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blankseplocked [RMR] Flycatcher setups
 
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PartyVaN
Minmatar
Posted - 2007.08.23 22:05:00 - [31]
 

Okay well now that the Heretic will be the dedicated rocket dictor and the flycatcher is getting a small (2 pg - 23 cpu) fitting boost, does anyone have any good light missile setups?

I was thinking something like

6x Std Launcher II
1x Bubble

1x MWD
1x 20/24k Scram
1x Web
2x Damps

1x OD, Nano, CPR

I havent really tested this yet, and the immediate problem would probably be cap sustainability. You would probably have to burst the mwd and just kite until they died. Loading up with precisions would help you pop intys fast.

James Lyrus
Lyrus Associates
The Star Fraction
Posted - 2007.08.23 22:23:00 - [32]
 

Edited by: James Lyrus on 23/08/2007 22:25:09
Originally by: PartyVaN
Okay well now that the Heretic will be the dedicated rocket dictor and the flycatcher is getting a small (2 pg - 23 cpu) fitting boost, does anyone have any good light missile setups?

I was thinking something like

6x Std Launcher II
1x Bubble

1x MWD
1x 20/24k Scram
1x Web
2x Damps

1x OD, Nano, CPR

I havent really tested this yet, and the immediate problem would probably be cap sustainability. You would probably have to burst the mwd and just kite until they died. Loading up with precisions would help you pop intys fast.



I can tell you now, there's absolutely no chance that'll fit.

6x STD II, bubble blower
1x MWD II

Takes 251/331 and 66.6/70 grid (post change numbers).

Which means, you then have 80 cpu, and 3.4 grid, to fill your 4 midslots and a low slot.

A 24k is 44cpu
The lowest CPU 20k is 32cpu.
The lowest CPU web is 20
The lowest CPU damps are phased muons, on 28.

However, all that's irrelevant, because you _can't_ then fill your midslots, because all your midslots modules take 1 grid. And you have only 3.4 grid, to fill 4 slots.

Yes, you can of course fit a grid mods (15cpu cost with max skills) or a rig (30mil rig, 15mil ship. *shrug* some do). It really really hurts to do so, both in price tag, and because ... well a slow interdictor just dies, y'know?

You could do, with your 80 cpu, 32 for a warp disruptor, 20 for a langour web, which'd leave you with the 28 and 1 grid you need for a phased muon.

You would be leaving a highslot and a midslot empty. You'd also cap out in 3 1/2 minutes. (1m 12 if you wanted to run the MWD).

I'm not convinced it'd work. It might, but ... well, a single damp ain't that great, and you can't maintain range because of cap (and being slow).

I'm looking at approximately the above setup, but a non T2 MWD, and a couple of cap rechargers. It's _almost_ cap stable, but it's still not that fast, and it's still not that tough. And incidentally, precision missiles slow you down...

*shrug* I'm appreciative if this change, because I now have the option of fitting standard IIs, or T2 rockets and a MSE. It _was_ much needed. I think there's room for just a little bit more. 1 more powergrid would make a useful amount of difference.

PartyVaN
Minmatar
Posted - 2007.08.25 23:26:00 - [33]
 

Edited by: PartyVaN on 25/08/2007 23:31:30
Edited by: PartyVaN on 25/08/2007 23:30:03
Yea i just got on the test server and tried fitting it, and ran into the exact same problems. Fitting a T1 or simmilar faction MWD and then a PDU II lets you fit everything in PG wise, but then CPU is still tight. Cap sustainability is impossible with RSDs and a Scram and pulsing a MWD, so like you said cap rechargers might be a better idea.

Its also good to note that the 2.2 patch makes speed even more important, as now bubbles prevent warp of ships that initiated before the bubble was dropped (so now you have to jump or MWD of your bubble, no more warp and drop). Bleh...

[e] And as far as precisions go, they would only be used in controlled environments - Such as getting engaged by a frig/inty solo who you know you cant outrun anyways and who will be unaffected by standard lights. Switch out all the launchers and hope you kill him before he can lock and then kill you. Coming in around max missile range (which is still pretty far for light missiles with all skills and boni accounted) and dropping off a volley or two could catch and inty of guard and possibly kill him before he made it to you

xHalcyonx
Amarr
About To Die
Predatory Instincts
Posted - 2007.08.26 00:24:00 - [34]
 

Originally by: James Lyrus
A 24k is 44cpu
The lowest CPU 20k is 32cpu.
The lowest CPU web is 20
The lowest CPU damps are phased muons, on 28.


19tf actually. Domi web.

PartyVaN
Minmatar
Posted - 2007.08.26 01:15:00 - [35]
 

Domi web would only really make sense if you were using rockets. Saving 1 CPU doesn't really do much more good anyways

Hoshi
Hedron Industries
Red Dwarf Racketeering Division
Posted - 2007.08.26 11:52:00 - [36]
 

High: 4x Small Tractor Beam I, 4x Salvager I
Mid: 1x 1mn Afterburner II, 1x Cargo Scanner II, 1x Small Cap Battery II, 2x Cap Recharger II
Low: 1x Expanded Cargohold II
Rig: 2x Salvage Tackle I
Very Happy

Corrupting Needs
Posted - 2007.09.01 05:49:00 - [37]
 

Edited by: Corrupting Needs on 01/09/2007 05:50:53
Currently:

High
6x 'Malkuth' Standard Launchers
Interdiction Sphere Launcher
Prototype Cloak (for travel)
Micro Smartbomb (anti-fighter, will kill your cap. if you're trying to MWD at the same time)

Medium
T2 Sensor Booster
T2 1mn Microwarpdrive
T2 Small Shield Booster
Two T2 Small Shield Extender

Low
T2 Overdrive Injector

Using this settup for Fleets to run in, drop a bubble, maybe get in a few shots for the kill mail on the way back out. Base speed is around 670 with an MWD of around 3k. The Smartbomb seldom gets used but if you're able to kill t2 drones after getting out of a target's weapons range, it's nice. Running the MWD and Shield Booster at this same time will also limit how long your cap. lasts, ofc. I considered something else in the extra high like maybe a turret or a neut, but this fit is really not meant for the close (under 10km) fights. Changing it up after t2 launchers I'm sure. =o)


*edit* newer to Eve-O forums, posted by an alt of:
PHSYCO BOB
Knights of the Southercross

Karen Razur
Posted - 2007.09.02 11:24:00 - [38]
 

Interdictors are fast and maneuverable. So, putting aside the "i wanna go in, drop, and chicken out" method, what's a good set up for a pure speed demon interdictor? (if need be, with very little armament. if you can travel fast enough, there's little need for heavier weapons.)

Harvey Fud
Infortunatus Eventus
Obsidian Empire
Posted - 2007.09.03 10:07:00 - [39]
 

Originally by: Karen Razur
Interdictors are fast and maneuverable. So, putting aside the "i wanna go in, drop, and chicken out" method, what's a good set up for a pure speed demon interdictor? (if need be, with very little armament. if you can travel fast enough, there's little need for heavier weapons.)

I've flown all of the dictors at different times, and even after the boost, you are really better off flying a Sabre, 99.999% of the time. Missle are nice for certain targets or longer ranges, but a Sabre with 7xACs and a Micro II all easily fit without insane skills. A flycatcher even with max skills is still a massive pain to fit.

Nikita Fontaine
Caldari
g guild
Imperial Republic Of the North
Posted - 2007.09.03 13:01:00 - [40]
 

Call me crazy but I prefer to tank my dictor,

my setup:

6 rocket launcher II
1 interdiction sphere launcher

1 medium shield extender
1 kinetic passive hardener
1 EM passive hardener
1 MWD II
1 24km Warp Scram

1 overdrive

rigs:
1 thermal resistance rig (only 4.5 mill)
1 thermal/em resistance rig

works very nicely in small gangs and can hold someone whilst soaking up damage for a reaosnable period of time and is pretty impervious to a single sniper in as much as you are likely to be able to get out of your bubble and warp before popping.


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