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Ricky Starwalker
Posted - 2006.10.03 01:42:00 - [1]
 

Forgive me in advance for a pretty obvious question, but I want to be sure about this before I start investing in pricey science skills.

I've raised my standing sufficiently with various corps that I now have access to a number of R&D agents. Unfortunately, I don't possess the science skills they need to earn me Research Points. The agents say I lack the skills necessary to research with them. These agents typically do list one or two specialized science skills on their info tab. I assume those are the skills I need to learn? If so, at what level -- just level 1 of the science skill? Does having a higher level in that specialized science skill earn me more RPs or anything?

On a separate note, although a number of these R&D agents are "available" to me, none will give me a mission. Is this also governed by my having the skill they need? And what's the difference between asking for a research mission and asking for research? A mission is just a mission like any other -- raises standing, nets me cash, but doesn't add to my RPs?

Perhaps there's a detailed guide to R&D agents somewhere?

Thanks in advance!

Sandeep
Posted - 2006.10.03 02:21:00 - [2]
 

Originally by: Ricky Starwalker
I assume those are the skills I need to learn? If so, at what level -- just level 1 of the science skill?


Same as the agent's level in the field you want a research done.

If you exceed the agent's level, you get slightly more RP per day.


Quote:
On a separate note, although a number of these R&D agents are "available" to me, none will give me a mission.


You work for normal agents. R&D agents work for you!

When you have an ongoing research, they might ask you to do something for them. If you do it (not required), earned RP on that day is doubled.


GC13
Caldari
Species 5618
R0ADKILL
Posted - 2006.10.03 03:04:00 - [3]
 

Originally by: Sandeep
Same as the agent's level in the field you want a research done.

If you exceed the agent's level, you get slightly more RP per day.
Everything else seems good, but you're wrong on your first point (you can use a level four agent when your appropriate science skill is just level one). Your second point hints at the exponential way RP/day works:

(Your skill level + Agent's skill level)^2 * (1 + Quality * 0.05)

For instance, if you're working with a level three quality 0 agent, you get 36 RP/day if your skill is at level three, but 49 RP/day if your skill is at level four.

That is further modified by the field modifier, but that's just a simple 1x, 2x, or 3x multiplier attached to everybody researching a particular field.

Ricky Starwalker
Posted - 2006.10.03 05:18:00 - [4]
 

Terrific replies! Many thanks.

Silmenel
Giliath Technologies
Otaku Invasion
Posted - 2006.10.03 07:54:00 - [5]
 

two links for you (or others with similar questions):

Eve Tutor

Research Walk through

Ricky Starwalker
Posted - 2006.10.03 16:15:00 - [6]
 

Thanks for the great links. They prompted a couple questions. First, do you have to be actively training the relevant science skill on your character sheet to get RPs, or is it enough to have already trained in that skill? E.g., what if I've already trained that skill to level 5 -- can I continue to use the R&D agent to research for RPs? Likewise, suppose I get Minmatar Starship Engineering to 3; can I go ahead and train other skills for a while as I continue to gather RPs? Or must that science skill be actively blinking on my char sheet to "count"?

Second, I gather there's a skill that allows you to use more than one R&D agent at once. Research Project Management or some such?

Finally, an observation more than a question: I hadn't realized that switching agents means you lose all that agent's RPs. I guess that's incentive to start with higher-level R&D agents.


GC13
Caldari
Species 5618
R0ADKILL
Posted - 2006.10.03 16:30:00 - [7]
 

1) It's enough to already have trained it. Note that if you DO train it up while you've started with an agent, it will properly adjust to that and give you RP/day according to your newer, higher skill level.

2) Yes, it's Research Project Management.

3) Well, you don't get hurt by starting out with a low-level agent. In fact it helps because you have a chance to get something while you're training for better agents. There's just no real incentive to do that right now because no BPOs are being handed out at the moment.

Ricky Starwalker
Posted - 2006.10.03 19:47:00 - [8]
 

Er, no BPOs are being handed out at all? Is this a temporary "freeze" pending the arrival of Invention? If so, how long will it last?

GC13
Caldari
Species 5618
R0ADKILL
Posted - 2006.10.03 19:50:00 - [9]
 

Originally by: Ricky Starwalker
Er, no BPOs are being handed out at all? Is this a temporary "freeze" pending the arrival of Invention? If so, how long will it last?
Er, honestly? More of a temporary freeze for lack of BPOs to distribute. Laughing

Every T2 BPO has a limited number of blueprints in existance. I believe it's eight for the real early ships, twenty for most stuff, and forty for T2 ammo.

But those RP will be useful both for Invention, and when new T2 stuff comes out. Also, if a T2 BPO is destroyed, trashed, or on an inactive account, then a new one is issued to keep the circulating amount the same.

Letouk Mernel
Caldari
Posted - 2006.10.03 20:50:00 - [10]
 

The research "lottery" is not an automatic, hard-coded process; just cause you reach 1 million RP with an agent doesn't mean you'll get a blueprint within x days. CCP manually inserts blueprints into the game, and only when they decide to do it do they get randomed out via the agent system.


Ricky Starwalker
Posted - 2006.10.04 00:31:00 - [11]
 

Ah, ok, thanks. :)

RaptorGirl
Posted - 2006.10.16 08:19:00 - [12]
 

Edited by: RaptorGirl on 16/10/2006 08:29:18
Originally by: Sandeep

...
Your second point hints at the exponential way RP/day works:

(Your skill level + Agent's skill level)^2 * (1 + Quality * 0.05)
...



Actually the formula is

RP/day = (Agent skill level + player skill level)≤ x [(Agentís effective quality/100)+1]



 

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