo Galaem
New Eden Advanced Reconnaissance Unit
Sentient World Observation and Response Directive
Posted - 2006.10.12 19:23:00 - [5]

There are 11 unaccessable regions in EVE today (as in there are no stargates leading in or out). Three of these belong to the Jove, who sealed themselves away from the rest of civilization for unknown reasons ages ago. The remaining 8 are just uncharted, and will be opening up with the first release of the Kali expansion (EVE: Revelations) in the coming months.

With system security ratings, the scale is actually -1.0 to +1.0, not just 0.0 to +1.0 as the map shows. There is a web site that lets you browse the systems true security status. Generally, the further away you get from Empire, the lower the security status gets. Though the really low sec systems (close to -1.0) exist as small pockets out in 0.0).

Billy Sastard
Life. Universe. Everything.
Posted - 2006.10.12 19:35:00 - [6]

I think you are a little confused on the sec rating, it is not -1.0, it is actually 0.01 (which is not a negative number) there are no negative sec rating systems. The reason some systems show the rating of 0.0 but are still 'empire' is because the sec rating you see in game is rounded to the nearest tenth (first place after the decimal) so a 0.01 system will show up as a 0.0.

Firebird Squadron
Posted - 2006.10.12 20:40:00 - [7]

Actually Billy, there are in fact -1.0 sec systems, the game just displays them as 0.0. This is straight from the eve data export. Naturally, these systems are really rare, and I heard from someone that there are only 2-3 true -1.0 sec systems in all of eve. Of course, that's what they said and they could've been wrong, but it doesn't take a genius to realize that -1.0 systems should be rare.

Valeo Galaem
New Eden Advanced Reconnaissance Unit
Sentient World Observation and Response Directive
Posted - 2006.10.12 21:26:00 - [8]

The best site I could dig up (very good infact) is on the GrismarNetWiki, with a little tool for veiwing true security status (here), and a page talking about the effects of true sec (here).

Billy Sastard
Life. Universe. Everything.
Posted - 2006.10.12 21:34:00 - [9]

Well I'll be dipped in smit! I stand officially corrected. Thanks for the heads up guys.

Black Aces
Against ALL Authorities
Posted - 2006.10.13 08:50:00 - [10]

You may find my 2dMaps useful for Eve geography and getting to know layouts etc, click on my sig

Posted - 2006.10.13 09:08:00 - [11]

There are actually negative security rating systems in what is called zero zero space. It is invisible, but is referred to as the True Sec system.

There are maps on community sites available for perusal. The system security level explains the intended reward level from grinding npcs there.

I think in WoW grinding terminology, it's like switching from the Plaguelands to the Blackrock Stronghold. That may or may not be accurate because I'm just pulling it off WoW community sites.

Aesthetically, the distribution of invisible null security is less like any concentric pattern, and more like nodes of cancer or calcification in a mammogram. I mean, I might have looked at it like the enervation of some other tissue, but the topography of zero zero tends to be more like loops of spaghetti anyhow. NPCs are like the monsters flying around in the spaghetti.

Gloria Pao
Posted - 2006.10.14 01:16:00 - [12]

Originally by: Lienzo
NPCs are like the monsters flying around in the spaghetti.

Some folks will go to any lengths...

Serenity Steele
Dynamic Data Distribution
Posted - 2006.10.15 22:24:00 - [13]

Eve Strategic Maps will answer he bottleneck etc. questions, but have you have to wait a liiitle bit longer before getting your hands on them.


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